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* ContinuitySnarl: At the end of the mod, Abby is able to attach the Morality Core to GLaDOS to stop the latter from killing everyone, a method proven to work in ''Portal.'' Here, though, she's able to do it anyway, even after the Core's attached.

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* ContinuitySnarl: At the end of the mod, Abby is able to attach the Morality Core to GLaDOS [=GLaDOS=] to stop the latter from killing everyone, a method proven to work in ''Portal.'' Here, though, she's able to do it anyway, even after the Core's attached.
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* ContinuitySnarl: At the end of the mod, Abby is able to attach the Morality Core to GLaDOS to stop the latter from flooding the Enrichment Center with neurotoxin, a method proven to work in ''Portal.'' Here, though, ''she does it anyway.''

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* ContinuitySnarl: At the end of the mod, Abby is able to attach the Morality Core to GLaDOS to stop the latter from flooding the Enrichment Center with neurotoxin, killing everyone, a method proven to work in ''Portal.'' Here, though, ''she does she's able to do it anyway.''anyway, even after the Core's attached.
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* ContinuitySnarl: At the end of the mod, Abby is able to attach the Morality Core to GLaDOS to stop the latter from flooding the Enrichment Center with neurotoxin, a method proven to work in ''Portal.'' Here, though, ''she does it anyway.''
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Up To Eleven is a defunct trope


** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that]]. There is an alternate route to the exit that takes you ''under'' the disintegrator, skipping the timing puzzle involving the Infinite Loop exit, but it requires just as much precise movement to pull off as the original method.

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** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that]].that. There is an alternate route to the exit that takes you ''under'' the disintegrator, skipping the timing puzzle involving the Infinite Loop exit, but it requires just as much precise movement to pull off as the original method.
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* SpiritualSuccessor: Several test chambers are identical to the layout of those to ''VideoGame/PortalTheFlashVersion'' and its mappack mod version. Just with increased difficulty, of course.
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** The human overseers can easily count. They know just how deadly the test chambers are, since they designed the testing track themselves. Eric is lecherous and is [[AxCrazy giddy]] when he gets to kill you personally if you get stuck in one of his favorite test chambers, while Mike and Peter act way too nonchalant about how deadly the course really is. At one point, Mike and Peter talk about the various test subjects who got as far as you did - one died from bleeding out, and one of the other ones got [[OffWithHisHead decapitated]] near the very end. He describes the scene like another day at the office, and reminscenes about one of the new guys who got sick that day, before [[LackOfEmpathy confusedly stating that he never saw him after that]]. Oh, and as a side note, from that conversation you can gleam that every test subject is a girl like Abby. [[NothingIsScarier No reason is ever given.]]

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Fixing indentation and removing natter.


** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that]]. Have fun.
*** There's an alternate route to the exit that takes you ''under'' the disintegrator, skipping the timing puzzle involving the Infinite Loop exit...but it requires ''incredibly'' precise movement to walk from one wall portal to another (though at least there's an island where you can take a breather and enjoy some EasterEgg dialogue).

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** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that]]. Have fun.
*** There's
There is an alternate route to the exit that takes you ''under'' the disintegrator, skipping the timing puzzle involving the Infinite Loop exit...exit, but it requires ''incredibly'' just as much precise movement to walk from one wall portal to another (though at least there's an island where you can take a breather and enjoy some EasterEgg dialogue).pull off as the original method.

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** Test Chamber 18-19 is pretty difficult and requires a lot of good timing and difficult jumps. There's even an advanced chamber for 19, where the hallway portion is crammed full of turrets and rocket launchers and half of the platforms in the final part are metallic.

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*** There's an alternate route to the exit that takes you ''under'' the disintegrator, skipping the timing puzzle involving the Infinite Loop exit...but it requires ''incredibly'' precise movement to walk from one wall portal to another (though at least there's an island where you can take a breather and enjoy some EasterEgg dialogue).
** Test Chamber 18-19 is pretty difficult and requires a lot of good timing and difficult jumps. There's even an advanced chamber for 19, where the hallway portion is crammed full of turrets and rocket launchers and half of the platforms in the final part are metallic.metallic (which leads to a particularly tight, frustrating jump around halfway through). Good luck!
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** ''All'' the advance chambers.

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** ''All'' the advance advanced chambers.



** Test Chamber 18-19 is pretty difficult and requires a lot of good timing and difficult jumps. There's even an advance chamber for 19, where the hallway portion is crammed full of turrets and rocket launchers and half of the platforms in the final part are metallic.

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** Test Chamber 18-19 is pretty difficult and requires a lot of good timing and difficult jumps. There's even an advance advanced chamber for 19, where the hallway portion is crammed full of turrets and rocket launchers and half of the platforms in the final part are metallic.
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** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that as well]]. Have fun.

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** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that as well]].that]]. Have fun.
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* NightmareFuel: Take the NothingIsScarier-type eeriness of the normal series and make the test chambers ten times more complicated and harder, with walls that disintegrate you, many chambers that require you to work under pressure, and a much more powerful [=GLaDOS=] as the boss (this time, she has shockwaves, lasers, and telekinesis as attacks). If that's not bad enough, the game also goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[VideoGame/HalfLife Manhacks]] and security rockets.

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* NightmareFuel: Take the NothingIsScarier-type eeriness of the normal series and make the test chambers ten times more complicated and harder, with walls that disintegrate you, many chambers that require you to work under pressure, and a much more powerful [=GLaDOS=] as the boss (this time, she has shockwaves, lasers, and telekinesis as attacks). If that's not bad enough, the game also goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[VideoGame/HalfLife Manhacks]] and security rockets.rockets.
* ThatOneLevel:
** ''All'' the advance chambers.
** Test Chamber 09 requires precision and timing to get through, and good luck on that infinite loop. [[UpToEleven There's also an advanced chamber for that as well]]. Have fun.
** Test Chamber 18-19 is pretty difficult and requires a lot of good timing and difficult jumps. There's even an advance chamber for 19, where the hallway portion is crammed full of turrets and rocket launchers and half of the platforms in the final part are metallic.

Changed: 424

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* NightmareFuel: The game is already scary enough with its extreme difficulty, but the game goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[VideoGame/HalfLife Manhacks]] and security rockets. It definitely gives off a creepy feeling.

to:

* NightmareFuel: The game is already scary enough Take the NothingIsScarier-type eeriness of the normal series and make the test chambers ten times more complicated and harder, with its extreme difficulty, but walls that disintegrate you, many chambers that require you to work under pressure, and a much more powerful [=GLaDOS=] as the boss (this time, she has shockwaves, lasers, and telekinesis as attacks). If that's not bad enough, the game also goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[VideoGame/HalfLife Manhacks]] and security rockets. It definitely gives off a creepy feeling.rockets.
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* NightmareFuel: The game is already scary enough with its extreme difficulty, but the game goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[HalfLife Manhacks]] and security rockets. It definitely gives off a creepy feeling.

to:

* NightmareFuel: The game is already scary enough with its extreme difficulty, but the game goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[HalfLife [[VideoGame/HalfLife Manhacks]] and security rockets. It definitely gives off a creepy feeling.
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None

Added DiffLines:

* NightmareFuel: The game is already scary enough with its extreme difficulty, but the game goes into full-on SurvivalHorror mode towards the end when you're retrieving the Morality Core, where you have to venture through the dark hallways of the facility being pursued by [[HalfLife Manhacks]] and security rockets. It definitely gives off a creepy feeling.

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