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A different game recontextualising the way Dream Eaters fit in the lore does not alleviate the gameplay issues players have with them here.


** The Dream Eaters provide much help, but not when one of the link portal challenges involves blocking enemy attacks. When their instinct is AttackAttackAttack (unlike Donald and Goofy in the main games, changing your Dream Eaters' battle habits is a bit more complicated), you need to simply block before the spirits destroy the nightmares. [[spoiler:As of the finale of ''[[VideoGame/KingdomHeartsX Kingdom Hearts Union X[cross],]]'' they're no longer seen as this trope, due to TheReveal that they're the hearts of ancient, asleep Keyblade Wielders that fused with the original Dream Eaters, the Chirithy.]]

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** The Dream Eaters provide much help, but not when one of the link portal challenges involves blocking enemy attacks. When their instinct is AttackAttackAttack (unlike Donald and Goofy in the main games, changing your Dream Eaters' battle habits is a bit more complicated), you need to simply block before the spirits destroy the nightmares. [[spoiler:As of the finale of ''[[VideoGame/KingdomHeartsX Kingdom Hearts Union X[cross],]]'' they're no longer seen as this trope, due to TheReveal that they're the hearts of ancient, asleep Keyblade Wielders that fused with the original Dream Eaters, the Chirithy.]]
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* PolishedPort: The 2.8 remake acknowledges the fact that the [=PS4=] doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixes both screens from the 3DS together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the [=PS4=] version, and the creditless version of the FMV is also available in the [=PS4=] game's theater mode.[[/note]], petting Dream Eaters now uses the control stick or touchpad, and the mini-map returns to the corner of the screen as opposed to being displayed on the 3DS's lower screen. On top of that, the gameplay now runs at a constant '''60 frames per second!'''[[note]]All games prior (including their respective remakes and remasters) were capped at 30fps.[[/note]] If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button. (Which wouldn't be such a big deal, generally, except that there are some portal challenges that actually require that you complete them without using any command attacks.)

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the [=PS4=] doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixes both screens from the 3DS together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the [=PS4=] version, and the creditless version of the FMV is also available in the [=PS4=] game's theater mode.[[/note]], petting Dream Eaters now uses the control stick or touchpad, and the mini-map returns to the corner of the screen as opposed to being displayed on the 3DS's lower screen. On top of that, in a ''Kingdom Hearts'' first, the gameplay now runs at a constant '''60 frames per second!'''[[note]]All games prior (including their respective remakes and remasters) were capped at 30fps.[[/note]] If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button. (Which wouldn't be such a big deal, generally, except that there are some portal challenges that actually require that you complete them without using any command attacks.)

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