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* ScrappyMechanic:
** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players.
** For both games, knock-back is an huge annoyance since it's possible to get stuck in a never ending knock-back loop until your eventual death.
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* SweetDreamsFuel: The series has a very "feelgood" feel to it. There are dark moments though.
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* {{Fanon}}: A vast majority of people believe that TheVoice Twinsen hears when he grabs the Wannie Key Fragment is [[spoiler:the ''real'' Dark Monk of Zeelich]].

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* {{Fanon}}: A vast majority of people believe that TheVoice Twinsen hears when he grabs the Wannie Key Fragment is [[spoiler:the ''real'' true Dark Monk of Zeelich]].
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* {{Fanon}}: A vast majority of people believe that TheVoice Twinsen hears when he grabs the Wannie Key Fragment is [[the ''real'' Dark Monk of Zeelich]].

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* {{Fanon}}: A vast majority of people believe that TheVoice Twinsen hears when he grabs the Wannie Key Fragment is [[the [[spoiler:the ''real'' Dark Monk of Zeelich]].
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* {{Fanon}}: A vast majority of people believe that TheVoice Twinsen hears when he grabs the Wannie Key Fragment is [[the ''real'' Dark Monk of Zeelich]].
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** Aggressive stance with the sword. Never miss a swing and you basically have your enemy stun-locked.
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* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsen's 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which doesn't offer much since you can pull off the same damage in the same amount of time with the aggressive stance.

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* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsen's 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which swing which doesn't offer much since you can pull off the same damage damage, if not MORE, in the same amount of time with the aggressive stance.
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* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsens 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which doesn't offer much since you can pull off the same damage in the same amount of time with the aggressive stance.

to:

* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsens Twinsen's 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which doesn't offer much since you can pull off the same damage in the same amount of time with the aggressive stance.

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* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsens 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which doesn't offer much since you can pull off the same damage in the same amount of time with the aggressive stance.



** The ''Island of the Volcano'', with lava galore in ''Twinsen's Odyssey''. Thankfully, it is only optional.

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** The ''Island of the Volcano'', with lava galore in ''Twinsen's Odyssey''. Thankfully, it is only optional.optional.
* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsens 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which doesn't offer much since you can pull off the same damage in the same amount of time with the aggressive stance.
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Added DiffLines:

* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsens 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing. Which doesn't offer much since you can pull off the same damage in the same amount of time with the aggressive stance.
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** [[spoiler: Funfrock, the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.]]

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** [[spoiler: Funfrock, Funfrock]], the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.]]
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*** [[http://www.youtube.com/watch?v=loGtzVRva40 Installation]]
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*** [[http://www.youtube.com/watch?v=i1BbsI0y1zk Purple]]

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* ThatOneLevel: The final grueling walk down the mining road before confronting Funfrock in ''Relentless''. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves.
** On the topic of the original game, The ''Temple of Bu'' walkthrough can ''really'' tick people off due to the feeling of CheckPointStarvation. People are forced to complete entire sections of the temple without the ability to save part way through, and will end up losing all their hard work going through the temple layouts if they die. Switching between the temple's layouts is the only way to save the work going through the temple.

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* ThatOneLevel: ThatOneLevel:
**
The final grueling walk down the mining road before confronting Funfrock in ''Relentless''. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves.
** *** On the topic of the original game, The ''Temple of Bu'' walkthrough can ''really'' tick people off due to the feeling of CheckPointStarvation. People are forced to complete entire sections of the temple without the ability to save part way through, and will end up losing all their hard work going through the temple layouts if they die. Switching between the temple's layouts is the only way to save the work going through the temple.

Added: 129

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* GameBreaker: The Ring of Lightning in the second game when used as a weapon. It can OHKO the final boss of the game. That's just how overpowered it is.

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* GameBreaker: GameBreaker:
**
The Ring of Lightning in the second game when used as a weapon. It weapon is so overpowered it can OHKO OneHitKill the final boss of the game. That's just how overpowered it is.game.



** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. People are forced to complete entire sections of the temple without the ability to save part way through, and will end up losing all their hard work going through the temple layouts if they die. Switching between the temple's layouts is the only way to save the work going through the temple.

to:

** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY ''really'' tick people off due to the feeling of CheckPointStarvation. People are forced to complete entire sections of the temple without the ability to save part way through, and will end up losing all their hard work going through the temple layouts if they die. Switching between the temple's layouts is the only way to save the work going through the temple.

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Clean-up


* AntiClimaxBoss: You finally gained access to the forbidden Island CX. You fight your way through the island fortress to the emperor who has been hyped up to be a major BigBad of the game...only to realie he doesn't have a real fight and takes only a single (or two) hits before succumbing to a PlotlineDeath to pull the lever that starts up the Emerald Moon Reactor.

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* AntiClimaxBoss: You For the second game, you finally gained access entry to the forbidden Island CX. You fight your way through the island fortress to the emperor who has been hyped up to be a major BigBad of the game...only to realie realize he doesn't have a real fight an actual BossBattle and takes only a single (or two) hits before succumbing to a PlotlineDeath to pull the lever that starts up the Emerald Moon Reactor.



* ThatOneLevel: The ''Island of the Volcano'', with lava galore. Thankfully, it is only optional.
*** Definitly seems like a waste of time and development that this island virtually serves no purpose other then to talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without learning the location. Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.
** The final grueling walk down the mining road before confronting Funfrock in ''Relentless'' isn't a cakewalk either.
*** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the temple layouts if you die. Switching between the temple's layouts is the only way to save your work going through the temple.

to:

* ThatOneLevel: The ''Island of the Volcano'', with lava galore. Thankfully, it is only optional.
*** Definitly seems like a waste of time and development that this island virtually serves no purpose other then to talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without learning the location. Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.
**
The final grueling walk down the mining road before confronting Funfrock in ''Relentless'' isn't a cakewalk either.
***
''Relentless''. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves.
**
On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. Your People are forced to complete entire sections of the temple without the ability to save part way through through, and you will end up losing all your their hard work going through the temple layouts if you they die. Switching between the temple's layouts is the only way to save your the work going through the temple.temple.
** The ''Island of the Volcano'', with lava galore in ''Twinsen's Odyssey''. Thankfully, it is only optional.
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* AntiClimaxBoss: You finally gained access to the forbidden Island CX. You fight your way through the island fortress to the emperor who has been hyped up to be a major BigBad of the game...only to realie he doesn't have a real fight and takes only a single (or two) hits before succumbing to a PlotlineDeath to pull the lever that starts up the Emerald Moon Reactor.
** [[spoiler: Funfrock, the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.]]
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*** [[http://www.youtube.com/watch?v=pVAevdLm-HE Son of Gabriel]]

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*** [[http://www.youtube.com/watch?v=pVAevdLm-HE Son Song of Gabriel]]
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* PlayTheGameSkipTheStory: Speeding through the dialogue interactions.
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* AwesomeMusic: Both ''Relentless'' and ''Twinsen's Odyssey'' have really nice and memorable soundtracks.
** ''Relentless''
*** [[http://www.youtube.com/watch?v=lkIJYXiI3YQ&list=PL69E62DC4942F756D Little Big Adventure]]
*** [[http://www.youtube.com/watch?v=XX2sS1wCSsQ&list=PL69E62DC4942F756D Opening Scene]]
*** [[http://www.youtube.com/watch?v=Q2OQmu5JY_s&list=PL69E62DC4942F756D The Quest]]
*** [[http://www.youtube.com/watch?v=SkdjTo6iGL8&list=PL69E62DC4942F756D Desert]]
*** [[http://www.youtube.com/watch?v=aIE0RWXO1wI&list=PL69E62DC4942F756D In The Temple of Bu]]
*** [[http://www.youtube.com/watch?v=y2btpkKQZ-s&list=PL69E62DC4942F756D The Village]]
*** [[http://www.youtube.com/watch?v=_nqsxusewbM&list=PL69E62DC4942F756D The Rebels]]
*** [[http://www.youtube.com/watch?v=ByXD2KixBqc&list=PL69E62DC4942F756D Hamalayi]]
*** [[http://www.youtube.com/watch?v=rZ4AThqVS7k&list=PL69E62DC4942F756D Funky Town]]
** ''Twinsen's Odyssey''
*** [[http://www.youtube.com/watch?v=X3YMfaqvWBg Little Big Adventure 2]]
*** [[http://www.youtube.com/watch?v=pVAevdLm-HE Son of Gabriel]]
*** [[http://www.youtube.com/watch?v=TZVBaq4Kgzc Honey Bee]]
*** [[http://www.youtube.com/watch?v=5YM1_R9s4FU Emerald Moon]]
*** [[http://www.youtube.com/watch?v=GyoEvFoB8rI Zeelich]]
*** [[http://www.youtube.com/watch?v=4GTYeyYnfaI The Empire]]
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*** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.

to:

*** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map temple layouts if you die. Switches Switching between the temple's separate layouts is the only way to save your work going through the temple.
Is there an issue? Send a MessageReason:
None


* The final grueling walk down the mining road before confronting Funfrock in ''Relentless'' isn't a cakewalk either.
** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.

to:

* ** The final grueling walk down the mining road before confronting Funfrock in ''Relentless'' isn't a cakewalk either.
** *** On the topic of the original game, The ''Temple of Bu'' walkthrough can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.
Is there an issue? Send a MessageReason:
None


** The final grueling walk down the mining road before confronting Funfrock in the original game isn't a cakewalk either.
** For those new to LittleBigAdventure, The ''Temple of Bu'' walkthrough in ''Relentless'' can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.

to:

** * The final grueling walk down the mining road before confronting Funfrock in the original game ''Relentless'' isn't a cakewalk either.
** For those new to LittleBigAdventure, On the topic of the original game, The ''Temple of Bu'' walkthrough in ''Relentless'' can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.
Is there an issue? Send a MessageReason:
None


** For those new to LittleBigAdventure, The ''Temple of Bu'' level in ''Relentless'' can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.

to:

** For those new to LittleBigAdventure, The ''Temple of Bu'' level walkthrough in ''Relentless'' can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will end up losing all your hard work going through the the map layouts if you die. Switches between the temple's separate layouts is the only way to save your work going through the temple.
Is there an issue? Send a MessageReason:
None


** For those new to LittleBigAdventure, The ''Temple of Bu'' level in ''Relentless'' can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will loose all your hard work going through the map layout if you die. Switches between the temple's section layouts is the only way to save.

to:

** For those new to LittleBigAdventure, The ''Temple of Bu'' level in ''Relentless'' can REALLY tick people off due to the feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will loose end up losing all your hard work going through the the map layout layouts if you die. Switches between the temple's section separate layouts is the only way to save.save your work going through the temple.
Is there an issue? Send a MessageReason:
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** The Temple-of-Bu run in the original game can REALLY tick people off due to the nature of.

to:

** For those new to LittleBigAdventure, The Temple-of-Bu run ''Temple of Bu'' level in the original game ''Relentless'' can REALLY tick people off due to the nature of.feeling of CheckPointStarvation. Your forced to complete entire sections of the temple without the ability to save part way through and you will loose all your hard work going through the map layout if you die. Switches between the temple's section layouts is the only way to save.

Added: 93

Changed: 1

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*** Definitly seems like a waste of time and development that this island virtually serves no purpose other then to talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without learning the location Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.
** The final grueling walk down the mining road before confronting Funfrock in the original game isn't a cakewalk either.

to:

*** Definitly seems like a waste of time and development that this island virtually serves no purpose other then to talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without learning the location location. Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.
** The final grueling walk down the mining road before confronting Funfrock in the original game isn't a cakewalk either.either.
** The Temple-of-Bu run in the original game can REALLY tick people off due to the nature of.

Added: 121

Changed: 58

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** Definitly seems like a waste that this island virtually serves no purpose other then to traverse it and talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without the information. Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.

to:

** *** Definitly seems like a waste of time and development that this island virtually serves no purpose other then to traverse it and talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without learning the information. location Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.one.
** The final grueling walk down the mining road before confronting Funfrock in the original game isn't a cakewalk either.

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** The Protection spell is just as overpowered if you choose to grab it from it's BonusDungeon. If your quick enough at killing your enemies, you could possibly complete the game without ever taking any damage if you always keep your mana up.

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** The Protection spell Spell is just as overpowered if you choose to grab it from it's BonusDungeon. If your quick enough at killing your enemies, you could possibly complete the game without ever taking any damage if you always keep your mana up.



* ThatOneLevel: The Mosquibee lair island, with lava galore. Thankfully, it is only optional.

to:

* ThatOneLevel: The Mosquibee lair island, ''Island of the Volcano'', with lava galore. Thankfully, it is only optional.optional.
** Definitly seems like a waste that this island virtually serves no purpose other then to traverse it and talk to a couple hiding Mosquibees who know where the Queen is being held captive even though you can find her without the information. Least the ''Desert Island'' cave had the epic Protection Spell reward for taking the time to complete it, the ''Island of the Volcano'' just gives a clover box which you can recover anyway if you wait to grab the special ''Island CX'' one.

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* GameBreaker: The Ring of Lightning in the second game, when used as a weapon.

to:

* DisappointingLastLevel: The final area you fight through in ''Relentless''. Not so much the final confrontation with Funfrock, but the path leading up to it after destroying the cloning facility is pretty dull. It's just a long boring mining road which includes one particular rage enducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with.
* GameBreaker: The Ring of Lightning in the second game, game when used as a weapon.weapon. It can OHKO the final boss of the game. That's just how overpowered it is.
** The Protection spell is just as overpowered if you choose to grab it from it's BonusDungeon. If your quick enough at killing your enemies, you could possibly complete the game without ever taking any damage if you always keep your mana up.

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