Follow TV Tropes

Following

History YMMV / FreedomWars

Go To

OR

Added: 956

Changed: 66

Is there an issue? Send a MessageReason:
None


** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, Dionaea's wing slam still hits you. If that wasn't enough, Dionaea's charge attack still hits you from behind. If that wasn't enough, breaking the whole wings by the shoulder still didn't remove the wing's hitbox, so now you have to deal with a wingless robot dragon with massive invisibile hitboxes where its wings used to be. May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.

to:

** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, Dionaea's wing slam still hits you. If that wasn't enough, Dionaea's charge attack still hits you from behind. If that wasn't enough, [[FromBadToWorse You thought it couldn't get any worse, but it can]], as breaking the whole wings by the shoulder still didn't remove the wing's hitbox, so now you have to deal with a wingless robot dragon with massive invisibile hitboxes where its wings used to be. May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.


Added DiffLines:

** The Caliburn is probably the most heavy-hitting greatsword, if not, the most destructive melee weapon in the game in shear power, as the greatsword not only has the second highest base damage out of the greatswords and melee weapons; Caliburn has the highest critical chance out of all of the greatswords. Combine the massive raw power with the high crit rate, and you got yourself a massive blade that decimates everything in its path. [[DifficultButAwesine Just get use to the slow attack speed, and this bad boy will nuke whatever you're trying to kill.]]
**Quickfiring is DifficultButAwesome on a whole new level, as proper handling of the controls allow you to dish out great burst DPS (damage per second) while stunning the Abductor. The only guns that can exploit this mechanic are the [[https://www.youtube.com/watch?v=Sqqu7qK9NMc SR-42, AR-7/L,]] [[https://www.youtube.com/watch?v=fJoDjoN2Y5U Dragonfang, and the afformentioned Creamy Screamy.]]
Is there an issue? Send a MessageReason:
None


** While it may not be as fast as the Exodus above, the Gration is a very powerful drill-spear with slow yet absolutely devastating attacks on a focused area, making the spear ideal against Abductor legs, pods, and arms. ThisIsADrill indeed...

to:

** While it may not be as fast as the Exodus above, the Gration is a very powerful drill-spear with slow yet absolutely devastating attacks on a focused area, making the spear ideal against Abductor legs, pods, and arms. Ditto with the Hyuga, as while it has less raw power than Gration, Hyuga compensates that loss with default Impact damage (15 alone; 35 when upgraded with Red Rage parts) and the second strongest critical multiplier out of the other spears (Hyuga has a crit multiplier of 6.4 while L-6E1 has 7.6). ThisIsADrill indeed...
Is there an issue? Send a MessageReason:
None


*** The Warriors From On High [[note especially the ones from Spec Ops 304 and Retribution 106]] are somehow even worse than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons, they have Healing Thorns and loads of HP, which makes killing them an absolute chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AOE.

to:

*** The Warriors From On High [[note especially (especially the ones from Spec Ops 304 and Retribution 106]] 106) are somehow even worse than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons, they have Healing Thorns and loads of HP, which makes killing them an absolute chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AOE.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Warriors From On High [[note especially the ones from Spec Ops 304 and Retribution 106]] are somehow even worse than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons, they have Healing Thorns and loads of HP, which makes killing them an absolute chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AOE.

Added: 273

Changed: 217

Is there an issue? Send a MessageReason:
None


** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, Dionaea's wing slam still hits you. If that wasn't enough, Dionaea's charge attack still hits you from behind. May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.

to:

** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, Dionaea's wing slam still hits you. If that wasn't enough, Dionaea's charge attack still hits you from behind. If that wasn't enough, breaking the whole wings by the shoulder still didn't remove the wing's hitbox, so now you have to deal with a wingless robot dragon with massive invisibile hitboxes where its wings used to be. May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.


Added DiffLines:

** As mentioned before in FakeDifficulty, Dionaea's wonky hitboxes and its constant charge spam makes its fight quite frustrating. Thankfully, breaking the wings off BY THE ELBOW can make the fight a tad easier, since breaking the wings off reduces Dionaea's charge hitbox.
Is there an issue? Send a MessageReason:
None


** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the Peltatum class abductor and its Satanic Chains a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to kill the little bastard down!

to:

** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor abductor]] and its [[DemonicSpider Satanic Chains Chains]] a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to [[CatharsisFactor kill the little bastard down!down!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, Dionaea's wing slam still hits you. If that wasn't enough, Dionaea's charge attack still hits you from behind. May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.
Is there an issue? Send a MessageReason:
None


** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least add a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the Peltatum class abductor and its Satanic Chains a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to kill the little bastard down!

to:

** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least add added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the Peltatum class abductor and its Satanic Chains a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to kill the little bastard down!
Is there an issue? Send a MessageReason:
None


*** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least add a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the Peltatum class abductor and its Satanic Chains a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to kill the little bastard down!

to:

*** ** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least add a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the Peltatum class abductor and its Satanic Chains a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to kill the little bastard down!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While it may not be as fast as the Exodus above, the Gration is a very powerful drill-spear with slow yet absolutely devastating attacks on a focused area, making the spear ideal against Abductor legs, pods, and arms. ThisIsADrill indeed...
*** The Creamy Screamy itself deserves a mention here too, as when it's upgraded to the Will'o path (or at least add a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the Peltatum class abductor and its Satanic Chains a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to kill the little bastard down!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: When playing online, expect to see everyone equipped with Barbara's Easy Blaster and the Exodus, due to their borderline GameBreaker power, and the most commonly used elements to be Ice and Will'O.


Added DiffLines:

* GameBreaker: These certain weapons are considered to be very powerful:
** Barbara's Easy Blaster. It's light, does extremely high damage per shot, fires and reloads ridiculously fast, and deals impact based damage, making it very effective in breaking Abductor parts, with its sole drawback being a requirement to stock up on plenty of Ammo Packs to keep your damage consistent. Combined with the Will'O element, it is capable of both destroying Abductor parts and exploding them for massive damage.
** The Exodus. It's a spear obtained at the end of the main scenario, and it is the only spear that deals impact based damage, making it superior to other spears in terms of damage and part breakage. Its charged light attack hits multiple times and can quickly destroy Abductor parts. Alongside Barbara's Easy Blaster, it's one of the most commonly used weapons both online and offline.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: Anything that requires leg fibers to upgrade. They, unsurprisingly, require you to hack away at an Abductor's legs to gain. Except using a Thorn to attack yourself to a leg and hack away at it is ineffective due to being knocked off whenever it starts moving, while practically every gun that's efficient at damaging non-Abductors isn't going to help you at all. This forces you to use the inefficient dragdown (during which you ''will'' constantly be targeted) to get access to its legs without being trampled, and you're only given a short amount of time to damage it. Lastly, the legs never show any sign of being damaged, so you never have any idea on how much longer it'll take before you get it.

to:

* ThatOneSidequest: Anything that requires leg fibers to upgrade. They, unsurprisingly, require you to hack away at an Abductor's legs to gain. Except using a Thorn to attack yourself to a leg and hack away at it is ineffective due to being knocked off whenever it starts moving, while practically every gun that's efficient at damaging non-Abductors isn't going to help you at all. This forces you to use the inefficient dragdown (during which you ''will'' constantly be targeted) to get access to its legs without being trampled, and you're only given a short amount of time to damage it. Lastly, the legs never show any sign of being damaged, save for a ''very'' slight crack, so you never have any idea on how much longer it'll take before you get it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not quite the case anymore, as Gravity Rush has received a sequel.
Is there an issue? Send a MessageReason:
fixed a wick for a split trope


** Allied AI Sinners have extremely weak equipment, and those wielding short blades will obsessively and ineffectually try to sever abductor parts, [[StopHelpingMe effectively blocking you from clinging to whatever part they're on]].

to:

** Allied AI Sinners have extremely weak equipment, and those wielding short blades will obsessively and ineffectually try to sever abductor parts, [[StopHelpingMe [[AnnoyingVideoGameHelper effectively blocking you from clinging to whatever part they're on]].

Added: 178

Removed: 172

Is there an issue? Send a MessageReason:
None


* ItGetsBetter: The game starts out terrible with all the restrictions and padding. Once fast travel is unlocked, the bad parts become much less noticeable and frustrating.


Added DiffLines:

* SlowPacedBeginning: The game starts out terrible with all the restrictions and padding. Once fast travel is unlocked, the bad parts become much less noticeable and frustrating.
Is there an issue? Send a MessageReason:
None


** [[spoiler:The CODE7 exams qualify as this; namely [[FlunkyBoss Natalia]], as she brings along other human enemies to the fight.]]

to:

** [[spoiler:The CODE7 [=CODE7=] exams qualify as this; namely [[FlunkyBoss Natalia]], as she brings along other human enemies to the fight.]]]]
* ThatOneSidequest: Anything that requires leg fibers to upgrade. They, unsurprisingly, require you to hack away at an Abductor's legs to gain. Except using a Thorn to attack yourself to a leg and hack away at it is ineffective due to being knocked off whenever it starts moving, while practically every gun that's efficient at damaging non-Abductors isn't going to help you at all. This forces you to use the inefficient dragdown (during which you ''will'' constantly be targeted) to get access to its legs without being trampled, and you're only given a short amount of time to damage it. Lastly, the legs never show any sign of being damaged, so you never have any idea on how much longer it'll take before you get it.

Added: 132

Changed: 777

Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The end boss, which is a Peltatum-class Abductor. It floats, so it's always out of reach of your melee weapons unless you can bind it or drag it down. It absorbs damage like a sponge. Worse of all, though, is the "Chains" it releases as its HP dwindles (see DemonicSpiders), which, combined with an attack that draws you and your squadmates together in the same location, spells disaster.
** The worst part, though? If you lose, you need to fight [[spoiler:Abel and Red Rage]] all over again before you can fight the Peltatum again.

to:

* ThatOneBoss: ThatOneBoss:
**
The end boss, which is a Peltatum-class Abductor. It floats, so it's always out of reach of your melee weapons unless you can bind it or drag it down. It absorbs damage like a sponge. Worse of all, though, is the "Chains" it releases as its HP dwindles (see DemonicSpiders), which, combined with an attack that draws you and your squadmates together in the same location, spells disaster.
**
disaster. The worst part, though? If you lose, you need to fight [[spoiler:Abel and Red Rage]] all over again before you can fight the Peltatum again.


Added DiffLines:

** [[spoiler:The CODE7 exams qualify as this; namely [[FlunkyBoss Natalia]], as she brings along other human enemies to the fight.]]
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: When the Ibara Hookshot was revealed, ''Manga/AttackOnTitan'' fans complained about how the game was ripping off ''Attack on Titan'', despite the fact that the game started development in 2012, ''before'' ''Attack on Titan'' was even a thing.

to:

* OlderThanTheyThink: When the Ibara Hookshot was revealed, ''Manga/AttackOnTitan'' fans complained about how the game was ripping off ''Attack on Titan'', despite the fact that the game started development in 2012, around 2010, ''before'' ''Attack on Titan'' was even a thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: When the Ibara Hookshot was revealed, ''Manga/AttackOnTitan'' fans complained about how the game was ripping off ''Attack on Titan'', despite the fact that the game started development in 2012, ''before'' ''Attack on Titan'' was even a thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Red Rage and the Imitation Red Rage that Simeon tells you to fight]]. Not because they're hard - they're actually pretty easy in spite of their large damage and health - but because they have regeneration on anything that isn't severed. If you get particularly unlucky and they do something that would knock you off prevent and you from jumping back on in time, you'll need to start back at full part HP and making you spend a few more minutes mashing circle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Additionally, they're so numerous and fast that they can easily keep knocking you down every time you get up, effectively stunlocking you to death.


Added DiffLines:

** The worst part, though? If you lose, you need to fight [[spoiler:Abel and Red Rage]] all over again before you can fight the Peltatum again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItGetsBetter: The game starts out terrible with all the restrictions and padding. Once fast travel is unlocked, the bad parts become much less noticeable and frustrating.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: In a sense, to VideoGame/GravityRush. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]].

to:

* SpiritualSuccessor: In a sense, to VideoGame/GravityRush.''VideoGame/GravityRush''. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: In a sense, to VideoGame/GravityRush. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]].

Added: 403

Changed: 93

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: [[spoiler: Abel and Red Rage. While Abel does have a unique moveset, he can be killed very easily by shooting him while backpeddling just like every other run of the mill melee sinner, and Red Rage is functionally identical to any other All-Purpose Biped, save for being slightly more aggressive.]]

to:

* AntiClimaxBoss: [[spoiler: Abel and Red Rage. While Abel does have a unique moveset, he can be killed very easily by shooting him while backpeddling just like every other run of the mill melee sinner, sinner (or blasting him with the flamethrower and keeping him in stunlock), and Red Rage is functionally identical to any other All-Purpose Biped, save for being slightly more aggressive.aggressive and regrowing lost limbs.]]


Added DiffLines:

* ThatOneBoss: The end boss, which is a Peltatum-class Abductor. It floats, so it's always out of reach of your melee weapons unless you can bind it or drag it down. It absorbs damage like a sponge. Worse of all, though, is the "Chains" it releases as its HP dwindles (see DemonicSpiders), which, combined with an attack that draws you and your squadmates together in the same location, spells disaster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Fittingly enough, the spider-like Special S-Type Abductors. Starting off, they're merely annoying, firing webs that can immobilize you and leave you at the mercy of any other enemies abound, and launching missiles willy-nilly. Once they [[TurnsRed Turn Red]], though, they become faster, more aggressive, and bigger pains in the ass.
Is there an issue? Send a MessageReason:
None


*** Then again, all such missions are stealth missions, so bringing any allies at all wouldn't be of much help. Rather, they'd just make things more difficult.

to:

*** Then again, all such missions are stealth missions, so bringing any allies at all wouldn't won't be of much any help. Rather, they'd just make things more difficult.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Then again, all such missions are stealth missions, so bringing any allies at all wouldn't be of much help. Rather, they'd just make things more difficult.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: Playing offline is ''extremely'' unforgiving.
** Abductors will target you, rather than your AI allies, almost all time, especially if they [[TurnsRed activate a pursuit protocol or become enraged]].
** Friendly AI Sinners will not use their Thorn to revive you, will sometimes ignore you outright when you are downed, and will never, under any circumstances, revive your Accessory.
** Allied AI Sinners have extremely weak equipment, and those wielding short blades will obsessively and ineffectually try to sever abductor parts, [[StopHelpingMe effectively blocking you from clinging to whatever part they're on]].
** Certain missions require you to act without the assistance of your Accessory. This also means you're not allowed to bring AI Sinners to help either.
** Enemy Sinners can begin firing on you before they finish spawning in, and can have more health and defense than is possible for player controlled Sinners to get.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: [[spoiler: Abel and Red Rage. While Abel does have a unique moveset, he can be killed very easily by shooting him while backpeddling just like every other run of the mill melee sinner, and Red Rage is functionally identical to any other All-Purpose Biped, save for being slightly more aggressive.]]
* DemonicSpider
** The Chains released by Peltatum-class Abductors. They're hard to hit, persistent and will keep on getting resurrected if you don't destroy the wing they came off of.
** Hostile Sinners become this in any high rank operation. While they aren't very durable, they spawn infinitely and can chew through your life very quickly as soon as they get in range to start attacking you.
* ScrappyMechanic: The real-time item crafting and randomized stats and modules on weapons are near universally agreed to be one of the most annoying features in an otherwise solid title.
* TheyWastedAPerfectlyGoodPlot: Pretty much all attempts at telling a cohesive narrative get thrown out the window by the time you reach the endgame, which is a shame because the setting has a lot of potential.

Top