History YMMV / MasterOfMagic

6th Jul '15 5:00:32 PM nombretomado
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* HilariousInHindsight: Tlaloc is an anagram of [[{{Lolcats}} Lolcat]].

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* HilariousInHindsight: Tlaloc is an anagram of [[{{Lolcats}} [[WebOriginal/LOLCats Lolcat]].
31st Oct '14 4:14:07 PM Aquillion
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** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite ammo. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through illusions will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back.

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** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite ammo. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through illusions will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back. Even against the few units that can fight back, a warship is an extremely powerful unit, usually limited only by its inability to leave the sea... which flight negates.
31st Oct '14 4:13:31 PM Aquillion
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** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite ammo. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through invisibility will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back.

to:

** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite ammo. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through invisibility illusions will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back.
31st Oct '14 4:12:24 PM Aquillion
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** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite range. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through invisibility will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back.

to:

** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite range.ammo. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through invisibility will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back.
31st Oct '14 4:12:08 PM Aquillion
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Added DiffLines:

** Flying Invisible Warships are also an infamous game-breaker. Unlike every other ranged unit in the game, warships have infinite range. Flight allows them to move on land and means non-flying units can't attack them. Invisibility means that as long as they keep their distance, only units who can see through invisibility will attack them; and AI enemies don't automatically approach invisible units. There are almost no flying units that can see through illusions, so a flying invisible warship can simply pelt the enemy with ranged attacks until they die, with most units having absolutely no way to fight back.
5th Mar '14 10:11:11 PM TVRulezAgain
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* CompleteMonster: Rjak. There's no use in diplomacy. He's Death Magic incarnate (what do you expect from someone who looks like a [[LordOfTheRings ringwraith]]?) and is always aggressive and hostile.
** Which is why some players play as him ''just to be sure he won't be against them''.[[note]]Even making a Custom character using his portrait will block him from being an opponent.[[/note]]
** Tauron probably counts as well. He's supposedly not even human; he's an otherworldly demon, according to his lore, and as the game's resident master of Chaos magic, an endgame scenario featuring Tauron is pretty much guaranteed to end in Armageddon.
31st Jan '14 6:33:53 PM Aquillion
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** Alchemy allows you to convert gold to mana; in the original game, it was at a one-to-one ratio, though it was nerfed in a patch. Generally, it is much, ''much'' easier to get gold than mana, especially in the late game; and there are many Life and Nature spells that raise gold income, which an Alchemist can eventually afford to cast on every single city, creating a feedback loop where you spend small amounts of mana to get huge amounts of gold, then turn the gold into mana and repeat the cycle... Even post-nerf, Alchemy is overwhelmingly powerful.

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** Alchemy allows you to convert gold to mana; in the original game, it was at a one-to-one ratio, though it was nerfed in a patch. Generally, it is much, ''much'' easier to get gold than mana, especially in the late game; and there are many Life and Nature spells that raise gold income, which an Alchemist can eventually afford to cast on every single city, income in a city -- creating a feedback loop where you spend small amounts of mana to get huge amounts of gold, boosts to your gold income, then turn the gold into mana and repeat the cycle... Even post-nerf, Alchemy is overwhelmingly powerful.
31st Jan '14 6:32:59 PM Aquillion
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** Alchemy allows you to convert gold to mana; in the original game, it was at a one-to-one ratio, though it was nerfed in a patch. Generally, it is much, ''much'' easier to get gold than mana, especially in the late game; and there are many Life and Nature spells that raise gold income, which an Alchemist can eventually afford to cast on every single city. Even post-nerf, Alchemy is overwhelmingly powerful.

to:

** Alchemy allows you to convert gold to mana; in the original game, it was at a one-to-one ratio, though it was nerfed in a patch. Generally, it is much, ''much'' easier to get gold than mana, especially in the late game; and there are many Life and Nature spells that raise gold income, which an Alchemist can eventually afford to cast on every single city.city, creating a feedback loop where you spend small amounts of mana to get huge amounts of gold, then turn the gold into mana and repeat the cycle... Even post-nerf, Alchemy is overwhelmingly powerful.
31st Jan '14 6:30:00 PM Aquillion
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Added DiffLines:

** Alchemy allows you to convert gold to mana; in the original game, it was at a one-to-one ratio, though it was nerfed in a patch. Generally, it is much, ''much'' easier to get gold than mana, especially in the late game; and there are many Life and Nature spells that raise gold income, which an Alchemist can eventually afford to cast on every single city. Even post-nerf, Alchemy is overwhelmingly powerful.
23rd Aug '13 6:27:44 AM Viira
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** Which is why some players play as him ''just to be sure he won't be against them''.[[hottip:*:Even making a Custom character using his portrait will block him from being an opponent.]]

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** Which is why some players play as him ''just to be sure he won't be against them''.[[hottip:*:Even [[note]]Even making a Custom character using his portrait will block him from being an opponent.]][[/note]]



** A certain combination of traits[[hottip:*:Runemaster and Artificer]] allows a person to craft items at quarter price and then sell them for half price. That is, you spend 50 mana making a weak sword with listed price of 200, then break it for 100 mana. While it takes time to create a weapon like this and picking those traits cripples your spellcasting ability, it becomes very, very easy to very quickly start making items that cost thousands of mana (which you can do much faster than actually making thousands of mana), which means what little magic you ''can'' cast you can cast ''lots of'' -- and any heroes you get are going to be wearing some very, very nice equipment.

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** A certain combination of traits[[hottip:*:Runemaster traits[[note]]Runemaster and Artificer]] Artificer[[/note]] allows a person to craft items at quarter price and then sell them for half price. That is, you spend 50 mana making a weak sword with listed price of 200, then break it for 100 mana. While it takes time to create a weapon like this and picking those traits cripples your spellcasting ability, it becomes very, very easy to very quickly start making items that cost thousands of mana (which you can do much faster than actually making thousands of mana), which means what little magic you ''can'' cast you can cast ''lots of'' -- and any heroes you get are going to be wearing some very, very nice equipment.



** Life magic has a spell that doubles the income of a city and another spell that makes citizens euphoric, thereby canceling all rebellion within a city. Combining these two spells on all your cities and jacking up taxes to three gold per turn will essentially give you an unlimited amount of gold, to the point where you can build a city or massive army from the ground up in just a few turns. Then again, gold is rarely in short supply late game[[hottip:*:Late game? You can ''begin'' the game with Stream of Life, and get it cast on your first city. Taxes through the roof, and you can burn gold for mana to maintain your enchantment, with interest, and your population is booming. Rinse and repeat as you build or capture cities. It's a completely degenerate strategy, worth playing once just for the lulz]], and food is more of a limiting factor on armies[[hottip:+:Big cities can make you lots of food anyway]] than money, which is where Nature magic comes in ...
** Many GameBreaker strategies are based on investing all starting picks in one spell school, which allows picking some high-level spells from the start. While it takes a lot of time[[hottip:*:though, in perspective, it's a lot less time than it would take to get a supply of Pikemen or Longbowmen on-line, let alone Paladins]] to actually cast this high level spell, once it's done you get unstoppable warrior (or some other overpowered thing).

to:

** Life magic has a spell that doubles the income of a city and another spell that makes citizens euphoric, thereby canceling all rebellion within a city. Combining these two spells on all your cities and jacking up taxes to three gold per turn will essentially give you an unlimited amount of gold, to the point where you can build a city or massive army from the ground up in just a few turns. Then again, gold is rarely in short supply late game[[hottip:*:Late game[[note]]Late game? You can ''begin'' the game with Stream of Life, and get it cast on your first city. Taxes through the roof, and you can burn gold for mana to maintain your enchantment, with interest, and your population is booming. Rinse and repeat as you build or capture cities. It's a completely degenerate strategy, worth playing once just for the lulz]], lulz[[/note]], and food is more of a limiting factor on armies[[hottip:+:Big armies[[note]]Big cities can make you lots of food anyway]] anyway[[/note]] than money, which is where Nature magic comes in ...
** Many GameBreaker strategies are based on investing all starting picks in one spell school, which allows picking some high-level spells from the start. While it takes a lot of time[[hottip:*:though, time[[note]]though, in perspective, it's a lot less time than it would take to get a supply of Pikemen or Longbowmen on-line, let alone Paladins]] Paladins[[/note]] to actually cast this high level spell, once it's done you get unstoppable warrior (or some other overpowered thing).
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