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** Popo's other moves include an attack that does a piddling 5 damage for 20 energy, called Poison Dart. 20 energy is the standard amount regenerated each turn, so the move can be spammed endlessly, and at both ranges. It has, again, a 50% chance to deal a hefty 40 poison damage as a 4 turn [=DoT=] effect. A third move is a self-buff that tacks an additional 12 poison [=DoT=] damage onto all of Popo's attacks... with a 30% chance to heal Popo for 25 HP. Popo's innate ability is basically a 25% chance to completely dodge any physical attack. As such, Popo relies so much on chance that he/she can be either an incredibly damaging, hard to hit character, or a completely useless card unable to deal any real damage. It all relies on luck.

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** Popo's other moves include an attack that does a [[CherryTapping piddling 5 damage damage]] for 20 energy, called Poison Dart. 20 energy is the standard amount regenerated each turn, so the move can be spammed endlessly, and at both ranges. It has, again, a 50% chance to deal a hefty 40 poison damage as a 4 turn [=DoT=] effect. A third move is a self-buff that tacks an additional 12 poison [=DoT=] damage onto all of Popo's attacks... with a 30% chance to heal Popo for 25 HP. Popo's innate ability is basically a 25% chance to completely dodge any physical attack. As such, Popo relies so much on chance that he/she can be either an incredibly damaging, hard to hit character, or a completely useless card unable to deal any real damage. It all relies on luck.

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