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** Beastmasters have always had a bit of a troubled history in finding their niche in general gameplay, but that means some of the very unique tools they have at their disposal tend to get overlooked. One of these is courtesy of their Slug Jug Pets known as Generous Arthur, who has an attack called Purulent Ooze that can inflict a Max HP Down debuff of an enemy, reducing their max HP by a very impressive 10%. Now obviously, this will only be useful as an opening attack since it only reduces Max HP, however once the debuff wears off, the enemy does not get that health back, plus due to the general rarity of the debuff very few enemies are immune to it ... including endgame bosses! Many endgame alliances will end up bringing a Beastmaster with them if only because being able to shave 10% health off a DamageSpongeBoss is just too good to pass up!

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** Beastmasters have always had a bit of a troubled history in finding their niche in general gameplay, but that means some of the very unique tools they have at their disposal tend to get overlooked. One of these is courtesy of their Slug Jug Pets known as Generous Arthur, who has an attack called Purulent Ooze that can inflict a Max HP Down debuff of on an enemy, reducing their max HP by a very impressive 10%. Now obviously, this will only be useful as an opening attack since it only reduces Max HP, however once the debuff wears off, the enemy does not get that health back, plus due to the general rarity of the debuff very few enemies are immune to it ... including endgame bosses! Many endgame alliances will end up bringing a Beastmaster with them if only because being able to shave 10% health off a DamageSpongeBoss is just too good to pass up!
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** Beastmasters have always had a bit of a troubled history in finding their niche in general gameplay, but that means some of the very unique tools they have at their disposal tend to get overlooked. One of these is courtesy of their Slug Jug Pets known as Generous Arthur, who has an attack called Purulent Ooze that can inflict a Max HP Down debuff of an enemy, reducing their max HP by a very impressive 10%. Now obviously, this will only be useful as an opening attack since it only reduces Max HP, however once the debuff wears off, the enemy does not get that health back, plus due to the general rarity of the debuff very few enemies are immune to it ... including endgame bosses! Many endgame alliances will end up bringing a Beastmaster with them if only because being able to shave 10% health off a DamageSpongeBoss is just too good to pass up!
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Ok but how is it hard?


* NintendoHard: Let's just say that this game isn't as "casual-friendly" as other [=MMORPGs=] like ''VideoGame/WorldOfWarcraft''. And while the game has gotten easier somewhat, for some it doesn't feel as if it had.

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%% * NintendoHard: Let's just say that this game isn't as "casual-friendly" as other [=MMORPGs=] like ''VideoGame/WorldOfWarcraft''. And while the game has gotten easier somewhat, for some it doesn't feel as if it had.
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Moved from main page.

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* NintendoHard: Let's just say that this game isn't as "casual-friendly" as other [=MMORPGs=] like ''VideoGame/WorldOfWarcraft''. And while the game has gotten easier somewhat, for some it doesn't feel as if it had.

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* OnceOriginalNowCommon: Many elements that the game introduced were seen as a complete revolution, pushing the barrier for innovation. From modern perspective, those features are borderline ''standard'' of the genre.



* SeinfeldIsUnfunny: It's hard to really put into words how innovative, intricate and downright crazy ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. However, it's also damn ''punishing'', with ancient menu-by-menu UI, the infamous [[ScrappyMechanic Level Down mechanic]], a clunky lock-on and combat system despite the sheer breadth of options, and a presentation fitting of a game from its time in every way. ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'' in design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point. Now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day and continued content updates on PC.
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* SeinfeldIsUnfunny: It's hard to really put into words how innovative, intricate and downright crazy ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'' in design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.

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* SeinfeldIsUnfunny: It's hard to really put into words how innovative, intricate and downright crazy ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But However, it's also damn ''punishing'', with ancient menu-by-menu UI, the infamous [[ScrappyMechanic Level Down mechanic]], a clunky lock-on and combat system despite the sheer breadth of options, and a presentation fitting of a game from its time in every way. ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'' in design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now point. Now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.day and continued content updates on PC.
Is there an issue? Send a MessageReason:
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* SeinfeldIsUnfunny: It's hard to really put into words how innovative, intricate and downright crazy ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'''s design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.

to:

* SeinfeldIsUnfunny: It's hard to really put into words how innovative, intricate and downright crazy ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'''s ''XI'' in design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.
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* SeinfeldIsUnfunny: It's hard to really put into words how innovative, complex and ''unique'' ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'''s design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.

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* SeinfeldIsUnfunny: It's hard to really put into words how innovative, complex intricate and ''unique'' downright crazy ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'''s design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.
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None

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* SeinfeldIsUnfunny: It's hard to really put into words how innovative, complex and ''unique'' ''Final Fantasy XI'' was for 2002, both modernizing the rather scattershot formula of other [=MMOs=] prior and streamlining it enough for anyone to reasonably play on a [=PS2=]. One example is that it's a game with a full featured soundtrack for every area, and even dynamics depending on where you fight and if a party's involved; simply having a town jingle or a couple basic tracks was typically the standard for the genre at the time. The game was also probably one of the most influential, as snippets and tidbits of its ideas and DNA can still be found in games today. But ''VideoGame/WorldOfWarcraft'' would take the world by storm only two years later, and a decade later, ''VideoGame/FinalFantasyXIV'' would fail on following ''XI'''s design and [[FollowTheLeader follow]] ''Warcraft'''s, highlighting that the entire industry had also mostly moved on at that point; now ''XI'' is mostly left to the dedicated and the curious, despite how much ''XIV'' still pulls from it to this day.
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* LongRunners: Final Fantasy XI is actually over a year OLDER than Creator/SquareEnix, with its first trailers and releases having Squaresoft logos and copyrights... and it is still running, even with a diminished customer base, over two decades later, with only support for outdated consoles being removed.
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* FanonDiscontinuity: A substantial number of ''Final Fantasy'' fans tend to skip this game when talking about the numbered series, due to it being an MMO. It doesn’t help that, in comparison to FFXIV (its online sister entry), it has a much higher skill barrier for newbies to get into because of its aged gameplay mechanics and overall design philosophy.

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* FanonDiscontinuity: A substantial number of ''Final Fantasy'' fans tend to skip this game when talking about the numbered series, due to it being an MMO. It doesn’t help that, in comparison to FFXIV (its online sister entry), it has a much higher skill entry barrier for newbies to get into because of its aged gameplay mechanics and overall design philosophy.
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* FanonDiscontinuity: Fans of the ''Final Fantasy'' series tend to skip this game when talking about the numbered series, due to it being an MMO.

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* FanonDiscontinuity: Fans A substantial number of the ''Final Fantasy'' series fans tend to skip this game when talking about the numbered series, due to it being an MMO.MMO. It doesn’t help that, in comparison to FFXIV (its online sister entry), it has a much higher skill barrier for newbies to get into because of its aged gameplay mechanics and overall design philosophy.

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* {{Adorkable}}: Aphmau might be [[spoiler:an empress,]] but hell if she isn't this when she falls flat to her face when she tries to greet you.

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* {{Adorkable}}: Aphmau might be [[spoiler:an empress,]] empress]], but hell if she isn't this when she falls flat to her face when she tries to greet you.



** There's also the gradual raising of the level cap from 75 to 99, after years of the best gear at 75 being the best in the game. For some, it means the game becomes more soloable or less people are required to get things done, for others it means their hard earned gear now amount to nothing compared to the new stuff. Either way, there will be a grind.

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** There's also the gradual raising of the level cap from 75 to 99, after years of the best gear at 75 being the best in the game. For some, it means the game becomes more soloable or less people are required to get things done, for others it means their hard earned hard-earned gear now amount to nothing compared to the new stuff. Either way, there will be a grind.



* EnsembleDarkhorse: Shantotto. Square seems to have taken notice of this, and included her as the de facto representative for this game in crossovers.

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* EnsembleDarkhorse: Shantotto. Square seems to have taken notice of this, this and included her as the de facto representative for this game in crossovers.



* NeverLiveItDown: Pandemonium Warden made headlines when a group stubbornly sat for eighteen hours while fighting it (Which the game STRONGLY suggests against. Hell, you gotta click past the warning every time you enter the game, not even VideoGame/WorldOfWarcraft does that). The boss has been killed relatively quickly (that is to say, with a bit of time left on the two hour timer) multiple times since it was nerfed, but journalists (and this very wiki) continue to report on the evil online game that makes you sit at the computer until you're physically sick. (See MarathonBoss above.) A general rule of thumb nowadays is that no boss sticks around for more than two hours. After that, the critter despawns, but if it takes you that long to kill the guy, you are not doing it right (Underleveled, bad strategy, [[RefugeInAudacity half the alliance being made up of bots]]).

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* NeverLiveItDown: Pandemonium Warden made headlines when a group stubbornly sat for eighteen hours while fighting it (Which the game STRONGLY suggests against. Hell, you gotta click past the warning every time you enter the game, not even VideoGame/WorldOfWarcraft does that). The boss has been killed relatively quickly (that is to say, with a bit of time left on the two hour two-hour timer) multiple times since it was nerfed, but journalists (and this very wiki) continue to report on the evil online game that makes you sit at the computer until you're physically sick. (See MarathonBoss above.) A general rule of thumb nowadays is that no boss sticks around for more than two hours. After that, the critter despawns, but if it takes you that long to kill the guy, you are not doing it right (Underleveled, bad strategy, [[RefugeInAudacity half the alliance being made up of bots]]).



* ScrappyMechanic: The "Level Down" mechanic, wherein when a player dies they lose EXP, and if they lose too much they will actually level down. The reason this is so hated is because in most endgame missions a player is almost expected to die, sometimes multiple times, in order to complete it. Worst, the mechanic only makes sense from an MMO FakeDifficulty stand-point, in that it makes sure a player can never be truly "done" with leveling up a character, thus forcing players to play more just to make up the level(s) they've lost.

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* ScrappyMechanic: ScrappyMechanic:
**
The "Level Down" mechanic, wherein when a player dies dies, they lose EXP, and EXP; if they lose too much much, they will actually level down. The reason this is so hated is because in most endgame missions a player is almost expected to die, sometimes multiple times, in order to complete it. Worst, the mechanic only makes sense from an MMO FakeDifficulty stand-point, in that it makes sure a player can never be truly "done" with leveling up a character, thus forcing players to play more just to make up the level(s) they've lost. lost.
** PlayerVersusPlayer, for several reasons:
*** Many matches of [=PvP=] turn into [=1v1=] matches, even though the game is based almost entirely on party play, turning most team matches into insane free-for-alls.
*** Many [[AnAdventurerIsYou job combinations]] are horribly ill-suited for solo play in the first place. A Bard/anything will likely be turned into paste in one-on-one.
*** Swapping equipment has harsh penalties, and while it's to prevent players being untargetable, the game is almost bursting with players that swap equipment all the damn time in order to perform perfectly.
*** Very few players even ''have'' a large interest in [=PvP=], and most of those people are on one server.
*** And due to the lack of interest in [=PvP=], the classes are largely unbalanced. Paladins have a large inherent advantage against melees (especially PLD/RDM) and a skilled Red Mage can beat pretty much any class.
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* FanonDiscontinuity: Fans of the Final Fantasy series tend to skip this game when talking about the numbered series, due to it being an MMO.

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* FanonDiscontinuity: Fans of the Final Fantasy ''Final Fantasy'' series tend to skip this game when talking about the numbered series, due to it being an MMO.
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Minor updates


* LongRunners: Final Fantasy XI is actually over a year OLDER than Creator/SquareEnix, with its first trailers and releases having Squaresoft logos and copyrights... and it is still running, even with a diminished customer base, nearly a decade and a half later, with only support for outdated consoles being removed.
* NeverLiveItDown: Pandemonium Warden made headlines when a group stubbornly sat for eighteen hours while fighting it (Which the game STRONGLY suggests against, hell, you gotta click past the warning every time you enter the game, not even Warcraft does that). The boss has been killed relatively quickly (that is to say, with a bit of time left on the two hour timer) multiple times since it was nerfed, but journalists (and this very wiki) continue to report on the evil online game that makes you sit at the computer until you're physically sick. (See MarathonBoss above.) A general rule of thumb nowadays is that no boss sticks around for more than two hours. After that, the critter despawns, but if it takes you that long to kill the guy, you are not doing it right (Underleveled, bad strategy, [[RefugeInAudacity half the alliance being made up of bots]]).

to:

* LongRunners: Final Fantasy XI is actually over a year OLDER than Creator/SquareEnix, with its first trailers and releases having Squaresoft logos and copyrights... and it is still running, even with a diminished customer base, nearly a decade and a half over two decades later, with only support for outdated consoles being removed.
* NeverLiveItDown: Pandemonium Warden made headlines when a group stubbornly sat for eighteen hours while fighting it (Which the game STRONGLY suggests against, hell, against. Hell, you gotta click past the warning every time you enter the game, not even Warcraft VideoGame/WorldOfWarcraft does that). The boss has been killed relatively quickly (that is to say, with a bit of time left on the two hour timer) multiple times since it was nerfed, but journalists (and this very wiki) continue to report on the evil online game that makes you sit at the computer until you're physically sick. (See MarathonBoss above.) A general rule of thumb nowadays is that no boss sticks around for more than two hours. After that, the critter despawns, but if it takes you that long to kill the guy, you are not doing it right (Underleveled, bad strategy, [[RefugeInAudacity half the alliance being made up of bots]]).
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Approved by the thread.

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*CompleteMonster: [[Characters/FinalFantasyXIGrandDuchyOfJeuno Eald'narche]], from the ''Rise of the Zilart'' ExpansionPack, is revealed as a prince of the [[AbusivePrecursors Zilart]] from 10,000 years ago. After he made contact with the Mothercrystal, Eald'narche became obsessed with opening the Gate of the Gods and [[GodhoodSeeker becoming a god]]. After the Zilart's plans to open the Gate using the Crystal Line were thwarted, Eald'narche and his brother Kam'lanaut were sealed in stasis until they were freed and began plotting to try again. After [[YouHaveOutlivedYourUsefulness coldly dismissing his brother]] and letting him die, Eald'narche ascends to Tu'Lia to attempt to reactivate the Crystal Line. When Eald'narche is defeated, he attempts to reactivate the Crystal Line prematurely, intending to cause a meltdown that will [[SuicidalCosmicTemperTantrum destroy Vana'diel and kill everyone living on it]].
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** The "Waifu" heroes; Lion, Prishe, Aphmau, Lilisette, and Iroha all have enjoyed popularity due to being the face of their individual expansions, as well as their spotlight received in the spin-offs of ''Dissidia'' (Prishe in the ''012'' incarnation, the rest in the ''DFFOO'' mobile game).

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** The "Waifu" heroes; Lion, Prishe, Aphmau, Lilisette, Arciela, and Iroha all have enjoyed popularity due to being the face of their individual expansions, as well as their spotlight received in the spin-offs of ''Dissidia'' (Prishe in the ''012'' incarnation, the rest in the ''DFFOO'' mobile game).
Is there an issue? Send a MessageReason:
None


* LongRunners: Final Fantasy XI is actually over a year OLDER than Creator/SquareEnix, with it's first trailers and releases having Squaresoft logos and copyrights... and it is still running, even with a diminished customer base, nearly a decade and a half later, with only support for outdated consoles being removed.

to:

* LongRunners: Final Fantasy XI is actually over a year OLDER than Creator/SquareEnix, with it's its first trailers and releases having Squaresoft logos and copyrights... and it is still running, even with a diminished customer base, nearly a decade and a half later, with only support for outdated consoles being removed.
Is there an issue? Send a MessageReason:
None


** Due to the numerous similarities between the playable races in both games, fans going to FFXI from FFXIV and vice versa tend to nickname one game's race after their equivalent from the other (ex: calling Tarutarus, "Lalafells", or calling Mithras, "Miquotes".

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** Due to the numerous similarities between the playable races in both games, fans going to FFXI from FFXIV and vice versa tend to nickname one game's race after their equivalent from the other (ex: calling Tarutarus, "Lalafells", or calling Mithras, "Miquotes"."Miqo'tes".)
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Both Pandemonium Warden and Absolute Virtue are Superbosses, who are banned from being That One Boss.


* ThatOneBoss:
** Everybody has a horror story about at least one ''Chains of Promathia'' boss, most aggravatingly the 45-minute airship fight where dying to any one of three stages of the fight meant you needed to fight all three again, but not before reacquiring special items needed to win. The [[MarathonBoss Pandemonium Warden]] [[RunningGag deserved this title once]], on account of literally beating a linkshell into submission courtesy of a ''nineteen hour fight'' that ended when the leaders started realizing people were sacrificing their actual health and called it off. Due to the negative press, they {{nerf}}ed both it and the similarly maddening Absolute Virtue while also going to the extreme AntiPoopSocking measure of a ''two-hour'' time limit on both fights.
** Interviews have revealed that Absolute Virtue [[HopelessBossFight was never meant to be beaten]], and that he was supposed to be the risk for killing the last boss of the Sea region. After players figured out how to kill him through exploits, they made him a guaranteed pop and gave him a loot table which he did not have the first time he was killed.
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* DemonicSpiders: [[KillerRabbit Rarab enemies]] at high levels; Rarabs start as TheGoomba, the weakest enemies in the game ... however they attack fast and even have a self-healing move called Wild Carrot. At levels 119+ Rarabs can become absolutely brutal, they attack lightning fast, spam weapon skills, and Wild Carrot can now heal in the ballpark of thousands of health ... which if a player is unlikely, they can use over and over.

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* DemonicSpiders: [[KillerRabbit Rarab enemies]] at high levels; Rarabs start as TheGoomba, the weakest enemies in the game ... however they attack fast and even have a self-healing move called Wild Carrot. At levels 119+ Rarabs can become absolutely brutal, they attack lightning fast, spam weapon skills, and Wild Carrot can now heal in the ballpark of thousands of health ... which if a player is unlikely, unlucky, they can use over and over.
Is there an issue? Send a MessageReason:
None

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** The "Waifu" heroes; Lion, Prishe, Aphmau, Lilisette, and Iroha all have enjoyed popularity due to being the face of their individual expansions, as well as their spotlight received in the spin-offs of ''Dissidia'' (Prishe in the ''012'' incarnation, the rest in the ''DFFOO'' mobile game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: [[KillerRabbit Rarab enemies]] at high levels; Rarabs start as TheGoomba, the weakest enemies in the game ... however they attack fast and even have a self-healing move called Wild Carrot. At levels 119+ Rarabs can become absolutely brutal, they attack lightning fast, spam weapon skills, and Wild Carrot can now heal in the ballpark of thousands of health ... which if a player is unlikely, they can use over and over.

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