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* DifficultySpike: Australia and Asia are fairly simple locations to get through, but Eurasia suddenly bumps the difficulty both with the addition of [[SlippySlideyIceWorld snow and ice]], and opponent AI that stops playing around.

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* DifficultySpike: Australia and Asia are fairly simple locations to get through, but Eurasia suddenly bumps the difficulty both with the addition of [[SlippySlideyIceWorld snow and ice]], and opponent AI that stops playing around.around.
* ThatOneBoss:
** Reinhart. After a HopelessBossFight very early on (which will cause him to go nuts if you manage to beat him and his then-level-35 monster -- for reference, you're expected to be at level 8), most players would've eventually settled into the groove of [[GameBreaker 2 high bells and a ring of knowledge]] for everything except tournaments, where they would shuffle their equipment around to give their monsters an edge in the races. This works fine and dandy up until the European GP, where being 20 levels above EVERYONE BUT REINHART (and having fed your monster of choice lots of candy) will still make the difference in time between you and Reinhart's beast of a monster less than half a second. Making this much more painful is when he tells you immediately afterward that he was only beaten by one other racer.
** The boss preceding Reinhart, Santos, isn't that easy either. Like the Reinhart example right above, this boss has a large speed boost on the terrain that his stage uses a lot. To make things worse, he has great speed and acceleration, and a defensive skill that means just bashing into him won't do you any good.
** Even worse, there is a late-game battle that features you against Reinhart and Santos ''at the same time''. And a third boss, just to add insult to injury.
* ThatOneLevel: Stonehenge. Although many areas up to this point have had some kind of [[GimmickLevel gimmick]], Stonehenge's is particularly nasty: the inside of the level changes depending on which switches you hit inside of it, completely changing your path through the level. There are tons of switches throughout the level, and hitting certain switches can block your access to others. Also, most of the level looks the same. Have fun trying to find your way to the center!
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* DifficultySpike: Australia and Asia are fairly simple locations to get through, but Eurasia suddenly bumps the difficulty both with the addition of [[SlippySlideyIceWorld snow and ice]], and opponent AI that stops playing around.

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