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* DemonicSpiders: Until you get ''way'' overleveled, the FEAR enemies are incredibly frustrating to fight and will whittle your health down ''fast'' with unavoidable attacks and a strong tendency to go straight for you, no matter how strong your party members might be. They're the only monster to drop accessories, but that's of course [[RandomlyDrops not a guarantee of a good one]], and better yet, accessories can't be ''sold'' for anything, just merged or discarded. Bonus points go to the Arbiters of Love in the late game, which are perfectly stationary (and typically block doors) until the player gets into combat, at which point they start attacking and won't stop until one side is dead.
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GRAH


* CriticalDissonance: A case where it goes both ways: Most critics considered the game SoOkayItsAverage, with its scores hovering around the 7.0 mark, considering it a typical action RPG with tacked-on and [[UnderutilizedGameMechanic underutilized]] farming mechanics. Players, however, either [[LoveItOrHate really adored it or really hated it]]--either they [[NeverTrustATrailer felt lied to about the presence of life sim tropes in the game]] and considered it a shallow approximation of a "real" FarmLifeSim that was deeply unsatisfying... or adored its unique blend of tropes and its twisty story, stating that approaching it from the perspective of it being a "pure" life sim or a "pure" RPG is foolish when it's really its own hybrid thing and should be assessed as such. Either way, it has both a passionate fanbase and a passionate group of people who feel cheated by it, when the critical reaction was largely just "eh."

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* CriticalDissonance: A case where it goes both ways: Most critics considered the game SoOkayItsAverage, with its scores hovering around the 7.0 mark, considering it a typical action RPG with tacked-on and [[UnderutilizedGameMechanic [[UnderusedGameMechanic underutilized]] farming mechanics. Players, however, either [[LoveItOrHate [[LoveItOrHateIt really adored it or really hated it]]--either they [[NeverTrustATrailer felt lied to about the presence of life sim tropes in the game]] and considered it a shallow approximation of a "real" FarmLifeSim that was deeply unsatisfying... or adored its unique blend of tropes and its twisty story, stating that approaching it from the perspective of it being a "pure" life sim or a "pure" RPG is foolish when it's really its own hybrid thing and should be assessed as such. Either way, it has both a passionate fanbase and a passionate group of people who feel cheated by it, when the critical reaction was largely just "eh."
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* CriticalDissonance: A case where it goes both ways: Most critics considered the game SoOkayItsAverage, with its scores hovering around the 7.0 mark, considering it a typical action RPG with tacked-on and [[UnderutilizedGameMechanic underutilized]] farming mechanics. Players, however, either [[LoveItOrHate really adored it or really hated it]]--either they [[NeverTrustATrailer felt lied to about the presence of life sim tropes in the game]] and considered it a shallow approximation of a "real" FarmLifeSim that was deeply unsatisfying... or adored its unique blend of tropes and its twisty story, stating that approaching it from the perspective of it being a "pure" life sim or a "pure" RPG is foolish when it's really its own hybrid thing and should be assessed as such. Either way, it has both a passionate fanbase and a passionate group of people who feel cheated by it, when the critical reaction was largely just "eh."


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* ScrappyMechanic: Poison, a bog-standard RPG status effect, is incredibly frustrating in this game. Why? Because tons of early-game enemies love to spam it, ''and there are no antidotes available early game.'' The only way to deal with it is to use healing items to keep your HP up until it goes away, and you'll end up afflicted with it often.
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* AuthorsSavingThrow: Originally, as evidenced by the demo, the game was more punishing to players on spending time during gameplay. After feedback, however, the developers changed the format so that time being spent was more forgiving to make players less prone to hit midnight so quickly.[[note]]The final version of the overworld has players spending 10 minutes in-game with roughly 2-3 steps, while the demo only had half of that. Likewise, town/dungeon exploration went from 8 seconds in real-time to 10 seconds for 10 minutes in-game to pass.[[/note]]

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* AuthorsSavingThrow: Originally, as evidenced by the demo, the game was more punishing to players on spending time during gameplay. After feedback, however, the developers changed the format so that time being spent was more forgiving to make players less prone to hit midnight so quickly.[[note]]The final version of the overworld has players spending 10 minutes in-game with roughly 2-3 steps, while the demo only had half of that. Likewise, town/dungeon exploration went from 8 seconds in real-time to 10 seconds in-game.[[/note]]

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* AuthorsSavingThrow: Originally, as evidenced by the demo, the game was more punishing to players on spending time during gameplay. After feedback, however, the developers changed the format so that time being spent was more forgiving to make players less prone to hit midnight so quickly.[[note]]The final version of the overworld has players spending 10 minutes in-game with roughly 2-3 steps, while the demo only had half of that. Likewise, town/dungeon exploration went from 8 seconds in real-time to 10 seconds in-game.for 10 minutes in-game to pass.[[/note]]


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* TheyWastedAPerfectlyGoodCharacter: The Fairies of the Seaslights don't offer much to the main story after their introductions, being relegated to helping the protagonist with farm work instead. Even when there are times the Seaslights are crucial at specific moments, they don't appear to give their comments.

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* AuthorsSavingThrow: Originally, as evidenced by the demo, the game was more punishing to players on spending time during gameplay. After feedback, however, the developers changed the format so that time being spent was more forgiving to make players less prone to hit midnight.[[note]]The final version of the overworld has players spending 10 minutes in-game with roughly 2-3 steps, while the demo only had half of that. Likewise, town/dungeon went from 8 seconds in real-time to 10 seconds in-game.[[/note]]
* SlowPacedBeginning: You get to the farming simulation half an hour after story developments. What follows after that is more story developments with a limited time-frame of the day during the first week. It's after clearing Chapter 2 that your farm becomes more customizable with the introduction of expansions, facilities, and Fairy Orders.
* SoOkayItsAverage: A lot of praise goes into the beautiful scenery and amazing soundtrack, but most will say its farming sim elements aren't explored as much as the game advertises itself to be]].

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* AuthorsSavingThrow: Originally, as evidenced by the demo, the game was more punishing to players on spending time during gameplay. After feedback, however, the developers changed the format so that time being spent was more forgiving to make players less prone to hit midnight.midnight so quickly.[[note]]The final version of the overworld has players spending 10 minutes in-game with roughly 2-3 steps, while the demo only had half of that. Likewise, town/dungeon exploration went from 8 seconds in real-time to 10 seconds in-game.[[/note]]
* FriendlyFandoms: With fellow FarmLifeSim and ActionRPG ''VideoGame/RuneFactory''. Some have come to ''Harvestella'' solely for the fact that ''VideoGame/RuneFactory5'' hadn't met their expectations, and are simply tiding themselves over with ''Harvestella'' while waiting for either sequel to happen.
* SlowPacedBeginning: You get to the farming simulation half an hour after story developments. What follows after that is are more story developments with a limited time-frame of the day during the first week. It's after clearing Chapter 2 that your farm becomes more customizable with the introduction of expansions, facilities, and Fairy Orders.
* SoOkayItsAverage: A lot of praise goes into the beautiful scenery and scenery, amazing soundtrack, and good combat system and story, but most will say its farming sim elements aren't explored as much as the game advertises itself to be]].be.
* ViewerGenderConfusion: The Omens have genders, but you'll have a hard time trying to tell that without the pronouns being said. For reference, Dianthus, the first Omen who joins you, is female.
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* AuthorsSavingThrow: Originally, as evidenced by the demo, the game was more punishing to players on spending time during gameplay. After feedback, however, the developers changed the format so that time being spent was more forgiving to make players less prone to hit midnight.[[note]]The final version of the overworld has players spending 10 minutes in-game with roughly 2-3 steps, while the demo only had half of that. Likewise, town/dungeon went from 8 seconds in real-time to 10 seconds in-game.[[/note]]
* SlowPacedBeginning: You get to the farming simulation half an hour after story developments. What follows after that is more story developments with a limited time-frame of the day during the first week. It's after clearing Chapter 2 that your farm becomes more customizable with the introduction of expansions, facilities, and Fairy Orders.
* SoOkayItsAverage: A lot of praise goes into the beautiful scenery and amazing soundtrack, but most will say its farming sim elements aren't explored as much as the game advertises itself to be]].

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