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** Lawnmower speedrun[[labelnote:Explanation]]After a streamer tried to run the map with various mods and ended up with "[[https://forum.zdoom.org/viewtopic.php?f=43&t=61681 Doom Mower: Lawn of the Dead]]", the idea gained traction due to [[NightmareRetardant sheer absurdity]] of a jolly retired Doomguy riding a lawnmower through {{Eldritch Location}}s while drinking booze and throwing one-liners. Speedrunning this mod combo also became popular, usually referred as "lawnmower%".[[/labelnote]]

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** Lawnmower [=Lawnmower%=] speedrun[[labelnote:Explanation]]After a streamer tried to run the map with various mods and ended up with getting "[[https://forum.zdoom.org/viewtopic.php?f=43&t=61681 Doom Mower: Lawn of the Dead]]", Dead]]" working, the idea gained traction due to the [[NightmareRetardant sheer absurdity]] of a jolly retired Doomguy riding a lawnmower through {{Eldritch Location}}s while drinking booze chugging [[BlandNameProduct non-trademark-infringing]] energy drinks and throwing out one-liners. Speedrunning this mod combo also became popular, usually referred as "lawnmower%".[[/labelnote]]
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* GatewaySeries: The unusually wide amount of attention this wad received introduced a lot of players to the world of classic ''Doom'' modding and custom maps.
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** The path to Ending 3 has you fighting against hordes of demons, classic ''Doom'' style. Which is weird, considering all of the mind bending nonsense that went on preceding the hordes, but you remember that even if it is a psychological mind bender, ''it's still'' Doom ''at heart.''

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** The path to Ending 3 has you fighting against hordes of demons, classic ''Doom'' style. Which is weird, considering all of the mind bending nonsense that went on preceding the hordes, but you remember that even if it is a psychological mind bender, ''it's still'' Doom ''at still '''Doom''' at heart.''
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* TearJerker: The simple, sobering message you get if you pick up the baby bottle from the crib in the mirrored attic.
-->"It wasn't meant to be."
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** [[https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/ The Thing You Can't Defeat]] from a year earlier is an episode replacement with a similar concept to Myhouse.pk3, in this case being the first episode of the original ''Doom'' that slowly deteriorates as you play it, representing the memory loss of a dementia patient in a fashion similar to the album ''Everywhere at the End of Time''.

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** [[https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/ The Thing You Can't Defeat]] from a year earlier is an episode replacement with a similar concept to Myhouse.pk3, in this case being the first episode of the original ''Doom'' that slowly deteriorates as you play it, representing the memory loss of a dementia patient in a fashion similar to the album ''Everywhere ''[[Music/LeylandKirby Everywhere at the End end of Time''.time]]''.
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*** If Ending 3 results in Steve finding peace, he does so because you helped him ''conquer his demons''.
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*** Power Pak's essay also highlights a line from the journal relating to the beach endings that straight up foreshadow the hordes of demons that appear in your way if you pursue Ending 3 - "happiness must be fought for". In this case, ''quite literally''.
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A fourth part has been made.


* SugarWiki/GeniusProgramming: The map's intricate structure uses extensive amounts of silent teleportation, carefully set up triggers, custom inventory items, self-revealing/hiding doorways, and careful positioning of transition points to disguise the massive amount of seemingly-non-Euclidean map geometry being simulated. To further conceal the secrets of how the map works, the noclip cheat is rendered less helpful by punishing anyone trying to sneak out-of-bounds by transporting them into the Backrooms labyrinth. The automap is rendered in black-on-black to conceal the true shape of the world from the player's eyes. Various cheat codes and the jump function are also disabled to prevent most attempts at SequenceBreaking. There is a [[https://youtu.be/Iq1-TZXz9xo three]] [[https://youtu.be/fBhpF-4MK9o part]] [[https://youtu.be/XaMNS9RSuAQ video]] on youtube by [=DavidXNewton=] that shows all the clever uses of the Doom, Boom and UDMF features with detailed explanations (the videos include heavy spoilers).

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* SugarWiki/GeniusProgramming: The map's intricate structure uses extensive amounts of silent teleportation, carefully set up triggers, custom inventory items, self-revealing/hiding doorways, and careful positioning of transition points to disguise the massive amount of seemingly-non-Euclidean map geometry being simulated. To further conceal the secrets of how the map works, the noclip cheat is rendered less helpful by punishing anyone trying to sneak out-of-bounds by transporting them into the Backrooms labyrinth. The automap is rendered in black-on-black to conceal the true shape of the world from the player's eyes. Various cheat codes and the jump function are also disabled to prevent most attempts at SequenceBreaking. There is a [[https://youtu.be/Iq1-TZXz9xo three]] four]] [[https://youtu.be/fBhpF-4MK9o part]] [[https://youtu.be/XaMNS9RSuAQ video]] [[https://www.youtube.com/watch?v=edq9bA59wbY on youtube youtube]] by [=DavidXNewton=] that shows all the clever uses of the Doom, Boom and UDMF features with detailed explanations (the videos include heavy spoilers).
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** The whole deal with the airport's bathrooms. The women's side will gradually turn into a bloodbath preceding a demon ambush if you try to enter it, and once you escape it you can discover that the signs for the men's and women's bathrooms have been swapped. Given that you play as Doomguy as usual and the story's two named characters are both male, is this meant to be symbolic of gender dysmorphia and the fear of retaliation that many trans people face in trying to use public bathrooms that match their gender identity? The way that the home's bathrooms also seems to represent a portal into another world could also fit into this theory.

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** The whole deal with the airport's bathrooms. The women's side will gradually turn into a bloodbath preceding a demon ambush if you try to enter it, and once you escape it you can discover that the signs for the men's and women's bathrooms have been swapped. Given that you play as Doomguy as usual and the story's two named characters are both male, is this meant to be symbolic of gender dysmorphia dysphoria and the fear of retaliation that many trans people face in trying to use public bathrooms that match their gender identity? The way that the home's bathrooms also seems to represent a portal into another world could also fit into this theory.

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simple example addition


* FridgeBrilliance: The novel ''Literature/HouseOfLeaves'' talks about Johnny Truant discovering a critical dissertation written by Zampanò, in which he describes the film ''The Navidson Record'' made by Will Navidson. The wad's three main endings each reflect the endings of these three narrators' stories:
** At the end of the film, Navidson and his family leave the [[EldritchLocation house]] and go to Vermont. In Ending 1, the house disappears, and the lot is sold by a firm named ''Navidson'' Realty.
** Zampanò's manuscript ends describing the film's final shot: a street light flickering out and plunging everything in darkness. If you reach Ending 2, your playthrough ends when you interact with a clapperboard, turning the screen black and effectively ending the "''film''" (game).
** Johnny's writings end very ambiguously, but according to some readers, he dies or otherwise ceases to exist; but finally finds peace. Many players have a similar theory about Ending 3 and Steve, the wad's author.

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* FridgeBrilliance: FridgeBrilliance:
**
The novel ''Literature/HouseOfLeaves'' talks about Johnny Truant discovering a critical dissertation written by Zampanò, in which he describes the film ''The Navidson Record'' made by Will Navidson. The wad's three main endings each reflect the endings of these three narrators' stories:
** *** At the end of the film, Navidson and his family leave the [[EldritchLocation house]] and go to Vermont. In Ending 1, the house disappears, and the lot is sold by a firm named ''Navidson'' Realty.
** *** Zampanò's manuscript ends describing the film's final shot: a street light flickering out and plunging everything in darkness. If you reach Ending 2, your playthrough ends when you interact with a clapperboard, turning the screen black and effectively ending the "''film''" (game).
** *** Johnny's writings end very ambiguously, but according to some readers, he dies or otherwise ceases to exist; but finally finds peace. Many players have a similar theory about Ending 3 and Steve, the wad's author.author.
** The path to Ending 3 has you fighting against hordes of demons, classic ''Doom'' style. Which is weird, considering all of the mind bending nonsense that went on preceding the hordes, but you remember that even if it is a psychological mind bender, ''it's still'' Doom ''at heart.''



* NightmareRetardant: The boss you face in the Daycare is based on ''{{Franchise/Shrek}}'', and due to being melee-only, is rather easy to defeat, potentially making the combat encounter unintentionally goofy. [[NarmCharm On the other hand]], the buildup to the fight (an uncanny-looking wall picture that disappears while you're not looking and later emerges from the mist in an abandoned playground) can still make it rather creepy.

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* NightmareRetardant: The boss you face in the Daycare is based on ''{{Franchise/Shrek}}'', and due to being slow and melee-only, is rather easy to defeat, potentially making the combat encounter unintentionally goofy. [[NarmCharm On the other hand]], the buildup to the fight (an uncanny-looking wall picture that disappears while you're not looking and later emerges from the mist in an abandoned playground) can still make it rather creepy.
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* TransAudienceInterpretation: Given that the game hints that the perspective character has been in both a heterosexual (the unused crib with the bottle in the attic) and homosexual (Steve and Thomas both having gender-shy high school sweethearts) relationships while being extremely ambiguous in the details, it's been theorised by some fans that both relationships were with Thomas at different stages of his transition, pointing to some other details within the map:

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* TransAudienceInterpretation: Given that Since the game hints that the perspective character Steve has been in both a heterosexual (the unused crib with the bottle in the attic) and homosexual (Steve and Thomas both having gender-shy high school sweethearts) relationships relationship while being extremely ambiguous in the details, it's been theorised details of both, it has led to a theory by some fans that both relationships were with Thomas at different stages of his transition, is a transgender man who Steve was in a relationship with both pre and post-transition, pointing to some other details within the map:
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* TransAudienceInterpretation:

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* TransAudienceInterpretation:TransAudienceInterpretation: Given that the game hints that the perspective character has been in both a heterosexual (the unused crib with the bottle in the attic) and homosexual (Steve and Thomas both having gender-shy high school sweethearts) relationships while being extremely ambiguous in the details, it's been theorised by some fans that both relationships were with Thomas at different stages of his transition, pointing to some other details within the map:

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* SpecialEffectFailure: Since ''Doom'' cannot handle {{Variable Mix}}es of music tracks, the transition between the normal version of "Running From Evil" and the version that gradually becomes off-kilter is very sudden, sounding to a casual listener like the song just restarted for no reason. In a game that otherwise got a lot of its acclaim from how well it hides its technical tricks, this one remains extremely obvious even to someone unaware of the wad's nature.

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* SpecialEffectFailure: SpecialEffectFailure:
**
Since ''Doom'' cannot handle {{Variable Mix}}es of music tracks, the transition between the normal version of "Running From Evil" and the version that gradually becomes off-kilter is very sudden, sounding to a casual listener like the song just restarted for no reason. In a game that otherwise got a lot of its acclaim from how well it hides its technical tricks, this one remains extremely obvious even to someone unaware of the wad's nature.nature.
** A closer inspection of the plane in the airport reveals that it's a flat texture, not unlike a giant cardboard cutout.

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