History YMMV / KingdomHeartsChainOfMemories

31st Jul '16 12:07:25 PM MrUnderhill
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** To make up for his second form (see AntiClimaxBoss above), Marluxia's third form in the remake uses almost ''nothing but'' rapid-fire sleights, making it much harder to interrupt him. He can hit you from almost anywhere on the stage (especially with the aptly-named Omni Laser), [[BlownAcrossTheRoom blow you out of striking range]], [[ManaBurn wipe out your deck]] with Whirlwind to the Void and then render the lost cards unrecoverable with Circle Reject. And to top it off, he can hit you with [[TimeDelayedDeath Doom]], which locks you in place and instantly kills you if you can't break six of his cards in six seconds. If the rest of the game hasn't taught you how to use zeroes, Marluxia's final form ''will'' make you regret it.
6th Jun '16 2:34:47 AM Xlsfd
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** Marluxia was originally planned to be female, so the confusion is understandable.
25th May '16 5:28:23 AM Xlsfd
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* BreatherBoss: Larxene's second boss fight. While she is not too easy, the encounter is a lot easier than [[ThatOneBoss the one just before it]].
1st May '16 8:23:28 AM SlargTheGnome
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** While being confronted by [=DiZ=] disguised as Ansem in Twilight Town, Riku immediately declares "You're not the true Ansem." [[spoiler: As of ''Kingdom Hearts II'', we now know just how wrong he was.]]
17th Mar '16 10:39:59 PM Karxrida
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** The final battle against the [[spoiler:Riku Replica]] (in both Sora AND Riku's modes), so freaking much.
** Trickmaster in Reverse/Rebirth. Riku's deck in Wonderland is not good, having nothing higher than 5. This also makes it very difficult to break anything Trickmaster throws at you without stocking cards.
** ''Any'' time you fight Vexen in the original ''Chain of Memories''. You have to attack him from behind - this is harder in the original than it is in the remake. He also has a tendency to turn ''right'' around and attack you when you try to hit him.
*** Vexen also has a one-time use Enemy-type card that, when HP goes to 0, revives him with a quarter of his HP restored. Yeah, you thought you were finally finished with him, didn't you? Thankfully, it's also his drop loot, so you can acquire and use it afterward.
** That isn't to say that ''Re:[=CoM=]'' Vexen is easy. His attacks are pretty hard to dodge and can stunlock, he still can't be attacked from the front and his deck is stacked with high-numbered attack-cards. He also has Elixirs and Hi-Ethers with him, making the strategy of breaking all his good cards hard to execute - especially in the rematch, in which he also owns a card that prevents breaking items.
** Larxene in both versions and both fights. She zips around the battlefield making it difficult to catch up to her and hit her, spamming multi hit ranged attacks using mostly high number cards that are near impossible to dodge constantly, which also makes the use of the zero card breaking strategy useless against her as she'll kill you long before she ever gets to the point it would work.

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** The final battle against the [[spoiler:Riku Replica]] (in both Sora AND Riku's modes), so freaking much.
** Trickmaster in Reverse/Rebirth. ''Reverse/Rebirth''. Riku's deck in Wonderland is not good, having only 9 cards with nothing with a value higher than 5. This also makes it very difficult to break anything Trickmaster throws at you without stocking cards.
** ''Any'' time you fight Vexen in Vexen. In the original ''Chain of Memories''. You have to Memories'' requires that you attack him from behind - this is harder in the original than it is in the remake. He also has a tendency remake because of the perspective only allowing characters to turn ''right'' around and attack you when you try to hit him.
*** Vexen also has a one-time use Enemy-type card that, when HP goes to 0, revives him with a quarter of
face left or right. In the remake, his HP restored. Yeah, you thought you were finally finished with him, didn't you? Thankfully, it's also his drop loot, so you can acquire and use it afterward.
** That isn't to say that ''Re:[=CoM=]'' Vexen is easy. His
attacks are pretty hard to dodge and can stunlock, he still can't be attacked from the front and his deck is stacked with high-numbered attack-cards. He also has Elixirs and Hi-Ethers with him, making the strategy of breaking all his good cards hard to execute - especially in the rematch, in which he also owns a card that prevents breaking items.
** Larxene in
items. In both versions and both fights. She he has a card that revives him once with a little bit of health if he dies, artificially extending the fight.
** Larxene
zips around the battlefield making it difficult to catch up to her and hit her, spamming multi hit multi-hit ranged attacks using mostly high number cards that are near impossible to dodge constantly, which also makes the use of the zero card breaking strategy useless against her as she'll kill you long before she ever gets to the point it would work.



** Hades is a good example of this trope as well. He is one of the only Disney bosses (Hook above being the other one) that uses sleights, and loves making your life a living hell with them, which hit like a truck.

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** Hades is a good example of this trope as well. He is one of the only Disney bosses (Hook above being the other one) that uses sleights, and loves making your life a living hell with them, which hit like a truck.



* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly.

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%%** The final battle against the [[spoiler:Riku Replica]] (in both Sora AND Riku's modes), so freaking much.
* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly. This also makes an already hard boss fight against the Trickmaster much harder, since sleight-spamming can't be done.
17th Mar '16 10:32:21 PM Karxrida
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* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly.
* TheyWastedAPerfectlyGoodPlot: Riku's side of the story with regards to the Disney worlds he visits could have had him encountering his interpretations of Sora's allies, or told an original story about his struggle with darkness and/or his abandonment of his friends. Instead, most Disney worlds Riku visits have no cutscenes or story at all; you just fight your way to the boss room, kill them, and leave. To make matters worse, after the first level Riku himself barely has any actual scenes in the hallways of Castle Oblivion until the last three levels, [[SpotlightStealingSquad with the Organization being more prominently featured instead]].



* TheyWastedAPerfectlyGoodPlot: Riku's side of the story with regards to the Disney worlds he visits could have had him encountering his interpretations of Sora's allies, or told an original story about his struggle with darkness and/or his abandonment of his friends. Instead, most Disney worlds Riku visits have no cutscenes or story at all; you just fight your way to the boss room, kill them, and leave. To make matters worse, after the first level Riku himself barely has any actual scenes in the hallways of Castle Oblivion until the last three levels, [[SpotlightStealingSquad with the Organization being more prominently featured instead]].
* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly.
17th Mar '16 10:31:53 PM Karxrida
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* ThatOneLevel: Wonderland in ''Reverse/Rebirth''. Riku is only given 9 attack cards, forcing the player to play extremely conservatively with sleights lest they run out of cards quickly.
17th Mar '16 5:38:23 PM Karxrida
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** The decision to release the series over multiple consoles, which lead to a degree of ContinuityLockout (an act somewhat rectified by the ''HD [=ReMIX=]'' compliations). This was more acceptable back in the day since it was just a single innocuous spin-off that was released on the only widespread handheld, the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance, so many fans didn't have an issue with the console hoping if they wanted a mobile experience. As the story got more complicated and more plot-important spin-offs got released on competing consoles, fans started getting irritated that they had to shell out more cash to play the games and understand what was going on.

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** The decision to release the series over multiple consoles, which lead to a degree of ContinuityLockout (an act somewhat rectified by the ''HD [=ReMIX=]'' compliations). This was more acceptable back in the day since it was just a single innocuous spin-off that was released on the only widespread handheld, the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance, so many fans didn't have an issue with the console hoping hopping if they wanted a mobile experience. As the story got more complicated and more plot-important spin-offs got released on competing consoles, fans started getting irritated that they had to shell out more cash to play the games and understand what was going on.
17th Mar '16 5:37:27 PM Karxrida
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* AlternativeCharacterInterpretation: Is Namine just relegated to be the game's damsel in distress, or is she actually an abuse victim? Most people think the symptoms are there and the game vaguely suggests it.

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* AlternativeCharacterInterpretation: Is Namine Naminé just relegated to be the game's damsel in distress, or is she actually an abuse victim? Most people think the symptoms are there and the game vaguely suggests it.



** Marluxia. He gets up ''way'' too close to Namine, and how she flinches when he touches her shoulder and how she's generally pretty scared of him does not help at all.

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** Marluxia. He gets up ''way'' too close to Namine, Naminé, and how she flinches when he touches her shoulder and how she's generally pretty scared of him does not help at all.
17th Mar '16 5:20:38 PM Redmane
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*AlternativeCharacterInterpretation: Is Namine just relegated to be the game's damsel in distress, or is she actually an abuse victim? Most people think the symptoms are there and the game vaguely suggests it.
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