History YMMV / Jumanji

2nd Jun '16 10:08:13 AM dsneybuf
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* HilariousInHindsight: Robin Williams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that [[spoiler:his character on that film is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor.

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* HilariousInHindsight: Robin Williams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that [[spoiler:his his character on that film is [[spoiler:is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor.
24th May '16 11:59:47 AM Retloclive
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** The stampede destroys the front door...only to be completely normal again when the group returns to the house.

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** The Jumanji stampede destroys the front door...door of the Parrish house...only to be completely normal again when the group returns to the house.
24th May '16 11:59:04 AM Retloclive
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** Several times throughout the film, the game pieces will not be on their proper lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear as day, that two pieces are on the same lane.
** Similar to the previous, the dice rolls do not coincide with where the game pieces should be on the game board. In fact, the game ends too early considering that a lot of the dice rolls are low rolls, and the rolls that aren't seen wouldn't be enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve would be impossible since no one ever gets doubles again after Peter's first roll.[[/note]]

to:

** Several times throughout the film, the game pieces will not be on their proper lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear as day, that two pieces are on the same lane.
** Similar to the previous,
lane. Similarly the dice rolls do not coincide with where the game pieces should be on the game board. In fact, the game ends too early considering that a lot of the dice rolls are low rolls, and the rolls that aren't seen wouldn't be enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve would be impossible since no one ever gets doubles again after Peter's first roll.[[/note]][[/note]]
** The stampede destroys the front door...only to be completely normal again when the group returns to the house.



* TheWoobie: Almost everyone, to a degree. Alan because he was sucked into the game. Sarah because she was called crazy for twenty-six years and spent 2000 hours in therapy. Judy and Peter because they lost their parents ''plus'' had to deal with the game, which [[spoiler: nearly killed Judy via poisonous plant barb.]] Aunt Nora because heck, there's a lion in her bedroom. And as established, Carl because well, [[CosmicPlaything the entire setting hates him.]] Kind of unavoidable however, since the premise is EverythingTryingToKillYou.

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* TheWoobie: Almost everyone, to a degree. Alan because he was sucked into the game. Sarah because she was called crazy for twenty-six years and spent 2000 hours in therapy. Judy and Peter because they lost their parents ''plus'' had to deal with the game, which [[spoiler: nearly killed Judy via poisonous plant barb.]] Aunt Nora because heck, there's a lion in her bedroom. And as established, Carl because well, [[CosmicPlaything the entire setting hates him.]] Kind of unavoidable however, since the premise is EverythingTryingToKillYou.EverythingTryingToKillYou.
* WhatAnIdiot: After getting the game back, the group could have chosen anywhere else to finish the game, and yet, for no justified reason, they choose to return to the jungle infested Parrish house.
28th Feb '16 8:51:35 PM HeraldAlberich
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** Several times throughout the film, the game pieces will not be on their proper lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear-as-day, that two pieces are on the same lane.

to:

** Several times throughout the film, the game pieces will not be on their proper lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear-as-day, clear as day, that two pieces are on the same lane.
28th Feb '16 8:51:13 PM HeraldAlberich
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** In-universe, the last words Alan scream at his father is, "I'm never talking to you ''again''!"

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** In-universe, the last words Alan scream at his father is, are, "I'm never talking to you ''again''!"



** What about the process Van Pelt went through to get his new gun from the gun shop, ie. all he did was drop some gold coins and owner offers to fill out the paper work and shows Van Pelt a particularity nasty gun. Considering the ''multiple'' mass shootings that has happened since then, that scene is incredibly uneasy to watch (and while Van Pelt says he's only after Alan, he only shoots once at Alan; [[ArtisticLicenseGunSafety the rest of his shots were fired haphazardly in the store when he was specifically trying to kidnap Sarah to bait Alan, who he ''knows'' isn't there]].

to:

** What about the process Van Pelt went goes through to get his new gun from the gun shop, ie. all he did was does is drop some gold coins coins, and the owner offers to fill out the paper work paperwork and shows Van Pelt a particularity particularly nasty gun. Considering the ''multiple'' mass shootings that has have happened since then, that scene is incredibly uneasy to watch (and while Van Pelt says he's only after Alan, he only shoots once at Alan; [[ArtisticLicenseGunSafety the rest of his shots were are fired haphazardly in the store store]] when he was is specifically trying to kidnap Sarah to bait Alan, who whom he ''knows'' isn't there]].there.



* MisaimedMarketing: It was marketed as a nice, comedic family film starring Robin Williams, conveniently leaving out the [[NightmareFuel traumatizing things that pervades the movie.]] Creator/RogerEbert even criticized this, saying that more kids are now likely to see the movie not knowing that they're going to have the bejeezus scared out of them.

to:

* MisaimedMarketing: It was marketed as a nice, comedic family film starring Robin Williams, conveniently leaving out the [[NightmareFuel traumatizing things that pervades pervade the movie.]] Creator/RogerEbert even criticized this, saying that more kids are now likely to see the movie not knowing that they're going to have the bejeezus scared out of them.



* RetroactiveRecognition: It turns out Judy is a very young Creator/KirstenDunst

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* RetroactiveRecognition: It turns out Judy is a very young Creator/KirstenDunstCreator/KirstenDunst.



** Really none of the CGI has aged well, most CGI doesn't after all. However the monkeys are arguably the most glaring example. They stood out even during the time of release due to their poorly rendered fur. But then again most of the animals (CGI or otherwise) had a slightly stylised look, as opposed to photo realistic, so maybe they were supposed to look a little off. Still even if you're kind enough to accept that, it doesn't really excuse all that much. As you can see below.
*** The lion looked like a bad taxidermy job at best.
** In a scene that shouldn't even have required special effects. When Van Pelt hands over the gold coins mentioned in ScrewTheRulesIHaveMoney, his arm and the coins falling has a very strange after-image look to it, as if they're made of sand.

to:

** Really none of the CGI has aged well, most CGI doesn't after all. However However, the monkeys are arguably the most glaring example. They stood out even during the time of release due to their poorly rendered fur. But then again most of the animals (CGI or otherwise) had have a slightly stylised look, as opposed to photo realistic, photo-realistic, so maybe they were they're supposed to look a little off. Still Still, even if you're kind enough to accept that, it doesn't really excuse all that much. As you can see below.
*** ** The lion looked looks like a bad taxidermy job at best.
** In a scene that shouldn't even have required special effects. When effects, when Van Pelt hands over the gold coins mentioned in ScrewTheRulesIHaveMoney, his arm and the coins falling has have a very strange after-image look to it, them, as if they're made of sand.



** The spiders toward the end of the film. The budget to the film was dangerously close to going over so they had to cut back and relied on puppets for the scene. It's incredibly obvious once they appear, especially since they move in a very jerky, wooden way (Picture that way a child makes dolls move, moving it forward while bouncing it up and down to simulate walking.) Never stops them from being any less [[NightmareFuel terrifying]]...actually, it might make them even ''scarier'', since it gives the impression that they're very unnatural spiders more dangerous than the norm.
** Several times throughout the film, the game pieces will not be on their proper lanes, a prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear-as-day, that two pieces are on the same lane.
*** Similar to the previous, the dice rolls do not coincide with where the game pieces should be on the game-board. In fact, the game ended too early considering that a lot of the dice rolls were low rolls, and the rolls that weren't seen wouldn't have been enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve was impossible since no one ever got doubles again after Peters first roll.[[/note]]

to:

** The spiders toward the end of the film. The budget to the film was dangerously close to going over so they had to cut back and relied rely on puppets for the scene. It's incredibly obvious once they appear, especially since they move in a very jerky, wooden way (Picture (picture that way a child makes dolls move, moving it forward while bouncing it up and down to simulate walking.) walking). Never stops them from being any less [[NightmareFuel terrifying]]...terrifying]]... actually, it might make them even ''scarier'', since it gives the impression that they're very unnatural spiders more dangerous than the norm.
** Several times throughout the film, the game pieces will not be on their proper lanes, a lanes. A prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear-as-day, that two pieces are on the same lane.
*** ** Similar to the previous, the dice rolls do not coincide with where the game pieces should be on the game-board. game board. In fact, the game ended ends too early considering that a lot of the dice rolls were are low rolls, and the rolls that weren't aren't seen wouldn't have been be enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve was would be impossible since no one ever got gets doubles again after Peters Peter's first roll.[[/note]]



* TheWoobie: Almost everyone, to a degree. Alan because he was sucked into the game. Sarah because she was called crazy for twenty-six years and spent 2000 hours in therapy. Judy and Peter because they lost their parents ''plus'' had to deal with the game, which [[spoiler: nearly killed Judy via poisonous plant barb.]] Aunt Nora because heck, there's a lion in her bedroom. And as established, Carl because well, [[CosmicPlaything the entire setting hates him.]] Kind of unavoidable however, since the premise is EverythingTryingToKillYou.

------

to:

* TheWoobie: Almost everyone, to a degree. Alan because he was sucked into the game. Sarah because she was called crazy for twenty-six years and spent 2000 hours in therapy. Judy and Peter because they lost their parents ''plus'' had to deal with the game, which [[spoiler: nearly killed Judy via poisonous plant barb.]] Aunt Nora because heck, there's a lion in her bedroom. And as established, Carl because well, [[CosmicPlaything the entire setting hates him.]] Kind of unavoidable however, since the premise is EverythingTryingToKillYou.

------
EverythingTryingToKillYou.
28th Feb '16 7:56:08 PM greatpikminfan
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** What about the process Van Pelt went through to get his new gun from the gun shop, ie. all he did was drop some gold coins and owner offers to fill out the paper work and shows Van Pelt a particularity nasty gun. Considering the ''multiple'' mass shootings that has happened since then, that scene is incredibly uneasy to watch (and while Van Belt says he's only after Alan, he only shoots once at Alan; [[ArtisticLicenseGunSafety the rest of his shots were fired haphazardly in the store when he was specifically trying to kidnap Sarah to bait Alan, who he ''knows'' isn't there]].

to:

** What about the process Van Pelt went through to get his new gun from the gun shop, ie. all he did was drop some gold coins and owner offers to fill out the paper work and shows Van Pelt a particularity nasty gun. Considering the ''multiple'' mass shootings that has happened since then, that scene is incredibly uneasy to watch (and while Van Belt Pelt says he's only after Alan, he only shoots once at Alan; [[ArtisticLicenseGunSafety the rest of his shots were fired haphazardly in the store when he was specifically trying to kidnap Sarah to bait Alan, who he ''knows'' isn't there]].
27th Feb '16 1:52:48 PM monkeyjb1988
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Added DiffLines:

*** 2016 and we can add the Zika virus to reasons why mosquitoes are bad news.


Added DiffLines:

** What about the process Van Pelt went through to get his new gun from the gun shop, ie. all he did was drop some gold coins and owner offers to fill out the paper work and shows Van Pelt a particularity nasty gun. Considering the ''multiple'' mass shootings that has happened since then, that scene is incredibly uneasy to watch (and while Van Belt says he's only after Alan, he only shoots once at Alan; [[ArtisticLicenseGunSafety the rest of his shots were fired haphazardly in the store when he was specifically trying to kidnap Sarah to bait Alan, who he ''knows'' isn't there]].
18th Feb '16 5:22:31 AM Faar
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Added DiffLines:

* RetroactiveRecognition: It turns out Judy is a very young Creator/KirstenDunst
23rd Jan '16 2:16:20 PM TheTrailblazerCritic
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Added DiffLines:

* WhatDoYouMeanItsForKids: Given all the frenetic energy and chaos we see spring forth from the game, this is very ''intense'' for a family movie. So much so that Roger Ebert himself was convinced children would be terrified of it.
17th Sep '15 6:53:40 PM Pren
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* HarsherInHindsight: The background scenes describing the effects of the giant mosquito bites to unsuspecting victims make it all the more scary when one thinks of the West Nile Virus.

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* HarsherInHindsight: HarsherInHindsight:
**
The background scenes describing the effects of the giant mosquito bites to unsuspecting victims make it all the more scary when one thinks of the West Nile Virus.


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** After the quicksand effect is undone, we get a close-up shot of the floorboards becoming solid again and tightening around Alan's head. It's quite chilling after Robin Williams' suicide by hanging.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Jumanji