History YMMV / SilentHill4

20th Apr '17 9:19:24 AM Anddrix
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** Ingame when you're in the second half, [[HellIsThatNoise cre]][[OhCrap eeak]]... [[ImplacableMan *bang bang bang* Hahahaha...]]

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** Ingame when you're in the second half, [[HellIsThatNoise cre]][[OhCrap cre[[OhCrap eeak]]... [[ImplacableMan *bang bang bang* Hahahaha...]]
11th Feb '17 11:10:02 AM Miracle@StOlaf
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* ScrappyMechanic: The game puts a much greater emphasis on fighting compared to ''Silent Hill'' 1-3 . Unlike its predecessors, though, ammo is ''extremely'' limited here, even on the easiest difficulty settings, making the two handguns you get TooAwesomeToUse and forcing you to rely on the awkward, sluggish melee combat instead. Incidentally, there's an apartment filled with unusable toy replicas of the guns from earlier games, seemingly put in just to taunt the player.

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* ScrappyMechanic: The game puts a much greater emphasis on fighting compared to ''Silent Hill'' 1-3 . Unlike its predecessors, though, ammo is ''extremely'' limited here, even on the easiest difficulty settings, making the two handguns you get TooAwesomeToUse and forcing you to rely on the awkward, sluggish melee combat (which, apart from a charging meter, is identical to that of its predecessors) instead. Incidentally, there's an apartment filled with unusable toy replicas of the guns from earlier games, seemingly put in just to taunt the player.
7th Feb '17 7:25:09 PM majike
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** Even more so if a Patient is knocked over on some stairs, causing them to belch repeatedly as they model gets knocked down each individual step.

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** Even more so if a Patient is knocked over on some stairs, a staircase, causing them to belch repeatedly as they the model gets knocked down each individual step.the flight one step at a time.
7th Feb '17 7:23:43 PM majike
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Added DiffLines:

** Even more so if a Patient is knocked over on some stairs, causing them to belch repeatedly as they model gets knocked down each individual step.
9th Jan '17 3:17:04 PM Scabbard
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* SoOkayItsAverage: The game ''does'' have it's fans for bringing something so different to the franchise and for being the last game developed by Team Silent. The most consistent complaints tend to revolve around the lengthy escort missions and frustrating inventory system but this is evened out by its unique story and how it fleshes out lore connected to ''VideoGame/SilentHill2''. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]].
** Henry, once universally detested as the weakest Silent Hill protagonist, managed to retroactively become tolerable or at least not ''as'' hated as before. Unlike Harry, Heather, and ''especially'' James, Henry not only had no connection to the story outside of just happening to live in Room 302, his personality was also extremely unengaging to the point that his [[DullSurprise reactions]] would often spoil a scene. But then the sequels tried to live up to the original games' legacy (particularly two and three) by making every protagonist have a tragic backstory often repressed by guilt that they became shallow ripoffs. Suddenly, Henry's simple motivation to just get out of his apartment was very refreshing.

to:

* SoOkayItsAverage: The game ''does'' have it's fans for bringing something so different to the franchise and for being the last game developed by Team Silent. The most consistent complaints tend to revolve around the lengthy escort missions and frustrating inventory system but this is evened out by its the game's unique story and how it fleshes out lore connected (especially as it pertains to ''VideoGame/SilentHill2''. ''VideoGame/SilentHill2''). It also does help that this game isn't ''as polarizing'' as two its [[VideoGame/SilentHillHomecoming other]] American]] [[VideoGame/SilentHillDownpour games]].successors]].
** Henry, once universally detested as the weakest Silent Hill protagonist, managed to retroactively become tolerable or at least not ''as'' hated as before. before though not quite [[RescuedFromTheScrappyHeap rescued]]. Unlike Harry, Heather, and ''especially'' James, Henry not only had has no connection to the story outside of just happening to live in Room 302, his personality was is also extremely unengaging to the point that his [[DullSurprise reactions]] would often spoil a scene. the mood. But then the sequels tried to live up to copy the original games' legacy (particularly two and three) games formula by making every new protagonist have a tragic backstory often repressed by guilt that they became shallow ripoffs. Suddenly, Henry's simple motivation to just get out of his apartment was very refreshing.
9th Jan '17 10:55:03 AM Scabbard
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* SoOkayItsAverage: The game ''does'' have it's fans. Bringing something so different to the franchise and being the last game developed by Team Silent has garnered more appreciation for The Room. The most consistent complaints tend to revolve around the lengthy escort missions and frustrating inventory system but this is evened out by its unique story and how it fleshes out lore connected to ''VideoGame/SilentHill2''. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]].

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* SoOkayItsAverage: The game ''does'' have it's fans. Bringing fans for bringing something so different to the franchise and for being the last game developed by Team Silent has garnered more appreciation for The Room.Silent. The most consistent complaints tend to revolve around the lengthy escort missions and frustrating inventory system but this is evened out by its unique story and how it fleshes out lore connected to ''VideoGame/SilentHill2''. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]].
8th Jan '17 6:00:02 PM Scabbard
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** Henry in particularly is also considered an average character and isn't ''as'' hated as before. Unlike Harry, Heather, and ''especially'' James, Henry not only had no connection to the story outside of just happening to live in Room 302, his personality was also extremely unengaging to the point that his [[DullSurprise reactions]] would often spoil a scene. But then the sequels tried matching the more popular entries by making every protagonist have a tragic backstory often repressed by guilt to the point of Narm. Suddenly, Henry's simple motivation to just get out of his apartment was very refreshing.

to:

** Henry in particularly is also considered an average character and isn't Henry, once universally detested as the weakest Silent Hill protagonist, managed to retroactively become tolerable or at least not ''as'' hated as before. Unlike Harry, Heather, and ''especially'' James, Henry not only had no connection to the story outside of just happening to live in Room 302, his personality was also extremely unengaging to the point that his [[DullSurprise reactions]] would often spoil a scene. But then the sequels tried matching to live up to the more popular entries original games' legacy (particularly two and three) by making every protagonist have a tragic backstory often repressed by guilt to the point of Narm.that they became shallow ripoffs. Suddenly, Henry's simple motivation to just get out of his apartment was very refreshing.
8th Jan '17 5:54:26 PM Scabbard
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** Henry in particularly is also considered an average character and isn't ''as'' hated as before, considering that unlike Harry, Heather, and ''especially'' James, Henry doesn't specifically have any past sins or regrets, just that he's reclusive. Granted [[spoiler: the ending implies he's becoming more open and arguably is going to start a friendship/relationship with Eileen]], but again, unlike the last three protagonist of the series before the game, Henry was just an average guy, who was at the wrong place at the wrong time.

to:

** Henry in particularly is also considered an average character and isn't ''as'' hated as before, considering that unlike before. Unlike Harry, Heather, and ''especially'' James, Henry doesn't specifically have any past sins or regrets, not only had no connection to the story outside of just happening to live in Room 302, his personality was also extremely unengaging to the point that he's reclusive. Granted [[spoiler: his [[DullSurprise reactions]] would often spoil a scene. But then the ending implies he's becoming sequels tried matching the more open and arguably is going to start a friendship/relationship with Eileen]], but again, unlike the last three popular entries by making every protagonist of have a tragic backstory often repressed by guilt to the series before the game, Henry was point of Narm. Suddenly, Henry's simple motivation to just an average guy, who get out of his apartment was at the wrong place at the wrong time. very refreshing.
8th Jan '17 5:44:36 PM Scabbard
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* SoOkayItsAverage: The game ''does'' have it's fans. Bringing something so different to the franchise and being the last game developed by Team Silent has garnered more appreciation for The Room. The most consistent complaints about The Room tend to revolve around the lengthy escort missions and frustrating inventory system but this is evened out by its unique story and how it fleshes out lore connected to ''VideoGame/SilentHill2''. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]].

to:

* SoOkayItsAverage: The game ''does'' have it's fans. Bringing something so different to the franchise and being the last game developed by Team Silent has garnered more appreciation for The Room. The most consistent complaints about The Room tend to revolve around the lengthy escort missions and frustrating inventory system but this is evened out by its unique story and how it fleshes out lore connected to ''VideoGame/SilentHill2''. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]].
8th Jan '17 5:44:03 PM Scabbard
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* SoOkayItsAverage: The game ''does'' have it's fans, and considerably how different it is from the other games and being the last game developed by Team Silent has fared a more appreciation to the game. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]]. Most people's only complaints on the game are the excessive escort missions.

to:

* SoOkayItsAverage: The game ''does'' have it's fans, and considerably how fans. Bringing something so different it is from to the other games franchise and being the last game developed by Team Silent has fared a garnered more appreciation for The Room. The most consistent complaints about The Room tend to revolve around the game.lengthy escort missions and frustrating inventory system but this is evened out by its unique story and how it fleshes out lore connected to ''VideoGame/SilentHill2''. It also does help that this game isn't ''as polarizing'' as two [[VideoGame/SilentHillHomecoming other]] [[VideoGame/SilentHillDownpour games]]. Most people's only complaints on the game are the excessive escort missions.
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