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fixed a wick for a split trope
* AnnoyingVideoGameHelper: The "scouting report" during intermissions, which give out either obvious advice, or poorly-worded "advice", both of which aren't really necessary to win a game.
Deleted line(s) 14 (click to see context) :
* StopHelpingMe: The "scouting report" during intermissions, which give out either obvious advice, or poorly-worded "advice", both of which aren't really necessary to win a game.
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Changed line(s) 17 (click to see context) from:
** What critics are saying about the PlayStation4 and XboxOne release of ''15'', calling it [[ObviousBeta an incomplete game]].
to:
** What critics are saying about the PlayStation4 UsefulNotes/PlayStation4 and XboxOne UsefulNotes/XboxOne release of ''15'', calling it [[ObviousBeta an incomplete game]].
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Changed line(s) 8 (click to see context) from:
** TruthInTelevision: That sound can actually be heard in RealLife NHL games, when the team that has committed a penalty has managed to successfully kill it and you can hear the goaltender of the opposing team slap his stick on the ice during the waning seconds of the power play.
to:
** TruthInTelevision: That sound can actually be heard in RealLife NHL games, when the team that has committed a penalty has managed to successfully kill it and you can hear the goaltender of the opposing team slap tap his stick on the ice during the waning seconds of the power play.
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Changed line(s) 8 (click to see context) from:
** TruthInTelivision: That sound can actually be heard in RealLife NHL games, when the team that has committed a penalty has managed to successfully kill it and you can hear the goaltender of the opposing team slap his stick on the ice during the waning seconds of the power play.
to:
** TruthInTelivision: TruthInTelevision: That sound can actually be heard in RealLife NHL games, when the team that has committed a penalty has managed to successfully kill it and you can hear the goaltender of the opposing team slap his stick on the ice during the waning seconds of the power play.
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Added DiffLines:
** TruthInTelivision: That sound can actually be heard in RealLife NHL games, when the team that has committed a penalty has managed to successfully kill it and you can hear the goaltender of the opposing team slap his stick on the ice during the waning seconds of the power play.
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** In case that isn't enough, you can even start fights with them and watch your favorite players remove some more of their teeth.
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Changed line(s) 11 (click to see context) from:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players because of how unintuitive the controls are and the opposing player will usually get his stick to the puck first as soon as the official drops it to the ice.
to:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players gamers because of how unintuitive the controls are and the opposing player will usually get his stick to the puck first as soon as the official drops it to the ice.
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Changed line(s) 11 (click to see context) from:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players because of how unintuitive the controls are and the opposing player will usually get his stick to the puck first and thus win.
to:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players because of how unintuitive the controls are and the opposing player will usually get his stick to the puck first and thus win.as soon as the official drops it to the ice.
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Changed line(s) 11 (click to see context) from:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players because of how unintuitive the controls are.
to:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players because of how unintuitive the controls are.are and the opposing player will usually get his stick to the puck first and thus win.
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Added DiffLines:
** Faceoff controls. Even if you set the particular difficulty bar for it low to your advantage, it is still regarded as such by some players because of how unintuitive the controls are.
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unfortunate implications need citations
Deleted line(s) 15,16 (click to see context) :
* UnfortunateImplications: With the addition of female created players in ''NHL 12'', it's now possible for a male player to beat up on a female player during a fight.
** That's nothing. Just look on Website/YouTube, and see how many comments are about StayInTheKitchen jokes.
** That's nothing. Just look on Website/YouTube, and see how many comments are about StayInTheKitchen jokes.
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Edits.
Changed line(s) 3,5 (click to see context) from:
* GoodBadBugs: In NHL 09, should the puck ricochet into the net off of a defenseman, the celebration cutscene will show the defender partying with the opposing team.
** In NHL 13, if you hit a player near the bench, you could potentially send them [[https://www.youtube.com/watch?v=E5b_wHVCYUk flying into the stands.]] Hilariously, EA decided to respond [[https://www.youtube.com/watch?v=6c071yZBOfQ with a tongue-in-cheek official trailer.]]
* HilariousInHindsight: Two of the songs on the NHL 10 soundtrack were Music/GreenDay's "Know Your Enemy" and Music/{{Nickelback}}'s "Burn It to the Ground." Fast forward a year later, and they're the theme songs to [[Wrestling/WWESmackDown WWE SmackDown]] and [[Wrestling/WWERaw Raw]], respectively.
** In NHL 13, if you hit a player near the bench, you could potentially send them [[https://www.youtube.com/watch?v=E5b_wHVCYUk flying into the stands.]] Hilariously, EA decided to respond [[https://www.youtube.com/watch?v=6c071yZBOfQ with a tongue-in-cheek official trailer.]]
* HilariousInHindsight: Two of the songs on the NHL 10 soundtrack were Music/GreenDay's "Know Your Enemy" and Music/{{Nickelback}}'s "Burn It to the Ground." Fast forward a year later, and they're the theme songs to [[Wrestling/WWESmackDown WWE SmackDown]] and [[Wrestling/WWERaw Raw]], respectively.
to:
* GoodBadBugs: In NHL 09, ''NHL 09'', should the puck ricochet into the net off of a defenseman, the celebration cutscene will show the defender partying with the opposing team.
** InNHL 13, ''NHL 13'', if you hit a player near the bench, you could potentially send them [[https://www.youtube.com/watch?v=E5b_wHVCYUk flying into the stands.]] Hilariously, EA decided to respond [[https://www.youtube.com/watch?v=6c071yZBOfQ with a tongue-in-cheek official trailer.]]
* HilariousInHindsight: Two of the songs on theNHL 10 ''NHL 10'' soundtrack were Music/GreenDay's "Know Your Enemy" and Music/{{Nickelback}}'s "Burn It to the Ground." Fast forward a year later, and they're the theme songs to [[Wrestling/WWESmackDown WWE SmackDown]] and [[Wrestling/WWERaw Raw]], respectively.
** In
* HilariousInHindsight: Two of the songs on the
Changed line(s) 8,10 (click to see context) from:
** Any sort of play along the posts is a particular problem. The hug commmand basically locks the player to the post making it very difficult to get to the other side of the net in an odd man situation. There's also no good way of using the pad to press against the post in order to stop wraparounds and shots from off to the side. The post hug somewhat helps, but in additions to the locking issue, when combined with the butterfly trigger will leave the 5 hole wide open.
** The 3rd person goalie camera means that it is extremely easy to lose track of the puck right in the low slot - ie, right in front of you.
** They basically gave up in 13 making most of the controls automatic save for positioning. Reaction has been mixed.
** The 3rd person goalie camera means that it is extremely easy to lose track of the puck right in the low slot - ie, right in front of you.
** They basically gave up in 13 making most of the controls automatic save for positioning. Reaction has been mixed.
to:
** Any sort of play along the posts is a particular problem. The hug commmand command basically locks the player to the post making it very difficult to get to the other side of the net in an odd man situation. There's also no good way of using the pad to press against the post in order to stop wraparounds and shots from off to the side. The post hug somewhat helps, but in additions to the locking issue, when combined with the butterfly trigger will leave the 5 hole wide open.
** The3rd person third-person goalie camera means that it is extremely easy to lose track of the puck right in the low slot - ie, i.e., right in front of you.
** They basically gave up in13 ''13'' making most of the controls automatic save for positioning. Reaction has been mixed.
** The
** They basically gave up in
Changed line(s) 12 (click to see context) from:
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third person view with a repurposed engine from EA's ''Fight Night'' franchise.
to:
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third person third-person view with a repurposed engine from EA's ''Fight Night'' franchise.
Changed line(s) 14 (click to see context) from:
* UnfortunateImplications: With the addition of female created players in NHL 12, it's now possible for a male player to beat up on a female player during a fight.
to:
** What critics are saying about the PlayStation4 and XboxOne release of ''15'', calling it [[ObviousBeta an incomplete game]].
* UnfortunateImplications: With the addition of female created players inNHL 12, ''NHL 12'', it's now possible for a male player to beat up on a female player during a fight.
* UnfortunateImplications: With the addition of female created players in
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Added DiffLines:
** In NHL 13, if you hit a player near the bench, you could potentially send them [[https://www.youtube.com/watch?v=E5b_wHVCYUk flying into the stands.]] Hilariously, EA decided to respond [[https://www.youtube.com/watch?v=6c071yZBOfQ with a tongue-in-cheek official trailer.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* StopHelpingMe: The "scouting report" during intermissions, which give out either obvious advice, or poorly-worded "advice", both of which aren't really necessary to win a game.
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Added DiffLines:
* GrowingTheBeard: After a lull in the early-to-mid-2000s with lagging sales, ''NHL 08'', with its new control scheme and improved gameplay, was a commercial and critical success, as were the following iterations.
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Changed line(s) 9 (click to see context) from:
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed.
to:
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third person view with a repurposed engine from EA's ''Fight Night'' franchise.
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None
Added DiffLines:
* HilariousInHindsight: Two of the songs on the NHL 10 soundtrack were Music/GreenDay's "Know Your Enemy" and Music/{{Nickelback}}'s "Burn It to the Ground." Fast forward a year later, and they're the theme songs to [[Wrestling/WWESmackDown WWE SmackDown]] and [[Wrestling/WWERaw Raw]], respectively.
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None
Changed line(s) 1 (click to see context) from:
* CatharsisFactor: Your favorite team got beat by a hated rival team? Just play a virtual rematch of the offending game, put every slider in your favour and demolish your team's rival in a CurbStompBattle.
to:
* CatharsisFactor: Your favorite team got beat by a hated rival team? Just play a virtual rematch of the offending game, put every slider in your favour favour, and then go demolish your team's said rival team in a CurbStompBattle.
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Added DiffLines:
* CatharsisFactor: Your favorite team got beat by a hated rival team? Just play a virtual rematch of the offending game, put every slider in your favour and demolish your team's rival in a CurbStompBattle.
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Added DiffLines:
** They basically gave up in 13 making most of the controls automatic save for positioning. Reaction has been mixed.
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Changed Namespace
Changed line(s) 2,3 (click to see context) from:
* MostAnnoyingSound: The "click-click clack-clack" sound[[hottip:*:Supposedly the goalie banging his stick on the ice]] that comes at the end of a penalty.
* ScrappyMechanic: Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
* ScrappyMechanic: Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
to:
* MostAnnoyingSound: The "click-click clack-clack" sound[[hottip:*:Supposedly sound[[note]]Supposedly the goalie banging his stick on the ice]] ice[[/note]] that comes at the end of a penalty.
penalty.
* ScrappyMechanic: Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
* ScrappyMechanic: Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
Changed line(s) 9 (click to see context) from:
** That's nothing. Just look on YouTube, and see how many comments are about StayInTheKitchen jokes.
to:
** That's nothing. Just look on YouTube, Website/YouTube, and see how many comments are about StayInTheKitchen jokes.
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None
Changed line(s) 8 (click to see context) from:
* UnfortunateImplications: With the addition of female created players in NHL 12, it's now possible for a male player to beat up on a female player during a fight.
to:
* UnfortunateImplications: With the addition of female created players in NHL 12, it's now possible for a male player to beat up on a female player during a fight.fight.
** That's nothing. Just look on YouTube, and see how many comments are about StayInTheKitchen jokes.
** That's nothing. Just look on YouTube, and see how many comments are about StayInTheKitchen jokes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MostAnnoyingSound: The "click-click clack-clack" sound[[hottip:*:Supposedly the goalie banging his stick on the ice]] that comes at the end of a penalty.
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Added DiffLines:
* TheyJustDidntCare: The reaction from some fans of the franchise about the lack of attention paid to recent games' creation modes, particularly Create-A-Team.
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Changed line(s) 5 (click to see context) from:
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed.
to:
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed.mixed.
* UnfortunateImplications: With the addition of female created players in NHL 12, it's now possible for a male player to beat up on a female player during a fight.
* UnfortunateImplications: With the addition of female created players in NHL 12, it's now possible for a male player to beat up on a female player during a fight.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** The 3rd person goalie camera means that it is extremely easy to lose track of the puck right in the low slow - ie, right in front of you.
to:
** The 3rd person goalie camera means that it is extremely easy to lose track of the puck right in the low slow slot - ie, right in front of you.
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None
Changed line(s) 1 (click to see context) from:
* ScrappyMechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
to:
* ScrappyMechanic - GoodBadBugs: In NHL 09, should the puck ricochet into the net off of a defenseman, the celebration cutscene will show the defender partying with the opposing team.
* ScrappyMechanic: Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
* ScrappyMechanic: Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
Added DiffLines:
** The 3rd person goalie camera means that it is extremely easy to lose track of the puck right in the low slow - ie, right in front of you.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ScrappyMechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
to:
* ScrappyMechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
** Any sort of play along the posts is a particular problem. The hug commmand basically locks the player to the post making it very difficult to get to the other side of the net in an odd man situation. There's also no good way of using the pad to press against the post in order to stop wraparounds and shots from off to the side. The post hug somewhat helps, but in additions to the locking issue, when combined with the butterfly trigger will leave the 5 hole wide open.
** Any sort of play along the posts is a particular problem. The hug commmand basically locks the player to the post making it very difficult to get to the other side of the net in an odd man situation. There's also no good way of using the pad to press against the post in order to stop wraparounds and shots from off to the side. The post hug somewhat helps, but in additions to the locking issue, when combined with the butterfly trigger will leave the 5 hole wide open.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ScrappyMechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
to:
* ScrappyMechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.effort.
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed.
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed.
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None
Changed line(s) 1 (click to see context) from:
* Scrappy Mechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.
to:
* Scrappy Mechanic ScrappyMechanic - Goaltender controls. Granted, it's not easy to replicate the kinds of movements goalies need to make in real life to cover every potential hole but it still seems like the developers could put in just a bit more effort.