History YMMV / KingdomHearts3DDreamDropDistance

29th Aug '17 9:44:59 PM wingedcatgirl
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** The Balloon series of spells.
*** Especially Balloonga. It can be obtained fairly early in the game, can be activated almost instantly, and can throw foes into the air with six balloon-tracking... balloons to explode on their faces. The spell can also be used as a floating mine. Hilariously enough, this spell is also pretty useful in ''Flick Rush'' itself.

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** The Balloon series of spells. \n*** Especially Balloonga. It can be obtained fairly early in the game, can be activated almost instantly, and can throw foes into the air with six balloon-tracking... balloons to explode on their faces. The spell can also be used as a floating mine. Hilariously enough, this spell is also pretty useful in ''Flick Rush'' itself.itself.
** Zero Graviza is a nerfed replacement for the Magnet spells from [[VideoGame/KingdomHeartsII previous]] [[VideoGame/KingdomHeartsBirthBySleep installments]]. It takes longer to go up, immobilizes you longer while it's going, and can be interrupted more easily. And it's ''still'' absurdly powerful.
25th Aug '17 7:56:12 AM Peridonyx
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* AuthorsSavingThrow: Many see Young Xehanort's [[AmbiguouslyEvil portrayal]] as this after the [[UnintentionallyUnsympathetic problem]] with Master Xehanort's [[NotSoWellIntentionedExtremist portrayal]] in ''Birth by Sleep''.
1st Aug '17 8:24:21 PM justpassingby
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* FailureIsTheOnlyOption: This applies to not only the players [[spoiler: but also indirectly to Riku. No matter what we do, as Riku, he will always pass out before he can go on to the fortress of Organization XIII and we cannot continue the story as Riku and forced to continue on as Sora. Due to that, we will not be able to prevent Sora from falling into darkness and also not able to prevent him from failing his Mark of Mastery although Sora achieved his Keyblade Master status offscreen after the events of Dream Drop Distance and before Kingdom Hearts III begins]].
18th Jul '17 3:24:01 PM infernape612
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* The borderline counterattack following the announcement about the game not getting localized in Spanish and Italian[[note]] (for the first time in the series, anyway)[[/note]] culminated in [[http://eu.square-enix.com/en/blog/product-information-kingdom-hearts-3d-updated "KH3D EN ESPAÑOL E ITALIANO YA!"]] written ''[[OverlyLongGag all over the page.]]''

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* ** The borderline counterattack following the announcement about the game not getting localized in Spanish and Italian[[note]] (for the first time in the series, anyway)[[/note]] culminated in [[http://eu.square-enix.com/en/blog/product-information-kingdom-hearts-3d-updated "KH3D EN ESPAÑOL E ITALIANO YA!"]] written ''[[OverlyLongGag all over the page.]]''



-->[[spoiler:'''Master Xehanort''': "[[MoralEventHorizon I merely guided them to their proper places.]] [[EmptyShell The broken boy, who failed to be the blade.]] [[TrappedInAnotherWorld The misguided master, who sacrificed herself for a friend.]] [[GrandTheftMe And the feckless youth who became my new vessel.]]"]]
-->[[spoiler:'''Mickey''': "[[ShootTheShaggyDog I couldn't find a way to save 'em. But I wanted to believe their sacrifice stopped you for good.]]"]]

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-->[[spoiler:'''Master Xehanort''': "[[MoralEventHorizon [[MoralEventHorizon I merely guided them to their proper places.]] [[EmptyShell The broken boy, who failed to be the blade.]] [[TrappedInAnotherWorld The misguided master, who sacrificed herself for a friend.]] [[GrandTheftMe And the feckless youth who became my new vessel.]]"]]
-->[[spoiler:'''Mickey''': "[[ShootTheShaggyDog
]]]]\\
[[spoiler:'''Mickey''': [[ShootTheShaggyDog
I couldn't find a way to save 'em. But I wanted to believe their sacrifice stopped you for good.]]"]]]]]]



** When you consider that he's [[the infamously broken Birth by Sleep secret boss Unknown]], all of a sudden, being ThatOneBoss is only appropriate for his proper canon battle.

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** When you consider that he's [[the the infamously broken Birth by Sleep secret boss Unknown]], Unknown, all of a sudden, being ThatOneBoss is only appropriate for his proper canon battle.
18th Jul '17 3:18:37 PM infernape612
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-->'''Riku''': [[LampshadeHanging "They just never want to make this easy, do they?"]]

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-->'''Riku''': [[LampshadeHanging "They They just never want to make this easy, do they?"]]they?]]
6th Jul '17 3:37:08 PM Phoenixion
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* BestLevelEver: Symphony of Sorcery. This world replaces Sora and Riku's battle noises with musical sounds, fitting since it's a ''Disney/{{Fantasia}}'' world. The world includes several sequences from the film, all with their original music. Also, ''Disney/{{Fantasia}}'' means SceneryPorn (in a cutscene, even Young Xehanort has to say what a beautiful world it is) and SugarWiki/AwesomeMusic come as standard. Still not convinced? Riku gets to fight [[BreakoutVillain Chernabog.]]
6th Jul '17 3:11:21 PM Phoenixion
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* EarWorm: All soundtracks in [[Disney/{{Fantasia}} Symphony of Sorcery]] definitely qualify! The tracks during "Melody Catcher" Reality Shift are pretty [[{{Pun}} catchy]], too.
5th Jul '17 12:37:47 PM Superfield
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* ScrappyMechanic: The Drop mechanic is viewed as irritating and somewhat pointless by quite a few critics. It can even happen during boss battles, and when you Drop back to that battle, it'll start over from the beginning with the boss at full health. Considering the game's difficulty, this can be ''extremely frustrating''. The mechanic does have some saving graces--if you're stuck with useless commands or need a boost, you can simply wait out the boss battle and then grind for DP to buy attack boosts, et cetera or switch out commands as the other character.

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* ScrappyMechanic: The Drop mechanic is viewed as irritating and somewhat pointless by quite a few critics. It can even happen during boss battles, and when you Drop back to that battle, it'll start over from the beginning with the boss at full health. Considering the game's difficulty, this can be ''extremely frustrating''. And even if you do always have Drop-Me-Nots in your Deck to refill the gauge, you can still run out and it takes up a space in the Deck that could be used for something else. The mechanic does have some saving graces--if you're stuck with useless commands or need a boost, you can simply wait out the boss battle and then grind for DP to buy attack boosts, et cetera or switch out commands as the other character.
5th Jul '17 12:32:54 PM Superfield
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* TheyChangedItNowItSucks: Flowmotion was well received by most players for making Sora and Riku far more mobile than in any previous entry right off the bat, but others bemoan the changes to the gameplay and level design that this introduced. Every aspect of Flowmotion, from movement to attacks, are available at the very beginning of the game, meaning that there are no parts of a level that are inaccessible to the player at any time. This means that the {{Metroidvania}} element of backtracking to get previously inaccessible chests or other collectibles after having obtained some type of upgrade are gone. Flowmotion being so powerful and fast also caused the levels to be vastly expanded, with hidey-holes for chests hidden conceivably ''anywhere'' (which brought back unpleasant memories of the way [[ThatOneLevel Atlantica]] was constructed in the [[VideoGame/KingdomHeartsI original game]]). Many fans who enjoyed getting all of the chests, [[VideoGame/KingdomHeartsI Trinities]], [[VideoGame/KingdomHeartsII puzzle pieces]], [[VideoGame/KingdomHeartsBirthBySleep stickers]], etc. in previous games found it to be a tedious, unexciting and uninteresting chore in ''3D'' - and this is not helped by the chest contents mostly being Dream Pieces, which are only relevant to a major LoveItOrHateIt gameplay mechanic. And since those who would've otherwise gone searching for them didn't, the game's already comparatively short length was shortened even further.

to:

* TheyChangedItNowItSucks: Flowmotion was well received by most players for making Sora and Riku far more mobile than in any previous entry right off the bat, but others bemoan the changes to the gameplay and level design that this introduced. Every aspect of Flowmotion, from movement to attacks, are available at the very beginning of the game, meaning that there are no parts of a level that are inaccessible to the player at any time. This means that the {{Metroidvania}} element of backtracking to get previously inaccessible chests or other collectibles after having obtained some type of upgrade are gone. Flowmotion being so powerful and fast also caused the levels to be vastly expanded, expanded (particularly in regards to verticality), with hidey-holes for chests hidden conceivably ''anywhere'' (which brought back unpleasant memories of the way [[ThatOneLevel Atlantica]] was constructed in the [[VideoGame/KingdomHeartsI original game]]). Many fans who enjoyed getting all of the chests, [[VideoGame/KingdomHeartsI Trinities]], [[VideoGame/KingdomHeartsII puzzle pieces]], [[VideoGame/KingdomHeartsBirthBySleep stickers]], etc. in previous games found it to be a tedious, unexciting and uninteresting chore in ''3D'' - and this is not helped by the chest contents mostly being Dream Pieces, which are only relevant to a major LoveItOrHateIt gameplay mechanic. And since those who would've otherwise gone searching for them didn't, the game's already comparatively short length was shortened even further.
21st Jun '17 6:00:38 PM Superfield
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* TheyChangedItNowItSucks: Flowmotion was well received by most players for making Sora and Riku far more mobile than in any previous entry right off the bat, but others bemoan the changes to the gameplay and level design that this introduced. Every aspect of Flowmotion, from movement to attacks, are available at the very beginning of the game, meaning that there are no parts of a level that are inaccessible to the player at any time. This means that the {{Metroidvania}} element of backtracking to get previously inaccessible chests or other collectibles after having obtained some type of upgrade are gone. Flowmotion being so powerful and fast also caused the levels to be vastly expanded, with hidey-holes for chests hidden conceivably ''anywhere'' (which brought back unpleasant memories of the way [[ThatOneLevel Atlantica]] was constructed in the [[VideoGame/KingdomHearts original game]]). Many fans who enjoyed getting all of the chests, [[VideoGame/KingdomHearts Trinities]], [[VideoGame/KingdomHeartsII puzzle pieces]], [[VideoGame/KingdomHeartsBirthBySleep stickers]], etc. in previous games found it to be a tedious, unexciting and uninteresting chore in ''3D'' - and this is not helped by the chest contents mostly being Dream Pieces, which are only relevant to a major LoveItOrHateIt gameplay mechanic. And since those who would've otherwise gone searching for them didn't, the game's already comparatively short length was shortened even further.

to:

* TheyChangedItNowItSucks: Flowmotion was well received by most players for making Sora and Riku far more mobile than in any previous entry right off the bat, but others bemoan the changes to the gameplay and level design that this introduced. Every aspect of Flowmotion, from movement to attacks, are available at the very beginning of the game, meaning that there are no parts of a level that are inaccessible to the player at any time. This means that the {{Metroidvania}} element of backtracking to get previously inaccessible chests or other collectibles after having obtained some type of upgrade are gone. Flowmotion being so powerful and fast also caused the levels to be vastly expanded, with hidey-holes for chests hidden conceivably ''anywhere'' (which brought back unpleasant memories of the way [[ThatOneLevel Atlantica]] was constructed in the [[VideoGame/KingdomHearts [[VideoGame/KingdomHeartsI original game]]). Many fans who enjoyed getting all of the chests, [[VideoGame/KingdomHearts [[VideoGame/KingdomHeartsI Trinities]], [[VideoGame/KingdomHeartsII puzzle pieces]], [[VideoGame/KingdomHeartsBirthBySleep stickers]], etc. in previous games found it to be a tedious, unexciting and uninteresting chore in ''3D'' - and this is not helped by the chest contents mostly being Dream Pieces, which are only relevant to a major LoveItOrHateIt gameplay mechanic. And since those who would've otherwise gone searching for them didn't, the game's already comparatively short length was shortened even further.
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