History YMMV / MortalKombat2

2nd Mar '16 10:24:01 PM SilverSupernova
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** Smoke's misfortunes also seem to pile up with each sequel. To date, he's been [[spoiler:converted to a cyborg against his will, deactivated and hung as a trophy after ''Mortal Kombat 3'', and reprogrammed as an evil minion in ''Deception'']]. Smoke: one way or another, his life ''sucks''.

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** Smoke's misfortunes also seem to pile up with each sequel. To date, he's been [[spoiler:converted to a cyborg against his will, deactivated and hung as a trophy after ''Mortal Kombat 3'', and reprogrammed as an evil minion in ''Deception'']].''Deception''. The reboot spares him the cybernetics and instead reveals that he was sacrificed by a cult '''as an infant'''. Plus he's killed off in 9, enslaved by Quan Chi and remains a revenant in X while a copy of his brainwaves are uploaded into another cyborg]]. Smoke: one way or another, his life ''sucks''.
27th Nov '15 9:19:28 AM paulson
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* AwesomeMusic: Being a Mortal Kombat game this is a given but MK2 is unique in playing slightly alternate music in select stages, usually cutting out the intros for rounds 2 and 3.
24th Sep '15 9:33:19 AM Berrenta
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* LauncherOfAThousandShips: Sub-Zero VI. Let's see... we've got [[FoeYayShipping Scor]][[GhostShipping pion]], [[IncestYayShipping Noob]] [[GhostShipping Saibot]], [[HoYayShipping Smo]][[RoboShip ke]], [[HoYayShipping Kenshi]], [[ShipTease Sareena]], [[MentorShip Fr]][[FoeYayShipping ost]], [[ShipsThatPassInTheNight Kitana, Jade, Mileena]]...

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* LauncherOfAThousandShips: Sub-Zero VI. Let's see... we've got [[FoeYayShipping Scor]][[GhostShipping pion]], Scorpion]], [[IncestYayShipping Noob]] [[GhostShipping Noob Saibot]], [[HoYayShipping Smo]][[RoboShip ke]], [[HoYayShipping Kenshi]], [[ShipTease Sareena]], [[MentorShip Fr]][[FoeYayShipping ost]], [[ShipsThatPassInTheNight Kitana, Jade, Mileena]]...
12th May '15 3:50:27 PM plcthecd
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* UncannyValley: In today's standard's, the graphics are a bit... off... For proof, just check Shao Kahn's [[http://images.wikia.com/mk/images/2/2a/Intro.gif introduction.]]

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* UncannyValley: In today's standard's, the graphics are a bit... off... For proof, just check Shao Kahn's [[http://images.[[http://vignette3.wikia.com/mk/images/2/2a/Intro.nocookie.net/mkwikia/images/7/7c/Shao_Kahn.png/revision/latest?cb=20110301020726 introduction]] or [[http://www.mortalkombatwarehouse.com/mk2/mileena/bio/end2.gif introduction.Mileena's face in her ending.]]
15th Mar '15 7:19:15 PM SunGuyThe3rd
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* HilariousInHindsight: Like in ''VideoGame/MortalKombat1'', Liu Kang's Rolling Uppercut Fatality featured zero gore. Come ''VideoGame/MortalKombat9'', and that letdown of a Fatality has been remade as a skull-fracturing X-Ray Move.
29th Jan '15 1:40:46 PM helterskelter
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* FanFavorite: ''Every'' new character!
** Reptile for certain.
** The younger Sub-Zero.
** Kitana.
** Jax.
** The {{secret character}}s: Jade, Smoke and Noob.
** Mileena, who is regarded as the most iconic villainess of the series.
** Baraka. The creators have admitted in one of their videos that Baraka is one of their most popular characters, albeit not having been in a lot of the games. Case in point: his inclusion in [[VideoGame/MortalKombatVsDCUniverse the DC crossover]].
** Kung Lao.
31st Dec '14 1:56:29 PM RyRodrigo
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* EnsembleDarkhorse: ''Every'' new character!

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* EnsembleDarkhorse: FanFavorite: ''Every'' new character!
30th Apr '14 2:26:11 PM RolentosRightHandMan
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* ItsHardSoItSucks: A major issue with the game is it's cheating AI, causing the game to become absurdly hard. It's difficult to enjoy a game when you get thrown almost every five seconds while your attacks are almost always blocked.

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* ItsHardSoItSucks: A major issue with the game is [[Main/TheComputerIsACheatingBastard it's cheating AI, AI]], causing the game to become absurdly hard. It's difficult to enjoy a game when you get thrown almost every five seconds while your attacks are almost always blocked.
30th Apr '14 2:25:16 PM RolentosRightHandMan
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* ItsHardSoItSucks: A major issue with the game is it's cheating AI, causing the game to become absurdly hard. It's difficult to enjoy a game when you get thrown almost every five seconds while your attacks are almost always blocked.
26th Mar '14 6:04:27 PM Dragon-Kid
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* HarsherInHindsight: The special intro in the ''Super Nintendo'' port, which features Shao Kahn and Kintaro, is no longer funny now that Acclaim, the company that distributed the first two games in said console, bankrupted. [[http://youtu.be/yrjq6aNYVFk See it yourself here]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MortalKombat2