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* CultClassic: Largely due to its unique at the time combat system, being an early example of a SoulsLikeRPG before it became popular in the late 2000s.
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* CultClassic: Largely due to its unique at the time combat system, being an early example of a SoulsLikeRPG before it the genre became popular in the late 2000s.2000s.
* NintendoHard: Lots of durable enemies? Check. Limited health pickups? Check. Long levels filled with traps? Check. It's a good thing you can save any time you want, because you'll probably be loading your game a lot.
* ObviousBeta: This game had some pretty annoying bugs, especially within its cutscenes. Like losing control of the character and not getting it back after the cutscene, or the character just walking in circles instead of towards his goal.
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* NintendoHard: Lots of durable enemies? Check. Limited health pickups? Check. Long levels filled with traps? Check. It's a good thing you can save any time you want, because you'll probably be loading your game a lot.
* ObviousBeta: This game had some pretty annoying bugs, especially within its cutscenes. Like losing control of the character and not getting it back after the cutscene, or the character just walking in circles instead of towards his goal.
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Added DiffLines:
* CultClassic: Largely due to its unique at the time combat system, being an early example of a SoulsLikeRPG before it became popular in the late 2000s.