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* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, the open world cyberpunk setting it takes place in does admittedly show lot a bit of in promise and imagination in its ambition (though the execution cannot quite live up to it), and Music/DavidBowie prominently appears in the role of a recurring character and does genuinely put some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place based on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate, said descriptions being somewhat vague, and having to walk long distances between locations a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.

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* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, the open world cyberpunk setting it takes place in does admittedly show lot a bit of in promise and imagination in its ambition (though the execution cannot quite live up to it), and Music/DavidBowie prominently appears in the role of a recurring character and does genuinely put in some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place based on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate, said descriptions being somewhat vague, and having to walk long distances between locations a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, the open world cyberpunk setting it takes place in does admittedly show lot a bit of in promise and imagination in its ambition (though the execution cannot quite live up to it), and Music/DavidBowie prominently appears in the role of a recurring character and does genuinely put some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place because on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate and having to walk long distances a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.

to:

* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, the open world cyberpunk setting it takes place in does admittedly show lot a bit of in promise and imagination in its ambition (though the execution cannot quite live up to it), and Music/DavidBowie prominently appears in the role of a recurring character and does genuinely put some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place because based on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate navigate, said descriptions being somewhat vague, and having to walk long distances between locations a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, the open world cyberpunk setting it takes place in does admittely show lot a bit of in promise in its ambition, though it cannot quite live up to it, and Music/DavidBowie prominently appears in the role of a recurring character and does genuinely put some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place because on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate and having to walk long distances a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.

to:

* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, the open world cyberpunk setting it takes place in does admittely admittedly show lot a bit of in promise and imagination in its ambition, though it ambition (though the execution cannot quite live up to it, it), and Music/DavidBowie prominently appears in the role of a recurring character and does genuinely put some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place because on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate and having to walk long distances a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, and the open world cyberpunk setting it takes place in does admittely show lot a bit of in promise in its ambition, though it cannot quite live up to it (and Music/DavidBowie prominently appears in the role of a recurring character!). The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place because on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate and having to walk long distances a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.

to:

* EnjoyTheStorySkipTheGame: For a certain kind of enjoyment at any rate. The story is deemed SoBadItsGood by most, and provide many delightfully {{Narm}}-y moments, and the open world cyberpunk setting it takes place in does admittely show lot a bit of in promise in its ambition, though it cannot quite live up to it (and it, and Music/DavidBowie prominently appears in the role of a recurring character!).character and does genuinely put some effort. The gameplay, however, is seen by many as tedious at best, and an absolutely miserable slog to get through at worst. For the bulk of the gameplay, the player is tasked with advancing the story by wandering the HubLevel to find locations where the next story-event takes place because on descriptions, which is made harder that it has any right to be, by a combination of samey environments that are hard to navigate and having to walk long distances a lot of the time. Whenever in a mission area, the gameplay is occasionally broken up by FightingGame sequences and FirstPersonShooter sequences, but these {{Unexpected Gameplay Change}}s very quickly wear out their welcome by being half-baked and having awful controls respectively.

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