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* ThatOneSidequest: Finding Montalban's hideout. It's always located in Mexico or Central America, areas that are a pain in rear getting to and from, and it's in a randomized location every time. That's bad enough, but many times the map to the hideout will come with few if any landmarks and generic directions that are unhelpful. Combine this and you can find yourself wandering Mexico for ''years'' trying to find the hideout.
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* AngstWhatAngst: Your family members push aside the fact that they've been captured and enslaved to tell you about the lost Inca treasure.
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* AngstWhatAngst: Your family members push aside the fact that they've been their experience being captured and enslaved to tell you about the lost Inca treasure.
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Alphabetical reorder
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* SequelDifficultyDrop: The 2004 game is much more forgiving than the earlier ones. The sheer variety of upgrades you can acquire for your ships, your pirate, and your men can mitigate the effects of aging and declining crew morale, the new sword-fighting minigame gives you a ton of tactical maneuvers that can make up for your atrophying abilities, crew desertions aren't nearly as bad, you have more opportunities to track down lost relatives than by getting your leads from promotions, the turn-based land battles make city raids safer and more profitable, and you have a greater (and more visible) hand in building up the wealth of the nations you support.
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* SequelDifficultyDrop: The 2004 game is much more forgiving than the earlier ones. The sheer variety of upgrades you can acquire for your ships, your pirate, and your men can mitigate the effects of aging and declining crew morale, the new sword-fighting minigame gives you a ton of tactical maneuvers that can make up for your atrophying abilities, crew desertions aren't nearly as bad, you have more opportunities to track down lost relatives than by getting your leads from promotions, the turn-based land battles make city raids safer and more profitable, and you have a greater (and more visible) hand in building up the wealth of the nations you support.
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* SequelDifficultyDrop: The 2004 game is much more forgiving than the earlier ones. The sheer variety of upgrades you can acquire for your ships, your pirate, and your men can mitigate the effects of aging and declining crew morale, the new sword-fighting minigame gives you a ton of tactical maneuvers that can make up for your atrophying abilities, crew desertions aren't nearly as bad, you have more opportunities to track down lost relatives than by getting your leads from promotions, the turn-based land battles make city raids safer and more profitable, and you have a greater (and more visible) hand in building up the wealth of the nations you support.
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* AntiClimaxBoss: Despite being explicitly labeled as the most [[TheDreaded Notorious Pirates in the Caribbean]], the nine historical pirates are laughably easy to beat, even if you face them outnumbered, with no upgrades, and of an advanced age.
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* DemonicSpiders: The Cavalry in the old games' land battles. Whereas they can be manageable in the 2004 version, as long as you have plenty of forests to cover you, they have no real weaknesses in the earlier titles, and can easily rip your units to shreds once they get in range.
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* DemonicSpiders: DemonicSpiders:
** The Cavalry in the old games' land battles. Whereas they can be manageable in the 2004 version, as long as you have plenty of forests to cover you, they have no real weaknesses in the earlier titles, and can easily rip your units to shreds once they get inrange.range.
** Any duelist who wields a rapier in the older games. While they're perfectly manageable when you're young and on the easier difficulty settings, they simply move too fast for you to keep up as you grow older on the higher levels. It gets so bad that you'll soon find the difference between victory and defeat in your every endeavor is ultimately determined by what weapon your opponent brings to the duel.
** The Cavalry in the old games' land battles. Whereas they can be manageable in the 2004 version, as long as you have plenty of forests to cover you, they have no real weaknesses in the earlier titles, and can easily rip your units to shreds once they get in
** Any duelist who wields a rapier in the older games. While they're perfectly manageable when you're young and on the easier difficulty settings, they simply move too fast for you to keep up as you grow older on the higher levels. It gets so bad that you'll soon find the difference between victory and defeat in your every endeavor is ultimately determined by what weapon your opponent brings to the duel.
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* DesignatedVillain: The game practically ''encourages'' you to attack the Spanish. As noted on the main page, on the default settings the Spanish have the most plunder and the least ability to defend themselves from attack by pirates. Furthermore, all three plotline villains (Montalban, Raymundo, Mendoza) sail under Spanish flags, meaning that anyone going for OneHundredPercentCompletion is going to have to attack Spanish military ships multiple times.
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* DesignatedVillain: DesignatedVillain:
** The game practically ''encourages'' you to attack the Spanish. As noted on the main page, on the default settings the Spanish have the most plunder and the least ability to defend themselves from attack by pirates. Furthermore, all three plotline villains (Montalban, Raymundo, Mendoza) sail under Spanish flags, meaning that anyone going for OneHundredPercentCompletion is going to have to attack Spanish military ships multipletimes.times.
** The various Spaniards who know the whereabouts of your missing family in the older games. They're always described as "evil," even by Spanish governors, but whatever villainy they committed to earn that moniker is neither shown nor described.
** The game practically ''encourages'' you to attack the Spanish. As noted on the main page, on the default settings the Spanish have the most plunder and the least ability to defend themselves from attack by pirates. Furthermore, all three plotline villains (Montalban, Raymundo, Mendoza) sail under Spanish flags, meaning that anyone going for OneHundredPercentCompletion is going to have to attack Spanish military ships multiple
** The various Spaniards who know the whereabouts of your missing family in the older games. They're always described as "evil," even by Spanish governors, but whatever villainy they committed to earn that moniker is neither shown nor described.
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* ComplacentGamingSyndrome: Most players of the older games swear exclusively to the rapier. It might be the weakest of the three swords, but its speed and range make it the best weapon to stunlock the opponent to death, which will more than make up for the difference in power. Furthermore, with the effects of age slowing you down, the rapier eventually becomes the only weapon that's even viable to use as you grow older.
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* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head. That said, Vera Cruz and Campeche do have quite a bit of loot for the taking, which can make venturing into this region very profitable, if risky.
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* ThatOneLevel: Not a level per se, ''per se'', but the westernmost section of the map, in the region of Mexico, is the least popular area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head. That said, Vera Cruz and Campeche do have quite a bit of loot for the taking, which can make venturing into this region potentially very profitable, if risky.
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* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head. On the other hand, depending on the version, Vera Cruz and Campeche do have quite a bit of loot for the taking.
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* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head. On the other hand, depending on the version, That said, Vera Cruz and Campeche do have quite a bit of loot for the taking.taking, which can make venturing into this region very profitable, if risky.
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* ScrappyMechanic: The 2004 Dance mini game was the target of much criticism. While it made sense to insert a minigame to give substance to governor meetings, many old school fans felt it was a Dance Dance Revolution mini game shoehorned in.
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*** The same cannot be said for Colonel Mendoza (the one who kidnaps the governor's daughter), who does not appear after being defeated, meaning the player most likely executed him.
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* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you'', and [[BigBad Montalban]] becomes [[{{Unwinnable}} nigh-invincible, if not]] ''[[{{Unwinnable}} completely undefeatable.]]'' Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
to:
* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) highest in the 2004 version) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you'', and [[BigBad Montalban]] becomes [[{{Unwinnable}} nigh-invincible, if not]] ''[[{{Unwinnable}} completely undefeatable.]]'' Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
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Darth Wiki doesn't go on main wiki
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* MostAnnoyingSound: The sound of the alarm if you get sighted while sneaking in and out of cities. Not so bad on its own, but if you play on the highest difficulty setting and try sneaking around, you will likely hear this a lot.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* CrowningMomentOfAwesome: The barmaid's GrievousBottleyHarm when you defeat the Annoying Captain.
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%%* SugarWiki/MomentOfAwesome: The barmaid's GrievousBottleyHarm when you defeat the Annoying Captain.
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*** The same cannot be said for Colonel Mendoza (the one who kidnaps the governor's daughter), who does not appear after being defeated, meaning the player most likely executed him.
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"Bongle Bongle Bong" sounds fucking retarded, and I'd rather not see sounds described horribly in words
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* MostAnnoyingSound: BONGLE BONGLE BONGLE BONG. (This is the sound of the alarm if you get sighted while sneaking in and out of cities. Not so bad on its own, but if you play on the highest difficulty setting and try sneaking around, you will likely hear this a lot.)
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* MostAnnoyingSound: BONGLE BONGLE BONGLE BONG. (This is the The sound of the alarm if you get sighted while sneaking in and out of cities. Not so bad on its own, but if you play on the highest difficulty setting and try sneaking around, you will likely hear this a lot.)
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** Instead of taking Montalban or Raymundo prisoner and interrogating them for information of lost family members, the player is just content with a map piece and repeating the process of finding them again.
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** Instead of taking Montalban or Raymundo prisoner and interrogating them for information of lost family members, the player is just content with a map piece and repeating the process of finding them again. Then again, though, both are clearly Spanish nobility, so it's probably more of a pragmatic move to avoid having the whole Spanish Navy come after you.
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* WhatAnIdiot:
** Instead of taking Montalban or Raymundo prisoner and interrogating them for information of lost family members, the player is just content with a map piece and repeating the process of finding them again.
** Sometimes, pirates that have escaped from your capture will follow you, giving you the chance to imprison them again.
** Instead of taking Montalban or Raymundo prisoner and interrogating them for information of lost family members, the player is just content with a map piece and repeating the process of finding them again.
** Sometimes, pirates that have escaped from your capture will follow you, giving you the chance to imprison them again.
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* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head.
to:
* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head. On the other hand, depending on the version, Vera Cruz and Campeche do have quite a bit of loot for the taking.
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* AngstWhatAngst: Your family members push aside the fact that they've been captured and enslaved to tell you about the lost Inca treasure.
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* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you'', and [[BigBad Montalbon]] becomes [[{{Unwinnable}} nigh-invincible, if not]] ''[[{{Unwinnable}} completely undefeatable.]]'' Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
to:
* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you'', and [[BigBad Montalbon]] Montalban]] becomes [[{{Unwinnable}} nigh-invincible, if not]] ''[[{{Unwinnable}} completely undefeatable.]]'' Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
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* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you''. Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
to:
* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you''. ''you'', and [[BigBad Montalbon]] becomes [[{{Unwinnable}} nigh-invincible, if not]] ''[[{{Unwinnable}} completely undefeatable.]]'' Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
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* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular region to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head.
to:
* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular region area to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head.
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* ThatOneLevel: Not a level per se, but the westernmost section of the map, in the region of Mexico, is the least popular region to be in. Getting out of it is always a long and trying process due to how the winds blow. Worse, there are only a handful of cities, and all of them are Spanish. Heaven help you if you end up here with a Spanish bounty on your head.
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* HollywoodHomely: Played straight in the 2004 version. There's really not a whole lot of difference in looks between daughters that are plain or beautiful, save maybe [[BuxomIsBetter the size of their breasts]]. Subverted in the older versions [[http://piratesgoldgirls.weebly.com/ as seen here]]; the worst daughters to marry, which were described as "shrewish creatures" really ''were'' homely.
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Surprise Difficulty (moved from main page)
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* SurpriseDifficulty: Playing at any of the four (originally three) lowest difficulty levels isn't terribly difficult. Sure, Rogue (the second highest) is hard, but it's not impossible. But when you're no longer satisfied with a scant 30% of the plunder, you decide to bump it up to Swashbuckler for that 50% share and discover you have entered ''Hell itself''. Storms will rip your ships apart when before they did little damage. The captains of Mail Runner ships (the smallest, least defended ship) will fight as if they were captaining a fleet of Brigs. Land combat, previously difficult, will become nigh impossible. The wind will change constantly, and ''always'' against you in naval battles. Swordfights will become a test of luck rather than skill, as apparently everyone you cross swords with trained specifically to defeat ''you''. Suffice to say, Swashbuckler difficulty is excruciatingly hard, never lets up, and makes sure you ''earn'' whatever ending you get.
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typo
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* DesignatedVillain: The game practically ''encourages'' you to attack the Spanish. As noted on the main page, on the default settings the Spanish have the most plunder and the least ability too defend themselves from attack by pirates. Furthermore, all three plotline villains (Montalban, Raymundo, Mendoza) sail under Spanish flags, meaning that anyone going for OneHundredPercentCompletion is going to have to attack Spanish military ships multiple times.
to:
* DesignatedVillain: The game practically ''encourages'' you to attack the Spanish. As noted on the main page, on the default settings the Spanish have the most plunder and the least ability too to defend themselves from attack by pirates. Furthermore, all three plotline villains (Montalban, Raymundo, Mendoza) sail under Spanish flags, meaning that anyone going for OneHundredPercentCompletion is going to have to attack Spanish military ships multiple times.
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* DesignatedVillain: The game practically ''encourages'' you to attack the Spanish. As noted on the main page, on the default settings the Spanish have the most plunder and the least ability too defend themselves from attack by pirates. Furthermore, all three plotline villains (Montalban, Raymundo, Mendoza) sail under Spanish flags, meaning that anyone going for OneHundredPercentCompletion is going to have to attack Spanish military ships multiple times.
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* DemonicSpiders: The Cavalry in the old games' land battles. Whereas they can be manageable in the 2004 version, as long as you have plenty of forests to cover you, they have no real weaknesses in the earlier titles, and can easily rip your units to shreds once they get in range.
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** And if you do opt to fight it, which is never a profitable venture as they are heavily armed and have few valuables in their holds, chances are the closest enemy town to you will immediately sic ''another'' hunter on your tail, and he might have an even bigger ship!
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clarify
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* CrowningMomentOfAwesome: The barmaid gets one.
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* CrowningMomentOfAwesome: The barmaid gets one.barmaid's GrievousBottleyHarm when you defeat the Annoying Captain.
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* GoddamnedBats: Pirate Hunters. Any Spanish ship you take out will likely trigger one or more of these ships, usually consisting of a fast Sloop. Ignore it and it will hound your fleet, pummeling it with endless cannon fire and damaging every ship you have. Engage it, and you'll likely take at least a few hits with chainshot or grapeshot before you bring the bastard down. Its never enough to actually ''stop'' you, but the damage to crew numbers and your sails is usually enough to be severely annoying.