History YMMV / PhantasyStarOnline

20th Mar '18 7:29:44 AM Hyze
Is there an issue? Send a Message

Added DiffLines:

*MorePopularSpinoff: While the original ''Phantasy Star'' games enjoyed some decent popularity, PSO has displaced the series almost completely and has become the most well known and popular point in the series. PSO has gotten several SpiritualSuccessor games and an actual sequel, where as the turn based JRPG style of the original series hasn't been revisited.
1st Feb '18 8:38:59 AM Hyze
Is there an issue? Send a Message

Added DiffLines:

**The Caves in Episode 1 due to being an enormous slog. There's [[MarathonLevel three areas]] to go through, which, unlike the Forest, more closely resemble the game's RandomlyGeneratedLevels since there's few indicators of knowing which direction to go to reach the end. There are several enemies that seem to exist only to waste the player's time, such as the Nano Dragon which will keep flying away from melee oriented characters, Poifully Slimes which are invincible save for a single moment when they surface to attack and can be accidentally split into ''more slimes by the player'' by using certain techniques. There's also Pan Arms which are all but invincible to non-technique using players when fused, meaning you have to wait for them to split and kill them before they fuse again. There's also Poison Lilies that inflict [[ExactlyWhatItSaysOnTheTin poison]] and paralysis on non android players. Finally the boss is ThatOneBoss. Naturally all of this gets even worse on Ultimate, especially since the Poison Lilies become Ob Lilies that replace their poison with a OneHitKill attacks.
24th Jan '18 8:43:40 AM Hyze
Is there an issue? Send a Message


* WakeUpCallBoss: The De Rol Le, which doubles as ThatOneBoss as detailed above. The Dragon was a very tame first boss, having very straight forward and easy to avoid attacks. You were probably more like to be killed by having it step on you. The De Rol Le is an entirely different story, having multiple hard hitting attacks, limited windows for the player to deal damage, and new mechanics such as needing to clear out its tick bombs on the platform so you don't blow up. If you haven't been leveling your Mags for the stat boosts or upgrading your equipment set, you will struggle.

to:

* WakeUpCallBoss: The De Rol Le, which doubles as ThatOneBoss as detailed above. The Dragon was a very tame first boss, having very straight forward and easy to avoid attacks. You were probably more like likely to be killed by having it step on you. The De Rol Le is an entirely different story, having multiple hard hitting attacks, limited windows for the player to deal damage, and new mechanics such as needing to clear out its tick bombs on the platform so you don't blow up. If you haven't been leveling your Mags for the stat boosts or upgrading your equipment set, you will struggle.
24th Jan '18 8:42:00 AM Hyze
Is there an issue? Send a Message


* WakeUpCallBoss: The De Rol Le, which doubles as ThatOneBoss as detailed above. The Dragon was a very tame first boss, having very straight forward and easy to avoid attacks. You were probably more like to be killed by having it step on you. The De Rol Le is an entirely different story, having multiple hard hitting attacks, limited windows for the player to deal damage, and new mechanics such as needing to clear out its tick bombs on the platform so you don't blow up.

to:

* WakeUpCallBoss: The De Rol Le, which doubles as ThatOneBoss as detailed above. The Dragon was a very tame first boss, having very straight forward and easy to avoid attacks. You were probably more like to be killed by having it step on you. The De Rol Le is an entirely different story, having multiple hard hitting attacks, limited windows for the player to deal damage, and new mechanics such as needing to clear out its tick bombs on the platform so you don't blow up. If you haven't been leveling your Mags for the stat boosts or upgrading your equipment set, you will struggle.
24th Jan '18 8:40:47 AM Hyze
Is there an issue? Send a Message


** The Spaceship from Episode II is a weird example. Not because it's particularly hard, but because there are NO QUESTS offline or online that are primarily set there (even private servers often have little-to-nothing in terms of Spaceship quests). Thus, if you happen to be hunting a seldom-spawning enemy from the Spaceship (like Gran Sorcerers or Baranzs), you have no way of improving your hunt yields; you just have to go through the vanilla level over and over and over and over...

to:

** The Spaceship from Episode II is a weird example. Not because it's particularly hard, but because there are NO QUESTS offline or online that are primarily set there (even private servers often have little-to-nothing in terms of Spaceship quests). Thus, if you happen to be hunting a seldom-spawning enemy from the Spaceship (like Gran Sorcerers or Baranzs), you have no way of improving your hunt yields; you just have to go through the vanilla level over and over and over and over...over...
*WakeUpCallBoss: The De Rol Le, which doubles as ThatOneBoss as detailed above. The Dragon was a very tame first boss, having very straight forward and easy to avoid attacks. You were probably more like to be killed by having it step on you. The De Rol Le is an entirely different story, having multiple hard hitting attacks, limited windows for the player to deal damage, and new mechanics such as needing to clear out its tick bombs on the platform so you don't blow up.
16th Jan '18 1:14:05 PM Hyze
Is there an issue? Send a Message

Added DiffLines:

**The entire last quarter of Episode 1's Hunter's Guild missions once you reach the Ruins is just downright depressing. It seems like every other mission ends with someone losing their loved one or dying tearfully in their own way. Prepare to hear the "sad" version of the victory theme a lot after completing each mission.
4th Aug '17 7:26:27 AM Hyze
Is there an issue? Send a Message

Added DiffLines:

***The aforementioned Sinow enemies deserve another mention for their Zoa and Zele series variants here. On their own, they're a headache and a half to deal with with invisibility, TeleportSpam and the dreaded freeze status effect (which takes away your MercyInvincibility). In groups they only get worse, especially when paired with other enemies like the normally mildly annoying Recons who can make use of the freeze effect to turn their saw blade attack into a [[OneHitKO one hit]] [[DeathOfAThousandCuts kill]]
30th Jul '16 2:04:33 AM Antronach
Is there an issue? Send a Message


** a glitch with Vol Opt (in both his normal to very hard and ultimate versions) the boss of the mines level renders technique attacks against it's first form to read off the physical attack stat ATP instead of MST as intended this applies to all techs even ones cast from weapon special attacks and weapons like Maser Beam and it's upgrade the Power Maser and it's possible to actually spam these attacks fast enough to prevent Vol Op from even attacking in it's first phase making this a big time saver for players in a hurry this bug makes the normally worthless maser weapons which fire pathetically weak gizondes for their attacks a key weapon for Android rangers when dealing with Vol Opt has this bypasses their goose egg MST stat and uses their ATP instead which is the highest for the ranger classes which allows them to solo Vol Opt first phase.

to:

** a A glitch with Vol Opt (in both his normal to very hard and ultimate versions) the boss of the mines level renders technique attacks against it's first form to read off the physical attack ATP stat ATP instead of MST as intended this intended. This applies to all techs techs, even ones cast from weapon special attacks and weapons like the Maser Beam and it's upgrade the Power Maser and it's Maser. It's possible to actually spam these attacks fast enough to prevent Vol Op from even attacking in it's first phase making this a big time saver for players in a hurry this hurry. This bug makes the normally worthless maser weapons which fire pathetically weak gizondes for their attacks a key weapon for Android rangers when dealing with Vol Opt has since this bypasses their goose egg non-existent MST stat and uses their ATP instead which is the highest for the ranger classes instead, which allows them to solo Vol Opt Opt's first phase.



* NightmareFuel: The final boss starts off in an open meadow with an obelisk. Once you get near it, look at the floor.
* TearJerker: The ending of ''Episode I'', and the realization [[spoiler:that you just killed Rico]]. That, and [[spoiler:the fact that you were ''minutes'' behind her the entire time.]]

to:

* NightmareFuel: The final boss starts off in an open meadow with an obelisk. Once you get near it, look at the floor.
scenery turns into faces.
* TearJerker: The ending of ''Episode I'', and [[spoiler:and the realization [[spoiler:that that you just killed Rico]]. Rico. That, and [[spoiler:the the fact that you were ''minutes'' behind her the entire time.]]



** Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels. On top of this the Darvants that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end. If you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that can easily end a game run.

to:

** Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels. On top of this the Darvants that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end. If you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it it, making it a really frustrating attack that can easily end a game run.



*** Dark Falz's third form was a nightmare for android players, particularly [=HUcasts=] and [=HUcaseals=]. He [[TeleportSpam jumps around the arena]], rarely sticking in melee range for long, and flickers between semi-invulnerability (he's still vulnerable to techs - which androids don't have - and weapon specials) and vulnerability every 5 seconds or so. Since android hunters lack any weapon that has a range longer than a handgun (and aren't particularly accurate with ranged weapons either), this made damaging him extremely difficult. Add into this that Dark Falz is a MarathonBoss and androids have limited capability to heal themselves, and it basically meant that androids often had to be 5-10 levels higher than anyone else before they could solo Falz and move onto the next difficulty.

to:

*** Dark Falz's third form was a nightmare for android players, particularly [=HUcasts=] and [=HUcaseals=]. He [[TeleportSpam jumps around the arena]], rarely sticking in melee range for long, and flickers between semi-invulnerability (he's still vulnerable to techs - which androids don't have - and weapon specials) specials - which runs off of MST, something Androids don't have) and vulnerability every 5 seconds or so. Since android hunters lack any weapon that has a range longer than a handgun (and aren't particularly accurate with ranged weapons either), this made damaging him extremely difficult. Add into this that Dark Falz is a MarathonBoss and androids have limited capability to heal themselves, and it basically meant that androids often had to be 5-10 levels higher than anyone else before they could solo Falz and move onto the next difficulty.
2nd Jul '16 9:58:07 AM darkknight109
Is there an issue? Send a Message


* ThatOneAttack: Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels and on top of this the little spinners that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end and if not dead already if you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that depends what the AI feels can easily end a game run.

to:

* ThatOneAttack: ThatOneAttack:
**
Ultimate difficulty Dark Falz's second phase Rabarta and Rafoie chain attacks gain a element of cheese from speeding up super fast that makes them more hard to avoid than they were on lower difficulty levels and on levels. On top of this the little spinners Darvants that show up before his first phase and that he spits out in his first phase spawn in threes next to every player a little after these attacks end and if not dead already if end. If you got frozen by the Rabarta wave version unless you had super high HP you'd get hit by all 3 at once and die and you can't do anything about it making it a really frustrating attack that depends what the AI feels can easily end a game run. run.
** Sinow Zoas and Sinow Zeles have a Rabarta freeze attack that they occasionally fire off. Given that they usually spawn in groups and that they have incredibly strong physical attacks, being frozen while they're around is practically a death sentence.
2nd Jul '16 9:50:07 AM darkknight109
Is there an issue? Send a Message

Added DiffLines:

** Recons in the Seabed. Like Claws, they weren't particularly dangerous, but they did an excellent job of harrying players and taking hits meant for much more dangerous foes. More annoyingly, Recons would endlessly respawn until you destroyed their Recobox, which had [[StoneWall a ridiculous amount of HP]] and could be positioned up on a wall, making it hard to target for ranged attackers and impossible to hit for meleeists (hope you brought along a spare handgun!).
This list shows the last 10 events of 41. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PhantasyStarOnline