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* PolishedPort: The UsefulNotes/Nintendo64 version had to downgrade the game in many ways to run on the weaker hardware but offers some advantages like aim strafing, making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 N64]] and even to people who already played the PC version. However, it's prone to [[GameBreakingBug freezing]].

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* PolishedPort: The UsefulNotes/Nintendo64 Platform/Nintendo64 version had to downgrade the game in many ways to run on the weaker hardware but offers some advantages like aim strafing, making a nice alternative to ''Franchise/TombRaider'' for [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]] and even to people who already played the PC version. However, it's prone to [[GameBreakingBug freezing]].
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* GoddamnedBats: Wolves and panthers. For reasons unknown, Indy isn't allowed to kill those (every other animal is a fine game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther preying inside a small courtyard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.

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* GoddamnedBats: Wolves and panthers. For reasons unknown, jaguars. Because they're endangered, Indy isn't allowed to kill those (every other animal is a fine fair game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther jaguar preying inside a small courtyard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.
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** When Creator/CoreDesign was working on the [[VideoGame/TombRaiderI first Tomb Raider]], one of the biggest concerns was to distance itself from Indiana Jones, to avoid a lawsuit from Creator/LucasArts, leading in the end to the creation of Lara Croft. When [=LucasArts=] decided to make an Indiana Jones video game (the eventual ''Infernal Machine''), they shamelessly ripped off the Tomb Raider formula, and the game was green-lit solely due to how massively successful the Tomb Raider franchise turned out to be.

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** When Creator/CoreDesign was working on the [[VideoGame/TombRaiderI first Tomb Raider]], one of the biggest concerns was to distance itself from Indiana Jones, to avoid a lawsuit from Creator/LucasArts, leading in the end to the creation of Lara Croft. When [=LucasArts=] decided to make an a 3D Indiana Jones video game (the eventual ''Infernal Machine''), they shamelessly ripped off the Tomb Raider formula, and the game was green-lit solely due to how massively successful the Tomb Raider franchise turned out to be.
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Hyenas can be both shot down and, more effectively, run over with the jeep


* GoddamnedBats: Wolves, panthers and hyenas. For reasons unknown, Indy isn't allowed to kill those (every other animal is a fine game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther preying inside a small courtyard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.

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* GoddamnedBats: Wolves, panthers Wolves and hyenas.panthers. For reasons unknown, Indy isn't allowed to kill those (every other animal is a fine game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther preying inside a small courtyard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.

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* HilariousInHindsight: This game features aliens from another dimension and DirtyCommies years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' did.

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* HilariousInHindsight: HilariousInHindsight:
** When Creator/CoreDesign was working on the [[VideoGame/TombRaiderI first Tomb Raider]], one of the biggest concerns was to distance itself from Indiana Jones, to avoid a lawsuit from Creator/LucasArts, leading in the end to the creation of Lara Croft. When [=LucasArts=] decided to make an Indiana Jones video game (the eventual ''Infernal Machine''), they shamelessly ripped off the Tomb Raider formula, and the game was green-lit solely due to how massively successful the Tomb Raider franchise turned out to be.
**
This game features aliens from another dimension and DirtyCommies years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' did.

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Changed: 2

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* AluminumChristmasTrees: People exploding when they come into contact with lava might sound absurd, [[https://www.youtube.com/watch?v=1T4XMNN4bNM&t=160s but it's actually a fairly realistic depiction of what would happen to organic matter in that situation]].



* GoddamnedBats: Wolves, panthers and hyenas. For reasons unknown, Indy isn't allowed to kill those (every other animal is a fine game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther preying inside a small courtryard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.
* GoodBadBugs: On the N64 version, when restarting a level the player retains all ammo and healthkits in their inventory, making it easy to farm vast amounts for free by repeatedly restarting levels.

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* GoddamnedBats: Wolves, panthers and hyenas. For reasons unknown, Indy isn't allowed to kill those (every other animal is a fine game) and can only temporarily scare them off with firing in the air. The predators aren't some instant-kill monstrosities, but if you aren't constantly careful and keep fending them off, they ''will'' keep jumping at you. The most egregious case is that one particular panther preying inside a small courtryard courtyard of a ruined temple in Olmec Valley level, since it has no place to truly run away and will try to attack Indy five seconds after being fended off.
* GoodBadBugs: On the N64 version, when restarting a level the player retains all ammo and healthkits health kits in their inventory, making it easy to farm vast amounts for free by repeatedly restarting levels.
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Not ymmv


* GameBreakingBug:
** The N64 version frequently freezes up, due to the game pushing ''way'' past the limit of the console's hardware.
** "Palawan Volcano" can infamously end without loading the next level. Solution? Restart the game ''from the very start'' or get a save from someone who didn't get the bug and thus started "Palawan Temple".
** "The Infernal Machine" has been known to fail to spawn an aether current which Indy is required to swim down to reach the final boss. Without it, it's impossible to finish the level, and restarting until it spawns correctly is required.
** Reloading a save game during the final battle can cause King Solomon's green gem to inexplicably insert itself into Indy's inventory and despawn Marduk. No Marduk means no final boss to kill means restarting the level.

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Removed: 381

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* ObviousBeta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.



* CoolButImpractical: Indy has to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]]

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