History YMMV / KingdomHeartsChainOfMemories

15th Apr '17 7:47:30 AM justpassingby
Is there an issue? Send a Message

Added DiffLines:

* Heartwarming: When visiting the 100 Acre Woods, even though it was based on figments of Sora's memories, Sora did not need to introduce or "reintroduce" himself to Pooh who already knows who Sora is and Sora did not react. Harsher in Hindsight when Pooh forgot Sora in KH II (Final Mix) instead.
21st Jan '17 7:14:09 PM Isaac_Heller
Is there an issue? Send a Message


* BreatherBoss: Larxene's second boss fight. While she is not too easy, the encounter is a lot easier than [[ThatOneBoss the one just before it]].

to:

* BreatherBoss: Larxene's second boss fight. While she is not too easy, the encounter is a lot easier than [[ThatOneBoss the one just before it]]. Not so in the [=PS2=] remake, though, where it is just as difficult, if not more so.
4th Jan '17 9:21:28 AM ShiningDestinyKai
Is there an issue? Send a Message

Added DiffLines:

* EvilIsSexy: Larxene, who is as attractive as she is cruel. Her Memetic Molester status as mentioned below certainly adds to this.
27th Oct '16 12:39:31 AM X2X
Is there an issue? Send a Message


* AntiClimaxBoss: Marluxia's second form. He doesn't have access to any sleights and his attacks, while damaging, are fairly predictable. By now, you should be able to Card Break him easily with either zeroes or any sleight with a total CV above 9 (like Sonic Blade).

to:

* AntiClimaxBoss: Marluxia's second form. He doesn't have access to any sleights Sleights and his attacks, while damaging, are fairly predictable. By now, you should be able to Card Break him easily with either zeroes or any sleight Sleight with a total CV above 9 (like Sonic Blade).



* BrokenAesop: The whole lesson Riku learns about accepting and embracing his inner darkness in his story mode ends up as this in ''VideoGame/KingdomHeartsII'', when we find out that it didn't work as well for him as it looked like it would here. It may be intentional, as [[spoiler: the lesson is brought to him by [=DiZ=], who wants him as a tool in his revenge plan, something he points out and regrets in the next game.]]

to:

* BrokenAesop: The whole lesson Riku learns about accepting and embracing his inner darkness in his story mode ends up as this in ''VideoGame/KingdomHeartsII'', when we find out that it didn't work as well for him as it looked like it would here. It may be intentional, as [[spoiler: the [[spoiler:the lesson is brought to him by [=DiZ=], who wants him as a tool in his revenge plan, something he points out and regrets in the next game.]]game]].



* BreatherLevel: The 100 Acre Wood has no enemies bar an encounter with bees in a minigame and a trove of new, free cards and sleight combinations.
* ContestedSequel: Is it ever, particularly due to the [[ScrappyMechanic card-based battle system.]]

to:

* BreatherLevel: The 100 Acre Wood has no enemies bar an encounter with bees in a minigame mini-game and a trove of new, free cards and sleight Sleight combinations.
* ContestedSequel: Is it ever, particularly due to the [[ScrappyMechanic card-based battle system.]]system]].



* EarWorm: The new version of [[http://www.youtube.com/watch?v=hoLD5Z--WvY Traverse Town]].

to:

* EarWorm: The new version of [[http://www.[[https://www.youtube.com/watch?v=hoLD5Z--WvY Traverse Town]].Town.]]



** The Duel system in ''Re:Chain of Memories'' lets Riku get off powerful attacks without the chance of being interrupted by card breaks. Barrage in particular will always hit and always do 1 bar damage. It's possible to beat [[spoiler:Ansem]] easily without Dark Mode because of this.
** Certain sleights can make the game very easy, if you build your deck right. With enough 0s, you can't be cancelled, and a ton of Sonic Blade + Elixir = Win. Once you have the Jafar card this makes using sleights like Sonic Blade even more deadly. A deadly pair to use would be Jafar with Ars Arcanum. Normally this sleight would require 3 cards from 1-6 in value, very breakable. If Jafar is used before, the sleight becomes unbreakable. This makes [[http://www.youtube.com/watch?v=Qk9O4GjWeqw most bosses become a breeze]].

to:

** The Duel system in ''Re:Chain of Memories'' lets Riku get off powerful attacks without the chance of being interrupted by card breaks. Barrage in particular will always hit and always do 1 bar of damage. It's possible to beat [[spoiler:Ansem]] easily without Dark Mode because of this.
** Certain sleights Sleights can make the game very easy, if you build your deck right. With enough 0s, you can't be cancelled, and a ton of Sonic Blade + Elixir = Win. Once you have the Jafar card (prevents your cards from being broken), this makes using sleights Sleights like Sonic Blade even more deadly. A deadly pair to use would be Jafar with Ars Arcanum. Normally this sleight Sleight would require 3 cards from 1-6 in value, which is very breakable. If Jafar is used before, the sleight Sleight becomes unbreakable. This makes [[http://www.[[https://www.youtube.com/watch?v=Qk9O4GjWeqw most bosses bosses]] [[https://www.youtube.com/watch?v=2fxtwbFq-0o become a breeze]].breeze.]]
*** In the GBA version, the counter for the Jafar card will not go down if you use Sleights, only normal attacks. This lets you spam the otherwise [[AwesomeButImpractical impractical]] low-value sleights like Ars Arcanum as much as you want without the risk of having bosses break them, making most fights much easier. As shown above, ''Re:Chain of Memories'' fixing this oversight merely lowered the card from "stupidly broken" to a more manageable level of overpoweredness.



** The Oogie Boogie card (Regen) ''quickly'' becomes one of the ''best'' buff cards, especially against tough bosses. Doubly so for Riku, since this is his only form of healing besides Mickey's friend card.
** The Lethal Frame ([[SpellMyNameWithAnS mistranslated as "Lethal Flame"]]) sleight (Stop + Attack + Attack) stops time and allows Sora to quickly deliver a bunch of hits. When time starts again, the enemy starts taking damage and can't act for a few moments, allowing you to set up another one. Long strings of these can deal massive damage in boss fights.
** Simply using 0's to Card Break your opponent's deck. Every card you break with 0 can't be reshuffled by the boss, while you can recharge your deck indefinitely. After awhile, the boss will simply begin to run out of cards to make combos with, making him easy prey. The only caveat is that if the boss has an item card that restores cards that otherwise can't be reshuffled as most that use sleighs do, this strategy can take a LONG time to work, dragging out the fight.
** In the GBA version, the counter for the Jafar Card (prevents your cards cannot be broken) will not go down if you use sleights, only normal attacks. This lets you spam the otherwise [[AwesomeButImpractical impractical]] low-value sleights like Ars Arcanum as much as you want without the risk of having bosses break them, making most fights much easier.
** With a properly tricked-out deck, the Powerwild enemy card becomes pretty terrifying. It reverses the values of every non-zero card in your deck (so 1's become 9's, 2's become 8's, etc). So build your deck out of 2's and 3's (and enjoy the lower CP costs that come with them), then spam Ars Arcanum with the Jafar card, and when that runs out, pop on Powerwild and start spamming Sonic Blade with those exact same cards. And unlike Jafar, Powerwilds are generic, meaning you can put as many of them in your deck as you have room for them.
** The remake introduces enemy cards based off the Organization members who didn't appear in the original. Xemnas in particular stands out with Quick Barrier, which lasts throughout most if not all of your typical battle and cuts most damage received in half as its ''secondary'' effect. Its primary effect is to prevent Sora from taking damage more than once from a given card, and since most bosses use attacks that hit multiple times, this effectively neuters their offense. Like Sonic Blade, it can be gotten about halfway through the game.
** Trinity Limit. It's just as powerful as it was in the first game, but it has a much cheaper activation cost (Donald + Goofy + any attack card, vs. spending all your MP) which pushes it from AwesomeButImpractical to this.
** In ''Re:Chain of Memories'', a number of the cards representing the Organization members from ''II'' are just unfair. Luxord guarantees a card break no matter the opponent's card value, Saix exponentially powers up normal attacks in a combo, Xigbar powers up projectile attacks (which encompasses Aqua Splash, Firaga Burst, and ''Ragnarok'', among others), Demyx powers up ice attacks, and Roxas doubles all attack card damage. And if they don't sound bad enough already, they also give Sora and Riku resistance to all forms of elemental attack. The one snag is acquiring them -- the Japanese release needs a completed save file for ''Kingdom Hearts II: Final Mix+'' on the disc, and the English release needs you to complete the game. But the ''1.5 Remix'' version? Just sit through all of the '''358/2 Days'' content, and you can find these cards on your first playthrough.

to:

** The Oogie Boogie card (Regen) ''quickly'' becomes one of the ''best'' buff cards, especially against tough bosses. Doubly so for Riku, since this is his only form of healing besides Mickey's friend card.
Friend Card.
** The Exclusive to ''Re:[=CoM=]'', the Lethal Frame ([[SpellMyNameWithAnS mistranslated as "Lethal Flame"]]) sleight Sleight (Stop + Attack + Attack) stops time and allows Sora to quickly deliver a bunch of hits. When time starts again, the enemy starts taking damage and can't act for a few moments, allowing you to set up another one. Long strings of these can deal massive damage in boss fights.
** Simply using 0's 0s to Card Break your opponent's deck. Every card you break with 0 can't be reshuffled by the boss, while you can recharge your deck indefinitely. After awhile, the boss will simply begin to run out of cards to make combos with, making him easy prey. The only caveat is that if the boss has an item card that restores cards that otherwise can't be reshuffled as most that use sleighs do, this strategy can take a LONG time to work, dragging out the fight.
** In the GBA version, the counter for the Jafar Card (prevents your cards cannot be broken) will not go down if you use sleights, only normal attacks. This lets you spam the otherwise [[AwesomeButImpractical impractical]] low-value sleights like Ars Arcanum as much as you want without the risk of having bosses break them, making most fights much easier.
** With a properly tricked-out deck, the Powerwild enemy card becomes pretty terrifying. It reverses the values of every non-zero card in your deck (so 1's 1s become 9's, 2's 9s, 2s become 8's, 8s, etc). So build your deck out of 2's 2s and 3's 3s (and enjoy the lower CP costs that come with them), then spam Ars Arcanum with the Jafar card, and when that runs out, pop on Powerwild and start spamming Sonic Blade with those exact same cards. And unlike Jafar, Powerwilds are generic, meaning you can put as many of them in your deck as you have room for them.
** The remake introduces enemy cards based off the Organization members who didn't appear in the original. Xemnas in particular stands out with Quick Barrier, which lasts throughout most if not all of your typical battle and cuts most damage received in half as its ''secondary'' effect. Its primary effect is to prevent Sora from taking damage more than once from a given card, and since most bosses use attacks that hit multiple times, this effectively neuters their offense. Like Sonic Blade, it can be gotten about halfway through the game.
them.
** Trinity Limit. It's just as powerful as it was in the first game, but it has a much cheaper activation cost (Donald + Goofy + any attack card, card vs. spending all your MP) which pushes it from AwesomeButImpractical to this.
** In ''Re:Chain of Memories'', a number of the The remake introduces enemy cards representing based off the Organization members from ''II'' who didn't appear in the original, several of which are just unfair. Luxord guarantees a card break no matter the opponent's card value, Saix Saïx exponentially powers up normal attacks in a combo, Xigbar powers up projectile attacks (which encompasses Aqua Splash, Firaga Burst, and ''Ragnarok'', among others), Demyx powers up ice attacks, and Roxas doubles all attack card damage. And if they don't sound bad enough already, they also give Sora and Riku resistance to all forms of elemental attack. The one snag is acquiring them -- the Japanese release needs a completed save file for ''Kingdom Hearts II: Final Mix+'' on the disc, and the English release needs you to complete the game. But the ''1.5 Remix'' version? Just sit through all of the '''358/2 ''358/2 Days'' content, and you can find these cards on your first playthrough.playthrough.
*** Xemnas in particular stands out with Quick Barrier, which lasts throughout most if not all of your typical battle and cuts most damage received in half as its ''secondary'' effect. Its primary effect is to prevent Sora from taking damage more than once from a given card, and since most bosses use attacks that hit multiple times, this effectively neuters their offense. Like Sonic Blade, it can be obtained about halfway through the game.



** Neoshadows. They also have a tendency to turn two-dimensional and avoid everything you throw at them. This is especially annoying because they seem to wait ''right'' until you use a sleight.
* GoodBadBugs: The "Double jump glitch" in the Game Boy Advance version. When you double-jump (B twice) and perform an attack, Riku will jump down at his enemy and hit them numerous times... but if you have an attack modifier like Overdrive, Berserk, or Attack Bracer on, it doesn't take down the charges and this attack ''still has the effects of the modifier''.
* HarsherInHindsight: After Sora's battle with Marluxia, Riku [[spoiler: Replica]] leaves. Try rewatching the scene after playing Reverse/Rebirth mode, where you see what happens to him. [[spoiler: Remember what happens to him by the end of Reverse/Rebirth? Guess what, [[SuicideByCop meeting the real Riku was what he wanted to do all along.]]]] [[PlayerPunch Yeah...]]
** Vexen's shockingly brutal death was mitigated somewhat by the "Can't feel real emotions" tidbit from ''Kingdom Hearts II'', but when ''3D: Dream Drop Distance'' reveals [[spoiler: nobodies regrow hearts and can experience emotions, it becomes just as bad if not worse than it first was, because Vexen was legitimately terrified at the thought of dying. The same game also somewhat alleviates this scene because it reveals that Vexen was reborn as his old self after his "death," and considering what Xemnas [[GrandTheftMe originally intended for the Organization]], [[MercyKill Axel practically did Vexen a favor]].]]
** While being confronted by [=DiZ=] disguised as Ansem in Twilight Town, Riku immediately declares "You're not the true Ansem." [[spoiler: As of ''Kingdom Hearts II'', we now know just how wrong he was.]]
* HilariousInHindsight: Larxene's voice actor, Shanelle Gray, also narrates some of the Wendy's commercials. Then, during the cutscene just before fighting her a second time,

to:

** Neoshadows. They also have a tendency to turn two-dimensional and avoid everything you throw at them. This is especially annoying because they seem to wait ''right'' until you use a sleight.
Sleight.
* GoodBadBugs: The "Double jump "{{double jump}} glitch" in the Game Boy Advance version. When you double-jump double jump (B twice) and perform an attack, Riku will jump down at his enemy and hit them numerous times... but if you have an attack modifier like Overdrive, Berserk, or Attack Bracer on, it doesn't take down the charges and this attack ''still has the effects of the modifier''.
* HarsherInHindsight: After Sora's battle with Marluxia, Riku [[spoiler: Replica]] [[spoiler:Replica]] leaves. Try rewatching the scene after playing Reverse/Rebirth mode, where you see what happens to him. [[spoiler: Remember [[spoiler:Remember what happens to him by the end of Reverse/Rebirth? Guess what, [[SuicideByCop meeting the real Riku was what he wanted to do all along.]]]] along]].]] [[PlayerPunch Yeah...]]
** Vexen's shockingly brutal death was mitigated somewhat by the "Can't feel real emotions" tidbit from ''Kingdom Hearts II'', but when ''3D: ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance'' Distance]]'' reveals [[spoiler: nobodies [[spoiler:Nobodies can regrow hearts and can experience emotions, it becomes just as bad if not worse than it first was, because Vexen was legitimately terrified at the thought of dying. The same game also somewhat alleviates this scene because it reveals that Vexen was reborn as his old self after his "death," and considering what Xemnas [[GrandTheftMe originally intended for the Organization]], [[MercyKill Axel practically did Vexen a favor]].]]
** While being confronted by [=DiZ=] disguised as Ansem in Twilight Town, Riku immediately declares "You're not the true Ansem." [[spoiler: As [[spoiler:As of ''Kingdom Hearts II'', we now know just how wrong he was.]]
* HilariousInHindsight: Larxene's voice actor, Shanelle Gray, also narrates narrated some of the Wendy's commercials.commercials around the time of ''[=Re:CoM=]''[='s=] English release. Then, during the cutscene just before fighting her a second time,



** When one considers Zexion's life, from his childhood in ''Birth by Sleep'' to when he meets his end in ''Chain of Memories'', he sorta becomes this.

to:

** When one considers Zexion's life, from his childhood in ''Birth ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep'' Sleep]]'' to when he meets his end in ''Chain of Memories'', he sorta becomes this.



%%** Also, Riku [[spoiler: Replica's death]]. It's a PlayerPunch in both versions of the game, but the GBA version's script takes the cake for [[spoiler: his last words: "[[ShootTheShaggyDog Oh, well]]".]]

to:

%%** Also, Riku [[spoiler: Replica's [[spoiler:Replica's death]]. It's a PlayerPunch in both versions of the game, but the GBA version's script takes the cake for [[spoiler: his [[spoiler:his last words: "[[ShootTheShaggyDog Oh, well]]".]][[ShootTheShaggyDog "Oh, well."]]]]



** Trickmaster in ''Reverse/Rebirth''. Riku's deck in Wonderland is not good, having only 9 cards with nothing with a value higher than 5. This also makes it very difficult to break anything Trickmaster throws at you without stocking cards.
** Vexen. In the original ''Chain of Memories'' requires that you attack him from behind - this is harder in the original than it is in the remake because of the perspective only allowing characters to face left or right. In the remake, his attacks are pretty hard to dodge and can stunlock, he still can't be attacked from the front and his deck is stacked with high-numbered attack-cards. He also has Elixirs and Hi-Ethers with him, making the strategy of breaking all his good cards hard to execute - especially in the rematch, in which he also owns a card that prevents breaking items. In both versions he has a card that revives him once with a little bit of health if he dies, artificially extending the fight.

to:

** Trickmaster in ''Reverse/Rebirth''.Reverse/Rebirth. Riku's deck in Wonderland is not good, having only 9 cards with nothing with a value higher than 5. This also makes it very difficult to break anything Trickmaster throws at you without stocking cards.
** Vexen. In the original ''Chain of Memories'' requires that you attack him from behind - -- this is harder in the original than it is in the remake because of the perspective only allowing characters to face left or right. In the remake, his attacks are pretty hard to dodge and can stunlock, he still can't be attacked from the front and his deck is stacked with high-numbered attack-cards. He also has Elixirs and Hi-Ethers with him, making the strategy of breaking all his good cards hard to execute - -- especially in the rematch, in which he also owns a card that prevents breaking items. In both versions he has a card that revives him once with a little bit of health if he dies, artificially extending the fight.



** Captain Hook. His GeoEffects screw up your summon cards, his dodge rate is insane, he can throw bombs seemingly without end, and his sword attack is extremely difficult to dodge. Better bring your zeroes and your cures - you're gonna NEED it all. This review says it all:

to:

** Captain Hook. His GeoEffects screw up your summon cards, his dodge rate is insane, he can throw bombs seemingly without end, and his sword attack is extremely difficult to dodge. Better bring your zeroes and your cures - -- you're gonna NEED it all. This review says it all:



** Hades is one of the only Disney bosses (Hook above being the other one) that uses sleights, and loves making your life a living hell with them, which hit like a truck.
** Ursula in ''Reverse/Rebirth''. Almost every move she makes is an 8 or 9 card, making it very difficult to break her to charge up Dark Points, she spends most of the match out of range of Riku's sleights and duel attacks, destroying her tentacles forces Riku to get into melee range and likely be attacked back, and remember your only source of healing is Mickey. The developers clearly did not design this boss with Riku's different style of gameplay in mind, and it shows.
** To make up for his second form (see AntiClimaxBoss above), Marluxia's third form in the remake uses almost ''nothing but'' rapid-fire sleights, making it much harder to interrupt him. He can hit you from almost anywhere on the stage (especially with the aptly-named Omni Laser), [[BlownAcrossTheRoom blow you out of striking range]], [[ManaBurn wipe out your deck]] with Whirlwind to the Void and then render the lost cards unrecoverable with Circle Reject. And to top it off, he can hit you with [[TimeDelayedDeath Doom]], which locks you in place and instantly kills you if you can't break six of his cards in six seconds. If the rest of the game hasn't taught you how to use zeroes, Marluxia's final form ''will'' make you regret it.

to:

** Hades is one of the only Disney bosses (Hook above being the other one) that uses sleights, Sleights, and loves making your life a living hell with them, which hit like a truck.
** Ursula in ''Reverse/Rebirth''. Reverse/Rebirth. Almost every move she makes is an 8 or 9 card, making it very difficult to break her to charge up Dark Points, she spends most of the match out of range of Riku's sleights Sleights and duel Duel attacks, destroying her tentacles forces Riku to get into melee range and likely be attacked back, and remember your only source of healing is Mickey. The developers clearly did not design this boss with Riku's different style of gameplay in mind, and it shows.
** To make up for his second form (see AntiClimaxBoss above), Marluxia's third form in the remake uses almost ''nothing but'' rapid-fire sleights, Sleights, making it much harder to interrupt him. He can hit you from almost anywhere on the stage (especially with the aptly-named Omni Laser), [[BlownAcrossTheRoom blow you out of striking range]], [[ManaBurn wipe out your deck]] with Whirlwind to the Void and then render the lost cards unrecoverable with Circle Reject. And to top it off, he can hit you with [[TimeDelayedDeath Doom]], which locks you in place and instantly kills you if you can't break six of his cards in six seconds. If the rest of the game hasn't taught you how to use zeroes, 0s, Marluxia's final form ''will'' make you regret it.



* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly. This also makes an already hard boss fight against the Trickmaster much harder, since sleight-spamming can't be done.

to:

* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Reverse/Rebirth. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights Sleights lest they run out of cards quickly. This also makes an already hard boss fight against the Trickmaster much harder, since sleight-spamming Sleight-spamming can't be done.
8th Sep '16 3:21:09 PM SonicGamer07
Is there an issue? Send a Message


** All Jiminy writes in his Journal at the end of ''Chain of Memories'' is [[spoiler:"Thank Naminé"]] with no explanation whatsoever. Cue the mass confusion for Sora & co. at the beginning of 'VideoGame/KingdomHeartsII''. Considering that this was fairly important to them, you'd think the note would be a bit more thorough.

to:

** All Jiminy writes in his Journal at the end of ''Chain of Memories'' is [[spoiler:"Thank Naminé"]] with no explanation whatsoever. Cue the mass confusion for Sora & co. at the beginning of 'VideoGame/KingdomHeartsII''.''VideoGame/KingdomHeartsII''. Considering that this was fairly important to them, you'd think the note would be a bit more thorough.
31st Jul '16 12:07:25 PM MrUnderhill
Is there an issue? Send a Message

Added DiffLines:

** To make up for his second form (see AntiClimaxBoss above), Marluxia's third form in the remake uses almost ''nothing but'' rapid-fire sleights, making it much harder to interrupt him. He can hit you from almost anywhere on the stage (especially with the aptly-named Omni Laser), [[BlownAcrossTheRoom blow you out of striking range]], [[ManaBurn wipe out your deck]] with Whirlwind to the Void and then render the lost cards unrecoverable with Circle Reject. And to top it off, he can hit you with [[TimeDelayedDeath Doom]], which locks you in place and instantly kills you if you can't break six of his cards in six seconds. If the rest of the game hasn't taught you how to use zeroes, Marluxia's final form ''will'' make you regret it.
6th Jun '16 2:34:47 AM Xlsfd
Is there an issue? Send a Message

Added DiffLines:

** Marluxia was originally planned to be female, so the confusion is understandable.
25th May '16 5:28:23 AM Xlsfd
Is there an issue? Send a Message

Added DiffLines:

* BreatherBoss: Larxene's second boss fight. While she is not too easy, the encounter is a lot easier than [[ThatOneBoss the one just before it]].
1st May '16 8:23:28 AM SlargTheGnome
Is there an issue? Send a Message

Added DiffLines:

** While being confronted by [=DiZ=] disguised as Ansem in Twilight Town, Riku immediately declares "You're not the true Ansem." [[spoiler: As of ''Kingdom Hearts II'', we now know just how wrong he was.]]
17th Mar '16 10:39:59 PM Karxrida
Is there an issue? Send a Message


** The final battle against the [[spoiler:Riku Replica]] (in both Sora AND Riku's modes), so freaking much.
** Trickmaster in Reverse/Rebirth. Riku's deck in Wonderland is not good, having nothing higher than 5. This also makes it very difficult to break anything Trickmaster throws at you without stocking cards.
** ''Any'' time you fight Vexen in the original ''Chain of Memories''. You have to attack him from behind - this is harder in the original than it is in the remake. He also has a tendency to turn ''right'' around and attack you when you try to hit him.
*** Vexen also has a one-time use Enemy-type card that, when HP goes to 0, revives him with a quarter of his HP restored. Yeah, you thought you were finally finished with him, didn't you? Thankfully, it's also his drop loot, so you can acquire and use it afterward.
** That isn't to say that ''Re:[=CoM=]'' Vexen is easy. His attacks are pretty hard to dodge and can stunlock, he still can't be attacked from the front and his deck is stacked with high-numbered attack-cards. He also has Elixirs and Hi-Ethers with him, making the strategy of breaking all his good cards hard to execute - especially in the rematch, in which he also owns a card that prevents breaking items.
** Larxene in both versions and both fights. She zips around the battlefield making it difficult to catch up to her and hit her, spamming multi hit ranged attacks using mostly high number cards that are near impossible to dodge constantly, which also makes the use of the zero card breaking strategy useless against her as she'll kill you long before she ever gets to the point it would work.

to:

** The final battle against the [[spoiler:Riku Replica]] (in both Sora AND Riku's modes), so freaking much.
** Trickmaster in Reverse/Rebirth. ''Reverse/Rebirth''. Riku's deck in Wonderland is not good, having only 9 cards with nothing with a value higher than 5. This also makes it very difficult to break anything Trickmaster throws at you without stocking cards.
** ''Any'' time you fight Vexen in Vexen. In the original ''Chain of Memories''. You have to Memories'' requires that you attack him from behind - this is harder in the original than it is in the remake. He also has a tendency remake because of the perspective only allowing characters to turn ''right'' around and attack you when you try to hit him.
*** Vexen also has a one-time use Enemy-type card that, when HP goes to 0, revives him with a quarter of
face left or right. In the remake, his HP restored. Yeah, you thought you were finally finished with him, didn't you? Thankfully, it's also his drop loot, so you can acquire and use it afterward.
** That isn't to say that ''Re:[=CoM=]'' Vexen is easy. His
attacks are pretty hard to dodge and can stunlock, he still can't be attacked from the front and his deck is stacked with high-numbered attack-cards. He also has Elixirs and Hi-Ethers with him, making the strategy of breaking all his good cards hard to execute - especially in the rematch, in which he also owns a card that prevents breaking items.
** Larxene in
items. In both versions and both fights. She he has a card that revives him once with a little bit of health if he dies, artificially extending the fight.
** Larxene
zips around the battlefield making it difficult to catch up to her and hit her, spamming multi hit multi-hit ranged attacks using mostly high number cards that are near impossible to dodge constantly, which also makes the use of the zero card breaking strategy useless against her as she'll kill you long before she ever gets to the point it would work.



** Hades is a good example of this trope as well. He is one of the only Disney bosses (Hook above being the other one) that uses sleights, and loves making your life a living hell with them, which hit like a truck.

to:

** Hades is a good example of this trope as well. He is one of the only Disney bosses (Hook above being the other one) that uses sleights, and loves making your life a living hell with them, which hit like a truck.



* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly.

to:

%%** The final battle against the [[spoiler:Riku Replica]] (in both Sora AND Riku's modes), so freaking much.
* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly. This also makes an already hard boss fight against the Trickmaster much harder, since sleight-spamming can't be done.
This list shows the last 10 events of 137. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.KingdomHeartsChainOfMemories