History YMMV / OsuTatakaeOuendan

31st Mar '16 12:13:58 AM Achyfi
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** Possibly JIN 2, whose hairstyle is similar to Mana Shiratori's.
*** You could also count Kaoruko: blond lady in the choir level) to be a sort of reverse trap. It's even [[LampshadeHanging Lampshaded]] in the Let's Play.

!Tropes exclusive to the LetsPlay of the two games include:

* AcceptableTargets: The Earth apparently hates France.
* BlindIdiotTranslation: Played for laughs. Tasian's "[[GagSub translation]]" of the games are, at best, only tangentially related to the original dialogue.
* DualWielding: [[spoiler: The final mission of Ouendan 2 is played with twin styluses]].
* MemeticBadass: Shizuyama "Kijiro" Kazebayashi AKA The Pot Pimp.
* MST3KMantra: Tasian hopes that you don't think too much about the [[LongTitle absurd length]] of the sequel's title.

to:

** Possibly JIN 2, whose hairstyle is similar to Mana Shiratori's.
*** You could also count Kaoruko: blond lady in the choir level) to be a sort of reverse trap. It's even [[LampshadeHanging Lampshaded]] in the Let's Play.

!Tropes exclusive to the LetsPlay of the two games include:

* AcceptableTargets: The Earth apparently hates France.
* BlindIdiotTranslation: Played for laughs. Tasian's "[[GagSub translation]]" of the games are, at best, only tangentially related to the original dialogue.
* DualWielding: [[spoiler: The final mission of Ouendan 2 is played with twin styluses]].
* MemeticBadass: Shizuyama "Kijiro" Kazebayashi AKA The Pot Pimp.
* MST3KMantra: Tasian hopes that you don't think too much about the [[LongTitle absurd length]] of the sequel's title.
Shiratori's.
19th Dec '14 10:06:07 PM MisterVercetti
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Added DiffLines:

** "Neraiuchi" (a.k.a. the "Cleofatra" stage), not so much because it's difficult in and of itself, but because it has a whopping ''six [[ScrappyMechanic spinners]]'', distributed in just the right places to give you hand cramps for weeks. To put it in perspective, the only other song in the game that comes even close to that is "Ready Steady Go", and being the final song, it's ''supposed'' to test your limits. This, however, comes right in the middle, which makes most of what comes after a giant BreatherLevel in comparison.
12th Sep '14 9:27:17 PM MaxPeriod
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* ThatOneLevel: "Believe" from OTO 2 on expert. The song is easily the slowest in the game, even slower than "Over the Distance" from the original. Unfortunately, your life gauge still drains extremely quickly. This means that to make up for the life loss between notes, you need to get practically every note ''perfect'' to make it through. Some funny timing doesn't help matters.
** And to hammer just how hard it is to keep your life meter up, it's entirely possible to fail all the cutscenes with an ''[[http://www.youtube.com/watch?v=7nmqSwCjPaw&feature=related S rank]]''.

to:

* ThatOneLevel: "Believe" The final songs in both games are enough to make you break your DS.
** The last 14 notes in "Countdown" on Hard and Insane are near-''impossible'' to get all 300s on, especially when the song is so fast-paced.
**"Believe"
from OTO Ouendan 2 on expert.Expert. The song is easily the slowest in the game, even slower than "Over the Distance" from the original. Unfortunately, your life gauge still drains extremely quickly. This means that to make up for the life loss between notes, you need to get practically every note ''perfect'' to make it through. Some funny timing doesn't help matters.
** *** And to hammer just how hard it is to keep your life meter up, it's entirely possible to fail all the cutscenes with an ''[[http://www.youtube.com/watch?v=7nmqSwCjPaw&feature=related S rank]]''.
10th Sep '14 1:45:31 AM LucaEarlgrey
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** The lifebar drains ''constantly''. Very few other rhythm games can fail the player ''in the middle of a combo.''

to:

** The lifebar drains ''constantly''. Very few other rhythm games can fail the player ''in the middle of a combo.'''' This also means that if there is a lull in notes and your lifebar is in the "!!" section, you're dead.
10th Sep '14 1:44:48 AM LucaEarlgrey
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Added DiffLines:

** The lifebar drains ''constantly''. Very few other rhythm games can fail the player ''in the middle of a combo.''
18th Aug '14 1:10:34 PM dotchan
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* BlindIdiotTranslation: Played for laughs. Tasian's "translation" of the games at best are only tangentially related to the original dialogue.

to:

* BlindIdiotTranslation: Played for laughs. Tasian's "translation" "[[GagSub translation]]" of the games are, at best are best, only tangentially related to the original dialogue.
24th Jun '14 3:24:51 PM Phred
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** Spinners can be quite straining on the player's hand.

to:

** Spinners can be quite straining on the player's hand. Easier dificulties at least put spinners at the end of segments, giving you a bit of cooldown time, but harder difficulties often make you go directly back into notes immediately after the spin.
23rd Feb '14 11:46:20 AM Ecclytennysmithylove
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* SugarWiki/MomentOfAwesome: The final stages of both games are truly epic.
23rd Feb '14 11:45:47 AM Ecclytennysmithylove
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* SugarWiki/MomentOfAwesome: The final stages of both games are truly epic.
* NeverLiveItDown: Kaoru is seen with a bear only once in the entire second game, yet it's nearly synonymous with him in fan works.



* SugarWiki/MomentOfAwesome: The final stages of both games are truly epic.
* NeverLiveItDown: Kaoru is seen with a bear only once in the entire second game, yet it's nearly synonymous with him in fan works.
2nd Jul '13 1:24:25 AM LucaEarlgrey
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Added DiffLines:

* ScrappyMechanic:
** Spinners can be quite straining on the player's hand.
** The scoring system, which adds a multiplier that is proportional to your current combo. This has the side effect of combo breaks in the middle of a song being much more damaging than a combo break at the begining or the end.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.OsuTatakaeOuendan