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* DuelingWorks: With ''VideoGame/BoulderDash''. ''Repton'''s creator, Tim Tyler, was inspired by reading a description of ''Boulder Dash'', but had never actually played the game.
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* ThatOnePuzzle: Avalanche Level 15, in the PC remake of ''Repton 1''. Six rocks block the passage to the key, and you can't shunt them aside, because to get in position to start shunting, you have to take the diamond holding them up. If you do that, they will fall in a heap and can't be moved. The solution? [[spoiler:Push an egg above the first rock, so that the falling of the others is delayed while it hatches. No previous level has used this trick. There isn't an egg anywhere nearby — you have to think of the idea and then fetch an egg from the opposite side of the level.[[/spoiler]]

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* ThatOnePuzzle: Avalanche Level 15, in the PC remake of ''Repton 1''. Six rocks block the passage to the key, and you can't shunt them aside, because to get in position to start shunting, you have to take the diamond holding them up. If you do that, they will fall in a heap and can't be moved. The solution? [[spoiler:Push an egg above the first rock, so that the falling of the others is delayed while it hatches. No previous level has used this trick. There isn't an egg anywhere nearby — you have to think of the idea and then fetch an egg from the opposite side of the level.[[/spoiler]]]]
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* ThatOnePuzzle: Avalanche Level 15, in the PC remake of ''Repton 1''. Six rocks block the passage to the key, and you can't shunt them aside, because to get in position to start shunting, you have to take the diamond holding them up. If you do that, they will fall in a heap and can't be moved. The solution? Push an egg above the first rock, so that the falling of the others is delayed while it hatches. No previous level has used this trick. There isn't an egg anywhere nearby — you have to think of the idea and then fetch an egg from the opposite side of the level.

to:

* ThatOnePuzzle: Avalanche Level 15, in the PC remake of ''Repton 1''. Six rocks block the passage to the key, and you can't shunt them aside, because to get in position to start shunting, you have to take the diamond holding them up. If you do that, they will fall in a heap and can't be moved. The solution? Push [[spoiler:Push an egg above the first rock, so that the falling of the others is delayed while it hatches. No previous level has used this trick. There isn't an egg anywhere nearby — you have to think of the idea and then fetch an egg from the opposite side of the level.[[/spoiler]]
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** ''Repton 2'', in spite of its difficulty, is better regarded than the first game, because its puzzles can get much more intricate. This carries through to the PC remake, which allows the player to save progress at designated points (usually on return to the HubLevel).

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** ''Repton 2'', in spite of its difficulty, is better regarded than the first game, because its puzzles can get much more intricate. This carries through to the PC remake, which allows the player to save progress at designated points (usually on return to the HubLevel).HubLevel), bringing the difficulty down to a reasonable level.

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* DifficultySpike: In ''Repton 3'', Finale Screen B is notorious for its sudden difficulty jump. The entire level area must be studied to work out which spirit should be sent where, and the roaming spirits make it hard to get around the level. A couple of rooms require fast action to deal with monsters or fungus. After this, the game doesn't go easy on you from here to the end.

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* DifficultySpike: In ''Repton 3'', the difficulty takes a sudden leap with Finale Screen B is notorious for its sudden difficulty jump.and doesn't let up from there to the end. The entire level area must be studied to work out which spirit should be sent where, and the roaming spirits make it hard to get around the level. A couple of rooms require fast action to deal with monsters or fungus. After this, the game doesn't go easy on you from here to the end.



* FandomRivalry: With ''VideoGame/BoulderDash''. ''Boulder Dash'' came first, and so ''Repton'' is sometimes called a "Boulder Dash clone" -- which its fans don't like, because the differences in game mechanics [[note]]In ''Repton'', rocks fall four times as fast as Repton moves; diamonds don't fall; there is no ability to grab a diamond from an adjacent tile without moving[[/note]] give the game a very different feel, more puzzle-focused compared to ''Boulder Dash'''s action focus.

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* FandomRivalry: With ''VideoGame/BoulderDash''. ''Boulder Dash'' came first, and so ''Repton'' is sometimes called a "Boulder Dash clone" -- which its fans don't like, because the differences in game mechanics [[note]]In [[note]](In ''Repton'', rocks fall four times as fast as Repton moves; diamonds don't fall; there is no ability to grab a diamond from an adjacent tile without moving[[/note]] moving)[[/note]] give the game a very different feel, more puzzle-focused compared to ''Boulder Dash'''s action focus.



* ThatOneLevel: "Giant clam", the second-last level of ''Repton 1''. The upper half (where Repton starts) has three monsters that are free from the start, and no rocks -- the monsters cannot be killed as you run around getting all the diamonds, and due to their unpredictable behaviour, it's common to run away from one monster and see another come into view ahead of you. However, if you're okay with losing one life, the level can be made easier by doing the halves out of order, which gets the monsters stuck so they are not in the way when you return to the top.

to:

* ThatOneLevel: "Giant clam", the second-last level of ''Repton 1''. The upper half (where Repton starts) has three monsters that are free from the start, and no rocks -- the monsters cannot be killed as you run around getting all the diamonds, and due to their unpredictable behaviour, it's common to run away from one monster and see another come into view ahead of you. However, if you're okay with losing one life, the level can be made easier by doing the halves out of order, which gets the monsters stuck so they are not in the way when you return to the top.top.
* ThatOnePuzzle: Avalanche Level 15, in the PC remake of ''Repton 1''. Six rocks block the passage to the key, and you can't shunt them aside, because to get in position to start shunting, you have to take the diamond holding them up. If you do that, they will fall in a heap and can't be moved. The solution? Push an egg above the first rock, so that the falling of the others is delayed while it hatches. No previous level has used this trick. There isn't an egg anywhere nearby — you have to think of the idea and then fetch an egg from the opposite side of the level.

Added: 2139

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added some more YMMV items


* DuelingWorks: With ''VideoGame/BoulderDash''. ''Repton'''s creator, Tim Tyler, was inspired by reading a description of ''Boulder Dash'', but had never actually played the game.
* EvenBetterSequel:
** ''Repton 2'', in spite of its difficulty, is better regarded than the first game, because its puzzles can get much more intricate. This carries through to the PC remake, which allows the player to save progress at designated points (usually on return to the HubLevel).
** ''Repton 3'' is by far the most popular game in the series, even though its most significant new gameplay element (fungus) is widely disliked. Levels are more compact than those of ''Repton 2'', and each level is self-contained. In addition, this was the first game to include a LevelEditor, and the themed scenarios are popular with fans.
* FandomRivalry: With ''VideoGame/BoulderDash''. ''Boulder Dash'' came first, and so ''Repton'' is sometimes called a "Boulder Dash clone" -- which its fans don't like, because the differences in game mechanics [[note]]In ''Repton'', rocks fall four times as fast as Repton moves; diamonds don't fall; there is no ability to grab a diamond from an adjacent tile without moving[[/note]] give the game a very different feel, more puzzle-focused compared to ''Boulder Dash'''s action focus.



* ThatOneLevel: "Giant clam", the second-last level of ''Repton 1''. The upper half (where Repton starts) has three monsters that are free from the start, and no rocks -- the monsters cannot be killed as you run around getting all the diamonds, and due to their unpredictable behaviour, it's common to run away from one monster and see another come into view ahead of you. However, if you're okay with losing one life, the level can be made easier by doing the halves out of order, which gets the monsters stuck so they are not in the way when you return to the top half.

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* SequelDifficultySpike: ''Repton 2'' is much harder than the first game, since there are no passwords and so the entire game must be completed in one sitting. Some of the sub-levels require the player to guess the correct order to tackle them, and the addition of spirits allows both for tougher puzzles and nastier action segments.
* TearJerker: In "OAP", the last scenario of ''The Life of Repton'', Repton is an old man, bent over and hobbling with a cane, and with his eyesight failing (safes are invisible in this scenario until he finds his spectacles). The very last level takes place in a graveyard.
* ThatOneLevel: "Giant clam", the second-last level of ''Repton 1''. The upper half (where Repton starts) has three monsters that are free from the start, and no rocks -- the monsters cannot be killed as you run around getting all the diamonds, and due to their unpredictable behaviour, it's common to run away from one monster and see another come into view ahead of you. However, if you're okay with losing one life, the level can be made easier by doing the halves out of order, which gets the monsters stuck so they are not in the way when you return to the top half.top.
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The YMMV page was cut before because all the examples were ZCE. Hope this is good enough to warrant keeping the page.

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* BreatherLevel: "The kraken", the last level of ''Repton 1'', is a calm level with no monsters, and other than requiring two uses of the Repton shuffle, its rock puzzles are not very hard either. It comes directly after the most notorious level in the game.
* DifficultySpike: In ''Repton 3'', Finale Screen B is notorious for its sudden difficulty jump. The entire level area must be studied to work out which spirit should be sent where, and the roaming spirits make it hard to get around the level. A couple of rooms require fast action to deal with monsters or fungus. After this, the game doesn't go easy on you from here to the end.
* GoodBadBugs:
** In ''Repton 3'', if you finish a level exactly as time runs out, the timer is glitched and you have unlimited time for the next level. This can neutralise the difficulty of levels such as Toccata Screen F, where time is intended to be a major factor.
** Also in ''Repton 3'', if you call the status screen exactly as you run into a skull, you lose a life as expected, but the skull disappears. This can be used to open up shortcuts in skull mazes, and is particularly effective on Now Screen H.
* ThatOneLevel: "Giant clam", the second-last level of ''Repton 1''. The upper half (where Repton starts) has three monsters that are free from the start, and no rocks -- the monsters cannot be killed as you run around getting all the diamonds, and due to their unpredictable behaviour, it's common to run away from one monster and see another come into view ahead of you. However, if you're okay with losing one life, the level can be made easier by doing the halves out of order, which gets the monsters stuck so they are not in the way when you return to the top half.

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