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IUPAC, British tradition and my own personal preference says Caesium, and since 40K is British, the article spellings should reflect that fact.


* HarsherInHindsight: When the plot was first developed in 1990, the idea of mining pollutants and prospecting for technology were nice conceits. Nowadays however, there are places where soil is so polluted you can mine it for cesium, and many people make their living scouring landfills for electronic items richer countries have discarded.

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* HarsherInHindsight: When the plot was first developed in 1990, the idea of mining pollutants and prospecting for technology were nice conceits. Nowadays however, there are places where soil is so polluted you can mine it for cesium, caesium, and many people make their living scouring landfills for electronic items richer countries have discarded.
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None


* CrazyAwesome: The Arch Zealot of the Redemption. Purges heretics and mutants with chainsword and flamer, has a flamethrower hat, and is considered too extreme by the other Redemptionists. What's ''not'' to like?

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* CrazyAwesome: CrazyIsCool: The Arch Zealot of the Redemption. Purges heretics and mutants with chainsword and flamer, has a flamethrower hat, and is considered too extreme by the other Redemptionists. What's ''not'' to like?

Changed: 320

Removed: 1301

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* HarsherInHindsight:
** When the plot was first developed in 1990, the idea of mining pollutants and prospecting for technology were nice conceits. Nowadays however, there are places where soil is so polluted you can mine it for cesium, and many people make their living scouring landfills for electronic items richer countries have discarded.
* HilariousInHindsight:
** Years later the initial release of ''Necromunda'', the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities. Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting.\\
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At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium.\\
\\
However, making all the more confusing is that Spyrer gear is supposed to be ancient. Far older than the 300-or-thereabouts years the Imperium has known about the Tau. What the implication of that are is anybody's guess.

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* HarsherInHindsight:
**
HarsherInHindsight: When the plot was first developed in 1990, the idea of mining pollutants and prospecting for technology were nice conceits. Nowadays however, there are places where soil is so polluted you can mine it for cesium, and many people make their living scouring landfills for electronic items richer countries have discarded.
* HilariousInHindsight:
** Years later the initial release of ''Necromunda'', the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities. Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting.\\
\\
At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium.\\
\\
However, making all the more confusing is that Spyrer gear is supposed to be ancient. Far older than the 300-or-thereabouts years the Imperium has known about the Tau. What the implication of that are is anybody's guess.
discarded.

Added: 222

Changed: 2

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At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium.

to:

At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium.\\
\\
However, making all the more confusing is that Spyrer gear is supposed to be ancient. Far older than the 300-or-thereabouts years the Imperium has known about the Tau. What the implication of that are is anybody's guess.
Is there an issue? Send a MessageReason:
None


** Years later the initial release of ''Necromunda'', the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities. Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting.//
//

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** Years later the initial release of ''Necromunda'', the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities. Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting.//
//
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Added: 230

Changed: 643

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None


** Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities.
*** Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...
*** At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium...

to:

* HilariousInHindsight:
** Years later, later the initial release of ''Necromunda'', the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities.
***
abilities. Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...\n*** //
//
At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium...Imperium.
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None


*** Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...

to:

*** Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...Hmm...
*** At least one Tau Codex actually makes the connection between the Spyrers' suits and the Tau explicit, with a note that it has the [[StateSec Inquisition]] deeply concerned about the flow of xeno-tech that deeply into the Imperium...

Added: 470

Changed: 587

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proper trope


* HarsherInHindsight: Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities.
** Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...

to:

* HarsherInHindsight: HarsherInHindsight:
** When the plot was first developed in 1990, the idea of mining pollutants and prospecting for technology were nice conceits. Nowadays however, there are places where soil is so polluted you can mine it for cesium, and many people make their living scouring landfills for electronic items richer countries have discarded.
**
Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities.
** *** Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...
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None


* HarsherInHindsight: Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities/

to:

* HarsherInHindsight: Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities/abilities.

Added: 289

Changed: 2

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* HarsherInHindsight: Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities.

to:

* HarsherInHindsight: Years later, the Tau would be introduced to 40K, and the names of the Spyrers' suits all happened to be words in the Tau language that accurately described the suits' abilities.abilities/
** Note that when they were first introduced, the Spyrers' suits were said to use alien technology. Later, Games Workshop just happened to add an alien race to the setting who are technologically advanced and much more open to other races than just about anyone else in the setting. Hmm...
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None

Added DiffLines:

* CrazyAwesome: The Arch Zealot of the Redemption. Purges heretics and mutants with chainsword and flamer, has a flamethrower hat, and is considered too extreme by the other Redemptionists. What's ''not'' to like?
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In-universe only.


* CrackIsCheaper: More or less averted. The small scale means the cost is on a par with other tabletop games, and far less than its more popular siblings.

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