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%%* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' established the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/BandaiNamcoEntertainment only made it harder to appreciate them.
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* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' established the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/BandaiNamcoEntertainment only made it harder to appreciate them.

to:

* %%* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' established the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/BandaiNamcoEntertainment only made it harder to appreciate them.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: Amonst the PSP remakes, ''A Tear of Vermillion'' is a big improvement over ''The Moonlight Witch''[[note]]which ironically came after Vermillion in the West[[/note]], itself a fun, but short, easy and underwhelming game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in its predecessor.

to:

* SurprisinglyImprovedSequel: Amonst Amongst the PSP remakes, ''A Tear of Vermillion'' is a big improvement over ''The Moonlight Witch''[[note]]which ironically came after Vermillion in the West[[/note]], itself a fun, but short, easy and underwhelming game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in its predecessor.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/BandaiNamcoEntertainment only made it harder to appreciate them.

to:

* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished established the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/BandaiNamcoEntertainment only made it harder to appreciate them.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai only made it harder to appreciate them.

to:

* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai Creator/BandaiNamcoEntertainment only made it harder to appreciate them.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: ''[=LoH=] IV: A Tear of Vermillion'' is a big improvement over the ''[=LoH=] III: The Moonlight Witch'', itself a short and easy game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in its predecessor.
* ThatOneLevel: The last dungeon of ''Moonlight Witch'' is probably the worst designed level in the entire series. The level is an extremely long underground labyrinth full of monsters where one can easily get lost and spend ''hours'' running in circles. The only hints about being in the right way are some cutscenes triggered at specific points.

to:

* SurprisinglyImprovedSequel: ''[=LoH=] IV: A Amonst the PSP remakes, ''A Tear of Vermillion'' is a big improvement over the ''[=LoH=] III: The ''The Moonlight Witch'', Witch''[[note]]which ironically came after Vermillion in the West[[/note]], itself a short and fun, but short, easy and underwhelming game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in its predecessor.
* ThatOneLevel: The last dungeon of ''Moonlight Witch'' is probably the worst designed level in the entire series. The level is an extremely long underground labyrinth [[TheMaze maze]] full of monsters where one can easily get lost and spend ''hours'' running in circles. The only hints about being in the right way are some cutscenes triggered at specific points.circles.



** In ''Song of the Ocean'', you can use the OldSaveBonus to unlock every playable character from the previous two games and replay some battles from said games. Sadly, every character joins at level 1, unequiped, and you cannot use them outside the BonusDungeon.

to:

** In ''Song of the Ocean'', you can use the OldSaveBonus to unlock every playable character from the previous two games and replay some battles from said games. Sadly, every character joins at level 1, unequiped, un-equiped, and you cannot use them outside the BonusDungeon.Tuning Fork area.
Is there an issue? Send a MessageReason:
None


** ''In general'': The pet system. Item shops become obsolete when your pet can give you lots of healing items for free and grant StatusBuff during battles.

to:

** ''In general'': The pet system. Item Common item shops become obsolete when your pet can give you lots of healing items for free and even grant StatusBuff during battles.



*** The [[EncounterRepellant Noise Bell accessory]] cause monsters to run away from you, regardless of level. Since approaching them from behind grants you a Pre-emptive strike, you can get an ExtraTurn for every non-boss battle.

to:

*** The [[EncounterRepellant Noise Bell accessory]] cause monsters to run away from you, regardless of your level. Since approaching them from behind grants you a Pre-emptive strike, you can get an ExtraTurn for every non-boss battle.



** ''Profecy of the Moonligh Witch'' has an event where Jurio and Chris have to investigate a robbery that happened inside a ship by talking to every suspect, and then answering a series of questions to figure the culprit's true identity. While a nice feature, it's only used once in the game and never seen again until ''VideoGame/TheLegendOfHeroesTrailsInTheSky''.

to:

** ''Profecy of the Moonligh Witch'' has an event where Jurio and Chris have to investigate a robbery that happened inside a ship by talking to every suspect, and then answering a series of questions to figure out the culprit's true identity. While a nice feature, it's only used once in the game and never seen again until ''VideoGame/TheLegendOfHeroesTrailsInTheSky''.

Added: 1132

Changed: 782

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** ''Song of the Ocean'': In this game, [[LimitBreak Finishing Moves]] are triggered by selecting a character with a full meter and pressing the "circle button" when a turn ''(any turn)'' arrives. Unleashing it during enemy turns will not only greatly damaging them, but also [[ExtraTurn cancel their action]].

to:

** ''Song of the Ocean'': Ocean'':
***
In this game, [[LimitBreak Finishing Moves]] are triggered by selecting a character with a full meter and pressing the "circle button" when a turn ''(any turn)'' arrives. Unleashing it during enemy turns will not only greatly damaging them, but also [[ExtraTurn cancel their action]].action.
*** The [[EncounterRepellant Noise Bell accessory]] cause monsters to run away from you, regardless of level. Since approaching them from behind grants you a Pre-emptive strike, you can get an ExtraTurn for every non-boss battle.



* UnderusedGameMechanic: In ''Song of the Ocean'', you can use the OldSaveBonus to unlock every playable character from the previous two games and replay some battles from said games. On paper, this is an amazing bonus, but sadly not everyone is available from the get-go and you have to backtrack an empty version of the first town ''many times'' just to check if someone new appeared. Not only that, but the new characters joins you at level 1, and you can't even use them outside the BonusDungeon to properly enjoy them.

to:

* UnderusedGameMechanic: UnderusedGameMechanic:
** ''Profecy of the Moonligh Witch'' has an event where Jurio and Chris have to investigate a robbery that happened inside a ship by talking to every suspect, and then answering a series of questions to figure the culprit's true identity. While a nice feature, it's only used once in the game and never seen again until ''VideoGame/TheLegendOfHeroesTrailsInTheSky''.
**
In ''Song of the Ocean'', you can use the OldSaveBonus to unlock every playable character from the previous two games and replay some battles from said games. On paper, this is an amazing bonus, but sadly not everyone is available from the get-go and you have to backtrack an empty version of the first town ''many times'' just to check if someone new appeared. Not only that, but the new characters Sadly, every character joins you at level 1, unequiped, and you can't even cannot use them outside the BonusDungeon to properly enjoy them.BonusDungeon.

Added: 881

Changed: 906

Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai only made it harder to enjoy them.
* SurprisinglyImprovedSequel: ''[=LoH=] IV: A Tear of Vermillion'' is a big improvement over the ''[=LoH=] III: The Moonlight Witch'', itself a short and easy game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in the third game.

to:

** ''Song of the Ocean'': In this game, [[LimitBreak Finishing Moves]] are triggered by selecting a character with a full meter and pressing the "circle button" when a turn ''(any turn)'' arrives. Unleashing it during enemy turns will not only greatly damaging them, but also [[ExtraTurn cancel their action]].
* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai only made it harder to enjoy appreciate them.
* SurprisinglyImprovedSequel: ''[=LoH=] IV: A Tear of Vermillion'' is a big improvement over the ''[=LoH=] III: The Moonlight Witch'', itself a short and easy game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in the third game.its predecessor.


Added DiffLines:

* UnderusedGameMechanic: In ''Song of the Ocean'', you can use the OldSaveBonus to unlock every playable character from the previous two games and replay some battles from said games. On paper, this is an amazing bonus, but sadly not everyone is available from the get-go and you have to backtrack an empty version of the first town ''many times'' just to check if someone new appeared. Not only that, but the new characters joins you at level 1, and you can't even use them outside the BonusDungeon to properly enjoy them.
Is there an issue? Send a MessageReason:
None


** ''A Tear of Vermillion'': "AntiMagic", a black spell that makes an ally immune to all forms of magic (healing, offensive and status-inflicting spells). Healing spells are easily replaceable with items, and most bosses focus on magic attacks anyway, so its possible to make the entire team near-invincible by casting it on everyone. Plus, two members of the final party can use it.
* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai only ruined these games reputation further.

to:

** ''A Tear of Vermillion'': "AntiMagic", AntiMagic, a black spell that makes an ally immune to all forms of magic (healing, offensive and status-inflicting spells). Healing spells are easily replaceable with items, and most bosses focus on magic attacks anyway, so its possible to make the entire team near-invincible by casting it on everyone. Plus, two members of the final party can use it.
* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai only ruined these games reputation further.made it harder to enjoy them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker:
** ''In general'': The pet system. Item shops become obsolete when your pet can give you lots of healing items for free and grant StatusBuff during battles.
** ''Moonlight Witch'': Around level 26, Jurio will learn his second LimitBreak, "Brave Rush", a very powerful attack that has a very wide range of effect and will win most battles as soon as its used.
** ''A Tear of Vermillion'': "AntiMagic", a black spell that makes an ally immune to all forms of magic (healing, offensive and status-inflicting spells). Healing spells are easily replaceable with items, and most bosses focus on magic attacks anyway, so its possible to make the entire team near-invincible by casting it on everyone. Plus, two members of the final party can use it.
* SeinfeldIsUnfunny: While the ''Gagharv Trilogy'' stablished the ''Legend of Heroes'' series and started many tropes seen in the ''Trail Series'', the games haven't aged well. The BlindIdiotTranslation by Creator/NamcoBandai only ruined these games reputation further.
* SurprisinglyImprovedSequel: ''[=LoH=] IV: A Tear of Vermillion'' is a big improvement over the ''[=LoH=] III: The Moonlight Witch'', itself a short and easy game. ''Vermillion'' features a longer and more serious plot, better developed characters and a more balanced battle system. It also has treasure chests in dungeon, something rare in the third game.
* ThatOneLevel: The last dungeon of ''Moonlight Witch'' is probably the worst designed level in the entire series. The level is an extremely long underground labyrinth full of monsters where one can easily get lost and spend ''hours'' running in circles. The only hints about being in the right way are some cutscenes triggered at specific points.
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