History YMMV / FinalFantasyTacticsA2

20th Jun '16 9:49:59 AM longWriter
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** The "Time to Act" mission, which combines this with ThatOneBoss, LuckBasedMission AND StopHelpingMe. You only have one controllable character, along with five guest moogle allies of various classes. If any one of the moogles is KO'd, you lose. How Scrappy the mission is mostly depends on the [[SpoonyBard Tinker]]. If the Tinker skills go your way, the mission isn't so bad. If it ends up casting Haste on the enemies, you might as well turn off the DS and try again. What's more, the mission starts with an enemy Sniper packing the double-shot ability with a very [[SquishyWizard squishy]] Black Mage moogle already in range, so it is not uncommon to fail this mission before your character even gets a turn.

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** The "Time to Act" mission, which combines this with ThatOneBoss, LuckBasedMission AND StopHelpingMe.AnnoyingVideoGameHelper. You only have one controllable character, along with five guest moogle allies of various classes. If any one of the moogles is KO'd, you lose. How Scrappy the mission is mostly depends on the [[SpoonyBard Tinker]]. If the Tinker skills go your way, the mission isn't so bad. If it ends up casting Haste on the enemies, you might as well turn off the DS and try again. What's more, the mission starts with an enemy Sniper packing the double-shot ability with a very [[SquishyWizard squishy]] Black Mage moogle already in range, so it is not uncommon to fail this mission before your character even gets a turn.
28th Dec '14 1:25:30 PM Pika123
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* RescuedFromTheScrappyHeap: Most agree that [[spoiler: Vaan]] is much more accepted/tolerable here than he was in [[spoiler: Final Fantasy XII]] it doesn't hurt that he [[TookALevelInBadass took a level in badass]] a little.

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* RescuedFromTheScrappyHeap: Most agree that [[spoiler: Vaan]] is much more accepted/tolerable here than he [[spoiler: he]] was in [[spoiler: Final Fantasy XII]] it doesn't hurt that [[spoiler: he [[TookALevelInBadass took a level in badass]] a little.little]]
28th Dec '14 1:22:05 PM Pika123
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* RescuedFromTheScrappyHeap: Most agree that [[spoiler: Vaan]] is much more tolerable here than he was in [[spoiler: Final Fantasy XII]]

to:

* RescuedFromTheScrappyHeap: Most agree that [[spoiler: Vaan]] is much more tolerable accepted/tolerable here than he was in [[spoiler: Final Fantasy XII]]XII]] it doesn't hurt that he [[TookALevelInBadass took a level in badass]] a little.
28th Dec '14 1:21:01 PM Pika123
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Added DiffLines:

* RescuedFromTheScrappyHeap: Most agree that [[spoiler: Vaan]] is much more tolerable here than he was in [[spoiler: Final Fantasy XII]]
26th Apr '14 11:10:29 AM CaissasDeathAngel
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Added DiffLines:

** The Final Watch at the top of the third Brightmoon Tor. After facing off against wave after wave of brutal foes that can easily massacre unprepared parties many times over, your final foe is...an ordinary Crushatrice with only two Blackwind guards. The former does have more health than anything else in the game, but not a single Turning ability, meaning it should barely scratch you compared to the preceding fights.
8th Mar '14 9:46:44 AM Grobi
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* Many battles have enemies that are [[TheComputerIsACheatingBastard scripted]] to have one or two turns right at the beginning of the battle. Brightmoon Tor has enemies that cast Haste on themselves, doubling the number. One battle combines this with an EscortMission to create one of the most insulting [[LuckBasedMission luck-based missions]] in video game history.

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* ** Many battles have enemies that are [[TheComputerIsACheatingBastard scripted]] to have one or two turns right at the beginning of the battle. Brightmoon Tor has enemies that cast Haste on themselves, doubling the number. One battle combines this with an EscortMission to create one of the most insulting [[LuckBasedMission luck-based missions]] in video game history.
13th Mar '13 5:53:22 AM Ghostninja109
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Added DiffLines:

* Many battles have enemies that are [[TheComputerIsACheatingBastard scripted]] to have one or two turns right at the beginning of the battle. Brightmoon Tor has enemies that cast Haste on themselves, doubling the number. One battle combines this with an EscortMission to create one of the most insulting [[LuckBasedMission luck-based missions]] in video game history.
9th Dec '12 2:14:06 PM ZephyrJ
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** The "Time to Act" mission, which combines this with ThatOneBoss and StopHelpingMe. You only have one controllable character, along with five guest moogle allies of various classes. If any one of the moogles is KO'd, you lose. How Scrappy the mission is mostly depends on the [[SpoonyBard Tinker]]. If the Tinker skills go your way, the mission isn't so bad. If it ends up casting Haste on the enemies, you might as well turn off the DS and try again. What's more, the mission starts with an enemy Sniper packing the double-shot ability with a very [[SquishyWizard squishy]] Black Mage moogle already in range, so it is not uncommon to fail this mission before your character even gets a turn.

to:

** The "Time to Act" mission, which combines this with ThatOneBoss and ThatOneBoss, LuckBasedMission AND StopHelpingMe. You only have one controllable character, along with five guest moogle allies of various classes. If any one of the moogles is KO'd, you lose. How Scrappy the mission is mostly depends on the [[SpoonyBard Tinker]]. If the Tinker skills go your way, the mission isn't so bad. If it ends up casting Haste on the enemies, you might as well turn off the DS and try again. What's more, the mission starts with an enemy Sniper packing the double-shot ability with a very [[SquishyWizard squishy]] Black Mage moogle already in range, so it is not uncommon to fail this mission before your character even gets a turn.
9th Dec '12 2:07:24 PM ZephyrJ
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** The "Time to Act" mission, which combines this with ThatOneBoss. How Scrappy the mission is mostly depends on the [[SpoonyBard Tinker]]. If the Tinker skills go your way, the mission isn't so bad. If it ends up casting Haste on the enemies, you might as well turn off the DS and try again.

to:

** The "Time to Act" mission, which combines this with ThatOneBoss.ThatOneBoss and StopHelpingMe. You only have one controllable character, along with five guest moogle allies of various classes. If any one of the moogles is KO'd, you lose. How Scrappy the mission is mostly depends on the [[SpoonyBard Tinker]]. If the Tinker skills go your way, the mission isn't so bad. If it ends up casting Haste on the enemies, you might as well turn off the DS and try again. What's more, the mission starts with an enemy Sniper packing the double-shot ability with a very [[SquishyWizard squishy]] Black Mage moogle already in range, so it is not uncommon to fail this mission before your character even gets a turn.
20th Oct '12 1:47:47 PM Kurtulmak
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* ScrappyLevel (The "An Earnest..." missions, which require you to find up to four dates for a chronically overscheduled petitioner. Amazingly, the lucky ladies care more about level, MVP trophies and other [[GuideDangIt unspecified attributes]] than little things like gender and species.)

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* ScrappyLevel (The ScrappyLevel: The "An Earnest..." missions, which require you to find up to four dates for a chronically overscheduled petitioner. Amazingly, the lucky ladies care more about level, MVP trophies and other [[GuideDangIt unspecified attributes]] than little things like gender and species.)



* ThatOneBoss: Lord of the Flowsand has a nasty habit of tripping players up, [[EarlyBirdBoss given how early it appears in the storyline]]. It has about 5 times the HP your characters do, capable of dealing high damage, has an attack that drains HP to heal itself, and to top it all off, it regenerates a percentage of any damage you deal to it.
** The first fight against [[spoiler: Illua]] isn't a picnic either if you haven't spent time doing sidequests. While you only have to defeat the Mark, [[spoiler: her]] allies are hardly pushovers, and [[spoiler: she]] uses unique and devastating magic that can quickly tear about your forces. How badly? Try 75% of all units' HP in 3x3 diamond. [[spoiler: Illua]] also boasts high hp and the "Reflex" R-ability that allows [[spoiler: her]] to avoid most physical attacks. Oh, and [[spoiler: she]] also seals the Judge, meaning no clan privileges and no bringing KO'ed units back. Finally, [[spoiler: beating her immediately sends your party into ''another'' BossBattle without a chance to save in between]].
*** That is, your judge gets sealed unless you do a ridiculously obscure and completely disjointed side-quest to prevent it.
* ScrappyMechanic (Laws, again.)

to:

* ThatOneBoss: Lord of the Flowsand has a nasty habit of tripping players up, [[EarlyBirdBoss given how early it appears in the storyline]]. It has about 5 times the HP your characters do, capable of dealing high damage, has an attack that drains HP to heal itself, and to top it all off, it regenerates a percentage of any damage you deal to it.
** The first fight against [[spoiler: Illua]] isn't a picnic either if you haven't spent time doing sidequests. While you only have to defeat the Mark, [[spoiler: her]] allies are hardly pushovers, and [[spoiler: she]] uses unique and devastating magic that can quickly tear about your forces. How badly? Try 75% of all units' HP in 3x3 diamond. [[spoiler: Illua]] also boasts high hp and the "Reflex" R-ability that allows [[spoiler: her]] to avoid most physical attacks. Oh, and [[spoiler: she]] also seals the Judge, meaning no clan privileges and no bringing KO'ed units back. Finally, [[spoiler: beating her immediately sends your party into ''another'' BossBattle without a chance to save in between]].
*** That is, your judge gets sealed unless you do a ridiculously obscure and completely disjointed side-quest to prevent it.
* ScrappyMechanic (Laws,
ScrappyMechanic: Laws, again.)



* {{Woolseyism}} (The Yojimbo class, meaning a samurai/ronin hired to be a bodyguard, is changed to Parivir, Sanskrit for bodyguard. The change is of questionable quality as the Parivir is a samurai class. To be fair, Yojimbo also means bodyguard.)

to:

* {{Woolseyism}} (The ThatOneBoss: Lord of the Flowsand has a nasty habit of tripping players up, [[EarlyBirdBoss given how early it appears in the storyline]]. It has about 5 times the HP your characters do, capable of dealing high damage, has an attack that drains HP to heal itself, and to top it all off, it regenerates a percentage of any damage you deal to it.
** The first fight against [[spoiler: Illua]] isn't a picnic either if you haven't spent time doing sidequests. While you only have to defeat the Mark, [[spoiler: her]] allies are hardly pushovers, and [[spoiler: she]] uses unique and devastating magic that can quickly tear about your forces. How badly? Try 75% of all units' HP in 3x3 diamond. [[spoiler: Illua]] also boasts high hp and the "Reflex" R-ability that allows [[spoiler: her]] to avoid most physical attacks. Oh, and [[spoiler: she]] also seals the Judge, meaning no clan privileges and no bringing KO'ed units back. Finally, [[spoiler: beating her immediately sends your party into ''another'' BossBattle without a chance to save in between]].
*** That is, your judge gets sealed unless you do a ridiculously obscure and completely disjointed side-quest to prevent it.
* {{Woolseyism}}: The
Yojimbo class, meaning a samurai/ronin hired to be a bodyguard, is changed to Parivir, Sanskrit for bodyguard. The change is of questionable quality as the Parivir is a samurai class. To be fair, Yojimbo also means bodyguard.)
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