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* SugarWiki/NoProblemWithLicensedGames: the Japanese version is [[DolledUpInstallment dolled up]] to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show]], and it still has almost everything that made the game acclaimed in the first place.

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* SugarWiki/NoProblemWithLicensedGames: the The Japanese version is [[DolledUpInstallment dolled up]] to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show]], and it still has almost everything that made the game acclaimed in the first place.

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Removed: 248

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* SugarWiki/NoProblemWithLicensedGames: the Japanese version is [[DolledUpInstallment dolled up]] to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show]], and it still has almost everything that made the game acclaimed in the first place.


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* SugarWiki/NoProblemWithLicensedGames: the Japanese version is [[DolledUpInstallment dolled up]] to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show]], and it still has almost everything that made the game acclaimed in the first place.

Added: 4

Changed: 19

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* SugarWiki/VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds, a ''four layer parallax scrolling in the first part of Area B'', rich palette (which is pretty notable, as NES has serious palette limitations), lots of animations and explosions.

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* SugarWiki/VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds, a ''four layer [[MotionParallax parallax scrolling scrolling]] in the first part of Area B'', rich palette (which is pretty notable, as NES has serious palette limitations), lots of animations and explosions.explosions.
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* SugarWiki/NoProblemWithLicensedGames: the Japanese version is dolled up to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show]], and it still has almost everything that made the game acclaimed in the first place.

to:

* SugarWiki/NoProblemWithLicensedGames: the Japanese version is [[DolledUpInstallment dolled up up]] to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show]], and it still has almost everything that made the game acclaimed in the first place.
Is there an issue? Send a MessageReason:
None


* SugarWiki/NoProblemWithLicensedGames: the Japanese versions is dolled up to be based on a Tokusatsu show, and it still has almost everything that made the game acclaimed in the first place.

to:

* SugarWiki/NoProblemWithLicensedGames: the Japanese versions version is dolled up to be based on [[Series/TokkyuuShireiSolbrain a Tokusatsu show, show]], and it still has almost everything that made the game acclaimed in the first place.
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* ThatOneBoss: Infernon, the boss of Area F. He's a giant ninja who alternates between two attacks: First, he will slam his katana, creating waves that you have to jump over. Then, he tries to jump on you and slams the ground, creating flames near him. You cannot jump over these flames, so if you get cornered (which will happen a lot if you're not careful), you ''will'' get hit. And even then, it's hard to hit him at all, because his attacks demand that you keep your distance.

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* ThatOneBoss: Infernon, the boss of Area F. He's a giant ninja who alternates between two attacks: First, he will slam his katana, creating waves that you have to jump over. Then, he tries to jump on you and slams the ground, creating flames near him. You cannot jump over these flames, so if you get cornered (which will happen a lot if you're not careful), you ''will'' get hit. And even then, it's hard to hit him at all, because his attacks demand that you keep your distance. To top it off, the fight takes place on an elevator moving up with spiked wheels you have to avoid as they pass by. The best way to deal with him (and his re-fight in the final level, which lacks the spiked wheels) is to time it so you bring an invulnerability suit with you into the fight.
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** Area D's boss floats around, trying to shoot you, occasionally dropping mines and swooping down to charge at you with his sword. He also [[Knockback flies back halfway across the arena every time he gets hit,]] making it difficult to damage him quickly -- especially if you have low health and you're trying to be cautious.

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** Area D's boss floats around, trying to shoot you, occasionally dropping mines and swooping down to charge at you with his sword. He also [[Knockback [[PunchedAcrossTheRoom flies back halfway across the arena every time he gets hit,]] making it difficult to damage him quickly -- especially if you have low health and you're trying to be cautious.
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** Area D's boss floats around, trying to shoot you, occasionally dropping mines and swooping down to charge at you with his sword. He's a rare example of a ''boss'' who experiences [[Knockback,]] making it difficult to damage him quickly -- especially if you have low health and you're trying to be cautious.

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** Area D's boss floats around, trying to shoot you, occasionally dropping mines and swooping down to charge at you with his sword. He's a rare example of a ''boss'' who experiences [[Knockback,]] He also [[Knockback flies back halfway across the arena every time he gets hit,]] making it difficult to damage him quickly -- especially if you have low health and you're trying to be cautious.
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* ThatOneBoss: The boss of Area F, if you do not have grenade, laser or ricochet bot.

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* GoddamnedBoss: The bosses of Areas D and E are not difficult by any means...but it's easy to screw up because they can take ages before they go down.
** Area D's boss floats around, trying to shoot you, occasionally dropping mines and swooping down to charge at you with his sword. He's a rare example of a ''boss'' who experiences [[Knockback,]] making it difficult to damage him quickly -- especially if you have low health and you're trying to be cautious.
** Area E's boss constantly changes the gravity, making it tricky to hit him. He only has one attack, but it can be tricky to dodge depending on where he is.
* ThatOneBoss: The Infernon, the boss of Area F, F. He's a giant ninja who alternates between two attacks: First, he will slam his katana, creating waves that you have to jump over. Then, he tries to jump on you and slams the ground, creating flames near him. You cannot jump over these flames, so if you do get cornered (which will happen a lot if you're not have grenade, laser or ricochet bot.careful), you ''will'' get hit. And even then, it's hard to hit him at all, because his attacks demand that you keep your distance.
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* NoProblemWithLicensedGames: the Japanese versions is dolled up to be based on a Tokusatsu show, and it still has almost everything that made the game acclaimed in the first place.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: the Japanese versions is dolled up to be based on a Tokusatsu show, and it still has almost everything that made the game acclaimed in the first place.
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Added DiffLines:

* NoProblemWithLicensedGames: the Japanese versions is dolled up to be based on a Tokusatsu show, and it still has almost everything that made the game acclaimed in the first place.
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* SugarWiki/AwesomeMusic: ''The whole game''.

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* SugarWiki/AwesomeMusic: ''The whole game''. Every track is amazing. Even the region exclusive tracks are amazing.
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* CrowningMusicOfAwesome: ''The whole game''.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: ''The whole game''.



* VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds, a ''four layer parallax scrolling in the first part of Area B'', rich palette (which is pretty notable, as NES has serious palette limitations), lots of animations and explosions.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds, a ''four layer parallax scrolling in the first part of Area B'', rich palette (which is pretty notable, as NES has serious palette limitations), lots of animations and explosions.
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* CrowningMusicOfAwesome: The whole game.

to:

* CrowningMusicOfAwesome: The ''The whole game.game''.



* VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds, a ''four layer parallax scrolling in the first part of Area B''), rich palette (which is pretty notable, as NES has serious palette limitations), lots of animations and explosions.

to:

* VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds, a ''four layer parallax scrolling in the first part of Area B''), B'', rich palette (which is pretty notable, as NES has serious palette limitations), lots of animations and explosions.
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None


* ThatOneBoss: Fire Samurai guy if you do not have grenade, laser or ricochet bot.
* VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds (area B even features a ''four layer parallax scrolling in the first part''), rich palette (which is pretty notable, as NES has serious palette limitations) and lots of animations.

to:

* ThatOneBoss: Fire Samurai guy The boss of Area F, if you do not have grenade, laser or ricochet bot.
* VisualEffectsOfAwesome: The graphics in this game are superb, featuring very detailed backgrounds (area B even features backgrounds, a ''four layer parallax scrolling in the first part''), part of Area B''), rich palette (which is pretty notable, as NES has serious palette limitations) and limitations), lots of animations.animations and explosions.
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* SceneryPorn: The graphics in this game are superb, featuring very detailed backgrounds (area B even features a ''four layer parallax scrolling in the first part''), rich palette (which is pretty notable, as NES has serious palette limitations) and lots of animations, along with stellar character designs.
* ThatOneBoss: Fire Samurai guy if you do not have grenade, laser or ricochet bot.

to:

* SceneryPorn: ThatOneBoss: Fire Samurai guy if you do not have grenade, laser or ricochet bot.
* VisualEffectsOfAwesome:
The graphics in this game are superb, featuring very detailed backgrounds (area B even features a ''four layer parallax scrolling in the first part''), rich palette (which is pretty notable, as NES has serious palette limitations) and lots of animations, along with stellar character designs.
* ThatOneBoss: Fire Samurai guy if you do not have grenade, laser or ricochet bot.
animations.
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Added DiffLines:

* SceneryPorn: The graphics in this game are superb, featuring very detailed backgrounds (area B even features a ''four layer parallax scrolling in the first part''), rich palette (which is pretty notable, as NES has serious palette limitations) and lots of animations, along with stellar character designs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: The whole game.
* ThatOneBoss: Fire Samurai guy if you do not have grenade, laser or ricochet bot.

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