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* CasualCompetitiveConflict: For a couple of years, there was a fierce inner-franchise FandomRivalry between the "competitive" ''Chronicle'' and the "casual" ''VideoGame/PuyoPuyoTetris''. This lasted until the [[NoPlotNoProblem even more divisive]] ''Puyo Puyo Champions'' came around and took ''Chronicle'''s place as the "competitive" option.
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* CasualCompetitiveConflict: For a couple of years, there was a fierce inner-franchise FandomRivalry between the "competitive" ''Chronicle'' ''Chronicle'', which is a pure ''Puyo Puyo'' game, and the "casual" ''VideoGame/PuyoPuyoTetris''.''VideoGame/PuyoPuyoTetris'', which is a crossover with questionable balanace. This lasted until the [[NoPlotNoProblem even more divisive]] ''Puyo Puyo Champions'' came around and took ''Chronicle'''s place as the "competitive" option.
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* PlayTheGameSkipTheStory: One of ''Chronicle's'' biggest complaints revolves around the writing in its story mode, with many fans finding the characterization and interactions to be below the series' standard.
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* TheyChangedItNowItSucks: Many fans were not happy with the change in art style or implementation of DownloadableContent and preferred ''20th Anniversary'' as a result.
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* TheyChangedItNowItSucks: Many fans were not happy with the change in art style or implementation of DownloadableContent and preferred ''20th Anniversary'' as a result.result.
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I should probably mention, this was moved from the main page.
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** The RPG mode is a much more developed version of the Quest mode featured in ''Puyo Puyo Box'', which itself took inspiration from the "Roux" sub-series of ''Nazo Puyo'' games.
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** The RPG mode is a much more developed version of the Quest mode featured in ''Puyo Puyo Box'', which itself took inspiration from the "Roux" sub-series of ''Nazo Puyo'' ''VideoGame/NazoPuyo'' games.
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* SpiritualSuccessor: On several levels.
** The game is effectively ''Puyo Puyo 25th Anniversary'', but is not named as such due to its graphics and RPG focus.
** Of all things, the ''Puyo Puyo 39!'' mini-game featured in ''[[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Mirai DX]]''. The game's models are in nearly the exact same style as that of the 3DS ''Hatsune Miku'' games.
** The RPG mode is a much more developed version of the Quest mode featured in ''Puyo Puyo Box'', which itself took inspiration from the "Roux" sub-series of ''Nazo Puyo'' games.
** Skill Battle mode takes obvious cues from [[VideoGame/PuyoPuyon Yon rules]], especially since ''Puyo Puyo~n'' is the only Creator/{{Compile}} game that doesn't have a ruleset based on it in the Anniversary games.
** The game is effectively ''Puyo Puyo 25th Anniversary'', but is not named as such due to its graphics and RPG focus.
** Of all things, the ''Puyo Puyo 39!'' mini-game featured in ''[[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Mirai DX]]''. The game's models are in nearly the exact same style as that of the 3DS ''Hatsune Miku'' games.
** The RPG mode is a much more developed version of the Quest mode featured in ''Puyo Puyo Box'', which itself took inspiration from the "Roux" sub-series of ''Nazo Puyo'' games.
** Skill Battle mode takes obvious cues from [[VideoGame/PuyoPuyon Yon rules]], especially since ''Puyo Puyo~n'' is the only Creator/{{Compile}} game that doesn't have a ruleset based on it in the Anniversary games.
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* TheyChangedItNowItSucks: Many fans were not happy with the change in art style or implementation of DownloadableContent and preferred '20th Anniversary'' as a result.
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* TheyChangedItNowItSucks: Many fans were not happy with the change in art style or implementation of DownloadableContent and preferred '20th ''20th Anniversary'' as a result.
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* BrokenBase: The 3D visuals have fans split; one side enjoys them and the more lively presentation compared to earlier installments, while others find the usual 2D art more appealing and don't care for the chibi approach to the character models.
* CasualCompetitiveConflict: For a couple of years, there was a fierce inner-franchise FandomRivalry between the "competitive" ''Chronicle'' and the "casual" ''VideoGame/PuyoPuyoTetris''. This lasted until the [[NoPlotNoProblem even more divisive]] ''Puyo Puyo Champions'' came around and took ''Chronicle'''s place as the "competitive" option.
* OlderThanTheyThink: This is not the first game in the franchise to have an RPG mode. Several of the ''Nazo Puyo'' games borrow elements of [=RPGs=], while ''Puyo Puyo BOX'' had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with ''Puyo Puyo DA!'' being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a ShoutOut to ''VideoGame/VirtuaFighter''.
* TheyChangedItNowItSucks: Many fans were not happy with the change in art style or implementation of DownloadableContent and preferred '20th Anniversary'' as a result.
* CasualCompetitiveConflict: For a couple of years, there was a fierce inner-franchise FandomRivalry between the "competitive" ''Chronicle'' and the "casual" ''VideoGame/PuyoPuyoTetris''. This lasted until the [[NoPlotNoProblem even more divisive]] ''Puyo Puyo Champions'' came around and took ''Chronicle'''s place as the "competitive" option.
* OlderThanTheyThink: This is not the first game in the franchise to have an RPG mode. Several of the ''Nazo Puyo'' games borrow elements of [=RPGs=], while ''Puyo Puyo BOX'' had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with ''Puyo Puyo DA!'' being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a ShoutOut to ''VideoGame/VirtuaFighter''.
* TheyChangedItNowItSucks: Many fans were not happy with the change in art style or implementation of DownloadableContent and preferred '20th Anniversary'' as a result.