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* ComeForTheGameStayForTheMods: ''NHL 2004'' being considered one of the series' peaks, its PC version has developed a passionate modding community that has kept the game alive through a GameMod project called ''[[https://www.tapatalk.com/groups/nhl04rebuilt/ NHL 2004 Rebuilt]]'', which modernizes the menu system (and since the menu is reliant on the deprecated Microsoft Internet Explorer, the mod is effectively a necessity in the age of Mozilla Firefox) and opens the game up to roster modifications and gameplay and visual tweaks, allowing players to keep it up-to-date with bug fixes and contemporary NHL rosters and rules (or implement historical rosters and other real-life hockey leagues). The community's reliance on ''NHL 2004 Rebuilt'' is such that it led to the only time you will ever read sports journalism website The Athletic [[https://archive.ph/Wbk37 exploring this trope]].



* ToughActToFollow: ''NHL 2004'' is still seen by many as not only the greatest game in the NHL series, but also the greatest hockey video game ''of all time''. To the point that it has developed a passionate modding community that has kept the game alive through a project called [[https://www.tapatalk.com/groups/nhl04rebuilt/ NHL 2004 Rebuilt]]. It's even generally agreed by fans that it's best to just skip the post-2013 NHL games and play NHL 2004 Rebuilt instead.

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* ToughActToFollow: ''NHL 2004'' is still seen by many as not only the greatest game in the NHL series, but also the greatest hockey video game ''of all time''. To the point that it has developed a passionate modding community that has kept the game alive through a project called [[https://www.tapatalk.com/groups/nhl04rebuilt/ NHL 2004 Rebuilt]]. It's even generally agreed by fans that it's best to just skip the post-2013 NHL games and play NHL ''NHL 2004 Rebuilt Rebuilt'' instead.
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Misplaced, moving to the correct tab

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* ObviousBeta: ''NHL 15'', the first [=PS4=] and [=XB1=] hockey game, did serious damage to the brand when it was revealed that a slew of content of modes and content were removed from the previous game, and standard features like Playoff mode, manual drafting in Be a GM, and even the ''Three Stars of the Game'' award had to be patched in later, making it really obvious that the game was very incomplete upon release. Despite the gameplay itself being lauded as quality ''NHL'', the gutting of many routine features pissed off a lot of fans.
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97 and 98 were great games om
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97 and 98 were great games om
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97 and 98 were great games om


* GrowingTheBeard: The series went through this several times. First with ''NHL 94'', the third game in the series, which is widely credited as not only one of the greatest sports games of all time but is even credited with bringing more attention to the NHL at a time when professional hockey was considered relatively niche compared to American football or baseball. This happened again with ''NHL 99'', which was arguably the first example of a 3D NHL game done right[[note]]unless maybe you count the [=DOS=] version of ''NHL 96'', which technically had 2D sprites on a 3D rink[[/note]].

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* GrowingTheBeard: The series went through this several times. First with ''NHL 94'', the third game in the series, which is widely credited as not only one of the greatest sports games of all time but is even credited with bringing more attention to the NHL at a time when professional hockey was considered relatively niche compared to American football or baseball. This happened again with ''NHL 99'', which was arguably the first example of a 3D NHL game done right[[note]]unless maybe you count the [=DOS=] version of ''NHL 96'', which technically had 2D sprites on a 3D rink[[/note]]. basketball.
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* GrowingTheBeard: After a lull in the early-to-mid-2000s with lagging sales, ''NHL 08'', with its new control scheme and improved gameplay, was a commercial and critical success, as were the following iterations.

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* GrowingTheBeard: After a lull in the early-to-mid-2000s The series went through this several times. First with lagging sales, ''NHL 08'', 94'', the third game in the series, which is widely credited as not only one of the greatest sports games of all time but is even credited with its new control scheme and improved gameplay, bringing more attention to the NHL at a time when professional hockey was a commercial and critical success, as were considered relatively niche compared to American football or baseball. This happened again with ''NHL 99'', which was arguably the following iterations.first example of a 3D NHL game done right[[note]]unless maybe you count the [=DOS=] version of ''NHL 96'', which technically had 2D sprites on a 3D rink[[/note]].
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Dork Age was renamed


* {{Sequelitis}}: The series fell ''hard'' on this in the eighth generation. After a very strong showing in the prior generation (with NHL 14 even considered to be among the best games in the series), the first in the series to arrive on eighth gen consoles (NHL 15) was a [[ObviousBeta broken mess with glitchy AI, weak graphics, and a number of longstanding features missing.]] A number of these problems were fixed throughout the next few games, but then the series hit another brick wall with NHL 21. A game that was also riddled with glitches, introduced some downright bizarre physics, and maintained EA's now infamous focus on the microtransaction-laden "Ultimate Team" mode at the expense of improving or evolving the other game modes. It's now safe to say that the series is in the midst of a major DorkAge. And it's unclear when (or if) it will come out of it.

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* {{Sequelitis}}: The series fell ''hard'' on this in the eighth generation. After a very strong showing in the prior generation (with NHL 14 even considered to be among the best games in the series), the first in the series to arrive on eighth gen consoles (NHL 15) was a [[ObviousBeta broken mess with glitchy AI, weak graphics, and a number of longstanding features missing.]] A number of these problems were fixed throughout the next few games, but then the series hit another brick wall with NHL 21. A game that was also riddled with glitches, introduced some downright bizarre physics, and maintained EA's now infamous focus on the microtransaction-laden "Ultimate Team" mode at the expense of improving or evolving the other game modes. It's now safe to say that the series is in the midst of a major DorkAge.AudienceAlienatingEra. And it's unclear when (or if) it will come out of it.
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* {{Sequelitis}}: The series fell ''hard'' on this in the eighth generation. After a very strong showing in the prior generation (with NHL 14 even considered to be among the best games in the series), the first in the series to arrive on eighth gen consoles (NHL 15) was a [[ObviousBeta broken mess with glitchy AI, weak graphics, and a number of longstanding features missing.]] A number of these problems were fixed throughout the next few games, but then the series hit another brick wall with NHL 21. A game that was also riddled with glitches, introduced some downright bizarre physics, and maintained EA's now infamous focus on the microtransaction-laden "Ultimate Team" mode at the expense of improving or evolving the other game modes.

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* {{Sequelitis}}: The series fell ''hard'' on this in the eighth generation. After a very strong showing in the prior generation (with NHL 14 even considered to be among the best games in the series), the first in the series to arrive on eighth gen consoles (NHL 15) was a [[ObviousBeta broken mess with glitchy AI, weak graphics, and a number of longstanding features missing.]] A number of these problems were fixed throughout the next few games, but then the series hit another brick wall with NHL 21. A game that was also riddled with glitches, introduced some downright bizarre physics, and maintained EA's now infamous focus on the microtransaction-laden "Ultimate Team" mode at the expense of improving or evolving the other game modes. It's now safe to say that the series is in the midst of a major DorkAge. And it's unclear when (or if) it will come out of it.



* ToughActToFollow: ''NHL 2004'' is still seen by many as not only the greatest game in the NHL series, but also the greatest hockey video game ''of all time''. To the point that it has developed a passionate modding community that has kept the game alive through a project called [[https://www.tapatalk.com/groups/nhl04rebuilt/ NHL 2004 Rebuilt]].

to:

* ToughActToFollow: ''NHL 2004'' is still seen by many as not only the greatest game in the NHL series, but also the greatest hockey video game ''of all time''. To the point that it has developed a passionate modding community that has kept the game alive through a project called [[https://www.tapatalk.com/groups/nhl04rebuilt/ NHL 2004 Rebuilt]]. It's even generally agreed by fans that it's best to just skip the post-2013 NHL games and play NHL 2004 Rebuilt instead.

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* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third-person view with a repurposed engine from EA's ''Fight Night'' franchise.

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* {{Sequelitis}}: The series fell ''hard'' on this in the eighth generation. After a very strong showing in the prior generation (with NHL 14 even considered to be among the best games in the series), the first in the series to arrive on eighth gen consoles (NHL 15) was a [[ObviousBeta broken mess with glitchy AI, weak graphics, and a number of longstanding features missing.]] A number of these problems were fixed throughout the next few games, but then the series hit another brick wall with NHL 21. A game that was also riddled with glitches, introduced some downright bizarre physics, and maintained EA's now infamous focus on the microtransaction-laden "Ultimate Team" mode at the expense of improving or evolving the other game modes.
* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third-person view with a repurposed engine from EA's ''Fight Night'' franchise.franchise.
* ToughActToFollow: ''NHL 2004'' is still seen by many as not only the greatest game in the NHL series, but also the greatest hockey video game ''of all time''. To the point that it has developed a passionate modding community that has kept the game alive through a project called [[https://www.tapatalk.com/groups/nhl04rebuilt/ NHL 2004 Rebuilt]].
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Interesting variant because players through this series is the only one EA has the license about it.

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* {{Misblamed}}: Because it the only hockey sports game in the market, people thought EA is the only one who has the license. However unlike ''Madden NFL'' nor ''EA Sports UFC'', they are not exclusive to the contract which does not prevent other companies like 2K to pay the license, but rather as uninterested due to hockey market not being popular compare to American Football and Association Football.
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** ''NHL 19'' introduced a new mechanic where the referees could wave off goals if they felt there was goalie interference. The thing is, this mechanic is very finicky, to the point where players from the opposing team could be nowhere near the goalie and the ref would still wave it off, or be inside the crease and the ref wouldn’t wave it off.

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** ''NHL 19'' One of the games introduced a new mechanic where the referees could wave off goals if they felt there was goalie interference. The thing is, this mechanic is very finicky, to the point where players from the opposing team could be nowhere near the goalie and the ref would still wave it off, or be inside the crease and the ref wouldn’t wave it off.
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** NHL 19 introduced a new mechanic where the referees could wave off goals if they felt there was goalie interference. The thing is, this mechanic is very finicky, to the point where players from the opposing team could be nowhere near the goalie and the ref would still wave it off, or be inside the crease and the ref wouldn’t wave it off.

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** NHL 19 ''NHL 19'' introduced a new mechanic where the referees could wave off goals if they felt there was goalie interference. The thing is, this mechanic is very finicky, to the point where players from the opposing team could be nowhere near the goalie and the ref would still wave it off, or be inside the crease and the ref wouldn’t wave it off.
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Added DiffLines:

** NHL 19 introduced a new mechanic where the referees could wave off goals if they felt there was goalie interference. The thing is, this mechanic is very finicky, to the point where players from the opposing team could be nowhere near the goalie and the ref would still wave it off, or be inside the crease and the ref wouldn’t wave it off.
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ATT. Darth Wiki should be zapped.


* DarthWiki/MostAnnoyingSound: The "click-click clack-clack" sound[[note]]Supposedly the goalie banging his stick on the ice[[/note]] that comes at the end of a penalty.
** TruthInTelevision: That sound can actually be heard in RealLife NHL games, when the team that has committed a penalty has managed to successfully kill it and you can hear the goaltender of the opposing team tap his stick on the ice during the waning seconds of the power play.
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* MostAnnoyingSound: The "click-click clack-clack" sound[[note]]Supposedly the goalie banging his stick on the ice[[/note]] that comes at the end of a penalty.

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: The "click-click clack-clack" sound[[note]]Supposedly the goalie banging his stick on the ice[[/note]] that comes at the end of a penalty.


* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third-person view with a repurposed engine from EA's ''Fight Night'' franchise.
* TheyJustDidntCare: The reaction from some fans of the franchise about the lack of attention paid to recent games' creation modes, particularly Create-A-Team.
** What critics are saying about the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne release of ''15'', calling it [[ObviousBeta an incomplete game]].

to:

* TheyChangedItNowItSucks: The fighting mechanics originally looked pretty realistic in ''NHL 2004'', but got overhauled in ''NHL '07'', where fights ended in just one or two punches. It got changed again in ''NHL '10'' to a first-person view, and reactions to it have been mixed. [[AvertedTrope It seems they finally got it right]] in ''14'' which switches to a third-person view with a repurposed engine from EA's ''Fight Night'' franchise.
* TheyJustDidntCare: The reaction from some fans of the franchise about the lack of attention paid to recent games' creation modes, particularly Create-A-Team.
** What critics are saying about the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne release of ''15'', calling it [[ObviousBeta an incomplete game]].
franchise.
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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from NHL 2001-NHL 2003. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did?

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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from NHL 2001-NHL 2003. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless useless noise that was distracting and didn't provide the same immersion that past realistic commentary did?
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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from [=NHL2001-NHL2003=]. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did?

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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from [=NHL2001-NHL2003=].NHL 2001-NHL 2003. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did?
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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from [=NHL2001-NHL2003=]. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did.

to:

* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from [=NHL2001-NHL2003=]. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did.did?
Is there an issue? Send a MessageReason:
None


* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from NHL2001-NHL2003. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did.

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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from NHL2001-NHL2003.[=NHL2001-NHL2003=]. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did.
Is there an issue? Send a MessageReason:
None

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* BrokenBase: The Commentary by Jim Hughson and Don Taylor on the PC releases from NHL2001-NHL2003. Hilarious irreverent comedy that increased the entertainment factor, or annoying, unless noise that was distracting and didn't provide the same immersion that past realistic commentary did.

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