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* SleeperHit: It's not hugely popular on PC, but it does still survive on consoles. Part of this is due to being on the UsefulNotes/EpicGamesStore for a year (an exclusive deal has never been confirmed either way), as well as being in [[DuelingWorks direct competition]] with both ''VideoGame/{{Valorant}}'' and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]'', launching mere months before the former. Both ''Valorant'' and ''Counter-Strike'' have either established userbases and/ or mass hype behind them. Rogue Company by comparison was a CreatorsOddball that Hi-Rez had no experience making, made in an engine they had never used before (this was their first Unreal 4 project), and thus, didn't garner the same confidence. That said, it is still around, and continues to get updates on all platforms but the Nintendo Switch, and has been reviewed fairly well, avoiding SoOkayItsAverage.

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* SleeperHit: It's not hugely popular on PC, but it does still survive on consoles. Part of this is due to being on the UsefulNotes/EpicGamesStore Platform/EpicGamesStore for a year (an exclusive deal has never been confirmed either way), as well as being in [[DuelingWorks direct competition]] with both ''VideoGame/{{Valorant}}'' and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]'', launching mere months before the former. Both ''Valorant'' and ''Counter-Strike'' have either established userbases and/ or mass hype behind them. Rogue Company by comparison was a CreatorsOddball that Hi-Rez had no experience making, made in an engine they had never used before (this was their first Unreal 4 project), and thus, didn't garner the same confidence. That said, it is still around, and continues to get updates on all platforms but the Nintendo Switch, and has been reviewed fairly well, avoiding SoOkayItsAverage.
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* SleeperHit: It's not hugely popular on PC, but it does still survive on consoles. Part of this is due to being on the UsefulNotes/EpicGamesStore for a year (an exclusive deal has never been confirmed either way), as well as being in [[DuelingWorks direct competition]] with both ''VideoGame/{{Valorant}}'' and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]'', launching mere months before the former. Both ''Valorant'' and ''Counter-Strike'' have either established userbases and/ or mass hype behind them. Rogue Company by comparison was a CreatorsOddball that Hi-Rez had no experience making, made in an engine they had never used before (this was their first Unreal 4 project), and thus, didn't garner the same confidence. That said, it is still around, and continues to get updates on all but the Nintendo Switch.

to:

* SleeperHit: It's not hugely popular on PC, but it does still survive on consoles. Part of this is due to being on the UsefulNotes/EpicGamesStore for a year (an exclusive deal has never been confirmed either way), as well as being in [[DuelingWorks direct competition]] with both ''VideoGame/{{Valorant}}'' and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]'', launching mere months before the former. Both ''Valorant'' and ''Counter-Strike'' have either established userbases and/ or mass hype behind them. Rogue Company by comparison was a CreatorsOddball that Hi-Rez had no experience making, made in an engine they had never used before (this was their first Unreal 4 project), and thus, didn't garner the same confidence. That said, it is still around, and continues to get updates on all platforms but the Nintendo Switch.Switch, and has been reviewed fairly well, avoiding SoOkayItsAverage.
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* SleeperHit: It's not hugely popular on PC, but it does still survive on consoles. Part of this is due to being on the UsefulNotes/EpicGamesStore for a year (an exclusive deal has never been confirmed either way), as well as being in [[DuelingWorks direct competition]] with both ''VideoGame/{{Valorant}}'' and ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]'', launching mere months before the former. Both ''Valorant'' and ''Counter-Strike'' have either established userbases and/ or mass hype behind them. Rogue Company by comparison was a CreatorsOddball that Hi-Rez had no experience making, made in an engine they had never used before (this was their first Unreal 4 project), and thus, didn't garner the same confidence. That said, it is still around, and continues to get updates on all but the Nintendo Switch.
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