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* [[spoiler: ShootTheShaggyDog: YMMV of course, but in the process of trying to "save the king", all you've actually accomplished is putting the insane Johannes out of his misery, and likely only after generations of deadly failure. The Fountain is destroyed as well, meaning you don't even get the rewards of immortality since that's no longer useful for the king.]]
* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.

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* [[spoiler: ShootTheShaggyDog: YMMV of course, but in In the process of trying to "save the king", all you've actually accomplished is putting the insane Johannes out of his misery, and likely only after generations of deadly failure. The Fountain is destroyed as well, meaning you don't even get the rewards of immortality since that's no longer useful for the king.]]
* ThatOneBoss: ThatOneBoss:
**
Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.


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** Alexander the IV is absolutely horrible. Was the original Alexander not annoying enough? Try fighting him in a tight spike-filled chamber on two tiny platforms, segregated by a wall of spikes! This is all on top of the massive amount of Angers, which turns it into miserable BulletHell. In addition, you're stuck with a Hokage that dies in three hits. The final boss is nowhere near as awful as this.
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** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.

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** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.lag.
*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
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** Medieval turkey basters.
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* FridgeLogic: How do gay characters produce heirs?
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* [[spoiler: ShootTheShaggyDog: YMMV of course, but in the process of trying to "save the king", all you've actually accomplished is putting the insane Johannes out of his misery, and likely only after generations of deadly failure. The Fountain is destroyed as well, meaning you don't even get the rewards of immortality since that's no longer useful for the king.]]
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* AlternativeCharacterInterpretation: [[spoiler: Johannes is labeled as a traitor and has his portrait fall off the legacy wall when you finally meet him, but if you read all his journal entries you can't help but feel bad for him risking it all for nothing when it is revealed that the king stole the reward for himself and bankrupted the kingdom in the process. At worst Johannes is an AntiVillain, but he could even be considered a TragicHero that killed the king only out of anger due to his wretched betrayal.]]
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** If you're good at kiting, even Ponce de Leon can be this as well as he can't do much besides constantly chase you. [[spoiler: A single retribution rune can help destroy the wandering spike balls, and if you want an even easier time the Barbarian King/Queen can shout to destroy the trailing fire.]]
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** GoddamnBats: The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
*** The Eyeball type enemies (Scout, Pupil, Visionary) are also weak but their projectiles track your position and they pass through all obstacles. Pupil and Visionary in particular fire a stream of projectiles.

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** * GoddamnBats: The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
*** ** The Eyeball type enemies (Scout, Pupil, Visionary) are also weak but their projectiles track your position and they pass through all obstacles. Pupil and Visionary in particular fire a stream of projectiles.
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** GoddamnBats: The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
*** The Eyeball type enemies (Scout, Pupil, Visionary) are also weak but their projectiles track your position and they pass through all obstacles. Pupil and Visionary in particular fire a stream of projectiles.
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* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
** And then the December 2013 update brought us ''Neo'' Khidr. Take the original Khidr, make his bullets twice as fast and twice as strong, give his arena even ''less'' room to maneuver and dodge, and finally, imagine having to use a preset Spellsword every time you challenge it. Have fun.
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*** A patch makes things slightly better, as the blobs now have a dash move in addition to leaping.
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* SugarWiki/AwesomeMusic: All the music is good, but special mention goes to "Narwhal", the music playing in the Maya, which itself is surpassed by "Lamprey", the music for the ''boss fight'' of the Maya.
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** The Guardian of the Land of Darkness, Herodotus, could also qualify. The boss of The Maya, Ponce de Leon, takes a ''lot'' of coordination and luck to defeat, especially if you aren't playing as a magic-based class, as he lays fire traps down everywhere and constantly rams you for massive damage. Herotodus, on the other hand, is a [[GiantMook giant]] AsteroidsMonster, thus the HP/MP refilling strategy works especially well in his case. The pieces transform into Gravisors when defeated in their smallest form, but those are relatively easy to dodge considering you're already running around dodging the split slimes. Considering he's the boss of the most challenging area of the game, it's quite a letdown.
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* FridgeHorror: Whenever someone enters Castle Hamson, Charon takes not only any gold they carry on their person, but ''all'' money that the person in any way owns. [[spoiler:The King basically bankrupted the kingdom.]]
** Not really fridge logic when it's outright confirmed in-story. [[spoiler:Johannes even uses this as a justification for killing the King. There's a reason why the King is listed as a CompleteMonster.]]
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** Not really fridge logic when it's outright confirmed in-story. [[spoiler:Johannes even uses this as a justification for killing the King. There's a reason why the King is listed as a CompleteMonster.]]
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** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.

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** While several classes mess with your vision, Vertigo (flips the whole screen upside down) down and all words are spelled backwards) is so headache-inducing to make the game almost unplayable.
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** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.

to:

** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.unplayable.
** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.
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* CompleteMonster: [[spoiler: To sate his desire for immortality, the king not only willingly emptied his royal coffers (possibly destroying the economy), but he also sacrificed his family members in order to get to the fountain of youth.]]
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* FridgeHorror: Whenever someone enters Castle Hamson, Charon takes not only any gold they carry on their person, but ''all'' money that the person in any way owns. [[spoiler:The King basically bankrupted the kingdom.]]

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** Spellblades with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana. This is probably the reason one of the post-release patches made getting Time Stop by default outright impossible on a spellblade.

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** Spellblades Before it was patched so they couldn't obtain it, Spellswords with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana. This is probably Watch as the reason one game instantly becomes a joke, especially the boss fights.
** Even without the above strategy, Spellswords in general are very useful. The amount of mana that you receive per hit is quite high, and the upgraded versions can cast larger versions of existing spells. A Spellsword with Flame Barrier or a Chakram can make short work of most enemies and all
of the post-release patches made getting Time Stop by default outright impossible on a spellblade.bosses.
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From the trope description: \"Clear requirement: it should be presented as a disadvantage from the beginning. It should not just be a less smart option, it should clearly be labeled as an intentional handicap. You should get something in return for it. It has to be voluntarily chosen.\" None of these are the case.


** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
** Hedgehog's Curse (Drop coins upon damage), which you can't predict until you have it and will significantly fuck you up if you're trying to grind.

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** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
** Hedgehog's Curse (Drop coins upon damage), which you can't predict until you have it and will significantly fuck you up if you're trying to grind.
unplayable.
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** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.

to:

** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.unplayable.
** Hedgehog's Curse (Drop coins upon damage), which you can't predict until you have it and will significantly fuck you up if you're trying to grind.
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None


** Spellblades with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana.

to:

** Spellblades with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana. This is probably the reason one of the post-release patches made getting Time Stop by default outright impossible on a spellblade.
Is there an issue? Send a MessageReason:
None

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* GameBreaker: As a roguelike, a few of these are to be expected.
** [[spoiler:Dragons]] with Dwarfism. Combine the usual tiny hitbox with [[spoiler:a ranged attack that does not scale down with Dwarfism]] and [[spoiler:infinite flight]]...
** Spellblades with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana.

Removed: 137

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From the trope description: \"You should get something in return for it. It has to be voluntarily chosen.\" Neither is the case here. Trope does not apply.


** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.

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** While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.
unplayable.
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You can\'t partially subvert tropes. Also, you can\'t pick up coins when you die, so you still lose out in the end.


* ThatOneDisadvantage: While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.
*** Partially subverted though, because you actually 'drop' more money then you actually lost, so if you pick up all the money that flew out of you, you actually GAIN cash.

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* ThatOneDisadvantage: ThatOneDisadvantage:
**
While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.
*** Partially subverted though, because you actually 'drop' more money then you actually lost, so if you pick up all the money that flew out of you, you actually GAIN cash.
all.
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** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.

to:

** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.all.
***Partially subverted though, because you actually 'drop' more money then you actually lost, so if you pick up all the money that flew out of you, you actually GAIN cash.
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* ThatOneDisadvantage: While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.

to:

* ThatOneDisadvantage: While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.unplayable.
** Hedgehog Curse makes you lose cash when you're hit. This is in a game where cash is imperative for character progression, that is all.
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None

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* ThatOneDisadvantage: While several classes mess with your vision, Vertigo (flips the whole screen upside down) is so headache-inducing to make the game almost unplayable.
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* AntiClimaxBoss: Alexander, the Forest Guardian. After the Castle Guardian subjected you to BulletHell the likes of which you hadn't seen, you're likely to be all hyped up for an epic confrontation... only to find that he attacks in a very simple and easily-dodged pattern. He does spawn mooks, but that makes him easier, not harder, since it means that you can use Vampire and Siphon gear to refill your HP and MP.

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