History YMMV / KingdomHearts3DDreamDropDistance

5th Mar '17 9:52:38 PM JMQwilleran
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* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixes both screens from the 3DS together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the PS4 version, and the creditless version of the FMV is also available in the PS4 game's theater mode.[[/note]], petting Dream Eaters now uses the control stick or touchpad, and the mini-map returns to the corner of the screen as opposed to being displayed on the 3DS's lower screen. On top of that, the gameplay now runs at a constant '''60 frames per second!'''[[note]]All games prior (including their respective remakes and remasters) were capped at 30fps.[[/note]] If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixes both screens from the 3DS together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the PS4 version, and the creditless version of the FMV is also available in the PS4 game's theater mode.[[/note]], petting Dream Eaters now uses the control stick or touchpad, and the mini-map returns to the corner of the screen as opposed to being displayed on the 3DS's lower screen. On top of that, the gameplay now runs at a constant '''60 frames per second!'''[[note]]All games prior (including their respective remakes and remasters) were capped at 30fps.[[/note]] If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button. (Which wouldn't be such a big deal, generally, except that there are some portal challenges that actually require that you complete them without using any command attacks.)


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** In the Symphony of Sorcery, the SoundtrackDissonance - the fact that the normal pastoral music continues regardless of whether or not there are Dream Eaters present and the normal attack sounds get replaced by sounds of musical instruments. It's all very pleasant sounding, but it can really throw you off if you've come to rely on the usual audible cues.
3rd Mar '17 6:35:11 PM SammyDragon92
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* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixes both screens from the 3DS together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the PS4 version, and the creditless version of the FMV is also available in the PS4 game's theater mode.[[/note]], petting Dream Eaters now uses the control stick or touchpad, and the mini-map returns to the corner of the screen as opposed to being displayed on the 3DS's lower screen. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All games prior, including their respective remakes, were capped at 30fps.) If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixes both screens from the 3DS together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the PS4 version, and the creditless version of the FMV is also available in the PS4 game's theater mode.[[/note]], petting Dream Eaters now uses the control stick or touchpad, and the mini-map returns to the corner of the screen as opposed to being displayed on the 3DS's lower screen. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All second!'''[[note]]All games prior, including prior (including their respective remakes, remakes and remasters) were capped at 30fps.) [[/note]] If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.
22nd Feb '17 12:53:22 AM Ferot_Dreadnaught
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** They make a ''Disney/{{Fantasia}}'' world, yet no new character is introduced.
*** To be fair, that's probably beside the point of a Fantasia world, and we already have Apprentice Mickey, Yen Sid, and Chernabog, the most prolific of the characters from the original anyway.
22nd Feb '17 12:51:50 AM Gairyuki
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** When you consider that he's [[the infamously broken Birth by Sleep secret boss Unknown]], all of a sudden, being ThatOneBoss is only appropriate for his proper canon battle.


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*** To be fair, that's probably beside the point of a Fantasia world, and we already have Apprentice Mickey, Yen Sid, and Chernabog, the most prolific of the characters from the original anyway.
15th Feb '17 4:13:38 PM infernape612
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** Nearly all of the endgame bosses hit this territory without Once More (which is [[GuideDangIt tricky to acquire unless you know what Dream Eaters have it beforehand]]), an ability that allows a player to survive any combo with 1 HP left over. It just so happens that the last 4 bosses are Incredibly fond of melee combos and BeamSpam, [[spoiler: Xehanort's Heartless and Young MX in particular.]]

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** Nearly all of the endgame bosses hit this territory without Once More (which is [[GuideDangIt tricky to acquire unless you know what Dream Eaters have it beforehand]]), an ability that allows a player to survive any combo with 1 HP left over. It just so happens that the last 4 bosses are Incredibly incredibly fond of melee combos and BeamSpam, [[spoiler: Xehanort's Heartless and Young MX in particular.]]
14th Feb '17 10:39:33 AM urutapu
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* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All games prior, including their respective remakes, were capped at 30fps.) If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed mixes both screens from the 3DS together, together[[note]]The 3DS version shows FMV visuals on the upper screen, while the lower screen displays credits and simple animations of Sorcerer Mickey reacting to the upper screen. The lower screen content is overlaid on top of the FMV visuals in the PS4 version, and the creditless version of the FMV is also available in the PS4 game's theater mode.[[/note]], petting Dream Eaters now uses the control stick, stick or touchpad, and the mini-map returns to the corner of the screen it's always been in.as opposed to being displayed on the 3DS's lower screen. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All games prior, including their respective remakes, were capped at 30fps.) If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.
14th Feb '17 1:01:53 AM SammyDragon92
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* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All games prior, including their respective remakes were capped at 30fps.) If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All games prior, including their respective remakes remakes, were capped at 30fps.) If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.
14th Feb '17 1:01:12 AM SammyDragon92
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* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. On top of that, the gameplay now runs at a constant '''60 frames per second!''' If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. On top of that, the gameplay now runs at a constant '''60 frames per second!''' (All games prior, including their respective remakes were capped at 30fps.) If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.
14th Feb '17 12:58:18 AM SammyDragon92
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* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.

to:

* PolishedPort: The 2.8 remake acknowledges the fact that the PS4 doesn't have the same abilities as the 3DS and alters the game accordingly for several factors. The intro movie mixed both screens from the 3DS together, petting Dream Eaters now uses the control stick, and the mini-map returns to the corner of the screen it's always been in. On top of that, the gameplay now runs at a constant '''60 frames per second!''' If anything, the only glaring issue one might have gameplay wise is that Reality Shifting can accidentally make you use a command attack since one of the buttons to activate it is the command attack button.
13th Feb '17 1:45:11 PM CouchAlmark
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* ComplacentGamingSyndrome: Not as bad as the other two Command Deck games due to Dream Eaters being required to gain most new commands, and the lack of anything as truly outrageous as Thunder Surge or Judgment Triad, but Balloonra and Balloonga manage to outshine most other commands anyway courtesy of [[DeathOfAThousandCuts multiple hits for high damage]]. The big new winner, however, is Shock Dive, a Flowmotion attack command that strikes a large area for high damage and is easily repeated by rolling into a wall, jumping off and pressing the attack button. Only certain lategame enemies are capable of responding to it effectively, and the ease with which it can be performed makes most deck commands irrelevant except in boss battles.
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