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Fanart At First Sight is getting cut because of TRS.


* FanartAtFirstSight: Plenty of fans took the opportunity to draw art of newcomer Vanilla following her reveal in the overview trailer.
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* JerkassWoobie: Jihl. The "Jerkass" part is that he's willing to use the kids as Soul Cannon shells and goes on a rampage with the Belenos that nearly kills a number of people. The "Woobie" part is that [[spoiler:he was made this way through the constant abuse he was put through as a weapon and a test subject, combined with his belief for most of the game that the one person he trusted betrayed him]].

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For reference, Transformers Prime had a Decepticon called Makeshift who could disguise himself as any Transformer perfectly. The creators killed him off in his first appearance.


** The major story twist that [[spoiler:Cayenne is the true BigBad and pulled a KillAndReplace on Shayne Muscat is given little foreshadowing in-game. While some of the Gasco Reports do discuss his existence and how he lost his family to Blutwurst's experiments (not that every player would remember to read them anyway), and the chapters leading up to the reveal have Vanilla being sent suspicious letters from her "father" telling her to sabotage her friends' efforts, the latter would more likely indicate to the player that the twist would be how Shayne is EvilAllAlong as opposed to Cayenne's impersonation and revenge gambit. It's agreed that the twist would've been more impactful (especially on a repeat playthrough) if Cayenne had more impact on the story from the start rather than being told of through loose throwaway mentions, as it would give the eventual reveal all the more weight. This is far from the ''only'' issue players have with Cayenne as a character, but it is by and large the most common.]]

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** The major story twist that [[spoiler:Cayenne is the true BigBad and pulled a KillAndReplace on Shayne Muscat is given little foreshadowing in-game. While some of the Gasco Reports do discuss his existence and how he lost his family to Blutwurst's experiments (not that every player would remember to read them anyway), and the chapters leading up to the reveal have Vanilla being sent suspicious letters from her "father" telling her to sabotage her friends' efforts, the latter would more likely indicate to the player that the twist would be how Shayne is EvilAllAlong as opposed to Cayenne's impersonation and revenge gambit. It's agreed that the twist would've been more impactful (especially on a repeat playthrough) if Cayenne had more impact on the story from the start rather than being told of through loose throwaway mentions, as it would give the eventual reveal all the more weight. This is far ''far'' from the ''only'' only issue players have with Cayenne as a character, but it is by and large the most common.]]]]
*** To a lesser extent, [[spoiler:the reveal that Cayenne used spells to perfectly disguise himself as Shayne for six months. While the exact mechanics of Nono have always left room for interpretation across prior ''Little Tail Bronx'' games, most spells shown throughout the series have been of the elemental variety (such as moving the ground, producing flames or creating a barrier of wind). The sudden reveal that skilled Nono users can perform EasyImpersonation not only lacks a proper basis in the series' overall lore, but it also runs the risk of OpeningACanOfClones for future installments]].
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Wasted. No other way to describe it. Wasted.


** TheReveal at the climax of [[spoiler:Cayenne impersonating Shayne and being the BigBad of the story all along fails to work for many players due to two major factors: Shayne's character [[TheyWastedAPerfectlyGoodCharacter not being developed enough]] for the impersonation twist to be shocking, and Cayenne's presence [[AssPull not being established enough]] for his TheManBehindTheMan twist to be impactful. One option to make the twist work better could be to simplify these two aspects for the sake of more natural storytelling-- if Cayenne succeeded Shayne through [[TheUsurper being his vice president or chief advisor]] rather than through mere impersonation (think ''Theatre/{{Hamlet}}'' or ''Theatre/{{Macbeth}}'') along with taking up his role as Vanilla's primary caretaker, then his presence would therefore be properly established from the beginning of the story. He would also take Shayne's role in that Vanilla would spend the game desiring to avenge ''his'' death instead, making the final twist of him being EvilAllAlong hit that much harder as a betrayal]].

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** TheReveal at the climax of [[spoiler:Cayenne impersonating Shayne and being the BigBad of the story all along fails to work for many players due to two major factors: Shayne's character [[TheyWastedAPerfectlyGoodCharacter not being developed enough]] for the impersonation twist to be shocking, and Cayenne's presence [[AssPull not being established enough]] for his TheManBehindTheMan twist to be impactful. One option to make the twist work better could be to simplify these two aspects for the sake of more natural storytelling-- if Cayenne succeeded Shayne through [[TheUsurper being his vice president or chief advisor]] rather than through mere impersonation (think ''Theatre/{{Hamlet}}'' or ''Theatre/{{Macbeth}}'') along with taking up his role as Vanilla's primary caretaker, then his presence would therefore be properly established from the beginning of the story. He would Vanilla's grief over losing her family could also take Shayne's role in that Vanilla lead to her to cling more closely to Cayenne as a kindred spirit-- something which Cayenne could easily exploit for his own gain-- and thus she would spend the game desiring to avenge ''his'' death instead, making the final twist of him being EvilAllAlong and responsible for the death of her parents hit both her ''and the player'' that much harder as a betrayal]].
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* SalvagedStory: Wappa was considered a BaseBreakingCharacter for the original game— while some players found her [[PluckyGirl energetic personality]] refreshing and her role as PluckyComicRelief as a good compliment to a somewhat melancholic story, others found her LeaderWannabe routine and generally [[SmallNameBigEgo self-absorbed personality]] obnoxious due to her not having many traits to balance it out. Thankfully, Wappa's portrayal in this game has been ''very'' well-received by both camps: while she retains the energy and ego that made her popular among her fans in the first place, she balances it out with her newfound desire to spread love and peace, and is also the one to help the other kids [[spoiler:get through their grief following Hanna's death and their concern over Malt's current mental state]], highlighting her importance to the crew as a [[TheHeart source of positivity]].

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* SalvagedStory: RescuedFromTheScrappyHeap: Wappa was considered a BaseBreakingCharacter for the original game— while some players found her [[PluckyGirl energetic personality]] refreshing and her role as PluckyComicRelief as a good compliment to a somewhat melancholic story, others found her LeaderWannabe routine and generally [[SmallNameBigEgo self-absorbed personality]] obnoxious due to her not having many traits to balance it out. Thankfully, Wappa's portrayal in this game has been ''very'' well-received by both camps: while she retains the energy and ego that made her popular among her fans in the first place, she balances it out with her newfound desire to spread love and peace, and is also the one to help the other kids [[spoiler:get through their grief following Hanna's death and their concern over Malt's current mental state]], highlighting her importance to the crew as a [[TheHeart source of positivity]].

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* TheyWastedAPerfectlyGoodPlot: Gameplay-wise, the final chapter proved that the game can handle multiple boss encounters in one chapter, thus raising questions as to why the developers couldn't implement a separate Survival or BossRush mode for added replayability, especially given how ''Solatorobo'' previously had the latter.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
Gameplay-wise, the final chapter proved that the game can handle multiple boss encounters in one chapter, thus raising questions as to why the developers couldn't implement a separate Survival or BossRush mode for added replayability, especially given how ''Solatorobo'' previously had the latter.latter.
** TheReveal at the climax of [[spoiler:Cayenne impersonating Shayne and being the BigBad of the story all along fails to work for many players due to two major factors: Shayne's character [[TheyWastedAPerfectlyGoodCharacter not being developed enough]] for the impersonation twist to be shocking, and Cayenne's presence [[AssPull not being established enough]] for his TheManBehindTheMan twist to be impactful. One option to make the twist work better could be to simplify these two aspects for the sake of more natural storytelling— if Cayenne succeeded Shayne through [[TheUsurper being his vice president or chief advisor]] rather than through mere impersonation (think ''Theatre/{{Hamlet}}'' or ''Theatre/{{Macbeth}}'') along with taking up his role as Vanilla's primary caretaker, then his presence would therefore be properly established from the beginning of the story. He would also take Shayne's role in that Vanilla would spend the game desiring to avenge ''his'' death instead, making the final twist of him being EvilAllAlong hit that much harder as a betrayal]].
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Not all of us hate them, actually. I've warmed up to them a little.


** Some players take issue with the revelation that [[spoiler:Jin rescued Flam Kish back from death and is nursing her back to health, given how she was ''eaten alive by flames'' in the last game and how Jin would've only been able to take her in a significant amount of time afterwards. Some also take issue with Jin choosing to give her such mercy at all, given how-- revenge or no revenge-- she was still the one responsible for the death of his father (and [[KickTheDog mocked him for it]] to boot), making it hard to believe that he would help her, especially as he still remarked to himself that he ''never wanted to see her again'' just before her death in the first game. Not helping is that this whole revelation doesn't have ''any'' impact on the story, meaning that it can be cut (or in the SequelHook's case, saved for ''Fuga 3'') without any difference.]]
** The major story twist that [[spoiler:Cayenne is the true BigBad and pulled a KillAndReplace on Shayne Muscat is given little foreshadowing in-game. While some of the Gasco Reports do discuss his existence and how he lost his family to Blutwurst's experiments, and the chapters leading up to the reveal have Vanilla being sent suspicious letters from her "father" telling her to sabotage her friends' efforts, the latter would more likely indicate to the player that the twist would be how Shayne is EvilAllAlong as opposed to Cayenne's impersonation and revenge gambit. It's agreed that the twist would've been more impactful (especially on a repeat playthrough) if Cayenne had more impact on the story from the start rather than being told of through loose throwaway mentions, as it would give the eventual reveal all the more weight.]]

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** Some players take issue with the revelation that [[spoiler:Jin rescued Flam Kish back from death and is nursing her back to health, given how she was ''eaten alive by flames'' in the last game and how Jin would've only been able to take her in a significant amount of time afterwards. Some also take issue with Jin choosing to give her such mercy at all, given how-- how— revenge or no revenge-- revenge— she was still the one responsible for the death of his father (and [[KickTheDog mocked him for it]] to boot), making it hard to believe that he would help her, especially as he still remarked to himself that he ''never wanted to see her again'' just before her death in the first game.game. Even worse is that Jin's last thoughts when sacrificed to the Soul Cannon heavily imply that he ''knows'' that Flam is unlikely to repay his kindness anyway. Not helping is that this whole revelation doesn't have ''any'' impact on the story, meaning that it can be cut (or in the SequelHook's case, saved for ''Fuga 3'') without any difference.]]
** The major story twist that [[spoiler:Cayenne is the true BigBad and pulled a KillAndReplace on Shayne Muscat is given little foreshadowing in-game. While some of the Gasco Reports do discuss his existence and how he lost his family to Blutwurst's experiments, experiments (not that every player would remember to read them anyway), and the chapters leading up to the reveal have Vanilla being sent suspicious letters from her "father" telling her to sabotage her friends' efforts, the latter would more likely indicate to the player that the twist would be how Shayne is EvilAllAlong as opposed to Cayenne's impersonation and revenge gambit. It's agreed that the twist would've been more impactful (especially on a repeat playthrough) if Cayenne had more impact on the story from the start rather than being told of through loose throwaway mentions, as it would give the eventual reveal all the more weight. This is far from the ''only'' issue players have with Cayenne as a character, but it is by and large the most common.]]



* ContestedSequel: The gameplay is viewed as a natural evolution of that of the first ''Fuga''-- characters have more varied skillsets in battle (though less skills overall), there are greater varieties of enemies to fight, the first game's bartering system has been replaced with in-game currency which can also be used to alter progression, and the addition of the Managarm (as a "diet Soul Cannon" that [[CastFromHitPoints incapacitates]] one of the children rather than [[{{permadeath}} killing]] them) allows for a wider range of strategies. The major point of contention is the story itself-- the game aims for a more fantastic Shonen-esque style of writing and humor akin to ''VideoGame/SolatoroboRedTheHunter'', and while some players find it to have more personality and feel the general characterization is much stronger (the portrayals of Malt, Jihl and Vanilla to a lesser extent tend to be among the more well-received), others feel it clashes too much with the more grounded WarIsHell theming that ''Fuga'' is meant to be based around. Likewise, quite a few take issue with plot decisions such as the two AssPull examples described above and [[spoiler:the [[ANaziByAnyOtherName blatantly Nazi-esque]] surviving antagonists of the first game being too EasilyForgiven.]] The general consensus from critics is that while the gameplay has improved, the writing isn't anything to write home about, and those who didn't already like the first game likely won't be swayed by this one.

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* ContestedSequel: The gameplay is viewed as a natural evolution of that of the first ''Fuga''-- characters have more varied skillsets in battle (though less skills overall), there are greater varieties of enemies to fight, the first game's bartering system has been replaced with in-game currency which can also be used to alter progression, and the addition of the Managarm (as a "diet Soul Cannon" that [[CastFromHitPoints incapacitates]] one of the children rather than [[{{permadeath}} killing]] them) allows for a wider range of strategies. The major point of contention is the story itself-- the game aims for a more fantastic Shonen-esque style of writing and humor akin to ''VideoGame/SolatoroboRedTheHunter'', and while some players find it to have more personality and feel the general characterization is much stronger (the portrayals of Malt, Jihl and Vanilla to a lesser extent tend to be among the more well-received), others feel it clashes too much with the more grounded WarIsHell theming that ''Fuga'' is meant to be based around. Likewise, quite a few take issue with plot decisions such as the two AssPull examples described above and [[spoiler:the [[ANaziByAnyOtherName blatantly Nazi-esque]] surviving antagonists of the first game being too EasilyForgiven.]] The general consensus from critics is that while the gameplay has improved, the writing isn't anything to write home about, and those who didn't already like the first game likely won't be swayed by this one.



* UnintentionallyUnsympathetic: [[spoiler:Despite how their BigDamnHeroes moment at the climax was a highlight [[https://www.famitsu.com/serial/fuga/202310/24321535.html for a significant amount of fans]], a lot of players openly dislike Baum and Stollen's [[HeelFaceTurn redemption arcs]], feeling that previously [[HateSink unscrupulous]] [[ANaziByAnyOtherName Nazi expies]] like them didn't deserve to have such or to be so EasilyForgiven for the crimes they committed in the first game.]]

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* UnintentionallyUnsympathetic: [[spoiler:Despite how their BigDamnHeroes moment at the climax was a highlight [[https://www.famitsu.com/serial/fuga/202310/24321535.html for a significant amount of fans]], a lot number of players openly dislike Baum and Stollen's [[HeelFaceTurn redemption arcs]], feeling that previously [[HateSink unscrupulous]] [[ANaziByAnyOtherName Nazi expies]] like them didn't deserve to have such or to be so EasilyForgiven for the crimes they committed in the first game.]]
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** After everything Jihl did throughout the first few chapters of the game in [[spoiler:kidnapping half the children, trying to use them as fuel for the Soul Cannon, being the one responsible for killing Hanna and sending Malt into a HeroicBSOD, as well as generally being an arrogant prick towards the children]], any players who come to hate him should be happy that pretty much ''every'' bad thing they may want to see happen to him happens in the latter half of the game (for better or worse). The biggest mention should go to the ClimaxBoss in Chapter 6, when [[spoiler:Jihl's attempt to fight the kids goes horribly wrong in that he ''fumbles'' in several of his attempts to [[HowDoIShotWeb get the Belenos to work properly]], and to add insult to injury, Malt (who has just gotten out of his HeroicBSOD) is able to get the Belenos to stagger through the mere act of ''[[IShallTauntYou taunting]]'' Jihl, subjecting the once smug and callous KnightOfCerebus of the story to an utter ''humiliation'' as he [[VillainousBreakdown increasingly loses his shit]].]]

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** After everything Jihl did throughout the first few chapters of the game in [[spoiler:kidnapping half the children, trying to use them as fuel for the Soul Cannon, being the one responsible for killing Hanna and sending Malt into a HeroicBSOD, as well as generally being an arrogant prick towards the children]], children with minimal consequences]], any players who come to hate him should be happy that pretty much ''every'' most bad thing things they may want to see happen to him happens to him in the latter half of the game (for better or worse). The biggest mention should go to the ClimaxBoss in Chapter 6, when [[spoiler:Jihl's attempt to fight the kids goes horribly wrong in that he ''fumbles'' in several of his attempts to [[HowDoIShotWeb get the Belenos to work properly]], and to add insult to injury, Malt (who has just gotten out of his HeroicBSOD) is able to get the Belenos to stagger through the mere act of ''[[IShallTauntYou taunting]]'' Jihl, subjecting the once smug and callous KnightOfCerebus of the story to an utter ''humiliation'' as he [[VillainousBreakdown increasingly loses his shit]].]]
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** Whereas the Soul Cannon can be viewed as a sort of anti-catharsis measure given its drawbacks (and it's even ''less'' cathartic here given how the player doesn't even have agency over it), the Managarm has much more room for this trope to shine. While it has its own drawbacks in that it knocks out a crew member and nullifies EXP, it's accessible for the player to freely use in ''every'' battle and has zero permanent consequences, meaning that it's still a satisfying enough option should a tired player just wants to say, "Fuck this!" and end a particularly annoying fight.

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** Whereas the Soul Cannon can be viewed as a sort of anti-catharsis measure given its drawbacks (and it's even ''less'' cathartic here given how the player doesn't even have agency over it), the Managarm has much more room for this trope to shine. While it has its own drawbacks in that it knocks out a crew member and nullifies EXP, it's accessible for the player to freely use in ''every'' battle and has zero permanent consequences, meaning that it's still a satisfying enough option should a tired player just wants want to say, "Fuck this!" and end a particularly annoying fight.

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* CatharsisFactor:
** Whereas the Soul Cannon can be viewed as a sort of anti-catharsis measure given its drawbacks (and it's even ''less'' cathartic here given how the player doesn't even have agency over it), the Managarm has much more room for this trope to shine. While it has its own drawbacks in that it knocks out a crew member and nullifies EXP, it's accessible for the player to freely use in ''every'' battle and has zero permanent consequences, meaning that it's still a satisfying enough option should a tired player just wants to say, "Fuck this!" and end a particularly annoying fight.
** After everything Jihl did throughout the first few chapters of the game in [[spoiler:kidnapping half the children, trying to use them as fuel for the Soul Cannon, being the one responsible for killing Hanna and sending Malt into a HeroicBSOD, as well as generally being an arrogant prick towards the children]], any players who come to hate him should be happy that pretty much ''every'' bad thing they may want to see happen to him happens in the latter half of the game (for better or worse). The biggest mention should go to the ClimaxBoss in Chapter 6, when [[spoiler:Jihl's attempt to fight the kids goes horribly wrong in that he ''fumbles'' in several of his attempts to [[HowDoIShotWeb get the Belenos to work properly]], and to add insult to injury, Malt (who has just gotten out of his HeroicBSOD) is able to get the Belenos to stagger through the mere act of ''[[IShallTauntYou taunting]]'' Jihl, subjecting the once smug and callous KnightOfCerebus of the story to an utter ''humiliation'' as he [[VillainousBreakdown increasingly loses his shit]].]]



* ContestedSequel: The gameplay is viewed as a natural evolution of that of the first ''Fuga''-- characters have more varied skillsets in battle (though less skills overall), there are greater varieties of enemies to fight, the first game's bartering system has been replaced with in-game currency which can also be used to alter progression, and the addition of the Managarm (as a "diet Soul Cannon" that [[CastFromHitPoints incapacitates]] one of the children rather than [[{{permadeath}} killing]] them) allows for a wider range of strategies. The major point of contention is the story itself-- the game aims for a more fantastic Shonen-esque style of writing and humor akin to ''VideoGame/SolatoroboRedTheHunter'', and while some players find it to have more personality and feel it fleshes out its characters better (the portrayals of Malt and Jihl tend to be among the more well-received), others feel it clashes too much with the more grounded WarIsHell theming that ''Fuga'' is meant to be based around. Likewise, quite a few take issue with plot decisions such as the two AssPull examples described above and [[spoiler:the [[ANaziByAnyOtherName blatantly Nazi-esque]] surviving antagonists of the first game being too EasilyForgiven.]] The general consensus from critics is that while the gameplay has improved, the writing isn't anything to write home about, and those who didn't already like the first game likely won't be swayed by this one.

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* ContestedSequel: The gameplay is viewed as a natural evolution of that of the first ''Fuga''-- characters have more varied skillsets in battle (though less skills overall), there are greater varieties of enemies to fight, the first game's bartering system has been replaced with in-game currency which can also be used to alter progression, and the addition of the Managarm (as a "diet Soul Cannon" that [[CastFromHitPoints incapacitates]] one of the children rather than [[{{permadeath}} killing]] them) allows for a wider range of strategies. The major point of contention is the story itself-- the game aims for a more fantastic Shonen-esque style of writing and humor akin to ''VideoGame/SolatoroboRedTheHunter'', and while some players find it to have more personality and feel it fleshes out its characters better the general characterization is much stronger (the portrayals of Malt and Malt, Jihl and Vanilla to a lesser extent tend to be among the more well-received), others feel it clashes too much with the more grounded WarIsHell theming that ''Fuga'' is meant to be based around. Likewise, quite a few take issue with plot decisions such as the two AssPull examples described above and [[spoiler:the [[ANaziByAnyOtherName blatantly Nazi-esque]] surviving antagonists of the first game being too EasilyForgiven.]] The general consensus from critics is that while the gameplay has improved, the writing isn't anything to write home about, and those who didn't already like the first game likely won't be swayed by this one.



** Only male Felineko can be truly evil.[[labelnote:Explanation (Major spoilers!)]]As of this game, fans have noticed that most major Caninu villains tend to be given a redemption arc of sorts no matter how evil they were beforehand— side-material has [[VideoGame/SolatoroboRedTheHunter Bruno and Captain Grumpf]] survive (with the former giving up on evil and the latter outright turning good), and this game proper has Stollen and Baum be given redemption arcs while Flam Kish is revealed to have survived from the game prior. On the other hand, major Felineko villains like [[VideoGame/TailConcerto Fool]], Kirsch from the "Kadenz" side-story, and ''Fuga''[='s=] own Blutwurst and Cayenne are treated as BeyondRedemption, with Fool playing the same villainous role in side-material that he did in his debut game. While there is a sort-of exception to this trend in the form of Hax's original self being treated as irredeemable (since the second ''Fuga'' game wants to make it clear his AI incarnation is a distinct MorallySuperiorCopy), this has led some fans to joke (or outright dread) that the third and final ''Fuga'' game will feature the Berman Kaiser being redeemed despite him being the cause of [[FantasticRacism anti-Felineko rhetoric]] across his empire, and/or him being given a FreudianExcuse in the form of some legitimately evil Felineko villains that came before him, making him interpretable as a WellIntentionedExtremist.[[/labelnote]]

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** Only male Felineko can be truly evil.[[labelnote:Explanation (Major spoilers!)]]As of this game, fans have noticed that most major Caninu villains tend to be given a redemption arc of sorts no matter how evil they were beforehand— side-material has [[VideoGame/SolatoroboRedTheHunter Bruno and Captain Grumpf]] survive (with the former giving up on evil and the latter outright turning good), and this game proper has Stollen and Baum be given redemption arcs while Flam Kish is revealed to have survived from the game prior. On the other hand, major Felineko villains like [[VideoGame/TailConcerto Fool]], Kirsch from the "Kadenz" side-story, and ''Fuga''[='s=] own Blutwurst and Cayenne are treated as BeyondRedemption, with Fool playing the same villainous role in side-material that he did in his debut game. While there is a sort-of exception to this trend in the form of Hax's original self being treated as irredeemable (since the second ''Fuga'' this game wants to make it clear his AI incarnation is a distinct MorallySuperiorCopy), MorallySuperiorCopy, with the treatment of them as the same character only being done for simplicity's sake), this has led some fans to joke (or outright dread) that the third and final ''Fuga'' game will feature the Berman Kaiser being redeemed despite him being the cause of [[FantasticRacism anti-Felineko rhetoric]] across his empire, and/or him being given a FreudianExcuse in the form of some legitimately evil Felineko villains that came before him, making him interpretable as a WellIntentionedExtremist.[[/labelnote]]


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* SalvagedStory: Wappa was considered a BaseBreakingCharacter for the original game— while some players found her [[PluckyGirl energetic personality]] refreshing and her role as PluckyComicRelief as a good compliment to a somewhat melancholic story, others found her LeaderWannabe routine and generally [[SmallNameBigEgo self-absorbed personality]] obnoxious due to her not having many traits to balance it out. Thankfully, Wappa's portrayal in this game has been ''very'' well-received by both camps: while she retains the energy and ego that made her popular among her fans in the first place, she balances it out with her newfound desire to spread love and peace, and is also the one to help the other kids [[spoiler:get through their grief following Hanna's death and their concern over Malt's current mental state]], highlighting her importance to the crew as a [[TheHeart source of positivity]].
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* FranchiseOriginalSin: [[spoiler:''Fuga 2'' ignoring, downplaying, or sidestepping a lot of the Berman Empire's atrocities, as well as bring in DeathIsCheap, is no doubt seen as the writing staff bending over backwards to undo a lot of the FridgeHorror set up by the first game and within its own story... except ''VideoGame/SolatoroboRedTheHunter'' is also guilty of doing the same thing, undoing the supposed deaths of Bruno, Grumpf, Nero, and Blanck, while all of them undergo their own HeelFaceTurn. The difference being that in Nero and Blanck's case, their survival made sense [[ArtificialHuman considering their origins]] (converting into energy that lives on in Red's DAHAK), while Bruno and Grumpf's redemptions were restricted to supplementary materials released after the game's launch, so the story isn't really affected all that much. ''Fuga 2'' had the misfortune of actively having this happen to the [[ANaziByAnyOtherName Bermans]] mid-story, with many questioning why anyone would forgive Von Stollen and Von Baum for their destructive crimes or why Jin would go out of his way to nurse Flam Kish back to health (and that's not going into how she was even able to survive a point-blank explosion and getting ''set on fire alive'' in the first place, let alone how she would have survived for long enough ''to'' allow Jin to find her and nurse her back to health). Likewise, ''Solatorobo'' had a more lighthearted narrative compared to how ''Fuga'' has WarIsHell as a core theme, hence why the former was more easily able to get away with DeathIsCheap and redeeming certain villains, whereas it instead puts the more grounded ''Fuga'' at risk of [[OpeningACanOfClones opening a can of Nono energy]].]]

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* FranchiseOriginalSin: [[spoiler:''Fuga 2'' ignoring, downplaying, or sidestepping a lot of the Berman Empire's atrocities, as well as bring in DeathIsCheap, is no doubt seen as the writing staff bending over backwards to undo a lot of the FridgeHorror set up by the first game and within its own story... except ''VideoGame/SolatoroboRedTheHunter'' is also guilty of doing the same thing, undoing the supposed deaths of Bruno, Grumpf, Nero, and Blanck, while all of them undergo their own HeelFaceTurn. The difference being that in Nero and Blanck's case, their survival made sense [[ArtificialHuman considering their origins]] (converting into energy that lives on in Red's DAHAK), while Bruno and Grumpf's redemptions were restricted to supplementary materials released after the game's launch, so the story isn't really affected all that much. ''Fuga 2'' had the misfortune of actively having this happen to the [[ANaziByAnyOtherName Bermans]] Berman]] mid-story, with many questioning why anyone would forgive Von Stollen and Von Baum for their destructive crimes or why Jin would go out of his way to nurse Flam Kish back to health (and that's not going into how she was even able to survive a point-blank explosion and getting ''set on fire alive'' in the first place, let alone how she would have survived for long enough ''to'' allow Jin to find her and nurse her back to health). Likewise, ''Solatorobo'' had a more lighthearted narrative compared to how ''Fuga'' has WarIsHell as a core theme, hence why the former was more easily able to get away with DeathIsCheap and redeeming certain villains, whereas it instead puts the more grounded ''Fuga'' at risk of [[OpeningACanOfClones opening a can of Nono energy]].]]
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* TheyChangedItNowItSucks: In February 2024, the game's cover art was suddenly replaced due to the first one being a case of SpoilerCover [[spoiler:given that it implies Hanna's death due to how she's featured on the artwork]]. Unfortunately, the new cover art is ''just'' the Exo-Taranis in a standard battlefield and nothing else, making the game look like just another tank game you'd see on the general market, something that is ''really bad'' in this game's case given it's AcclaimedFlop status, thus making it even easier for the public to dismiss this game as shovelware or worse.
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** Creator/JohnnyDepp's fursona.[[labelnote:Explanation (Spoilers!)]]Fans have taken notice of how Cayenne's goatee and hair in particular make him look like a Felineko version of Depp.[[/labelnote]]
** Only male Felineko can be truly evil.[[labelnote:Explanation (Major spoilers!)]]As of this game, fans have noticed that most major Caninu villains tend to be given a redemption arc of sorts no matter how evil they were beforehand— side-material has [[VideoGame/SolatoroboRedTheHunter Bruno and Captain Grumpf]] survive (with the former giving up on evil and the latter outright turning good), and this game proper has Stollen and Baum be given redemption arcs while Flam Kish is revealed to have survived from the game prior. On the other hand, major Felineko villains like [[VideoGame/TailConcerto Fool]], Kirsch from the "Kadenz" side-story, and ''Fuga''[='s=] own Blutwurst and Cayenne are treated as BeyondRedemption, with Fool playing the same villainous role in side-material that he did in his debut game. While there is a sort-of exception to this trend in the form of Hax's original self being treated as irredeemable (since the second ''Fuga'' game wants to make it clear his AI incarnation is a distinct MorallySuperiorCopy), this has led some fans to joke (or outright dread) that the third and final ''Fuga'' game will feature the Berman Kaiser being redeemed despite him being the cause of [[FantasticRacism anti-Felineko rhetoric]] across his empire, and/or him being given a FreudianExcuse in the form of some legitimately evil Felineko villains that came before him, making him interpretable as a WellIntentionedExtremist.[[/labelnote]]

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* CommonKnowledge: [[spoiler:No, the Female Engineer who worked for Crusade is ''not'' named Jeanne, nor is it stated that Jeanne is an AI copy of her outright. It's simply noted in the Crusade Archives that Jeanne's appearance was modeled after hers, and Jeanne's own reports from the previous game make it clear that she was named after UsefulNotes/JoanOfArc. The two also have different voices: Jeanne was voiced by Creator/HarunaIkezawa in the first game, whereas the Female Engineer is voiced by Mirei Kumagai. Aside from how Jihl calls her "Mama", the Female Engineer is ultimately unnamed by the game.]]

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* CommonKnowledge: CommonKnowledge:
**
[[spoiler:No, the Female Engineer who worked for Crusade is ''not'' named Jeanne, nor is it stated that Jeanne is an AI copy of her outright. It's simply noted in the Crusade Archives that Jeanne's appearance was modeled after hers, and Jeanne's own reports from the previous game make it clear that she was named after UsefulNotes/JoanOfArc. The two also have different voices: Jeanne was voiced by Creator/HarunaIkezawa in the first game, whereas the Female Engineer is voiced by Mirei Kumagai. Aside from how Jihl calls her "Mama", the Female Engineer is ultimately unnamed by the game.]]
** [[spoiler:Another misconception is that Jihl was purposefully created to act as a LivingBattery for the Taranis or the Soul Cannon. This is directly disproven in-game: Jihl was created to be a pilot for the Belenos first and foremost, and was only forced on board the Taranis as reusable Soul Cannon ammunition once the Belenos Project was frozen, with the scientists of Crusade merely exploiting his durability as a hybrid. The claim that he was a direct power source for the Taranis or Jeanne has even less standing in canon and is most likely a hold-over from fan theories that were made after the first game.
]]
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* SequelDifficultySpike: ''Fuga 2'' is definitely reported to be much harder compared to the first, as while there are more offensive options and buffs for the children, there are less defensive options this time around. What doesn't help are the much more aggressive enemy units, especially with them being able to damage you over time or even siphon away your life gauge to heal themselves, as well as upgrade themselves to be even more painful to fight as the battle rages on. The altered Soul Cannon mechanics also make every boss much more stressful as it's very easy to hit the loading threshold despite any upgrades to the armor you install to extend your health and the chosen child picked at ''random''. There's also no way to stop the soul cannon once it starts counting down unless you beat the boss before it hits zero. Even healing won't stop it. Even using the Managarm can screw you over in the long run as it's an instant KO to any child that uses it and nulls any experience you might've gained in that encounter.

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* SequelDifficultySpike: ''Fuga 2'' is definitely reported to be much harder compared to the first, as while there are more offensive options and buffs for the children, there are less defensive options this time around. What doesn't help are the much more aggressive enemy units, especially with them being able to damage you over time or even siphon away your life gauge to heal themselves, as well as upgrade themselves to be even more painful to fight as the battle rages on. The altered Soul Cannon mechanics also make every boss much more stressful as it's very easy to hit the loading threshold despite any upgrades to the armor you install to extend your health and the chosen child picked at ''random''. There's also no way to Unlike the first game, even healing won't stop the countdown for the soul cannon once it starts counting down unless cannon, so you either need to beat the boss before it hits zero. Even healing won't stop it.zero or be forced to sacrifice a character. Even using the Managarm can screw you over in the long run as it's an instant KO to any child that uses it and nulls any experience you might've gained in that encounter.
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* SequelDifficultySpike: ''Fuga 2'' is definitely reported to be much harder compared to the first, as while there are more offensive options and buffs for the children, there are less defensive options this time around. What doesn't help are the much more aggressive enemy units, especially with them being able to damage you over time or even siphon away your life gauge to heal themselves, as well as upgrade themselves to be even more painful to fight as the battle rages on. The altered Soul Cannon mechanics also make every boss much more stressful as it's very easy to hit the loading threshold despite any upgrades to the armor you install to extend your health and the chosen child picked at ''random''. Even using the Managarm can screw you over in the long run as it's an instant KO to any child that uses it and nulls any experience you might've gained in that encounter.

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* SequelDifficultySpike: ''Fuga 2'' is definitely reported to be much harder compared to the first, as while there are more offensive options and buffs for the children, there are less defensive options this time around. What doesn't help are the much more aggressive enemy units, especially with them being able to damage you over time or even siphon away your life gauge to heal themselves, as well as upgrade themselves to be even more painful to fight as the battle rages on. The altered Soul Cannon mechanics also make every boss much more stressful as it's very easy to hit the loading threshold despite any upgrades to the armor you install to extend your health and the chosen child picked at ''random''. There's also no way to stop the soul cannon once it starts counting down unless you beat the boss before it hits zero. Even healing won't stop it. Even using the Managarm can screw you over in the long run as it's an instant KO to any child that uses it and nulls any experience you might've gained in that encounter.
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Credit to @taythai2021 on YouTube again


* UnintentionallyUnsympathetic: [[spoiler:Despite how their BigDamnHeroes moment at the climax was a highlight [[https://www.famitsu.com/serial/fuga/202310/24321535.html for a significant amount of fans]], a lot of players openly dislike Baum and Stollen's [[HeelFaceTurn redemption arcs]], feeling that previously [[HateSink unscrupulous]] [[ANaziByAnyOtherName Nazi expies]] like them didn't deserve to have such or to be so EasilyForgiven for the crimes they committed in the first game.]]

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* UnintentionallyUnsympathetic: [[spoiler:Despite how their BigDamnHeroes moment at the climax was a highlight [[https://www.famitsu.com/serial/fuga/202310/24321535.html for a significant amount of fans]], a lot of players openly dislike Baum and Stollen's [[HeelFaceTurn redemption arcs]], feeling that previously [[HateSink unscrupulous]] [[ANaziByAnyOtherName Nazi expies]] like them didn't deserve to have such or to be so EasilyForgiven for the crimes they committed in the first game.]]]]
----
->''Itsunomanika sukoshi naite[[note]]Before I knew it, I had cried a little[[/note]]\\
Ita ushinau kowa-sa o shitta[[note]]I knew the fear of losing something[[/note]]\\
Hanasanai yo te no naka no shiawase nigenai yō ni[[note]]I won't let you go, don't let the happiness in my hands run away[[/note]]''
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** Kyle's '''Sharp Bolt''' is a skill he can learn early on in the game, and it becomes absolutely ''busted'' half-way through. It's an armor piercing SituationalDamageAttack that deals more damage depending on how many layers of armor the targeted enemy has, so while it is useful against mooks with 2 or 3 layers, it can make bosses become absolute cakewalks thanks to them either constantly regenerating their 3 layers of armor or going as far as to carry ''9'' layers, at which point his Sharp Bolt can deal '''2.7x extra damage'''. Combine this with his CriticalHit enforcing Hero Mode and Kyle can make just about anyone bend to their knees.
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** Britz's Hero Mode is in a similar vein to Hack's, letting him shock enemies with his normal attack, including bosses. There are two reasons this is overpowered: it is a guaranteed chance of shock, and it ignores enemy resistance to shock. Even bosses that cannot be shocked by Socks' Stun Grenade or Britz's other shock skills get shocked by Britz's Hero Mode. Even in regular encounters, the fact Britz is a machine gun user means he can attack really fast with his Hero Mode, stunning every enemy on the field in one fell swoop. Even faster if Mei supports him.
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* GermansLoveDavidHasselhoff: While there's no data on how much this game has sold as an individual title, evidence points to it having a significant percentage of overseas sales just like its predecessor did-- a post-release survey for the game had [[https://www.famitsu.com/serial/fuga/202310/17320743.html more than 80% of its 544 total responses be from outside of Japan]].
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* UnintentionallyUnsympathetic: [[spoiler:Despite how their BigDamnHeroes moment at the climax was a highlight [[https://www.famitsu.com/serial/fuga/202310/24321535.html for a significant amount of fans]], a lot of Western players in particular openly dislike Baum and Stollen's [[HeelFaceTurn redemption arcs]], feeling that previously [[HateSink unscrupulous]] [[ANaziByAnyOtherName Nazi expies]] like them didn't deserve to have such or to be so EasilyForgiven for the crimes they committed in the first game.]]

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* UnintentionallyUnsympathetic: [[spoiler:Despite how their BigDamnHeroes moment at the climax was a highlight [[https://www.famitsu.com/serial/fuga/202310/24321535.html for a significant amount of fans]], a lot of Western players in particular openly dislike Baum and Stollen's [[HeelFaceTurn redemption arcs]], feeling that previously [[HateSink unscrupulous]] [[ANaziByAnyOtherName Nazi expies]] like them didn't deserve to have such or to be so EasilyForgiven for the crimes they committed in the first game.]]

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