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NVM, wrong entry, forgive me for intruding.


* ThatOneBoss: In ''2'', The Paper Knight and his gang is so hard even for seemingly the FinalBoss (they aren't, as there is one more challenge after that). While first fought at tutorial, they're about as weak as you expect, and there's the HopelessBossFight against them where you need to hold out until he and the rest gets removed from battle through "Clash of Editions", there's the proper final battle against him. He hits so hard (around 3000 damage! if he crits), making it extremely easy for him to OneHitKill all but your tankiest party members. Oh, and if you're trying to inflict statuses on him, [[ContractualBossImmunity he will pretty much resist every single one of them]], on top of outright being able to NoSell stuns (something that no other enemy in the game could do, not even the actual FinalBoss). But the worst is his Orcnado, which is an [=AoE=] attack that is just as powerful as his regular non-crit attack and very capable of dealing a TotalPartyKill. It is advised to grind ''a lot'' until you can afford Heavy Armor on all your party members and enchant them. This isn't even getting to the FinalBoss, who while isn't as hard as to kill or hard-hitting, could possibly trap you in an unwinnable state. Good luck...
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It is part of difficulty spike, and I think Paper Knight is that hard even for final boss standards, because of the massive difficulty spike compared to the previous quests before him.


* ThatOneBoss: In ''2'', The Paper Knight and his gang. While first fought at tutorial, they're about as weak as you expect, and there's the HopelessBossFight against them where you need to hold out until he and the rest gets removed from battle through "Clash of Editions", there's the proper final battle against him. He hits so hard (around 3000 damage! if he crits), making it extremely easy for him to OneHitKill all but your tankiest party members. Oh, and if you're trying to inflict statuses on him, [[ContractualBossImmunity he will pretty much resist every single one of them]], on top of outright being able to NoSell stuns (something that no other enemy in the game could do, not even the actual FinalBoss). But the worst is his Orcnado, which is an AoE attack that is just as powerful as his regular non-crit attack and very capable of dealing a TotalPartyKill. It is advised to grind ''a lot'' until you can afford Heavy Armor on all your party members and enchant them. This isn't even getting to the FinalBoss, who while isn't as hard as to kill or hard-hitting, could possibly trap you in an unwinnable state. Good luck...

to:

* ThatOneBoss: In ''2'', The Paper Knight and his gang.gang is so hard even for seemingly the FinalBoss (they aren't, as there is one more challenge after that). While first fought at tutorial, they're about as weak as you expect, and there's the HopelessBossFight against them where you need to hold out until he and the rest gets removed from battle through "Clash of Editions", there's the proper final battle against him. He hits so hard (around 3000 damage! if he crits), making it extremely easy for him to OneHitKill all but your tankiest party members. Oh, and if you're trying to inflict statuses on him, [[ContractualBossImmunity he will pretty much resist every single one of them]], on top of outright being able to NoSell stuns (something that no other enemy in the game could do, not even the actual FinalBoss). But the worst is his Orcnado, which is an AoE [=AoE=] attack that is just as powerful as his regular non-crit attack and very capable of dealing a TotalPartyKill. It is advised to grind ''a lot'' until you can afford Heavy Armor on all your party members and enchant them. This isn't even getting to the FinalBoss, who while isn't as hard as to kill or hard-hitting, could possibly trap you in an unwinnable state. Good luck...
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* ThatOneBoss: In ''2'', The Paper Knight and his gang. While first fought at tutorial, they're about as weak as you expect, and there's the HopelessBossFight against them where you need to hold out until he and the rest gets removed from battle through "Clash of Editions", there's the proper final battle against him. He hits so hard (around 3000 damage! if he crits), making it extremely easy for him to OneHitKill all but your tankiest party members. Oh, and if you're trying to inflict statuses on him, [[ContractualBossImmunity he will pretty much resist every single one of them]], on top of outright being able to NoSell stuns (something that no other enemy in the game could do, not even the actual FinalBoss). But the worst is his Orcnado, which is an AoE attack that is just as powerful as his regular non-crit attack and very capable of dealing a TotalPartyKill. It is advised to grind ''a lot'' until you can afford Heavy Armor on all your party members and enchant them. This isn't even getting to the FinalBoss, who while isn't as hard as to kill or hard-hitting, could possibly trap you in an unwinnable state. Good luck...
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None

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* DifficultySpike: The random encounters at the final dungeon of the main campaign throw groups of 5 or 7 of one of the toughest enemies in the game. There is a clear gap of difficulty between those guys (plus the occasional lv70 dragon on the same dungeon) and the previous quests. Then when you get to the final boss, possibly being lucky to avoid all the encounters, you'll find out he's [[HardLevelsEasyBosses much easier to deal with]]!

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More accurate.


* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and doesn't even completely refill you. Even going in overlevelled doesn't prevent it from being an ordeal every time. The Frozen Dungeon in particular is especially brutal, as every single enemy is an EliteMook which can't be stunned or put to sleep, and they spam Deep Freeze with unbearable frequency.
* ThatOneSidequest: The quest to unlock the Knight class. Four waves of increasingly powerful monsters, at a point where you're likely only ''half'' the recommended level. Proper planning is a must.

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* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and which doesn't even completely refill you.you, or getting enough ExperiencePoints to LevelUpFillUp. Even going in overlevelled doesn't prevent it from being an ordeal every time. The Frozen Dungeon in particular is especially brutal, as every single enemy is an EliteMook which can't be stunned or put to sleep, and they spam Deep Freeze with unbearable frequency.
* ThatOneSidequest: The quest to unlock the Knight class. Four waves of increasingly powerful monsters, at a point where you're likely only ''half'' the recommended level. Proper planning is a must.must.
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Internet Backdraft is now Flame Bait and being dewicked per TRS.


* InternetBackdraft: The BribingYourWayToVictory aspect caused quite a stir on Steam, with many detractors claiming that it was impossible to complete the game without using real money without copious amount of grinding. The reality, however, is that the game is perfectly playable without spending a single cent, especially after a series of patches dramatically increased the rate of gold drops.
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That doesn't explain anything.


* SugarWiki/AwesomeMusic: What else would you expect from Creator/ParadoxInteractive?
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None

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* SugarWiki/AwesomeMusic: What else would you expect from Creator/ParadoxInteractive?
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None


* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and doesn't even completely refill you. Even going in overlevelled doesn't prevent it from being an ordeal every time. The Frozen Dungeon in particular is especially brutal, as every single enemy is an EliteMook which can't be stunned or put to sleep.

to:

* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and doesn't even completely refill you. Even going in overlevelled doesn't prevent it from being an ordeal every time. The Frozen Dungeon in particular is especially brutal, as every single enemy is an EliteMook which can't be stunned or put to sleep.sleep, and they spam Deep Freeze with unbearable frequency.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and doesn't even completely refill you. Even going in overlevelled doesn't prevent it from being an ordeal every time.

to:

* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and doesn't even completely refill you. Even going in overlevelled doesn't prevent it from being an ordeal every time. The Frozen Dungeon in particular is especially brutal, as every single enemy is an EliteMook which can't be stunned or put to sleep.
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None

Added DiffLines:

* GameBreaker: The fact that you can equip identical pieces of equipment comes in handy with smithing. If you equip 4 Horse Shoe Amulets you can give yourself a hefty 20% bonus to a character's smithing rolls, and then use every luck-boosting item and piece of equipment you have to make it an almost guaranteed success.


Added DiffLines:

* ThatOneLevel: Dungeons in general. You have up to 10 rooms to traverse, with the key to the boss room randomly appearing in any of them, and mobs almost always appear either at or close to the maximum possible number of enemies. Being able to rest and recover some HP/MP is also wholly dependent on a die roll (or a lucky level up) and doesn't even completely refill you. Even going in overlevelled doesn't prevent it from being an ordeal every time.
Is there an issue? Send a MessageReason:
None


* InternetBackdraft: The BribingYourWayToVictory aspect caused quite a stir on Steam, with many detractors claiming that it was impossible to complete the game without using real money without copious amount of grinding. The reality, however, is that the game is perfectly playable without spending a single set, especially after a series of patches dramatically increased the rate of gold drops.

to:

* InternetBackdraft: The BribingYourWayToVictory aspect caused quite a stir on Steam, with many detractors claiming that it was impossible to complete the game without using real money without copious amount of grinding. The reality, however, is that the game is perfectly playable without spending a single set, cent, especially after a series of patches dramatically increased the rate of gold drops.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: The quest to unlock the Knight quest. Four waves of increasingly powerful monsters, at a point where you're likely only ''half'' the recommended level. Proper planning is a must.

to:

* ThatOneSidequest: The quest to unlock the Knight quest.class. Four waves of increasingly powerful monsters, at a point where you're likely only ''half'' the recommended level. Proper planning is a must.
Is there an issue? Send a MessageReason:
None


* InternetBackdraft: The BribingYourWayToVictory aspect caused quite a stir on Steam, with many detractors claiming that it was impossible to complete the game without using real money without copious amount of grinding. The reality, however, is that the game is perfectly playable without spending a single set, especially after a series of patches dramatically increased the rate of gold drops.

to:

* InternetBackdraft: The BribingYourWayToVictory aspect caused quite a stir on Steam, with many detractors claiming that it was impossible to complete the game without using real money without copious amount of grinding. The reality, however, is that the game is perfectly playable without spending a single set, especially after a series of patches dramatically increased the rate of gold drops.drops.
* ThatOneSidequest: The quest to unlock the Knight quest. Four waves of increasingly powerful monsters, at a point where you're likely only ''half'' the recommended level. Proper planning is a must.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InternetBackdraft: The BribingYourWayToVictory aspect caused quite a stir on Steam, with many detractors claiming that it was impossible to complete the game without using real money without copious amount of grinding. The reality, however, is that the game is perfectly playable without spending a single set, especially after a series of patches dramatically increased the rate of gold drops.

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