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* CondemnedByHistory: While the game itself [[DownplayedTrope is still well regarded in its own right]], Alys' death, on the other hand, has started to face more scrutiny over the years, due to coming off as a classic example of [[StuffedIntoTheFridge fridging]], largely serving to motivate Chaz to track down the game's BigBad. The fact that she is a deliberate callback to Alis of the first game, one of the earliest woman protagonist in gaming with her own distinct plot and motivation, only further rubs people the wrong way.
* EvenBetterSequel: The first two games of the tetralogy were important as some of the earliest examples of [=JRPGs=], however, they also have a lot of grinding, punishing difficulty and are quite light on story, making them difficult to get into. ''PSIII'' was rushed and became a ContestedSequel for multiple reasons. This game features much more story and character interaction, a lighter difficulty curve and faster pacing, such that it is still cited by many as one of the best [=JRPGs=] ever.
** It's also one of the greatest turn-based RPG's ever made. The Macro system alone, which gives the player unparallelled control over turn order, upends the traditional turn-based framework in a way that really has never been duplicated.
* GameBreakingBug: There is the legendary "Level 99" glitch, which makes it so that leveling any character to 99 will actually make them lose skills. While this is true, the actual glitch starts activating around level 96 or so, with characters like Rika suddenly losing hundreds of technique points, and Wren losing the Positron Bolt skill (it still appears in the menu, but has zero uses available). The androids even start gaining a Mental stat (which, being machines, they normally do not), and Demi gains an impressive number of technique points (but no techniques to use them with.) Several rereleases however have fixed this bug.

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* CondemnedByHistory: While the game itself [[DownplayedTrope is still well regarded in its own right]], Alys' death, on the other hand, has started to face more scrutiny over the years, due to coming off as a classic example of [[StuffedIntoTheFridge fridging]], largely serving to motivate Chaz to track down the game's BigBad. The fact that she is a deliberate callback to Alis of the first game, one of the earliest woman protagonist protagonists in gaming with her own distinct plot and motivation, only further rubs people the wrong way.
* EvenBetterSequel: The first two games of the tetralogy were important as some of the earliest examples of [=JRPGs=], however, they also have a lot of grinding, punishing difficulty and are quite light on story, making them difficult to get into. ''PSIII'' was rushed and became a ContestedSequel for multiple reasons. This game features much more story and character interaction, a lighter difficulty curve and faster pacing, such that it is still cited by many as one of the best [=JRPGs=] ever.
**
ever. It's also one of the greatest turn-based RPG's ever made. The Macro system alone, which gives the player unparallelled control over turn order, upends the traditional turn-based framework in a way that really has never been duplicated.
* GameBreakingBug: There is the legendary "Level 99" glitch, which makes it so that leveling any character to 99 will actually make them lose skills. While this is true, the actual glitch starts activating around level 96 or so, with characters like Rika suddenly losing hundreds of technique points, and Wren losing the Positron Bolt skill (it still appears in the menu, but has zero uses available). The androids even start gaining a Mental stat (which, being machines, they normally do not), and Demi gains an impressive number of technique points (but no techniques to use them with.) Several rereleases however have fixed this bug.
duplicated.
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* SugarWiki/VisualEffectsOfAwesome: ''Phantasy Star IV'' was made when the 'UsefulNotes/SegaGenesis was approaching it's twilight years, and as such got to take advantage of chips and years of skill developers have gained with the system, and ''boy'' does it show. ''Phantasy Star IV'' is easily one of the best looking games on the Genesis.

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* SugarWiki/VisualEffectsOfAwesome: ''Phantasy Star IV'' was made when the 'UsefulNotes/SegaGenesis UsefulNotes/SegaGenesis was approaching it's twilight years, and as such got to take advantage of chips and years of skill developers have gained with the system, and ''boy'' does it show. ''Phantasy Star IV'' is easily one of the best looking games on the Genesis.
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Console names aren't italicized.


* SugarWiki/VisualEffectsOfAwesome: ''Phantasy Star IV'' was made when the ''UsefulNotes/SegaGenesis'' was approaching it's twilight years, and as such got to take advantage of chips and years of skill developers have gained with the system, and ''boy'' does it show. ''Phantasy Star IV'' is easily one of the best looking games on the ''Genesis''.

to:

* SugarWiki/VisualEffectsOfAwesome: ''Phantasy Star IV'' was made when the ''UsefulNotes/SegaGenesis'' 'UsefulNotes/SegaGenesis was approaching it's twilight years, and as such got to take advantage of chips and years of skill developers have gained with the system, and ''boy'' does it show. ''Phantasy Star IV'' is easily one of the best looking games on the ''Genesis''.Genesis.
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* GameBreakingBug: There is the legendary "Level 99" glitch, which makes it so that leveling any character to 99 will actually make them lose skills. While this is true, the actual glitch starts activating around level 96 or so, with characters like Rika suddenly losing hundreds of technique points, and Wren losing the Positron Bolt skill (it still appears in the menu, but has zero uses available). The androids even start gaining a Mental stat (which, being machines, they normally do not), and Demi gains an impressive number of technique points (but no techniques to use them with.)

to:

* GameBreakingBug: There is the legendary "Level 99" glitch, which makes it so that leveling any character to 99 will actually make them lose skills. While this is true, the actual glitch starts activating around level 96 or so, with characters like Rika suddenly losing hundreds of technique points, and Wren losing the Positron Bolt skill (it still appears in the menu, but has zero uses available). The androids even start gaining a Mental stat (which, being machines, they normally do not), and Demi gains an impressive number of technique points (but no techniques to use them with.)) Several rereleases however have fixed this bug.
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Copy/pasted entry from Game Breaking Bug Page

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* GameBreakingBug: There is the legendary "Level 99" glitch, which makes it so that leveling any character to 99 will actually make them lose skills. While this is true, the actual glitch starts activating around level 96 or so, with characters like Rika suddenly losing hundreds of technique points, and Wren losing the Positron Bolt skill (it still appears in the menu, but has zero uses available). The androids even start gaining a Mental stat (which, being machines, they normally do not), and Demi gains an impressive number of technique points (but no techniques to use them with.)

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