History YMMV / KirbysReturnToDreamLand

28th Jan '16 3:59:22 PM nombretomado
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** Meta Knight can use his Shuttle Loop from ''SuperSmashBros Brawl'' in this game. It eats at boss HP like crazy and it's very spammable. Wing Kirby has the same ability and several air dashes that let him blow through stages nearly completely invincible, although SomeDexterityRequired.
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** Meta Knight can use his Shuttle Loop from ''SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' in this game. It eats at boss HP like crazy and it's very spammable. Wing Kirby has the same ability and several air dashes that let him blow through stages nearly completely invincible, although SomeDexterityRequired.
7th Jan '16 9:48:36 AM SpaceHunterDrakeRedcrest
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Not a YMMV trope. Moving to Trivia.
* DevelopmentHell: This game started as the UsefulNotes/NintendoGameCube title, was scrapped, then went through several re-imaginings until this became the final product. According to [[http://iwataasks.nintendo.com/interviews/#/wii/kirby-dream-land/0/0 this interview]], development started as soon as ''Kirby 64'' was completed, meaning it took ''eleven years'' for it to be released.
4th Jan '16 7:15:15 AM GastonRabbit
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* EightPointEight: ** IGN and Gamespot's scores of 7.5 got this reaction. ** Also, [[http://www.negativeworld.org/article.php?id=6814&pagenumber=1 a fan review]] on gaming site ''Negative World'' gave the game the Trope Name's score... but, oddly enough, it was written by ''Matthew "Webcomic/BrawlInTheFamily" Taranto'', '''of all people.''' * BreatherBoss: Plot-wise, the Metal General, who comes in between the climactic fights against the Grand Doomer and Landia. [[spoiler:This was made up for in Extra Mode, where he got the greatest changes, becoming a Sequential Boss with HR-D3. Its appearence pretty much strips him of his Breather boss status in Extra Mode.]] * CrowningMusicOfAwesome:
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* EightPointEight: ** IGN and Gamespot's scores of 7.5 got this reaction. ** Also, [[http://www.negativeworld.org/article.php?id=6814&pagenumber=1 a fan review]] on gaming site ''Negative World'' gave the game the Trope Name's score... but, oddly enough, it was written by ''Matthew "Webcomic/BrawlInTheFamily" Taranto'', '''of all people.''' * BreatherBoss: Plot-wise, the Metal General, who comes in between the climactic fights against the Grand Doomer and Landia. [[spoiler:This was made up for in Extra Mode, where he got the greatest changes, becoming a Sequential Boss with HR-D3. Its appearence pretty much strips him of his Breather boss status in Extra Mode.]] * CrowningMusicOfAwesome: SugarWiki/AwesomeMusic:

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* EightPointEight: ** IGN and Gamespot's scores of 7.5 got this reaction. ** Also, [[http://www.negativeworld.org/article.php?id=6814&pagenumber=1 a fan review]] on gaming site ''Negative World'' gave the game the Trope Name's score... but, oddly enough, it was written by ''Matthew "Webcomic/BrawlInTheFamily" Taranto'', '''of all people.''' * BreatherBoss: Plot-wise, the Metal General, who comes in between the climactic fights against the Grand Doomer and Landia. [[spoiler:This was made up for in Extra Mode, where he got the greatest changes, becoming a Sequential Boss with HR-D3. Its appearence pretty much strips him of his Breather boss status in Extra Mode.]] * CrowningMusicOfAwesome: ]]
20th Sep '15 10:40:36 AM nombretomado
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* DevelopmentHell: This game started as the GameCube title, was scrapped, then went through several re-imaginings until this became the final product. According to [[http://iwataasks.nintendo.com/interviews/#/wii/kirby-dream-land/0/0 this interview]], development started as soon as ''Kirby 64'' was completed, meaning it took ''eleven years'' for it to be released.
to:
* DevelopmentHell: This game started as the GameCube UsefulNotes/NintendoGameCube title, was scrapped, then went through several re-imaginings until this became the final product. According to [[http://iwataasks.nintendo.com/interviews/#/wii/kirby-dream-land/0/0 this interview]], development started as soon as ''Kirby 64'' was completed, meaning it took ''eleven years'' for it to be released.
15th Sep '15 7:34:20 PM Wingnut
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* HilariousInHindsight: King Dedede's lack of qualms in attacking Whispy Woods, and vice versa, brings back memories of the former's intention of cutting the latter down for his private country club back in ''Anime/KirbyRightBackAtYa''.
30th Mar '15 11:51:48 PM toonyloon
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* TheTetrisEffect: If one plays through the ability stages enough, they might have the tendency to have to do everything with precision and on the first try.
30th May '14 4:34:43 PM Kingault
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** [[spoiler:Galacta Knight's]] theme.
22nd May '14 1:29:21 PM technickal
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* DifficultySpike: Both worlds of [[spoiler:Halcandra.]]
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* DifficultySpike: Both worlds of [[spoiler:Halcandra.]]DevelopmentHell: This game started as the GameCube title, was scrapped, then went through several re-imaginings until this became the final product. According to [[http://iwataasks.nintendo.com/interviews/#/wii/kirby-dream-land/0/0 this interview]], development started as soon as ''Kirby 64'' was completed, meaning it took ''eleven years'' for it to be released.
16th May '14 10:17:03 AM LanceOmikron
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** The Spark ability in this game is ''brutal.'' It combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma ability's[[note]]from VideoGame/KirbySuperStar[[/note]]charged-shot mechanic. Unlike KSS, however, where you had to charge by mashing the D-Pad in various directions, you can charge KRTD's Spark by shaking the Wiimote, which can quickly and easily fully charge the shot (although you can also mash the controller in this game as well) -- combined with the fact that the fully charged blast deals ''ludicrous'' damage to just about anything, it can take down even the FinalBoss in less than a minute. That is, of course, assuming your wrists don't get sore from waggling while dodging attacks.
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** The Spark ability in this game is ''brutal.'' It combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma ability's[[note]]from VideoGame/KirbySuperStar[[/note]]charged-shot mechanic. Unlike KSS, however, where you had to charge by mashing the D-Pad in various directions, you can charge KRTD's Spark by shaking the Wiimote, which can quickly and easily fully charge the shot (although you can also mash the controller in this game as well) -- combined with the fact that the fully charged blast deals ''ludicrous'' damage to just about anything, it can take down even the FinalBoss in less than a minute. That is, of course, assuming your wrists don't get sore from waggling while dodging attacks. On top of all that, hitting the attack button while holding up or down will fire a lightning bolt to the edge of the screen in that direction, instantly hitting everything either above or below you regardless of your charge level.
3rd May '14 9:02:22 AM technickal
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* EightPointEight: ** IGN and Gamespot's scores of 7.5 got this reaction. ** Also, [[http://www.negativeworld.org/article.php?id=6814&pagenumber=1 a fan review]] on gaming site ''Negative World'' gave the game the Trope Name's score... but, oddly enough, it was written by ''Matthew "Webcomic/BrawlInTheFamily" Taranto'', '''of all people.'''

* EightPointEight: ** IGN and Gamespot's scores of 7.5 got this reaction. ** Also, [[http://www.negativeworld.org/article.php?id=6814&pagenumber=1 a fan review]] on gaming site ''Negative World'' gave the game the Trope Name's score... but, oddly enough, it was written by ''Matthew "Webcomic/BrawlInTheFamily" Taranto'', '''of all people.'''
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