History YMMV / ShootManyRobots

19th Mar '14 8:46:52 PM TheRoguePenguin
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* GameBreaker: The most expense automatic shotgun makes the entire game a breeze thanks to its high damage and knockback effect. This is partially balanced out by its huge price tag and requirement that you be at the maximum level to unlock it.
15th Feb '13 12:07:29 AM TheRoguePenguin
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* ThatOneLevel: Every Cliffs Survival level, especially if you're going for five stars. The arena is built in such a way that you have to jump a lot to get from side to side, wasting time and making your combo wind down. Tracking bullet enemies become the standard later on, so that only adds to the frustration. You basically have to memorize the entire enemy spawn pattern just to stand a chance in Insane.

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* ThatOneLevel: Every Cliffs Survival level, especially if you're going for five stars. The arena is built in such a way that you have to jump a lot to get from side to side, wasting time and making your combo wind down. Tracking bullet enemies become the standard later on, so that only adds to the frustration. On the final Cliffs Survival level in Insane, the last round can be summed up as "MacrossMissileMassacre", so you better hope you brought a long-range weapon to wipe out the mass of missile enemies. You basically have to memorize the entire enemy spawn pattern just to stand a chance in Insane.of surviving, much less getting five stars.
21st Jun '12 7:05:40 PM TheRoguePenguin
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** Actually, pretty much anything on Insane, especially without Level 50 gear. The basic enemies, which appear in ''huge'' hordes, can take nearly half of your health away.

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** Actually, pretty much anything on Insane, especially without Level 50 gear. The basic enemies, which appear in ''huge'' hordes, Pretty much everything can take nearly away more than half of your health away. in a single hit.
11th Jun '12 6:49:19 PM ZapCorp
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** Actually, pretty much anything on Insane, especially without Level 50 gear. The basic enemies, which appear in ''huge'' hordes, can take nearly half of your health away.
14th May '12 7:35:39 PM TheRoguePenguin
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* ThatOneLevel: Every Cliffs Survival level, especially if you're going for five stars. The arena is built in such a way that you have to jump a lot to get from side to side, wasting time and making your combo wind down. Tracking bullet enemies become the standard later on, so that only adds to the frustration.

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* ThatOneLevel: Every Cliffs Survival level, especially if you're going for five stars. The arena is built in such a way that you have to jump a lot to get from side to side, wasting time and making your combo wind down. Tracking bullet enemies become the standard later on, so that only adds to the frustration. You basically have to memorize the entire enemy spawn pattern just to stand a chance in Insane.
8th May '12 8:33:43 PM TheRoguePenguin
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* GoddamnedBats: Anything that shoots red bullets. Not only do red bullets do more damage than regular bullets, but the enemies that shoot them are often heavily armored, forcing you to deflect said bullets back at them for a quick kill. They just love to show up with other groups of enemies to disguise their attacks. On higher difficulties, a single red bullet can knock off two-thirds of your health. That's an instant kill if you don't use beer to recover from the half-health cutoff for your auto-regeneration.

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* GoddamnedBats: Anything that shoots red bullets. Not only do red bullets do more damage than regular bullets, but the enemies that shoot them are often heavily armored, forcing you to deflect said bullets back at them for a quick kill. They just love to show up with other groups of enemies to disguise their attacks. On higher difficulties, a single red bullet can knock off two-thirds of your health. That's an instant kill if you don't use beer to recover from the half-health cutoff for your auto-regeneration.auto-regeneration.
* ThatOneLevel: Every Cliffs Survival level, especially if you're going for five stars. The arena is built in such a way that you have to jump a lot to get from side to side, wasting time and making your combo wind down. Tracking bullet enemies become the standard later on, so that only adds to the frustration.
1st May '12 10:56:24 PM TheRoguePenguin
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** There's one red bullet enemy that fires ''tracking'' bullets, which not only makes it much harder to dodge but also prevents you from punching the bullet back since the trajectory changes.

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** There's one red bullet enemy that fires ''tracking'' bullets, which not only makes it much harder to dodge but also prevents you from punching the bullet back since the trajectory changes. On Insane difficulty, it fires these ''two at a time''.



** The [[ActionBomb walking bombs]]. They explode when they get close to you, but otherwise take an obscene amount of damage to kill normally, and the blast can still hurt you.

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** The [[ActionBomb walking bombs]]. They explode when they get close to you, but otherwise doing massive damage, and take an obscene amount of damage to kill normally, and the normally. The blast can still hurt you.you even then. These things are an instant kill on Insane.
26th Apr '12 11:41:57 AM TheRoguePenguin
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* DemonicSpiders: Several.
** There's one red bullet enemy that fires ''tracking'' bullets, which not only makes it much harder to dodge but also prevents you from punching the bullet back since the trajectory changes.
** The green bomb-thrower robot takes a ton of effort to kill and its bombs are much harder to get rid of (it also fires them three at a time).
** The [[ActionBomb walking bombs]]. They explode when they get close to you, but otherwise take an obscene amount of damage to kill normally, and the blast can still hurt you.
* GoddamnedBats: Anything that shoots red bullets. Not only do red bullets do more damage than regular bullets, but the enemies that shoot them are often heavily armored, forcing you to deflect said bullets back at them for a quick kill. They just love to show up with other groups of enemies to disguise their attacks. On higher difficulties, a single red bullet can knock off two-thirds of your health. That's an instant kill if you don't use beer to recover from the half-health cutoff for your auto-regeneration.
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