History YMMV / PhantasyStarOnline

30th Jul '16 2:04:33 AM Antronach
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** a glitch with Vol Opt (in both his normal to very hard and ultimate versions) the boss of the mines level renders technique attacks against it's first form to read off the physical attack stat ATP instead of MST as intended this applies to all techs even ones cast from weapon special attacks and weapons like Maser Beam and it's upgrade the Power Maser and it's possible to actually spam these attacks fast enough to prevent Vol Op from even attacking in it's first phase making this a big time saver for players in a hurry this bug makes the normally worthless maser weapons which fire pathetically weak gizondes for their attacks a key weapon for Android rangers when dealing with Vol Opt has this bypasses their goose egg MST stat and uses their ATP instead which is the highest for the ranger classes which allows them to solo Vol Opt first phase.

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** a A glitch with Vol Opt (in both his normal to very hard and ultimate versions) the boss of the mines level renders technique attacks against it's first form to read off the physical attack ATP stat ATP instead of MST as intended this intended. This applies to all techs techs, even ones cast from weapon special attacks and weapons like the Maser Beam and it's upgrade the Power Maser and it's Maser. It's possible to actually spam these attacks fast enough to prevent Vol Op from even attacking in it's first phase making this a big time saver for players in a hurry this hurry. This bug makes the normally worthless maser weapons which fire pathetically weak gizondes for their attacks a key weapon for Android rangers when dealing with Vol Opt has since this bypasses their goose egg non-existent MST stat and uses their ATP instead which is the highest for the ranger classes instead, which allows them to solo Vol Opt Opt's first phase.



* NightmareFuel: The final boss starts off in an open meadow with an obelisk. Once you get near it, look at the floor.
* TearJerker: The ending of ''Episode I'', and the realization [[spoiler:that you just killed Rico]]. That, and [[spoiler:the fact that you were ''minutes'' behind her the entire time.]]

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* NightmareFuel: The final boss starts off in an open meadow with an obelisk. Once you get near it, look at the floor.
scenery turns into faces.
* TearJerker: The ending of ''Episode I'', and [[spoiler:and the realization [[spoiler:that that you just killed Rico]]. Rico. That, and [[spoiler:the the fact that you were ''minutes'' behind her the entire time.]]



** Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels. On top of this the Darvants that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end. If you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that can easily end a game run.

to:

** Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels. On top of this the Darvants that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end. If you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it it, making it a really frustrating attack that can easily end a game run.



*** Dark Falz's third form was a nightmare for android players, particularly [=HUcasts=] and [=HUcaseals=]. He [[TeleportSpam jumps around the arena]], rarely sticking in melee range for long, and flickers between semi-invulnerability (he's still vulnerable to techs - which androids don't have - and weapon specials) and vulnerability every 5 seconds or so. Since android hunters lack any weapon that has a range longer than a handgun (and aren't particularly accurate with ranged weapons either), this made damaging him extremely difficult. Add into this that Dark Falz is a MarathonBoss and androids have limited capability to heal themselves, and it basically meant that androids often had to be 5-10 levels higher than anyone else before they could solo Falz and move onto the next difficulty.

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*** Dark Falz's third form was a nightmare for android players, particularly [=HUcasts=] and [=HUcaseals=]. He [[TeleportSpam jumps around the arena]], rarely sticking in melee range for long, and flickers between semi-invulnerability (he's still vulnerable to techs - which androids don't have - and weapon specials) specials - which runs off of MST, something Androids don't have) and vulnerability every 5 seconds or so. Since android hunters lack any weapon that has a range longer than a handgun (and aren't particularly accurate with ranged weapons either), this made damaging him extremely difficult. Add into this that Dark Falz is a MarathonBoss and androids have limited capability to heal themselves, and it basically meant that androids often had to be 5-10 levels higher than anyone else before they could solo Falz and move onto the next difficulty.
2nd Jul '16 9:58:07 AM darkknight109
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* ThatOneAttack: Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels and on top of this the little spinners that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end and if not dead already if you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that depends what the AI feels can easily end a game run.

to:

* ThatOneAttack: ThatOneAttack:
**
Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels and on levels. On top of this the little spinners Darvants that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end and if not dead already if end. If you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that depends what the AI feels can easily end a game run. run.
** Sinow Zoas and Sinow Zeles have a Rabarta freeze attack that they occasionally fire off. Given that they usually spawn in groups and that they have incredibly strong physical attacks, being frozen while they're around is practically a death sentence.
2nd Jul '16 9:50:07 AM darkknight109
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Added DiffLines:

** Recons in the Seabed. Like Claws, they weren't particularly dangerous, but they did an excellent job of harrying players and taking hits meant for much more dangerous foes. More annoyingly, Recons would endlessly respawn until you destroyed their Recobox, which had [[StoneWall a ridiculous amount of HP]] and could be positioned up on a wall, making it hard to target for ranged attackers and impossible to hit for meleeists (hope you brought along a spare handgun!).
2nd Jul '16 9:46:25 AM darkknight109
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* AltItis: Given that there's nine or twelve classes, depending on the version, and ten different section IDs to go through, it's almost unheard of for someone to only have a single character.

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* AltItis: Given that there's nine or twelve classes, depending on the version, and ten different section IDs [=IDs=] to go through, it's almost unheard of for someone to only have a single character.
2nd Jul '16 9:39:41 AM darkknight109
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Added DiffLines:

* AltItis: Given that there's nine or twelve classes, depending on the version, and ten different section IDs to go through, it's almost unheard of for someone to only have a single character.
29th Aug '15 4:14:06 AM darkknight109
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** By the same token, if you happen to be hunting a very rare item, get used to playing the one quest that spawns the most enemies it drops off of over and over and over and over...
18th Aug '15 1:24:54 AM darkknight109
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* GodDamnBats: There were a couple...
** Claws in the Ruins. Not particularly dangerous, but they were difficult to hit thanks to their "floaty" movement and they did an excellent job of getting in the way of attacks meant for more dangerous baddies.
** Dark Gunners, also in the Ruins. They had extended periods of invincibility, only interrupted by brief periods of vulnerability, they moved quickly across the room and could hit you from pretty much anywhere with their laser shots. Forces, at least, could reliably take them down with techs.
** Gibbons in Episode II. Though generally not dangerous, even in numbers, they could use Gizonde at range, giving them the ability to inflict Shock on players, and their high EVP and movement pattern made them tremendously annoying to hit, especially for meleeists.



** a glitch with Vol Op (in both his normal to very hard and ultimate versions) the boss of the mines level renders technique attacks against it's first form to read off the physical attack stat ATP instead of MST as intended this applies to all techs even ones cast from weapon special attacks and weapons like Maser Beam and it's upgrade the Power Maser and it's possible to actually spam these attacks fast enough to prevent Vol Op from even attacking in it's first phase making this a big time saver for players in a hurry this bug makes the normally worthless maser weapons which fire pathetically weak gizondes for their attacks a key weapon for Android rangers when dealing with Vol Op has this bypasses their goose egg MST stat and uses their ATP instead which is the highest for the ranger classes which allows them to solo vol op first phase.

to:

** a glitch with Vol Op Opt (in both his normal to very hard and ultimate versions) the boss of the mines level renders technique attacks against it's first form to read off the physical attack stat ATP instead of MST as intended this applies to all techs even ones cast from weapon special attacks and weapons like Maser Beam and it's upgrade the Power Maser and it's possible to actually spam these attacks fast enough to prevent Vol Op from even attacking in it's first phase making this a big time saver for players in a hurry this bug makes the normally worthless maser weapons which fire pathetically weak gizondes for their attacks a key weapon for Android rangers when dealing with Vol Op Opt has this bypasses their goose egg MST stat and uses their ATP instead which is the highest for the ranger classes which allows them to solo vol op Vol Opt first phase.
3rd Aug '15 2:18:39 AM darkknight109
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** Episode 3 has the Leukon Knight (whose everchanging stats are rather annoying), Pollux (for the Hunters, constant AP gain, an immunity to weak attacks, and a timed ability where she starts ignoring your weapons to hit you directly), Castor (for the Arkz, very powerful long range attacks, dice roll effects are instant-kill on your monsters 65% of the time, and able to damage you by killing your monsters) & Amplum Umbra (who just throws the rules right out the window).

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** Episode 3 has the Leukon Knight (whose everchanging stats are rather annoying), Pollux (for the Hunters, constant AP gain, an immunity to weak attacks, and a timed ability where she starts ignoring your weapons to hit you directly), Castor (for the Arkz, very powerful long range attacks, dice roll effects are instant-kill on your monsters 65% of the time, and able to damage you by killing your monsters) & Amplum Umbra (who just throws the rules right out the window).window).
* ThatOneLevel:
** The Episode II Temple, especially on Ultimate. Not only does it feature a collection of some of the most annoying enemies of Episode I (Ob Lillies, Crimson Assassins, Hildelts, Indi Belras...), it also features weird geography that makes the level itself a royal pain to try and navigate.
** The Spaceship from Episode II is a weird example. Not because it's particularly hard, but because there are NO QUESTS offline or online that are primarily set there (even private servers often have little-to-nothing in terms of Spaceship quests). Thus, if you happen to be hunting a seldom-spawning enemy from the Spaceship (like Gran Sorcerers or Baranzs), you have no way of improving your hunt yields; you just have to go through the vanilla level over and over and over and over...
15th Jun '15 9:41:23 PM superkeijikun
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Added DiffLines:

* FridgeBrilliance: In a meta sense: the [[https://www.youtube.com/watch?v=dyEnJCgTZds beta trailer]] boasted that "[...]the world of ''Phantasy Star Online'' lasts for an eternity!", a claim that has held true. Even though the last official server was shut down in 2008, private servers for nearly all releases of the game are still being played to this day.
24th Apr '15 11:57:18 AM OldManGuy
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* ThatOneAttack: Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels in that a the little spinners that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end and if not dead already if you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that depends what the AI feels can easily end a game run.

to:

* ThatOneAttack: Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels in that a and on top of this the little spinners that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end and if not dead already if you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that depends what the AI feels can easily end a game run.
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