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** As truly epic as the fight is with the music and story, the fight against [[spoiler:Zero]] has him suffer from a ''very'' predictable and exploitable attack pattern. He starts off the battle by firing a triple-shot, which can easily be avoided by just climbing the wall. After he finishes the triple-shot, he'll either do it again if X is on the ground, or if X is still wall-climbing he'll dash to the other side of the room under X and punch the ground to send a wave of debris up toward him. You can charge up a charge shot while wall-climbing, then either drop down and fire it, or let him dash toward you and jump over him to the other side of the room and fire from there; either act will bait him into doing the triple-shot again. Thus you can lock him into an attack loop where you can easily avoid most of his attacks while easily finding opportunities to get off your own. In fact, some players find battling Zero ''easier'' and will skip the optional X-Hunter duels to save significant play time.

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** As truly epic as the fight is with the music and story, the fight against [[spoiler:Zero]] has him suffer from a ''very'' predictable and exploitable attack pattern. He starts off the battle by firing a triple-shot, which can easily be avoided by just climbing the wall. After he finishes the triple-shot, he'll either do it again if X is on the ground, or if X is still wall-climbing he'll dash to the other side of the room under X and punch the ground to send a wave of debris up toward him. You can charge up a charge shot while wall-climbing, then either drop down and fire it, or let him dash toward you and jump over him to the other side of the room and fire from there; either act will bait him into doing the triple-shot again. Thus you can lock him into an attack loop where you can easily avoid most of his attacks while easily finding opportunities to get off your own. In fact, some players find battling Zero ''easier'' and will skip than the optional X-Hunter duels and will skip them to save significant play time.
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** As truly epic as the fight is with the music and story, the fight against [[spoiler:Zero]] has him suffer from a ''very'' predictable and exploitable attack pattern. He starts off the battle by firing a triple-shot, which can easily be avoided by just climbing the wall. After he finishes the triple-shot, he'll either do it again if X is on the ground, or if X is still wall-climbing he'll dash to the other side of the room under X and punch the ground to send a wave of debris up toward him. You can charge up a charge shot while wall-climbing, then either drop down and fire it, or let him dash toward you and jump over him to the other side of the room and fire from there; either act will bait him into doing the triple-shot again. Thus you can lock him into an attack loop where you can easily avoid most of his attacks while easily finding opportunities to get off your own.

to:

** As truly epic as the fight is with the music and story, the fight against [[spoiler:Zero]] has him suffer from a ''very'' predictable and exploitable attack pattern. He starts off the battle by firing a triple-shot, which can easily be avoided by just climbing the wall. After he finishes the triple-shot, he'll either do it again if X is on the ground, or if X is still wall-climbing he'll dash to the other side of the room under X and punch the ground to send a wave of debris up toward him. You can charge up a charge shot while wall-climbing, then either drop down and fire it, or let him dash toward you and jump over him to the other side of the room and fire from there; either act will bait him into doing the triple-shot again. Thus you can lock him into an attack loop where you can easily avoid most of his attacks while easily finding opportunities to get off your own. In fact, some players find battling Zero ''easier'' and will skip the optional X-Hunter duels to save significant play time.
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* GameBreaker: The [[ChargedAttack X-Buster upgrade]] is astonishing, allowing you to place two charged shots in reserve. This 1-2 punch even bypasses the usual MercyInvincibility of many bosses, letting you take a large bite out of their life. The main con is the time needed to charge up two balls, but the payoff is potent. The upgrade was intended to need the Leg Upgrade to get (requiring beating Wheel Gator and a long trip into Overdrive Ostrich's Desert Base), but [[https://www.youtube.com/watch?v=usaiJPrLalM you can actually reach it with no items, just a very tricky jump.]] While doing so is difficult, this means you can pick up the upgrade as soon as you start the game.

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* GameBreaker: The [[ChargedAttack X-Buster upgrade]] is astonishing, allowing you to place two charged shots in reserve. This 1-2 punch even bypasses the usual MercyInvincibility of many bosses, letting you take a large bite out of their life. The main con is the time needed to charge up two balls, but the payoff is very potent. The upgrade was intended to need the Leg Upgrade to get (requiring beating Wheel Gator and a long trip into Overdrive Ostrich's Desert Base), but [[https://www.youtube.com/watch?v=usaiJPrLalM you can actually reach it with no items, just a very tricky jump.]] While doing so is difficult, this means you can pick up the upgrade [[DiscOneNuke as soon as you start the game.game]].
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** As a downplayed, the final stage is just the first part of Magna Centipede's stage with the music from the intro stage playing. However, the location does tie in with the story and the boss fights that are now found here are the real attraction.

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** As a downplayed, the The final stage is a mild example. It's just the first part of Magna Centipede's stage with the music from the intro stage playing. However, the location does tie in with the story and the boss fights that are now found here are the real attraction.

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* DisappointingLastLevel: The X-Hunter fortress stages are collectively easier than ''X1'''s Sigma Palace, and with the exception of the relatively impressive fight with Serges, the bosses are [[AnticlimaxBoss underwhelming]] as well. Most notably, the last stage is just the first part of Magna Centipede's stage with the music from the intro stage playing.
** [[BookEnds Though it also ties things up nicely.]] See Fridge Brilliance below.

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* DisappointingLastLevel: DisappointingLastLevel:
**
The X-Hunter fortress stages are collectively easier than ''X1'''s Sigma Palace, and with the exception of the relatively impressive fight with Serges, the bosses are [[AnticlimaxBoss underwhelming]] as well. Most notably, well.
** As a downplayed,
the last final stage is just the first part of Magna Centipede's stage with the music from the intro stage playing.
** [[BookEnds Though it also ties things up nicely.]] See Fridge Brilliance below.
playing. However, the location does tie in with the story and the boss fights that are now found here are the real attraction.

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** [[BookEnds Though it also ties things up nicely,]] as the cutscene where the X-hunters first appear took place here, and Magna Centipede was spreading the maverick virus through the central computer where you fight [[spoiler: the Sigma Virus]].

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** [[BookEnds Though it also ties things up nicely,]] as the cutscene where the X-hunters first appear took place here, and Magna Centipede was spreading the maverick virus through the central computer where you fight [[spoiler: the Sigma Virus]].nicely.]] See Fridge Brilliance below.


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* FridgeBrilliance: Why does the final confrontation with Sigma take place at the Central Computer? Because it was the centrepiece of the entire game. If you look closely, you’ll see that the stage’s starting area is where the X-Hunters hold their meetings. As a computer that connects to the ''entire world'', it was the perfect place to upload the [[spoiler: Sigma Virus and have Magna Centipede distribute it over the internet, [[VideoGame/MegaManX3 ensuring it would live on in case their plan failed.]]]]
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* ItWasHisSled: The plot "twist" that [[spoiler: Sigma was pulling the strings on the X-Hunters]] is barely a spoiler considering how it's like a series tradition. ''Mega Man 3 - 6'' using this style of twist helps too.

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* ItWasHisSled: The plot "twist" that [[spoiler: Sigma was pulling the strings on the X-Hunters]] is barely a spoiler spoiler, considering how it's like a ''his face is on the front of the box''. Not only that, but it was already an established series tradition. tradition at this point -- ''Mega Man 3 - 6'' using this style of twist helps too.used very similar twists.
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* MemeticBystander: Again, Green Biker Dude. He doesn't even have a full-sized sprite, being further away in the background than X.

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