History YMMV / ShinMegamiTenseiI

2nd Jun '18 9:36:53 PM finalsurvivor1
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** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.

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** The years have not been very kind to the game as well, well; when ''Nocturne'' started revamping gameplay and other innovations were implemented later, this game does not hold up well.
* SignatureSong: The Law theme is
the game's combat closest the franchise has to a main theme. Nearly every mainline game after this has remixed it in some way once or even twice, [[note]]''Nocturne'' used it for Metatron's leitmotif and leveling up are pretty bare bones compared to Nocturne's.implemented it in his battle theme; ''IV'' used another remix for a lategame character and mashed it with the ''II'' Law theme for a DLC Boss Remix.[[/note]] and even some of the spinoffs have used it. [[note]]Trumpeter's song in ''Devil Survivor 2'' is the start of the Law theme.[[/note]]
3rd Dec '17 9:52:17 PM LucaEarlgrey
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** No matter what route you take, [[spoiler:both of your best friends]] will die. On Law and Chaos, you have to kill one of them yourself. On Neutral, you have to kill ''both''.

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** No matter what route you take, [[spoiler:both of your best friends]] will die. On Law and Chaos, you [[spoiler:you have to kill one of them yourself. yourself due to opposing alignments, with the one you aligned with dead either from an artifact too strong for him or from your other best friend who had become his enemy]]. On Neutral, you [[spoiler:you have to kill ''both''.''both'', because they refuse to accept anything short of full Law or full Chaos]].
3rd Dec '17 9:50:21 PM LucaEarlgrey
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** No matter what route you take, [[spoiler:both of your best friends]] will die. On Law and Chaos, you have to kill one of them. On Neutral, you have to kill ''both''.

to:

** No matter what route you take, [[spoiler:both of your best friends]] will die. On Law and Chaos, you have to kill one of them.them yourself. On Neutral, you have to kill ''both''.
3rd Dec '17 9:50:01 PM LucaEarlgrey
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* PlayerPunch: Not too long after the game begins, at one point you come home and, naturally, visit your mom. What seems like typical mother-son banter takes a turn for the worse when [[spoiler:she starts speaking haltingly while coming off as extra-affectionate towards you. One of your allies warns that this is a sign of something weird. He's right; it's actually a demon in disguise. A demon that had just ''eaten your mother.'' You then have to avenge your mother's death and whoop his ass.]]

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* PlayerPunch: PlayerPunch:
**
Not too long after the game begins, at one point you come home and, naturally, visit your mom. What seems like typical mother-son banter takes a turn for the worse when [[spoiler:she starts speaking haltingly while coming off as extra-affectionate towards you. One of your allies warns that this is a sign of something weird. He's right; it's actually a demon in disguise. A demon that had just ''eaten your mother.'' You then have to avenge your mother's death and whoop his ass.]]]]
** No matter what route you take, [[spoiler:both of your best friends]] will die. On Law and Chaos, you have to kill one of them. On Neutral, you have to kill ''both''.
21st Jul '17 3:22:09 PM Kytseo
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* KillerApp: {{Pun}} aside, a number of people got iOS devices simply for an official english release of this game.
8th Jan '17 7:51:20 AM SeptimusHeap
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* FreudWasRight: Even discounting the [[EnsembleDarkhorse insanely popular]] [[GagPenis Mara]], quite a few demons have designs that resemble human genitalia.
1st Nov '16 8:19:36 AM Valen
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* MemeticMutation:
--> '''Law Hero:''' Hero... I don't think there's anything I could say that would bring much comfort, but... [[NeverLiveItDown try not to feel too bad...]]
4th Jun '16 9:47:47 PM nombretomado
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* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''Manga/SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.

to:

* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''Manga/SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era [=PS2=]-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.
21st Feb '16 9:38:17 AM LucaEarlgrey
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* HilariousInHindsight: This game is infamous for having RandomEncounters everywhere, notably even inside a lively shopping center. ''VideoGame/ShinMegamiTenseiStrangeJourney'', released 17 years later, features ''a shopping mall dungeon.''
3rd Jan '16 11:14:34 AM nombretomado
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* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.

to:

* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''SoulEater'' ''Manga/SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.
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