History YMMV / ShinMegamiTenseiI

4th Jun '16 9:47:47 PM nombretomado
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* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''Manga/SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.

to:

* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''Manga/SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era [=PS2=]-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.
21st Feb '16 9:38:17 AM LucaEarlgrey
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* HilariousInHindsight: This game is infamous for having RandomEncounters everywhere, notably even inside a lively shopping center. ''VideoGame/ShinMegamiTenseiStrangeJourney'', released 17 years later, features ''a shopping mall dungeon.''
3rd Jan '16 11:14:34 AM nombretomado
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* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.

to:

* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''SoulEater'' ''Manga/SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.
18th Oct '15 5:42:45 PM Wymar
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* GameBreaker: Zio's many forms stun almost everything in the game. With high enough speed, the heroine can immobilize pretty much everything before it even has a chance to move. The Bufu line of spells works just as well, but you need demons for those.

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* GameBreaker: GameBreaker:
**
Zio's many forms stun almost everything in the game. With high enough speed, the heroine can immobilize pretty much everything before it even has a chance to move. The Bufu line of spells works just as well, but you need demons for those.those.
** Marin Karin and attacks with similar effects are even worse. Most enemies, including bosses, are capable of being enthralled, and will then for the next few turns keep hitting themselves (compared to the one-round stun of Zio, that's quite the upgrade).
5th Sep '15 4:42:56 PM vermp12334
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** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.

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** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.Nocturne's.
* ThatOneSidequest: Want to get those {{Game Break|er}}ing weapons from the Fiends? Good luck finding them, as they appear in certain areas with 1[=/=]256 chance of them appearing, with the weapons appearing with a equal ''1[=/=]256'' chance.
6th Jun '15 11:40:00 AM jake38
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** The extreme encounter rate. This is a game where you can get into fights with demons inside a bustling ''shopping center''. The IOS version tones the encounter down, making it you don't get into fights every three steps, at least until you hit the End of the World, in which the encounter rate skyrockets back to the originals infuriating degree,

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** The extreme encounter rate. This is a game where you can get into fights with demons inside a bustling ''shopping center''. The IOS iOS version tones the encounter rate down, making it you don't get into fights every three steps, at least until you hit the End of the World, in which the encounter rate skyrockets back to the originals infuriating degree,
4th Jun '15 10:14:54 AM jake38
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** The extreme encounter rate. This is a game where you can get into fights with demons inside a bustling ''shopping center''.

to:

** The extreme encounter rate. This is a game where you can get into fights with demons inside a bustling ''shopping center''. The IOS version tones the encounter down, making it you don't get into fights every three steps, at least until you hit the End of the World, in which the encounter rate skyrockets back to the originals infuriating degree,
25th May '15 9:38:03 PM Ominae
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* CrowningMomentOfAwesome: Meta-example: the game getting an ''officially translated'' Rerelease on the Apple iPhone on March 18th 2014 had quite a few fans weeping in joy.



** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.
* TearJerker:
** [[spoiler:When your mother gets eaten by a demon who then disguises itself as her]], very early into the game.
** In ALL routes, [[spoiler:both of your friends' deaths. In Law or Chaos, the one you aligned with is killed off either by an artifac too strong for him, or by the friend you didn't align with. Said cross-aligned friend has to be fought and killed. In the Neutral path, ''you kill both of them yourself.'']]

to:

** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.
* TearJerker:
** [[spoiler:When your mother gets eaten by a demon who then disguises itself as her]], very early into the game.
** In ALL routes, [[spoiler:both of your friends' deaths. In Law or Chaos, the one you aligned with is killed off either by an artifac too strong for him, or by the friend you didn't align with. Said cross-aligned friend has to be fought and killed. In the Neutral path, ''you kill both of them yourself.'']]
Nocturne's.
14th May '15 9:50:35 PM HamburgerTime
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* EnsembleDarkhorse: Alice's first appearance is in this game, as a minor character who exists solely to provide motivation to a couple of side villains, and doesn't even fight. She was so memorable that she's been brought back numerous times and is usually depicted as being very strong.
22nd Sep '14 9:20:07 PM Kytseo
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** Trying to use the map. Summoning the map screen requires two layers of menus, and the Mapper spell, which provides a handy minimap, requires three, as well as 2 MP, and it doesn't always work. Hence why [[VideoGame/ShinMegamiTenseiII the sequel]] allows you to enter the map screen simply by hitting Select.

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** Trying to use the map. Summoning the map screen requires two layers of menus, and the Mapper spell, which provides a handy minimap, requires three, as well as 2 MP, and it doesn't always work. Hence why [[VideoGame/ShinMegamiTenseiII the sequel]] allows you to enter the map screen simply by hitting Select.Select (not to mention it's easily selected using the L-button in the iOS port).
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ShinMegamiTenseiI