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* PopularGameVariant: Player-improvised rules are needed to play, since basically nothing is finished.

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* PopularGameVariant: Player-improvised For a certain value of "popular", given the game's reputation, but if anyone did actually want to play ''Racial Holy War'', improvised rules are needed to play, would be mandatory, since basically nothing is finished.so many important rules and values are missing.
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* BrokenAesop: The White Race is superior! Except... if so, how come it needs saving? Why do all the other races have hilariously broken racial abilities but not the Whites? Seriously, Asians get extra attacks (up to 5) in melee (despite supposedly learning them from watching "fake martial arts movies"), Latinos almost always win initiative (despite being depicted as lazy), black people have powerful debuffs and Jews can bribe your character to skip their turn ''with no save'' (and since you don't get any ''money'' after being bribed this way, one has to assume that you decided to do this on the mere ''promise'' of cash, which really makes it no surprise that white people are endangered). White people on the other hand, are just people. Unless you count the inexplicable ability of some (who took the Holy Books skill) to heal others by reading from ''Nature's Eternal Religion'' or the ''White Man's Bible''. All in all, it seem to unintentionally perfectly encapsulate one of Creator/UmbertoEco's observations on the ideology of fascism, namely that through constantly shifting rhetoric the fascists portray their (perceived) enemies as a bunch of weaklings that can easily be vanquished one moment, only to then claim that they are an overwhelming and powerful existential threat the next.
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* AlternateCharacterInterpretation: Considering that white supremacists can be bribed with money in the middle of combat by Jews, White Warriors can be viewed less as saviors of the white race and more as hypocritical traitors who sold out their race for money.

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* AlternateCharacterInterpretation: Considering that white supremacists the player characters can be bribed with money in the middle of combat by Jews, the White Warriors can be viewed seem less as saviors like valiant defenders of the white race and more as hypocritical traitors like cowardly opportunists who sold out will happily abandon their race cause for money.personal gain.
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* ObviousBeta: "Beta" is being rather kind; the game is, simply put, not finished. There are multiple integral rules and systems missing, most famously the entire system of attacking and damaging the opponent, and what rules do exist would likely need several additional passes before they could be deemed publication-worthy.
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* PopularGameVariant: Player-improvised rules are needed to play, since basically nothing is finished.
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** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.

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** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 four level 26 White Warriors would be could get scared away by 20 babies attacking them.
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* AlternateCharacterInterpretation: Considering that white supremacist can be bribed with money in the middle of the combat by Jews, White Warriors can be viewed less as saviors of the white race and more as hypocritical traitors who sold their race for money.

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* AlternateCharacterInterpretation: Considering that white supremacist supremacists can be bribed with money in the middle of the combat by Jews, White Warriors can be viewed less as saviors of the white race and more as hypocritical traitors who sold out their race for money.
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* AdaptationDisplacement: While the game is infamous in [=RPG=] circles for its unplayability and racism, the white supremacist cult (the Church of the Creator) remains fairly obscure.

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* AdaptationDisplacement: While the game is infamous in [=RPG=] circles for its unplayability and racism, the white supremacist cult behind its creation (the Church of the Creator) remains fairly obscure.
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* BileFascination: The only reason the game is still talked about. It's just both so poorly made and so deeply hateful and offensive that it's sort of horrifyingly fascinating that it even exists.
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This one is actually explained as a representation of their ability to sneak past borders


* FridgeLogic: The rulebook says that Latrinos (a MaliciousMisnaming of Latinos by the creators themselves) are lazy, yet they can strike first in combat. Shouldn't they attack last then?
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Sarcasm cleanup


** The Athlete player class. See, Athletes get an additional 10 hitpoints per level, since the ability of an experienced athlete to ignore a chainsaw to the head or anti-tank weapon is well known, and by level four or five could have as many as the rest of the party combined, without spending one point from their ongoing character progression.

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** The Athlete player class. See, Athletes get an additional 10 hitpoints per level, since the ability of an experienced athlete to ignore a chainsaw to the head or anti-tank weapon is well known, and by level four or five could have as many as the rest of the party combined, without spending one point from their ongoing character progression.
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* AdaptationDisplacement: While the game is infamous in [=RPG=] circles for its unplayability and racism, the white supremacist cult (the Church of the Creator) remains fairly obscure.
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* GameBreaker:

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* GameBreaker:GameBreaker: Not that there was much of a game to break in the first place, but...
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* CrossesTheLineTwice: Briefly ignoring the fact that the game's creator at least partially believes them to be true, the fact that the ethnic minorities have a SpecialAttack based on racial stereotypes is kind of hilarious in a messed-up, insanely offensive way.
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Require the work commercially fail to prove it alienated them. And things that crop up are not part of the premise.


* AudienceAlienatingPremise: The mere fact that this game is about white supremacists fighting against "evil" racial minorities is certain to drive away nearly anybody who isn't a white supremacist themselves. The remainder will be driven away by the fact that several vital rules for playing are missing from the rulebook.

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* AlternateCharacterInterpretation: Considering that white supremacist can be bribed with money in the middle of the combat by Jews, White Warriors can be viewed less as saviors of the white race and more as hypocritical traitors who sold their race for money.



* FridgeLogic: The rulebook says that [[MaliciousMisnaming Latrinos]] are lazy, yet they can strike first in combat. Shouldn't they attack last then?

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* FridgeLogic: The rulebook says that [[MaliciousMisnaming Latrinos]] Latrinos (a MaliciousMisnaming of Latinos by the creators themselves) are lazy, yet they can strike first in combat. Shouldn't they attack last then?

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* AudienceAlienatingPremise: The mere fact that this game is about White supremacists fighting against "evil" racial minorities is certain to drive away nearly anybody who isn't a White supremacist themselves. The remainder will be driven away by the fact that several vital rules for playing are missing from the rulebook.

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* AudienceAlienatingPremise: The mere fact that this game is about White white supremacists fighting against "evil" racial minorities is certain to drive away nearly anybody who isn't a White white supremacist themselves. The remainder will be driven away by the fact that several vital rules for playing are missing from the rulebook.



** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.

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** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.them.
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* FridgeLogic: The rulebook says that [[MaliciousMisnaming Latrinos]] are lazy, yet they can strike first in combat. Shouldn't they attack last then?
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%%* ZeroContentExample
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%%* ZeroContentExample

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Need citation.


** Even worse is the Hero class which gives a substantial boost to the Heroism stat and makes all Rouse checks automatically succeed. Because the Morale Mechanic works by adding the whole group's Heroism together for defense and Intimidation for attack and Rouse checks add a set amount to both stats for EACH character based on the Hero's ranks in Rouse, this means that it's nigh-impossible for the party to be intimidated by opponents and will almost always make enemies run in panic. And fleeing opponents can't fight back. And give the party free turns to shoot at them. Worst of all, since multiple Heroes' Rouse checks can stack with each other this means this trick can be pulled at character creation.
** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.
* UnfortunateImplications: So many [[DudeNotFunny they are not even funny.]]

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** Even worse is the The Hero class which gives a substantial boost to the Heroism stat and makes all Rouse checks automatically succeed. Because the Morale Mechanic works by adding the whole group's Heroism together for defense and Intimidation for attack and Rouse checks add a set amount to both stats for EACH character based on the Hero's ranks in Rouse, this means that it's nigh-impossible for the party to be intimidated by opponents and will almost always make enemies run in panic. And fleeing opponents can't fight back. And give the party free turns to shoot at them. Worst of all, since multiple Heroes' Rouse checks can stack with each other this means this trick can be pulled at character creation.
** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.
* UnfortunateImplications: So many [[DudeNotFunny they are not even funny.]]
them.
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** The Intimidate skill has you automatically get scared away you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.

to:

** The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 4 level 26 White Warriors would be scared away by 20 babies attacking them.
Is there an issue? Send a MessageReason:
None


** The Intimidate skill has you automatically get scared away you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 5 level 26 White Warriors would be scared away by 20 babies attacking them.

to:

** The Intimidate skill has you automatically get scared away you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 5 4 level 26 White Warriors would be scared away by 20 babies attacking them.
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None

Added DiffLines:

** The Intimidate skill has you automatically get scared away you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your 5 level 26 White Warriors would be scared away by 20 babies attacking them.
Is there an issue? Send a MessageReason:
None


* UnfortunateImplications: So many [[DudeNotFunny it is not even funny.]]

to:

* UnfortunateImplications: So many [[DudeNotFunny it is they are not even funny.]]
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** Even worse is the Hero class which gives a substantial boost to the Heroism stat and makes all Rouse checks automatically succeed. Because the Morale Mechanic works by adding the whole group's Heroism together for defense and Intimidation for attack and Rouse checks add a set amount to both stats for EACH character based on the Hero's ranks in Rouse, this means that it's nigh-impossible for the party to be intimidated by opponents and will almost always make enemies run in panic. And fleeing opponents can't fight back. And give the party free turns to shoot at them. Worst of all, since multiple Heroes' Rouse checks can stack with each other this means this trick can be pulled at character creation.

to:

** Even worse is the Hero class which gives a substantial boost to the Heroism stat and makes all Rouse checks automatically succeed. Because the Morale Mechanic works by adding the whole group's Heroism together for defense and Intimidation for attack and Rouse checks add a set amount to both stats for EACH character based on the Hero's ranks in Rouse, this means that it's nigh-impossible for the party to be intimidated by opponents and will almost always make enemies run in panic. And fleeing opponents can't fight back. And give the party free turns to shoot at them. Worst of all, since multiple Heroes' Rouse checks can stack with each other this means this trick can be pulled at character creation.creation.
* UnfortunateImplications: So many [[DudeNotFunny it is not even funny.]]
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* AudienceAlienatingPremise: The mere fact that this game is about White supremacists fighting against "evil" racial minorities is certain to drive away nearly anybody who isn't a White supremacist themselves. The remainder will be driven away by the fact that several vital rules for playing are missing from the rulebook.
* GameBreaker:
** The Athlete player class. See, Athletes get an additional 10 hitpoints per level, since the ability of an experienced athlete to ignore a chainsaw to the head or anti-tank weapon is well known, and by level four or five could have as many as the rest of the party combined, without spending one point from their ongoing character progression.
** Even worse is the Hero class which gives a substantial boost to the Heroism stat and makes all Rouse checks automatically succeed. Because the Morale Mechanic works by adding the whole group's Heroism together for defense and Intimidation for attack and Rouse checks add a set amount to both stats for EACH character based on the Hero's ranks in Rouse, this means that it's nigh-impossible for the party to be intimidated by opponents and will almost always make enemies run in panic. And fleeing opponents can't fight back. And give the party free turns to shoot at them. Worst of all, since multiple Heroes' Rouse checks can stack with each other this means this trick can be pulled at character creation.

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