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**In a similar vein, using the code to [[spoiler:change the character to a wizard]] may seem much more difficult than the base game, but having regenerating mana means the character can spam Thunderstorm/Firestorm or Drain Life. That clears the entire screen, meaning the LedgeBats that make the platforming difficult get cleared out and jumps can be made easily. It also makes grinding for experience simple.
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*** [[spoiler:The Future route makes you a MESSIAH. An entire cult has been praying and waiting for your return in the darkest hour of mankind. The world has been taken by demons. You are given a Holy Machine Gun, yet with all your secret moves and your magic power, that machine gun is an instrument of salvation. In the end, you are the one who deliver mankind from the demons!]]
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** The Deux or Die update gives us Cervul, Alcedor's trusty squire, whose kit has so many advantages and versatility over Alcedor's that you can't help but wonder how he's [[HypercompetentSidekick just a squire]]. First off, right from the start Cervul has an unlimited supply of throwing axes at his disposal, already giving him a big range advantage over his lord. While his damage per hit is lower than Alcedor's, it doesn't matter much as Cervul is still safely out of harm's way and you can spam axes as your patience sees fit. Not to mention Cervul can actually angle his throws with the directional inputs, making Al's one mace swing pale in comparison. And this is before getting into Cervul's tools--Cervul can't use magic but he doesn't need it when he has tools like:
*** A pavise that covers the entire body as opposed to Alcedor's shield only covering half, which Cerv can upgrade to letting him shield upward, ShieldBash, use two of them, and ''reflect all projectiles''. He can't use weapons while holding it but he ''can'' drop it and have it shield on its own, and ''then'' Cervul can dish out damage from behind it with his axes or even change to his mighty...
*** ...Crossbow, with its damage output being very high even on its first upgrade in the early game, leaving Alcedor with NO powerful projectile attacks until deep into the late game. Its upgrades will eventually turn it into the most powerful weapon in the game, eventually having the ability to pierce through enemies and rendering it the perfect weapon to farm EXP with. While it has to be reloaded after every shot (which isn't that long anyway), the second upgrade will effectively cut this reload time in half.
*** A banner that speeds up both heroes in its vicinity. Whether Cervul is holding it or has set it down, Alcedor and Cervul both move and attack faster when near it. Since only Cervul can hold it, Al can get the best out of it as long as Cervul is following him, but Cerv himself can get a lot more out of it as Alcedor still has to be dangerously close to enemies to attack, unlike Cervul, allowing him to quickly spam his axes ''and'' crossbow bolts (the speed up applies to the reload too, and it stacks with the "quicker reload" upgrade).
*** Lastly, there are the bandages. While it's actually not advantageous over Alcedor's Heal spell (however, Cervul can get bandages way earlier than Alcedor acquiring the Heal spell) as Heal fills HP completely as opposed to one HP per bandage (two HP after an upgrade), Cervul can actually use bandages on Alcedor, making the bandages more of a boon for Alcedor, if anything.
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* SugarWiki/FunnyMoments: Has a page [[Funny/Infernax here]].

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* SugarWiki/FunnyMoments: Has a page [[Funny/Infernax [[Funny/{{Infernax}} here]].

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Made a funny page for Infernax


* SugarWiki/FunnyMoments: Despite being veering quite nicely into horror, it's not afraid to have some fun.
** In one castle you can attack one of the walls and find InexplicablyPreservedDungeonMeat[[note]][[SubvertedTrope if you count it being green as preserved]][[/note]]. If your ''Franchise/{{Castlevania}}'' instincts tell you to eat it, you're treated to [[https://www.youtube.com/watch?v=P1Zc_4zi1FY a hilarious cutscene of Alcedor barfing his guts out]].[[note]]The color did warn you.[[/note]]
--->Wall chicken. What was I thinking... *bleurgh*...
** At one dead end, you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler:Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]
--->If only Alcedor knew that kneeling for ten seconds at that specific location would call upon a deadly tornado... he might not have done it.
** The [[ScrewThisImOuttaHere Coward]] ending. [[spoiler:Despite being a hardened crusader, Alcedor chooses to turn tail after killing his first zombie, running back to the sailor and telling him that they should leave. What sells this is the fact that Alcedor's ending book image is him pathetically crying in fear.]]
*** Even funnier? The music playing for the credits is the same found in guardhouses named....''"Honor & Courage"''.
** The Sleepyhead/Drowsiness ending, which is accessible by sleeping in the inn five times in a row and is a piss-take of the ending of ''VideoGame/SuperMarioBros2''. It shows Alcedor snoozing away in bed and dreaming about vanquishing demons... while the world (quite literally) goes to hell in a handbasket outside. Before you get the ending, the innkeeper will warn you by saying "our problems might as well solve themselves".
** If you choose to burn the caged monster and never finish it off, it will [[CrossesTheLineTwice still be burning in the ending]]. What makes this funnier is how well-deserved it is: it's the ''only'' being in the game that will attack you even if you spare it.
** Mayor Edgar might be a tyrant to his subjects, but he is also a lickspittle to his higher-ups. During your first meeting, you make him stand up when you look at him, but he will sit down when you don't. Turn around rapidly and he will start standing up and sitting down rapidly as well. He will even complain if you keep doing so.
** In a Good playthrough, when [[spoiler:DirtyCoward Mayor Edgar]] gets his comeuppance, he [[PottyFailure pisses himself]].
** As horrifying as Alcedor's fate in the Evil ending is, [[spoiler:the credits scene of zombie Alcedor being chased by Upel's guards is quite amusing]].
** For some black comedy, how [[spoiler:Remus deals with the wizard he captured. He tells Brutus to release him, where Brutus responds by using his SwordPlant ShockwaveStomp on the wizard's cage, destroying the cage and crushing the wizard to a paste. [[CrossesTheLineTwice Remus responds with "How unfortunate."]] The fact that the assholes' actions are nothing but beneficial to you helps]].

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* SugarWiki/FunnyMoments: Despite being veering quite nicely into horror, it's not afraid to have some fun.
** In one castle you can attack one of the walls and find InexplicablyPreservedDungeonMeat[[note]][[SubvertedTrope if you count it being green as preserved]][[/note]]. If your ''Franchise/{{Castlevania}}'' instincts tell you to eat it, you're treated to [[https://www.youtube.com/watch?v=P1Zc_4zi1FY
Has a hilarious cutscene of Alcedor barfing his guts out]].[[note]]The color did warn you.[[/note]]
--->Wall chicken. What was I thinking... *bleurgh*...
** At one dead end, you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler:Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]
--->If only Alcedor knew that kneeling for ten seconds at that specific location would call upon a deadly tornado... he might not have done it.
** The [[ScrewThisImOuttaHere Coward]] ending. [[spoiler:Despite being a hardened crusader, Alcedor chooses to turn tail after killing his first zombie, running back to the sailor and telling him that they should leave. What sells this is the fact that Alcedor's ending book image is him pathetically crying in fear.]]
*** Even funnier? The music playing for the credits is the same found in guardhouses named....''"Honor & Courage"''.
** The Sleepyhead/Drowsiness ending, which is accessible by sleeping in the inn five times in a row and is a piss-take of the ending of ''VideoGame/SuperMarioBros2''. It shows Alcedor snoozing away in bed and dreaming about vanquishing demons... while the world (quite literally) goes to hell in a handbasket outside. Before you get the ending, the innkeeper will warn you by saying "our problems might as well solve themselves".
** If you choose to burn the caged monster and never finish it off, it will [[CrossesTheLineTwice still be burning in the ending]]. What makes this funnier is how well-deserved it is: it's the ''only'' being in the game that will attack you even if you spare it.
** Mayor Edgar might be a tyrant to his subjects, but he is also a lickspittle to his higher-ups. During your first meeting, you make him stand up when you look at him, but he will sit down when you don't. Turn around rapidly and he will start standing up and sitting down rapidly as well. He will even complain if you keep doing so.
** In a Good playthrough, when [[spoiler:DirtyCoward Mayor Edgar]] gets his comeuppance, he [[PottyFailure pisses himself]].
** As horrifying as Alcedor's fate in the Evil ending is, [[spoiler:the credits scene of zombie Alcedor being chased by Upel's guards is quite amusing]].
** For some black comedy, how [[spoiler:Remus deals with the wizard he captured. He tells Brutus to release him, where Brutus responds by using his SwordPlant ShockwaveStomp on the wizard's cage, destroying the cage and crushing the wizard to a paste. [[CrossesTheLineTwice Remus responds with "How unfortunate."]] The fact that the assholes' actions are nothing but beneficial to you helps]].
page [[Funny/Infernax here]].
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* WhatHappenedToTheMouse: This game has ''three'' potential {{True Final Boss}}es for each of its Ultimate Paths (Ultimate Good, Ultimate Evil, and Future), and [[RouteBoss they're all mutually exclusive]]. While [[spoiler:Baphomet]] gets foreshadowed at several points throughout the game, and his eyes show up to mock you if you get any of the basic endings (Good, Evil, or Redemption), [[spoiler:Abbadon]] and [[spoiler:Azazel]] never even get hinted at until it's time to fight them. This leaves players who completed the Ultimate Evil or Future routes [[spoiler:to wonder if the threat posed by Baphomet was ever dealt with[[note]]granted, an Ultimate Evil Alecdor probably would have had to tussle with Baphomet offscreen at some point to cement his rulership over Hell, and the Future Route involving a TimeSkip where Upel ''hasn't'' been burned to the ground implies that Baphomet was at least held off from sacking the kingdom[[/note]]]], and players who completed the Ultimate Good route after either of the other two to realize that [[spoiler:''[[FridgeHorror Abbadon and Azazel are probably still out there, waiting for their chance to attack Upel]]'']].

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* WhatHappenedToTheMouse: This game has ''three'' potential {{True Final Boss}}es for each of its Ultimate Paths (Ultimate Good, Ultimate Evil, and Future), and [[RouteBoss they're all mutually exclusive]]. While [[spoiler:Baphomet]] gets foreshadowed at several points throughout the game, and his eyes show up to mock you if you get any of the basic endings (Good, Evil, or Redemption), [[spoiler:Abbadon]] [[spoiler:Abaddon]] and [[spoiler:Azazel]] never even get hinted at until it's time to fight them. This leaves players who completed the Ultimate Evil or Future routes [[spoiler:to wonder if the threat posed by Baphomet was ever dealt with[[note]]granted, an Ultimate Evil Alecdor probably would have had to tussle with Baphomet offscreen at some point to cement his rulership over Hell, and the Future Route involving a TimeSkip where Upel ''hasn't'' been burned to the ground implies that Baphomet was at least held off from sacking the kingdom[[/note]]]], and players who completed the Ultimate Good route after either of the other two to realize that [[spoiler:''[[FridgeHorror Abbadon Abaddon and Azazel are probably still out there, waiting for their chance to attack Upel]]'']].
Is there an issue? Send a MessageReason:
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* WhatHappenedToTheMouse: This game has ''three'' potential {{True Final Boss}}es for each of its Ultimate Paths (Ultimate Good, Ultimate Evil, and Future), and [[RouteBoss they're all mutually exclusive]]. While [[spoiler:Baphomet]] gets foreshadowed at several points throughout the game, and his eyes show up to mock you if you get any of the basic endings (Good, Evil, or Redemption), [[spoiler:Abbadon]] and [[spoiler:Azazel]] never even get hinted at until it's time to fight them. This leaves players who completed the Ultimate Evil or Future routes [[spoiler:to wonder if the threat posed by Baphomet was ever dealt with[[note]]granted, an Ultimate Evil Alecdor probably would have had to tussle with Baphomet offscreen at some point to cement his rulership over Hell, and the Future Route involving a TimeSkip where Udel ''hasn't'' been burned to the ground implies that Baphomet was at least held off from sacking the kingdom[[/note]]]], and players who completed the Ultimate Good route after either of the other two to realize that [[spoiler:''[[FridgeHorror Abbadon and Azazel are probably still out there, waiting for their chance to attack Udel]]'']].

to:

* WhatHappenedToTheMouse: This game has ''three'' potential {{True Final Boss}}es for each of its Ultimate Paths (Ultimate Good, Ultimate Evil, and Future), and [[RouteBoss they're all mutually exclusive]]. While [[spoiler:Baphomet]] gets foreshadowed at several points throughout the game, and his eyes show up to mock you if you get any of the basic endings (Good, Evil, or Redemption), [[spoiler:Abbadon]] and [[spoiler:Azazel]] never even get hinted at until it's time to fight them. This leaves players who completed the Ultimate Evil or Future routes [[spoiler:to wonder if the threat posed by Baphomet was ever dealt with[[note]]granted, an Ultimate Evil Alecdor probably would have had to tussle with Baphomet offscreen at some point to cement his rulership over Hell, and the Future Route involving a TimeSkip where Udel Upel ''hasn't'' been burned to the ground implies that Baphomet was at least held off from sacking the kingdom[[/note]]]], and players who completed the Ultimate Good route after either of the other two to realize that [[spoiler:''[[FridgeHorror Abbadon and Azazel are probably still out there, waiting for their chance to attack Udel]]'']].Upel]]'']].
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** In one castle you can attack one of the walls and find InexplicablyPreservedDungeonMeat[[note]][[SubvertedTrope if you count it being green as preserved]][[/note]]. If your ''Franchise/{{Castlevania}}'' instincts tell you to eat it, you're treated to a hilarious cutscene of Alcedor barfing his guts out.[[note]]The color did warn you.[[/note]]

to:

** In one castle you can attack one of the walls and find InexplicablyPreservedDungeonMeat[[note]][[SubvertedTrope if you count it being green as preserved]][[/note]]. If your ''Franchise/{{Castlevania}}'' instincts tell you to eat it, you're treated to [[https://www.youtube.com/watch?v=P1Zc_4zi1FY a hilarious cutscene of Alcedor barfing his guts out.out]].[[note]]The color did warn you.[[/note]]



** At one dead end you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler:Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]

to:

** At one dead end end, you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler:Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]

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** Even the common soldiers get moments. They can actually kill cultists in gameplay and even [[spoiler:shoot Robert dead for you.]]

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** Even the common soldiers get moments. They can actually kill cultists in gameplay and even [[spoiler:shoot Robert dead for you.]]you]].



** Dealing with the last possessed man in a good path. The first time, you have to fail to save the victim. The second, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!

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** Dealing with the last possessed man in a good path. The first time, you have to will fail to save the victim. The second, second time, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!



** The Evil ending, while certainly a karmic one, is no less terrifying because of Alcedor's fate. [[spoiler:Imagine surviving a deadly battle against a powerful demonic being, but then after that, you slowly lose yourself and turn into a mindless and horrible zombie, repelled out of the very land you were once the duke of by its own citizens.]]
** The Ultimate Evil ending. [[spoiler:Alcedor effectively rejects his humanity and becomes a horrific demon with an unquenchable thirst for conquest, starting a new Empire that spans both Hell and Earth. Good for Alcedor, ''horrific'' for everyone else who's living on Earth. Imagine just going about your business one day, not a care in the world... and then you see [[LegionsOfHell them]], descending upon your town in such great numbers that there's no way that the guardsmen available can hold them off. Worse yet, one of said guardsmen, who happened to have participated in the crusades, recognizes somehow that the demon leading the charge is none other than Alcedor himself. The same Alcedor who also participated in said crusades, departing from them only because he tired of the bloodshed... and [[FaceHeelTurn yet here he is, about to cause more bloodshed.]]]] And for bonus points, the name of the music piece that plays during the entirety of the Ultimate Evil ending, from the start of the cutscene all the way to the credits roll? [[UnderStatement "Horrible Night to Have a Curse".]]

to:

** The Evil ending, while certainly a karmic one, is no less terrifying because of Alcedor's fate. [[spoiler:Imagine barely surviving a deadly battle against a powerful demonic being, but then after that, you slowly lose yourself and turn into a mindless and horrible zombie, repelled out of the very land you were once the duke of by its own citizens.]]
** The Ultimate Evil ending. [[spoiler:Alcedor effectively rejects his humanity and becomes a horrific demon with an unquenchable thirst for conquest, starting a new Empire that spans both Hell and Earth. Good for Alcedor, ''horrific'' for everyone else who's living on Earth. Imagine just going about your business one day, not a care in the world... and then you see [[LegionsOfHell them]], descending upon your town in such great numbers that there's no way that the guardsmen available can hold them off. Worse yet, one of said guardsmen, who happened to have participated in the crusades, recognizes somehow that the demon leading the charge is none other than Alcedor himself. The same Alcedor who also participated in said crusades, departing from them only because he tired of the bloodshed... and [[FaceHeelTurn yet here he is, about to cause more bloodshed.]]]] And for bonus points, the name of the music piece that plays during the entirety of the Ultimate Evil ending, from the start of the cutscene all the way to the credits roll? [[UnderStatement [[{{Understatement}} "Horrible Night to Have a Curse".]]



** Using the Thunderbolt/Firebolt spell while in a town will set the place aflame, setting guards on fire and causing them to run around screaming that you were supposed to protect the town, not destroy it. And to make matters worse, there is a hermit who wants you to do that... and becomes a faceless phantom that tries to kill you if you refuse.

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** Using the Thunderbolt/Firebolt spell while in a town will set the place aflame, setting guards on fire and causing them to run around screaming [[WhatTheHellHero that you were supposed to protect the town, not destroy it.it]]. And to make matters worse, there is a hermit who wants you to do that... and becomes a faceless phantom that tries to kill you if you refuse.



** Apollyon has one particular attack that stands out as a bigger danger than the others: Spitting a spray of randomly-aimed fireballs forward while flying, which is tricky to avoid thanks to the random trajectory. It also ''doesn't'' leave him vulnerable to damage unlike his belly fireballs or his Eye-spawning, since his belly is always closed whenever he uses this.

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** Apollyon has one particular attack that stands out as a bigger danger than the others: Spitting a spray of randomly-aimed fireballs forward while flying, which is tricky to avoid thanks to the random trajectory. It also ''doesn't'' leave him vulnerable to damage damage, unlike his belly fireballs or his Eye-spawning, since his belly is always closed whenever he uses this.


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* WhatHappenedToTheMouse: This game has ''three'' potential {{True Final Boss}}es for each of its Ultimate Paths (Ultimate Good, Ultimate Evil, and Future), and [[RouteBoss they're all mutually exclusive]]. While [[spoiler:Baphomet]] gets foreshadowed at several points throughout the game, and his eyes show up to mock you if you get any of the basic endings (Good, Evil, or Redemption), [[spoiler:Abbadon]] and [[spoiler:Azazel]] never even get hinted at until it's time to fight them. This leaves players who completed the Ultimate Evil or Future routes [[spoiler:to wonder if the threat posed by Baphomet was ever dealt with[[note]]granted, an Ultimate Evil Alecdor probably would have had to tussle with Baphomet offscreen at some point to cement his rulership over Hell, and the Future Route involving a TimeSkip where Udel ''hasn't'' been burned to the ground implies that Baphomet was at least held off from sacking the kingdom[[/note]]]], and players who completed the Ultimate Good route after either of the other two to realize that [[spoiler:''[[FridgeHorror Abbadon and Azazel are probably still out there, waiting for their chance to attack Udel]]'']].
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** It seems very odd that Alcedor [[spoiler:survives fighting Baphomet or Abaddon, but not Belphegor, despite the former two being ''much'' more powerful. However, both {{True Final Boss}}es are fought in another dimension and not Urzon Citadel itself, unlike Belphegor. On the Ultimate Good path, while the dimension collapses, you escape from a portal, while on the Ultimate Evil you have wings. It's very likely that Belphegor is a LoadBearingBoss, and the fatal wounds that Alcedor sustains after beating him are actually from the citadel collapsing on him -- hence Alcedor still being grievously wounded even if he didn't take any damage from Belphegor. To this contributes Belphegor's ability to make part of the citadel collapse during the fight, meaning the collapsing of the ceiling could be [[TakingYouWithMe intentional on the villain's part.]]. Another possible reason is that you are also stronger than before in the Ultimate Routes, which are required to earn the [[InfinityPlusOneSword strongest mace or longsword]] you need, most likely combined with the other reason]].
* SugarWiki/FunnyMoments: Despite being veering quite nicely into horror. It's not afraid to have some fun.

to:

** It seems very odd that Alcedor [[spoiler:survives fighting Baphomet or Abaddon, but not Belphegor, despite the former two being ''much'' more powerful. However, both {{True Final Boss}}es are fought in another dimension and not Urzon Citadel itself, unlike Belphegor. On the Ultimate Good path, while the dimension collapses, you escape from a portal, while on the Ultimate Evil you have wings. It's very likely that Belphegor is a LoadBearingBoss, and the fatal wounds that Alcedor sustains after beating him are actually from the citadel collapsing on him -- hence Alcedor still being grievously wounded even if he didn't take any damage from Belphegor. To this contributes Belphegor's ability to make part of the citadel collapse during the fight, meaning the collapsing of the ceiling could be [[TakingYouWithMe intentional on the villain's part.]].part]]. Another possible reason is that you are also stronger than before in the Ultimate Routes, which are required to earn the [[InfinityPlusOneSword strongest mace or longsword]] you need, most likely combined with the other reason]].
* SugarWiki/FunnyMoments: Despite being veering quite nicely into horror. It's horror, it's not afraid to have some fun.



** At one dead end you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler: Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]

to:

** At one dead end you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler: Instead [[spoiler:Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]



** The [[ScrewThisImOuttaHere Coward]] ending. [[spoiler:Despite being a hardened crusader, Alcedor chooses to turn tail after killing his first zombie. Running back to the sailor and telling him that they should leave. What sells this is the fact that Alcedor's ending book image is him pathetically crying in fear.]]
*** Even funnier? The music playing for the credits is the same found in guardhouses named....''"Honor & Courage"''
** The Sleepyhead/Drowsiness ending, which is accessible by sleeping in the inn five times in a row and is a piss-take of the ending of ''VideoGame/SuperMarioBros2''. It shows Alcedor snoozing away in bed and dreaming about vanquishing demons... while the world (quite literally) goes to hell in a handbasket outside. Before you get the ending, the innkeeper will warn you by saying "our problems might as well solve themselves."

to:

** The [[ScrewThisImOuttaHere Coward]] ending. [[spoiler:Despite being a hardened crusader, Alcedor chooses to turn tail after killing his first zombie. Running zombie, running back to the sailor and telling him that they should leave. What sells this is the fact that Alcedor's ending book image is him pathetically crying in fear.]]
*** Even funnier? The music playing for the credits is the same found in guardhouses named....''"Honor & Courage"''
Courage"''.
** The Sleepyhead/Drowsiness ending, which is accessible by sleeping in the inn five times in a row and is a piss-take of the ending of ''VideoGame/SuperMarioBros2''. It shows Alcedor snoozing away in bed and dreaming about vanquishing demons... while the world (quite literally) goes to hell in a handbasket outside. Before you get the ending, the innkeeper will warn you by saying "our problems might as well solve themselves."themselves".



** The Holy Light spell and its evil counterpart Hellfire both enchant your melee weapon to shoot fireballs with every swing. These deal high damage, travel the length of the screen and come out as fast as you can swing, meaning it's trivially easy to stay at a safe distance and spam bosses to death with constant attacks.
** Elixirs fully restore your health and magic. With a few magic upgrades this can translate into multiple full heals or applications of the powerful Holy Light/Hellfire buff mentioned above. Each one costs 50 gold but by the end of the game the player will have nothing else to spend money on so can easily keep five on their person at all times.

to:

** The Holy Light spell and its evil counterpart Hellfire both enchant your melee weapon to shoot fireballs with every swing. These deal high damage, travel the length of the screen screen, and come out as fast as you can swing, meaning it's trivially easy to stay at a safe distance and spam bosses to death with constant attacks.
** Elixirs fully restore your health and magic. With a few magic upgrades upgrades, this can translate into multiple full heals or applications of the powerful Holy Light/Hellfire buff mentioned above. Each one costs 50 gold gold, but by the end of the game the player will have nothing else to spend money on on, so they can easily keep five on their person at all times.



** Eyes aren't too dangerous on their own but can be tricky to hit thanks to [[AirborneMook their flight]] and tiny hitbox, especially the red version that moves more erratically. They become much more dangerous as LedgeBats if the player has to deal with them while completing a platforming section over instant-death hazards, especially if a spawner is churning out an endless supply of them.

to:

** Eyes aren't too dangerous on their own own, but can be tricky to hit thanks to [[AirborneMook their flight]] and tiny hitbox, especially the red version that moves more erratically. They become much more dangerous as LedgeBats if the player has to deal with them while completing a platforming section over instant-death hazards, especially if a spawner is churning out an endless supply of them.



** Tancred is awesome in all routes. In the Good one he can never die, and might even save your skin from monsters. Also, if you let Tancred and his men go slay the cultists without you, [[spoiler:while some of his men will die, he will still take down the cultists AND call you out.]] In the evil one [[spoiler:you ''[[StoryDrivenInvulnerability will not]]'' kill him the first time you fight him. The second time, with his soldiers gone, he swears revenge and becomes one of the toughest bosses in the game.]]
** On an Ultimate Evil route, you get to face off [[spoiler:two Sergeants]]. What seems like an easy kill against [[spoiler:human troops quickly turns into a ''brutal'' DualBoss where both Sergeants suddenly show off acrobatic jumping feats like forward somersaults, with the Axe Sergeant even using ninja-like skills to throw axes at Alcedor. They're by far [[ThatOneBoss one of the toughest battles in the game]] despite being [[BadassNormal normal people]] and not monstrous demons]].

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** Tancred is awesome in all routes. In the Good one one, he can never die, and might even save your skin from monsters. Also, if you let Tancred and his men go slay the cultists without you, [[spoiler:while some of his men will die, he will still take down the cultists AND call you out.]] out]]. In the evil one one, [[spoiler:you ''[[StoryDrivenInvulnerability will not]]'' kill him the first time you fight him. The second time, with his soldiers gone, he swears revenge and becomes one of the toughest bosses in the game.]]
game]].
** On an Ultimate Evil route, you get to face off with [[spoiler:two Sergeants]]. What seems like an easy kill against [[spoiler:human troops quickly turns into a ''brutal'' DualBoss where both Sergeants suddenly show off acrobatic jumping feats like forward somersaults, with the Axe Sergeant even using ninja-like skills to throw axes at Alcedor. They're by far [[ThatOneBoss one of the toughest battles in the game]] despite being [[BadassNormal normal people]] and not monstrous demons]].



** The fact that [[spoiler:the Siege of Darsov, in a game where otherwise EvilIsEasy, is much harder if you side with the cultists, where you have to face several hard bosses, while if you side with the defenders, you can literally do nothing at certain parts and still win. Meaning that even if Alcedor never came to influence the tide, Tancred's forces would still defeat the cult, though it would take a lot of effort.]]
** The Ultimate Good ending. [[spoiler:Cornered, Baphomet punches Alcedor sky high as a last resort. So, Alcedor plunges at him, exploiting the height, and ''smashes the bastard's face.'' Then Baphomet dies, but Alcedor lives, becomes a hero, and unlike in every other ending, which is bittersweet at best and has the people still living in fear, in this one it's mentioned Upel will ''never live in fear again, as long as Alcedor lives.'']] The music piece that plays in the credits of the Ultimate Good ending couldn't have been better chosen to fit the triumphant mood: after all, with [[spoiler:Alcedor essentially leading a holy crusade to purge the land of demons and their ilk,]] what better piece to represent that feeling of safety than "A Good Day to be Alive"?
* NightmareFuel: A decent amount of it to go around, thanks to all the {{Bloody|Horror}} {{Body|Horror}} Horror and {{Gorn}} going around. Despite it's NES style pixel art graphics, it manages to put a more horrifying spin on the already horror-based ''Franchise/{{Castlevania}}'' series that it bases itself on and at times, it felt like a horrifically gory {{Creepypasta}} game made real (just without the supernatural harm to the player).
** The [[GameOver "Deceased"]] screen might seem decently grisly being just Alcedor's skeleton, but it slowly gets bloodier and ''bloodier''.
** Several of the deaths you get, with the music indicating how long you suffer. A few enemies and bosses will [[EatenAlive eat you alive]], including the otherwise harmless basic zombies, while even the swiftest, weapon-based deaths are very gory. In the Ultimate Good path, lose to the TrueFinalBoss and [[spoiler:he binds you with chains that rip you apart.]]

to:

** The fact that [[spoiler:the Siege of Darsov, in a game where otherwise EvilIsEasy, is much harder if you side with the cultists, where you have to face several hard bosses, while if you side with the defenders, you can literally do nothing at certain parts and still win. Meaning win — meaning that even if Alcedor never came to influence the tide, Tancred's forces would still defeat the cult, though it would take a lot of effort.]]
effort]].
** The Ultimate Good ending. [[spoiler:Cornered, Baphomet punches Alcedor sky high sky-high as a last resort. So, Alcedor plunges at him, exploiting the height, and ''smashes the bastard's face.'' Then Baphomet dies, but Alcedor lives, becomes a hero, and unlike in every other ending, which is bittersweet at best and has the people still living in fear, in this one it's mentioned that Upel will ''never live in fear again, as long as Alcedor lives.'']] The music piece that plays in the credits of the Ultimate Good ending couldn't have been better chosen to fit the triumphant mood: after all, with [[spoiler:Alcedor essentially leading a holy crusade to purge the land of demons and their ilk,]] what better piece to represent that feeling of safety than "A Good Day to be Alive"?
* NightmareFuel: A decent amount of it to go around, thanks to all the {{Bloody|Horror}} {{Body|Horror}} Horror and {{Gorn}} going around. Despite it's its NES style pixel art graphics, it manages to put a more horrifying spin on the already horror-based ''Franchise/{{Castlevania}}'' series that it bases itself on and at times, it felt like a horrifically gory {{Creepypasta}} game made real (just without the supernatural harm to the player).
** The [[GameOver "Deceased"]] screen might seem decently grisly grisly, being just Alcedor's skeleton, but it slowly gets bloodier and ''bloodier''.
** Several of the deaths you get, with the music indicating how long you suffer. A few enemies and bosses will [[EatenAlive eat you alive]], including the otherwise harmless basic zombies, while even the swiftest, weapon-based deaths are very gory. In the Ultimate Good path, lose to the TrueFinalBoss and [[spoiler:he binds you with chains that rip you apart.]]apart]].



** The Evil ending, while certainly a karmic one, is no less terrifying because of Alcedor's fate. [[spoiler:Imagine surviving a deadly battle against a powerful demonic being, but then after that you slowly lose yourself and turn into a mindless and horrible zombie, repelled out of the very land you were once the duke of by its own citizens.]]

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** The Evil ending, while certainly a karmic one, is no less terrifying because of Alcedor's fate. [[spoiler:Imagine surviving a deadly battle against a powerful demonic being, but then after that that, you slowly lose yourself and turn into a mindless and horrible zombie, repelled out of the very land you were once the duke of by its own citizens.]]



** Some Evil sidequests reveal how terrifying magic can make the cult for ordinary citizens. [[spoiler: With the teleport spell Evil Alcedor is able to abduct citizens straight out of their homes into the deepest depths of the cult's headquarters, where the confused and terrified villager is sacrificed to summon a demonic servitor.]]
** Using the Thunderbolt/Firebolt spell while in a town will set the place aflame, setting guards on fire having run around screaming that you were supposed to protect the town, not destroy it. And to make matters worse, there is a hermit who wants you to do that... and becomes a faceless phantom that tries to kill you if you refuse.
** In the Ultimate Good path, since the cultists [[spoiler:can't use civilians for their sacrifices, some of them ''volunteer'' to be sacrificed and become monsters. This progressively gets worse until Robert himself turns most of his fanatics into skeletons.]]

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** Some Evil sidequests reveal how terrifying magic can make the cult for ordinary citizens. [[spoiler: With [[spoiler:With the teleport spell spell, Evil Alcedor is able to abduct citizens straight out of their homes into the deepest depths of the cult's headquarters, where the confused and terrified villager is sacrificed to summon a demonic servitor.]]
** Using the Thunderbolt/Firebolt spell while in a town will set the place aflame, setting guards on fire having and causing them to run around screaming that you were supposed to protect the town, not destroy it. And to make matters worse, there is a hermit who wants you to do that... and becomes a faceless phantom that tries to kill you if you refuse.
** In the Ultimate Good path, since the cultists [[spoiler:can't use civilians for their sacrifices, some of them ''volunteer'' to be sacrificed and become monsters. This progressively gets worse until Robert himself turns most of his fanatics into skeletons.]]skeletons]].



** [[spoiler:Azazel has a few attacks, two of which involve firing predictable lasers from his eyes and ArmCannon respectively, and another spawns a few mooks that are easily destroyed by your machinegun fire. The last and most deadly attack he has is to spit three fireballs which temporarily destroy any of the six platforms they hit, making movement much more awkward if you want to avoid landing in the lava for instant death]].
* ThatOneBoss: One of the toughest bosses in the game [[spoiler:is the [[DualBoss Axe Sergeant and Sword Sergeant]] in the Ultimate Evil path's Attack on Darsov. They hit hard even with Hellish Armor equipped, move unpredictably and leap around a lot, can easily corner Alcedor, and spam ranged attacks[[note]]Since Alcedor trades his shield and mace for a longsword after falling to evil, it means his only option to remain unscathed if he can't avoid it is to deflect them with precise timing[[/note]]. Finally, unlike the demon bosses who sport predictable, telegraphed attacks, the Sergeants' attacks have little-to-no warning tells and come out quickly]].

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** [[spoiler:Azazel has a few attacks, two of which involve firing predictable lasers from his eyes and ArmCannon respectively, and another spawns a few mooks that are easily destroyed by your machinegun fire. The last and most deadly attack he has is to spit three fireballs which temporarily destroy any of the six platforms they hit, making movement much more awkward if you want to avoid landing in the lava for instant death]].
death.]]
* ThatOneBoss: One of the toughest bosses in the game [[spoiler:is the [[DualBoss Axe Sergeant and Sword Sergeant]] in the Ultimate Evil path's Attack on Darsov. They hit hard even with Hellish Armor equipped, move unpredictably and leap around a lot, can easily corner Alcedor, and spam ranged attacks[[note]]Since attacks[[note]]since Alcedor trades his shield and mace for a longsword after falling to evil, it means his only option to remain unscathed if he can't avoid it is to deflect them with precise timing[[/note]]. Finally, unlike the demon bosses who sport predictable, telegraphed attacks, the Sergeants' attacks have little-to-no warning tells and come out quickly]].



** On the Ultimate Evil path [[spoiler: the siege of Darsov requires you to fight a sequence of bosses in row, all of whom can deal two or more points of damage even with the Hellish Armour. Hope you stocked up on Elixirs and maxed out your Power. The Sergeants and Tancred in particular are tough customers with the latter having a lot of health, fast movement and the ability to guard, while the former act unpredictably and spam projectiles.]]

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** On the Ultimate Evil path [[spoiler: the path, [[spoiler:the siege of Darsov requires you to fight a sequence of bosses in row, all of whom can deal two or more points of damage even with the Hellish Armour. Hope you stocked up on Elixirs and maxed out your Power. The Sergeants and Tancred in particular are tough customers with the latter having a lot of health, fast movement movement, and the ability to guard, while the former act unpredictably and spam projectiles.]]projectiles]].
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** The game features elements of PlatformHell, most notably whenever instant-death hazards are combined with tricky platforming or [[LedgeBats enemies that can knock the player into them]]. These sections can rapidly [[VideogameLives drain the player's lives]] and force them to replay several minutes of content.

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** The game features elements of PlatformHell, most notably whenever instant-death hazards are combined with tricky platforming or [[LedgeBats enemies that can knock the player into them]]. These sections can rapidly [[VideogameLives drain the player's lives]] and force them to replay several minutes of content. As of patching, Casual Mode does downplay this to a certain extent by downgrading instant-death hazards to only take a certain amount of health, but this assumes one is more willing to play on that mode rather than Classic Mode.



** Several of the later castles have tons of {{Death Trap}}s and LedgeBats that are almost certain to knock Alcedor into instant-death water, lava, acid, or {{Bottomless Pit}}s. Stormheim Castle is chock-full of [[FishPeople Deep Ones]] that leap out of the water to knock Alcedor in if he doesn't quickly get past as well as tricky waterwheel platforms, Kadjanto Stronghold has a tricky segment involving {{Temporary Platform}}s above an acid pool and spear shooting traps to make things dicier, and Kastka Palace is filled with very tricky platforming above pits while also containing some of the more painful projectile-throwing enemies in the game.

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** Several of the later castles have tons of {{Death Trap}}s and LedgeBats that are almost certain to knock Alcedor into instant-death water, lava, acid, or {{Bottomless Pit}}s. Stormheim Castle is chock-full of [[FishPeople Deep Ones]] that leap out of the water to knock Alcedor in if he doesn't quickly get past as well as tricky waterwheel platforms, Kadjanto Stronghold has a tricky segment involving {{Temporary Platform}}s above an acid pool and spear shooting traps to make things dicier, and Kastka Palace is filled with very tricky platforming above pits while also containing some of the more painful projectile-throwing enemies in the game. As noted above, as of patching, Casual Mode does downplay this to a certain extent by having the aforementioned water, lava, acid, or bottomless pits only do a certain amount of health in damage instead of outright killing Alcedor, but also as noted above, this assumes one is more willing to play on that mode than Classic Mode.
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** If you choose to burn the caged monster and never finish it off, it will [[CrossesTheLineTwice still be burning in the ending]]. What makes this funnier is how well-deserved it is: it's the ''only'' being in the game that will attack you even if you spare it.
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** How painful your death is depends on how evil your enemy is. The monsters are sadistic and take their time. [[spoiler:In an Ultimate Evil path, you will face good guys, who offer the most painless deaths.]]


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** Mayor Edgar might be a tyrant to his subjects, but he is also a lickspittle to his higher-ups. During your first meeting, you make him stand up when you look at him, but he will sit down when you don't. Turn around rapidly and he will start standing up and sitting down rapidly as well. He will even complain if you keep doing so.


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** Several of the deaths you get, with the music indicating how long you suffer. A few enemies and bosses will [[EatenAlive eat you alive]], including the otherwise harmless basic zombies, while even the swiftest, weapon-based deaths are very gory. In the Ultimate Good path, lose to the TrueFinalBoss and [[spoiler:he binds you with chains that rip you apart.]]

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** The passwords for each cultist lair become increasingly more and more vicious as you get deeper into their ranks in an Evil path. It's not much different from how cults operate in real life. "Book of Truth" is the point where they recruit people, claiming to be benevolent and offer the truth. "Archfiend" is when they reveal their true colors as Satanists and responsible for the demonic invasion. [[spoiler:"Death to Henry" is the point where they reveal they are murderous scum that want to kill the Church members and take over the land.]]
** For some reason, if you enter the first cultist hideout in a Good path, as a spy for the guards, the High Priest spills everything you need to know. If you enter as an actual recruit, he doesn't trust you enough and makes you do a few quests. The reason is actually pretty clear. The cultists have a spy in Arkos, who recruits you in an Evil path. The High Priest ''knows'' you are new. But in a Good path, the injured soldier you saved has ''killed'' the spy, so the High Priest ''thinks'' you are an old member, from the hideouts for the more experienced members.



** It seems very odd that Alcedor [[spoiler:survives fighting Baphomet or Abaddon, but not Belphegor, despite the former two being ''much'' more powerful. However, both {{True Final Boss}}es are fought in another dimension and not Urzon Citadel itself, unlike Belphegor. It's very likely that Belphegor is a LoadBearingBoss, and the fatal wounds that Alcedor sustains after beating him are actually from the citadel collapsing on him -- hence Alcedor still being grievously wounded even if he didn't take any damage from Belphegor. To this contributes Belphegor's ability to make part of the citadel collapse during the fight, meaning the collapsing of the ceiling could be [[TakingYouWithMe intentional on the villain's part.]]. Another possible reason is that you are also stronger than before in the Ultimate Routes, which are required to earn the [[InfinityPlusOneSword strongest mace or longsword]] you need, most likely combined with the other reason]].

to:

** It seems very odd that Alcedor [[spoiler:survives fighting Baphomet or Abaddon, but not Belphegor, despite the former two being ''much'' more powerful. However, both {{True Final Boss}}es are fought in another dimension and not Urzon Citadel itself, unlike Belphegor. On the Ultimate Good path, while the dimension collapses, you escape from a portal, while on the Ultimate Evil you have wings. It's very likely that Belphegor is a LoadBearingBoss, and the fatal wounds that Alcedor sustains after beating him are actually from the citadel collapsing on him -- hence Alcedor still being grievously wounded even if he didn't take any damage from Belphegor. To this contributes Belphegor's ability to make part of the citadel collapse during the fight, meaning the collapsing of the ceiling could be [[TakingYouWithMe intentional on the villain's part.]]. Another possible reason is that you are also stronger than before in the Ultimate Routes, which are required to earn the [[InfinityPlusOneSword strongest mace or longsword]] you need, most likely combined with the other reason]].
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** [[FishPeople Deep Ones]] in Stormheim Castle. They're almost always found in areas with water, appear in large numbers, and seem to have the primary purpose of [[LedgeBats jumping out and knocking Alcedor in]]. While they're not hard to kill, dying to a single hit if Alcedor has enough mace and power upgrades, they will also chase Alcedor down ''very'' quickly if they land on dry ground, and will even fire fast-moving projectiles.

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** [[FishPeople Deep Ones]] in Stormheim Castle. They're almost always found in areas with water, appear in large numbers, and seem to have the primary purpose of [[LedgeBats jumping out and knocking Alcedor in]]. While they're not hard to kill, dying to a single hit if Alcedor has enough mace and power upgrades, they will also chase Alcedor down ''very'' quickly if they land on dry ground, and will even fire fast-moving projectiles. If one is going for an evil playthrough, one should NEVER get the longsword before finishing this dungeon.
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** On the other end of the spectrum, [[spoiler:Abbadon on the Ultimate Evil route, despite being able to nearly fill the screen with attacks, is a cakewalk compared to Tancred and his guards, being an [[UnexpectedShmupLevel unexpected shmup boss]] with an easy-to-discern pattern that can be mitigated with good use of your spells. Given that you have unlimited flight in this fight, you arguably have an easier time dodging attacks than you ever had fighting Tancred himself. The fact that you go straight to him, with no opposition whatsoever, rather than having to fight through hell like on the Ultimate Good path makes the ending feel especially abrupt. Just remember to use the fireballs and stay in the middle of the screen when he uses his tentacles.]].

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** On the other end of the spectrum, [[spoiler:Abbadon on the Ultimate Evil route, despite being able to nearly fill the screen with attacks, is a cakewalk compared to Tancred and his guards, being an [[UnexpectedShmupLevel unexpected shmup boss]] with an easy-to-discern pattern that can be mitigated with good use of your spells. Given that you have unlimited flight in this fight, you arguably have an easier time dodging attacks than you ever had fighting Tancred himself. The fact that you go straight to him, with no opposition whatsoever, rather than having to fight through hell like on the Ultimate Good path makes the ending feel especially abrupt. Just remember to use the fireballs and stay in the middle of the screen when he uses his tentacles.]].]]
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-->Wall chicken. What was I thinking... *bleurgh*...
** At one dead end you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler: Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. The narration bluntly points out the SchmuckBait nature of this situation.]]
-->If only Alcedor knew that kneeling for ten seconds at that specific location would call upon a deadly tornado... he might not have done it.
** The [[ScrewThisImOuttaHere Coward]] ending. [[spoiler:Despite being a hardened crusader, Alcedor chooses to turn tail after killing his first zombie. Running back to the sailor and telling him that they should leave. What sells this is the fact that Alcedor's ending book image is him pathetically crying in fear]].

to:

-->Wall --->Wall chicken. What was I thinking... *bleurgh*...
** At one dead end you can crouch and wait until a tornado appears, in an intentional reference to the game's biggest influence, ''VideoGame/CastlevaniaIISimonsQuest''. [[spoiler: Instead of transporting you somewhere else, it utterly shreds you to pieces [[SurprisinglyRealisticOutcome because it's a tornado]]. (Even funnier is that you get an achievement for doing so, with its ironic title, "Master of the Wind".) The narration bluntly points out the SchmuckBait nature of this situation.]]
-->If --->If only Alcedor knew that kneeling for ten seconds at that specific location would call upon a deadly tornado... he might not have done it.
** The [[ScrewThisImOuttaHere Coward]] ending. [[spoiler:Despite being a hardened crusader, Alcedor chooses to turn tail after killing his first zombie. Running back to the sailor and telling him that they should leave. What sells this is the fact that Alcedor's ending book image is him pathetically crying in fear]].fear.]]



** In a Good playthrough, when [[spoiler:DirtyCoward Mayor Edgar]] gets his comeuppance, he [[PottyFailure pisses himself.]]

to:

** In a Good playthrough, when [[spoiler:DirtyCoward Mayor Edgar]] gets his comeuppance, he [[PottyFailure pisses himself.]]himself]].



** For some black comedy, how [[spoiler:Remus deals with the wizard he captured. He tells Brutus to release him, where Brutus responds by using his SwordPlant ShockwaveStomp on the wizard's cage, destroying the cage and crushing the wizard to a paste. [[CrossesTheLineTwice Remus responds with "How unfortunate"]]. The fact that the assholes' actions are nothing but beneficial to you helps.]]

to:

** For some black comedy, how [[spoiler:Remus deals with the wizard he captured. He tells Brutus to release him, where Brutus responds by using his SwordPlant ShockwaveStomp on the wizard's cage, destroying the cage and crushing the wizard to a paste. [[CrossesTheLineTwice Remus responds with "How unfortunate"]]. unfortunate."]] The fact that the assholes' actions are nothing but beneficial to you helps.]]helps]].



** Using the KonamiCode on the title screen [[spoiler:changes the character from Alcedor to Maxime Gunn who plays like the future path version of Alcedor, except the already overpowered machine gun can be upgraded with weapon upgrades and techniques taking a weapon that already shreds bosses to absurd levels. And just like using the Konami Code in ''VideoGame/{{Contra}}'', he also starts out with 30 extra lives.]]

to:

** Using the KonamiCode on the title screen [[spoiler:changes the character from Alcedor to Maxime Gunn who plays like the future path version of Alcedor, except the already overpowered machine gun can be upgraded with weapon upgrades and techniques taking a weapon that already shreds bosses to absurd levels. And just like using the Konami Code in ''VideoGame/{{Contra}}'', he also starts out with 30 extra lives.]]lives]].

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** On the other end of the spectrum, [[spoiler:Abbadon on the Ultimate Evil route, despite being able to nearly fill the screen with attacks, is a cakewalk compared to Tancred and his guards, being an [[UnexpectedShmupLevel unexpected shmup boss]] with an easy-to-discern pattern that can be mitigated with good use of your spells. Given that you have unlimited flight in this fight, you arguably have an easier time dodging attacks than you ever had fighting Tancred himself. The fact that you go straight to him rather than having to fight through hell like on the Ultimate Good path makes the ending feel especially abrupt. Just remember to use the fireballs and stay in the middle of the screen when he uses his tentacles.]].

to:

** On the other end of the spectrum, [[spoiler:Abbadon on the Ultimate Evil route, despite being able to nearly fill the screen with attacks, is a cakewalk compared to Tancred and his guards, being an [[UnexpectedShmupLevel unexpected shmup boss]] with an easy-to-discern pattern that can be mitigated with good use of your spells. Given that you have unlimited flight in this fight, you arguably have an easier time dodging attacks than you ever had fighting Tancred himself. The fact that you go straight to him him, with no opposition whatsoever, rather than having to fight through hell like on the Ultimate Good path makes the ending feel especially abrupt. Just remember to use the fireballs and stay in the middle of the screen when he uses his tentacles.]].



** It seems very odd that Alcedor [[spoiler:survives fighting Baphomet or Abaddon, but not Belphegor, despite the former two being ''much'' more powerful. However, both {{True Final Boss}}es are fought in another dimension and not Urzon Citadel itself, unlike Belphegor. It's very likely that Belphegor is a LoadBearingBoss, and the fatal wounds that Alcedor sustains after beating him are actually from the citadel collapsing on him -- hence Alcedor still being grievously wounded even if he didn't take any damage from Belphegor. To this contributes Belphegor's ability to make part of the citadel collapse during the fight. Another possible reason is that you are also stronger than before in the Ultimate Routes, which are required to earn the [[InfinityPlusOneSword strongest mace or longsword]] you need, most likely combined with the other reason]].

to:

** It seems very odd that Alcedor [[spoiler:survives fighting Baphomet or Abaddon, but not Belphegor, despite the former two being ''much'' more powerful. However, both {{True Final Boss}}es are fought in another dimension and not Urzon Citadel itself, unlike Belphegor. It's very likely that Belphegor is a LoadBearingBoss, and the fatal wounds that Alcedor sustains after beating him are actually from the citadel collapsing on him -- hence Alcedor still being grievously wounded even if he didn't take any damage from Belphegor. To this contributes Belphegor's ability to make part of the citadel collapse during the fight.fight, meaning the collapsing of the ceiling could be [[TakingYouWithMe intentional on the villain's part.]]. Another possible reason is that you are also stronger than before in the Ultimate Routes, which are required to earn the [[InfinityPlusOneSword strongest mace or longsword]] you need, most likely combined with the other reason]].



** The Sleepyhead/Drowsiness ending, which is accessible by sleeping in the inn five times in a row and is a piss-take of the ending of ''VideoGame/SuperMarioBros2''. It shows Alcedor snoozing away in bed and dreaming about vanquishing demons... while the world (quite literally) goes to hell in a handbasket outside.

to:

** The Sleepyhead/Drowsiness ending, which is accessible by sleeping in the inn five times in a row and is a piss-take of the ending of ''VideoGame/SuperMarioBros2''. It shows Alcedor snoozing away in bed and dreaming about vanquishing demons... while the world (quite literally) goes to hell in a handbasket outside. Before you get the ending, the innkeeper will warn you by saying "our problems might as well solve themselves."



** On an Evil route, Belphegor's guards respect you enough to not attack you and talk to you instead. [[spoiler:In an Ultimate Evil path? They ''bow'' to you.]]



** Dealing with the last possessed man in a good path. The first time, you have to fail saving the victim. The second, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!

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** Dealing with the last possessed man in a good path. The first time, you have to fail saving to save the victim. The second, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!yourself!
** The fact that [[spoiler:the Siege of Darsov, in a game where otherwise EvilIsEasy, is much harder if you side with the cultists, where you have to face several hard bosses, while if you side with the defenders, you can literally do nothing at certain parts and still win. Meaning that even if Alcedor never came to influence the tide, Tancred's forces would still defeat the cult, though it would take a lot of effort.]]



** The very first karmic choice occurs when Alcedor meets a possessed man. Should Alcedor choose to save him, his possessor Paimon transforms his body horrifically and painfully... starting out by causing his heart to explode out of his ribcage.

to:

** The very first karmic choice occurs when Alcedor meets a possessed man. Should Alcedor choose to save him, his possessor Paimon transforms his body horrifically and painfully... starting out by causing his heart to explode out of his ribcage. Kill him instantly, and his death, while instant, is still very detailed and gruesome.
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** On Classic Mode dungeons have a [[CheckPointStarvation single checkpoint at the entrance]] meaning the player will have to go through a lot of backtracking to save and heal midway through a dungeon, but there's stopping them from doing so.

to:

** On Classic Mode Mode, dungeons have a [[CheckPointStarvation single checkpoint at the entrance]] meaning the player will have to go through a lot of backtracking to save and heal midway through a dungeon, but there's stopping them from doing so.

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* AnticlimaxBoss:

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* AnticlimaxBoss: AntiClimaxBoss:



* SugarWiki/CrowningMomentOfAwesome:
** Playing the game as Maxime Gunn. You can shred any demon you face to pieces with your bullets.
*** [[spoiler:The Future route has you use a gun by default and mow down every foe that comes at you with ease. Only [[TrueFinalBoss Azazel]] can stand up to you.]]
** Tancred is awesome in all routes. In the Good one he can never die, and might even save your skin from monsters. Also, if you let Tancred and his men go slay the cultists without you, [[spoiler:while some of his men will die, he will still take down the cultists AND call you out.]] In the evil one [[spoiler:you ''[[StoryDrivenInvulnerability will not]]'' kill him the first time you fight him. The second time, with his soldiers gone, he swears revenge and becomes one of the toughest bosses in the game.]]
** On an Ultimate Evil route, you get to face off [[spoiler:two Sergeants]]. What seems like an easy kill against [[spoiler:human troops quickly turns into a ''brutal'' DualBoss where both Sergeants suddenly show off acrobatic jumping feats like forward somersaults, with the Axe Sergeant even using ninja-like skills to throw axes at Alcedor. They're by far [[ThatOneBoss one of the toughest battles in the game]] despite being [[BadassNormal normal people]] and not monstrous demons]].
** Even the common soldiers get moments. They can actually kill cultists in gameplay and even [[spoiler:shoot Robert dead for you.]]
** The injured soldier you heal in Arkos, if you save him, returns home only for the cultist who attacked him before to try again. The soldier '''kills the cultist on his own.'''
** Dealing with the last possessed man in a good path. The first time, you have to fail saving the victim. The second, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!
** The Ultimate Good ending. [[spoiler:Cornered, Baphomet punches Alcedor sky high as a last resort. So, Alcedor plunges at him, exploiting the height, and ''smashes the bastard's face.'' Then Baphomet dies, but Alcedor lives, becomes a hero, and unlike in every other ending, which is bittersweet at best and has the people still living in fear, in this one it's mentioned Upel will ''never live in fear again, as long as Alcedor lives.'']] The music piece that plays in the credits of the Ultimate Good ending couldn't have been better chosen to fit the triumphant mood: after all, with [[spoiler:Alcedor essentially leading a holy crusade to purge the land of demons and their ilk,]] what better piece to represent that feeling of safety than "A Good Day to be Alive"?


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* SugarWiki/MomentOfAwesome:
** Playing the game as Maxime Gunn. You can shred any demon you face to pieces with your bullets.
*** [[spoiler:The Future route has you use a gun by default and mow down every foe that comes at you with ease. Only [[TrueFinalBoss Azazel]] can stand up to you.]]
** Tancred is awesome in all routes. In the Good one he can never die, and might even save your skin from monsters. Also, if you let Tancred and his men go slay the cultists without you, [[spoiler:while some of his men will die, he will still take down the cultists AND call you out.]] In the evil one [[spoiler:you ''[[StoryDrivenInvulnerability will not]]'' kill him the first time you fight him. The second time, with his soldiers gone, he swears revenge and becomes one of the toughest bosses in the game.]]
** On an Ultimate Evil route, you get to face off [[spoiler:two Sergeants]]. What seems like an easy kill against [[spoiler:human troops quickly turns into a ''brutal'' DualBoss where both Sergeants suddenly show off acrobatic jumping feats like forward somersaults, with the Axe Sergeant even using ninja-like skills to throw axes at Alcedor. They're by far [[ThatOneBoss one of the toughest battles in the game]] despite being [[BadassNormal normal people]] and not monstrous demons]].
** Even the common soldiers get moments. They can actually kill cultists in gameplay and even [[spoiler:shoot Robert dead for you.]]
** The injured soldier you heal in Arkos, if you save him, returns home only for the cultist who attacked him before to try again. The soldier '''kills the cultist on his own.'''
** Dealing with the last possessed man in a good path. The first time, you have to fail saving the victim. The second, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!
** The Ultimate Good ending. [[spoiler:Cornered, Baphomet punches Alcedor sky high as a last resort. So, Alcedor plunges at him, exploiting the height, and ''smashes the bastard's face.'' Then Baphomet dies, but Alcedor lives, becomes a hero, and unlike in every other ending, which is bittersweet at best and has the people still living in fear, in this one it's mentioned Upel will ''never live in fear again, as long as Alcedor lives.'']] The music piece that plays in the credits of the Ultimate Good ending couldn't have been better chosen to fit the triumphant mood: after all, with [[spoiler:Alcedor essentially leading a holy crusade to purge the land of demons and their ilk,]] what better piece to represent that feeling of safety than "A Good Day to be Alive"?
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None


** For some black comedy, how [[spoiler:Remus deals with the wizard he captured. He tells Brutus to release him, only for Brutus to murder him. [[CrossesTheLineTwice Remus responds with "How unfortunate"]]. The fact that the assholes' actions are nothing but beneficial to you helps.]]

to:

** For some black comedy, how [[spoiler:Remus deals with the wizard he captured. He tells Brutus to release him, only for where Brutus responds by using his SwordPlant ShockwaveStomp on the wizard's cage, destroying the cage and crushing the wizard to murder him.a paste. [[CrossesTheLineTwice Remus responds with "How unfortunate"]]. The fact that the assholes' actions are nothing but beneficial to you helps.]]
Is there an issue? Send a MessageReason:
None


** The Ultimate Good ending. [[spoiler:Cornered, Baphomet punches Alcedor sky high as a last resort. So, Alcedor plunges at him, exploiting the height, and ''smashes the bastard's face.'' Then Baphomet dies, but Alcedor lives, becomes a hero, and unlike in every other ending, which is bittersweet at best and has the people still living in fear, in this one it's mentioned Upel will ''never live in fear again, as long as Alcedor lives.'']]

to:

** The Ultimate Good ending. [[spoiler:Cornered, Baphomet punches Alcedor sky high as a last resort. So, Alcedor plunges at him, exploiting the height, and ''smashes the bastard's face.'' Then Baphomet dies, but Alcedor lives, becomes a hero, and unlike in every other ending, which is bittersweet at best and has the people still living in fear, in this one it's mentioned Upel will ''never live in fear again, as long as Alcedor lives.'']]'']] The music piece that plays in the credits of the Ultimate Good ending couldn't have been better chosen to fit the triumphant mood: after all, with [[spoiler:Alcedor essentially leading a holy crusade to purge the land of demons and their ilk,]] what better piece to represent that feeling of safety than "A Good Day to be Alive"?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dealing with the last possessed man in a good path. The first time, you have to fail saving the victim. The second, you need help from the best exorcist in the land to succeed. The last time? You have Holy Light and save the victim yourself!
Is there an issue? Send a MessageReason:
None


** Tancred is awesome in all routes. In the Good one he can never die, and might even save your skin from monsters. Also, if you let Tancred and his men go slay the cultists without you, [[spoiler:while some of his men will die, he will still take down the cultists AND call you out.]] In the evil one [[spoiler:you ''will not'' kill him the first time you fight him. The second time, with his soldiers gone, he swears revenge and becomes one of the toughest bosses in the game.]]

to:

** Tancred is awesome in all routes. In the Good one he can never die, and might even save your skin from monsters. Also, if you let Tancred and his men go slay the cultists without you, [[spoiler:while some of his men will die, he will still take down the cultists AND call you out.]] In the evil one [[spoiler:you ''will not'' ''[[StoryDrivenInvulnerability will not]]'' kill him the first time you fight him. The second time, with his soldiers gone, he swears revenge and becomes one of the toughest bosses in the game.]]
Is there an issue? Send a MessageReason:
None


** In a Good playthrough, when [[spoiler:DirtyCoward Mayor Edgar]] gets his comeuppance, he [[UrineTrouble pisses himself.]]

to:

** In a Good playthrough, when [[spoiler:DirtyCoward Mayor Edgar]] gets his comeuppance, he [[UrineTrouble [[PottyFailure pisses himself.]]
Is there an issue? Send a MessageReason:
None


** On an Ultimate Evil route, you get to face off [[spoiler:two Sergeants in a DualBoss fight]]. What would seem like an easy kill against [[spoiler:basic soldier face swaps quickly turns into a ''brutal'' DualBoss where both Sergeants suddenly show off acrobatic jumping feats like forward somersaults, with the Axe Sergeant even using ninja-like skills to throw axes at Alcedor. They're by far [[ThatOneBoss one of the toughest battles in the game]] despite being normal people and not monstrous demons]].

to:

** On an Ultimate Evil route, you get to face off [[spoiler:two Sergeants in a DualBoss fight]]. Sergeants]]. What would seem seems like an easy kill against [[spoiler:basic soldier face swaps [[spoiler:human troops quickly turns into a ''brutal'' DualBoss where both Sergeants suddenly show off acrobatic jumping feats like forward somersaults, with the Axe Sergeant even using ninja-like skills to throw axes at Alcedor. They're by far [[ThatOneBoss one of the toughest battles in the game]] despite being [[BadassNormal normal people people]] and not monstrous demons]].

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