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* InferredHolocaust: No outcome of this game is actually positive. Even the GoldenEnding leaves John and his daughter in a completely dead world, doomed to eventually die of starvation.
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* HarsherInHindsight: The premise of a globally distributed drug turning out to be deadly hasn't aged well since the UsefulNotes/COVID19Pandemic, specifically the paranoia around whether the developed vaccines were safe due to being made relatively quickly.
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* EnjoyTheStorySkipTheGame: The gameplay is very simplistic to focus on the deeply tragic and emotional story.
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* SugarWiki/HeartwarmingMoments: On the sixth day, you can carry your daughter around with piggyback rides.



* TearJerker: [[TearJerker/OneChance Likely the most depressing 10 minutes you'll ever experience in a video game]].

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* TooBleakStoppedCaring: Just about everyone is going to die, just about every ending is a {{Downer|Ending}}.


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* TooBleakStoppedCaring: Just about everyone is going to die, just about every ending is a {{Downer|Ending}}.
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* DarknessInducedAudienceApathy: Just about everyone is going to die, just about every ending is a {{Downer|Ending}}.

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* DarknessInducedAudienceApathy: TooBleakStoppedCaring: Just about everyone is going to die, just about every ending is a {{Downer|Ending}}.
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* HarsherInHindsight: Considering the global panic going on with the UsefulNotes/COVID19Pandemic... well, let's just hope that this doesn't become a case of LifeImitatesArt.[[note]]Although the real life virus bred on its own, not through bioengineering.[[/note]]
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Some edits.


* HarsherInHindsight: Considering the global panic going on with the 2019–20 coronavirus pandemic... well, let's just hope that this doesn't become a case of LifeImitatesArt.[[note]]Although the real life virus bred on its own, not through bioengineering.[[/note]]

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* HarsherInHindsight: Considering the global panic going on with the 2019–20 coronavirus pandemic...UsefulNotes/COVID19Pandemic... well, let's just hope that this doesn't become a case of LifeImitatesArt.[[note]]Although the real life virus bred on its own, not through bioengineering.[[/note]]

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* ScrappyMechanic: The author wasn't kidding when he said he wouldn't put a replay feature in...
** There is a workaround for this, though, just like in ''VideoGame/OneShot''.

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* ScrappyMechanic: The author wasn't kidding when he said he wouldn't put a replay feature in...
** There
in... (There is a workaround for this, though, just like in ''VideoGame/OneShot''.)
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Minor edit.


* HarsherInHindsight: Considering the global panic going on with the 2019–20 coronavirus pandemic... well, let's just hope that this doesn't become a case of LifeImitatesArt.[[note]]Although the real life pandemic bred on its own, not through bioengineering.[[/note]]

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* HarsherInHindsight: Considering the global panic going on with the 2019–20 coronavirus pandemic... well, let's just hope that this doesn't become a case of LifeImitatesArt.[[note]]Although the real life pandemic virus bred on its own, not through bioengineering.[[/note]]

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Added a YMMV trope.


* DarknessInducedAudienceApathy: Just about everyone is going to die, just about every ending is a [[DownerEnding downer]].

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* DarknessInducedAudienceApathy: Just about everyone is going to die, just about every ending is a [[DownerEnding downer]].{{Downer|Ending}}.
* HarsherInHindsight: Considering the global panic going on with the 2019–20 coronavirus pandemic... well, let's just hope that this doesn't become a case of LifeImitatesArt.[[note]]Although the real life pandemic bred on its own, not through bioengineering.[[/note]]

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* CrowningMomentOfHeartwarming: On the sixth day, you can carry your daughter around with piggyback rides.


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* SugarWiki/HeartwarmingMoments: On the sixth day, you can carry your daughter around with piggyback rides.

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* CrowningMomentOfHeartwarming: On the sixth day, you can carry your daughter around with piggyback rides.



* CrowningMomentOfHeartwarming: On the sixth day, you can carry your daughter around with piggyback rides.



** There is a workaround for this, though, just like in VideoGame/OneShot.

to:

** There is a workaround for this, though, just like in VideoGame/OneShot.''VideoGame/OneShot''.
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* CrowningMomentOfHeartwarming: On the sixth day, you can carry your daughter around on piggyback rides.

to:

* CrowningMomentOfHeartwarming: On the sixth day, you can carry your daughter around on with piggyback rides.
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* DarknessInducedAudienceApathy: Just about everyone is going to die; just about every ending is a [[DownerEnding downer]].
* CrowningMomentOfHeartwarming: You carry your daughter around on piggyback rides.

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* DarknessInducedAudienceApathy: Just about everyone is going to die; die, just about every ending is a [[DownerEnding downer]].
* CrowningMomentOfHeartwarming: You On the sixth day, you can carry your daughter around on piggyback rides.
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* TearJerker: [[TearJerker/OneChance Likely the most depressing 10 minutes you'll ever experience in a video game]].

to:

* TearJerker: [[TearJerker/OneChance Likely the most depressing 10 minutes you'll ever experience in a video game]].game]].
----
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** There is a workaround for this, though, just like in VideoGame/OneShot.
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* ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUT-WRENCHING things, is if your co-workers HADN'T wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....
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* TearJerker: Likely the most depressing 10 minutes you'll ever experience in a video game.

to:

* TearJerker: [[TearJerker/OneChance Likely the most depressing 10 minutes you'll ever experience in a video game.game]].

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* ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUT-WRENCHING things, is if your co-workers HADN'T wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....



* TearJerker: Likely the most depressing 10 minutes you'll ever experience in a video game.
* ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUT-WRENCHING things, is if your co-workers HADN'T wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....

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* TearJerker: Likely the most depressing 10 minutes you'll ever experience in a video game.
* ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUT-WRENCHING things, is if your co-workers HADN'T wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....
game.
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Not true. Your conduct on the day in question does absolutely nothing to alter any ending.


** Also, if you watch one of your co-workers commit suicide off of the roof, you can't go back and actually work on the cure. This renders the "[[BittersweetEnding best]]" ending LostForever.
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* ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUTWRENCHING things, is if your co-workers HADDENT wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....

to:

* ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUTWRENCHING GUT-WRENCHING things, is if your co-workers HADDENT HADN'T wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....
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* TearJerker: Likely the most depressing 10 minutes you'll ever experience in a video game.

to:

* TearJerker: Likely the most depressing 10 minutes you'll ever experience in a video game.game.
*ItsAllAboutMe: in the best ending, you are able to synthasize a cure and dose both yourself and your daughter- the GUTWRENCHING things, is if your co-workers HADDENT wallowed in self-indulgent despair and killed themselves/not even bothered showing up for work, there is an EXCELLENT chance it would have come DAYS sooner....
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** Also, if you watch one of your co-workers commit suicide off of the roof, you can't go back and actually work on the cure. This renders the "[[BittersweetEnding best]]" ending LostForever.
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That\'s really annoying.

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* ScrappyMechanic: The author wasn't kidding when he said he wouldn't put a replay feature in...
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* DarknessInducedAudienceApathy: Just about everyone is going to die; just about every ending is a [[DownerEnding downer]].

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