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** One of the game's main conflicts is deciding whether or not to be a WellIntentionedExtremist. Either be TheGoodKing, and let the apocalypse occur, or be an EvilOverlord who's kingdom survives. [[TakeYourTime Take a ton of time]] to become a filthy rich real estate tycoon, and, as it is with the rest of the series at this point, you obtain more cash than you could ever spend. Thus, cancelling the apocalypse even if you don't make the eviler choices.

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** One of the game's main conflicts is deciding whether or not to be a WellIntentionedExtremist. Either WellIntentionedExtremist: either be TheGoodKing, TheGoodKing and let the apocalypse occur, or be an EvilOverlord who's whose kingdom survives. [[TakeYourTime Take a ton of time]] to become a filthy rich real estate tycoon, and, as it is with However, the rest timer to the demonic invasion only advances when you complete story quests, so you can TakeYourTime buying up every property in Albion, which will [[MoneyForNothing generate so much revenue from rent]] that you'll be able to bypass all of the series at this point, you obtain moral dilemmas the game tries to present to you, picking all of the "good" choices and still being more cash than you could ever spend. Thus, cancelling the apocalypse even if you don't make the eviler choices.wealthy enough to fund your defenses.

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He was cut in a thread. The thread itself is shown in the edit history of Fable II YMMV.


* CompleteMonster:
** Reaver again. See YMMV/FableII.
** The monstrous [[EldritchAbomination Crawler]] is an agent of [[VideoGame/FableTheJourney the Corrupter]] that seeks to destroy both Aurora and Albion. First seen using its powers to mentally force [[PlayerCharacter the Hero of Brightwall]]'s mentor Walter into submission, the Crawler [[MindRape forces him to relive his most painful memories]], slowly [[DrivenToMadness driving him mad]] before attempting the same on the Hero. Revealed to have led an attack on Aurora, the Crawler is responsible for a massacre within the nation and intends to do the same to Albion. Launching its assault, the Crawler possesses Walter and forces him to fight the Hero while its minions attack the country, potentially killing millions.

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* CompleteMonster:
** Reaver again. See YMMV/FableII.
**
CompleteMonster: The monstrous [[EldritchAbomination Crawler]] is an agent of [[VideoGame/FableTheJourney the Corrupter]] that seeks to destroy both Aurora and Albion. First seen using its powers to mentally force [[PlayerCharacter the Hero of Brightwall]]'s mentor Walter into submission, the Crawler [[MindRape forces him to relive his most painful memories]], slowly [[DrivenToMadness driving him mad]] before attempting the same on the Hero. Revealed to have led an attack on Aurora, the Crawler is responsible for a massacre within the nation and intends to do the same to Albion. Launching its assault, the Crawler possesses Walter and forces him to fight the Hero while its minions attack the country, potentially killing millions.
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Rewatch Bonus is not YMMV; migrating to main page


* RewatchBonus: There's a short cutscene early on where Logan scowls over a map of Albion and makes typical tyrant threats ("These cities will bow to my will, or they will burn"). [[spoiler: Once you learn of the Crawler and Logan's true motives, this scene comes across completely differently.]]
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** The monstrous [[EldritchAbomination Crawler]] is an agent of [[VideoGame/FableTheJourney the Corrupter]] that seeks to destroy both Aurora and Albion. First seen using its powers to mentally force [[PlayerCharacter the Hero of Brightwall]]'s mentor Walter into submission, the Crawler [[MindRape forces him to relive his most painful memories]], slowly [[DrivenToMadness driving him mad]] before attempting the same on the Hero. Revealed to have led an attack on Aurora, the Crawler is responsible for a massacre within the nation and intends to do the same to Albion. Launching its assault, the Crawler possesses Walter and forces him to fight the Hero while it's minions attack the country, potentially killing millions.

to:

** The monstrous [[EldritchAbomination Crawler]] is an agent of [[VideoGame/FableTheJourney the Corrupter]] that seeks to destroy both Aurora and Albion. First seen using its powers to mentally force [[PlayerCharacter the Hero of Brightwall]]'s mentor Walter into submission, the Crawler [[MindRape forces him to relive his most painful memories]], slowly [[DrivenToMadness driving him mad]] before attempting the same on the Hero. Revealed to have led an attack on Aurora, the Crawler is responsible for a massacre within the nation and intends to do the same to Albion. Launching its assault, the Crawler possesses Walter and forces him to fight the Hero while it's its minions attack the country, potentially killing millions.
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* GameplayDerailment: An infamous case with the games money system later in the game. Being the ruler of Albion is supposed to be about balancing your choices between stabilizing/bettering the land at the cost of money that makes it harder to defend the land later, or focusing on gathering wealth to fund an army at the cost of making morally dubious choices that make things worse. This is all broken though by how easy it is to get money, since it is really easy to own so much property, that you can have a huge income that counters the loss gained from making choices. So instead of weighing what is right and needed for the people and to stop a greater threat, you can freely pick the morally good options without issue because you have so much income flowing in.

to:

* GameplayDerailment: An infamous case with the games money system later in the game. Being the ruler of Albion is supposed to be about balancing your choices between stabilizing/bettering the land at the cost of money that makes it harder to defend the land later, or focusing on gathering wealth to fund an army at the cost of making morally dubious choices that make things worse. This However, this is all broken though undermined by how easy it is to get money, since it is really easy to own so much property, property that you can have a huge income that counters the loss gained from making choices. So In other words, instead of weighing what is right and needed for the people and to stop a greater threat, you can freely pick the morally good options without issue because you have so much income flowing in.



* PortingDisaster: The PC port is tied to Games for Windows Live, even if you bought it from Steam, not that it's available for download anymore. This means the [=DLC=] is broken and the saves from before the delisting are more likely corrupted.
* RewatchBonus: There's a short cutscene early in ''III'' where Logan scowls over a map of Albion and makes typical tyrant threats ("These cities will bow to my will, or they will burn"). [[spoiler: Once you learn of the Crawler and Logan's true motives, this scene comes across completely differently.]]

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* PortingDisaster: The PC port is was tied to the much-maligned Games for Windows Live, Live service, even if you bought it from Steam, not that it's Steam while it was available for download anymore. there. This means the [=DLC=] is broken and the saves from before the delisting are will be more likely to be corrupted.
* RewatchBonus: There's a short cutscene early in ''III'' on where Logan scowls over a map of Albion and makes typical tyrant threats ("These cities will bow to my will, or they will burn"). [[spoiler: Once you learn of the Crawler and Logan's true motives, this scene comes across completely differently.]]



** The Sanctuary. This complicated the process of changing your equipment by making you walk around a room and flick through several pages of the same type of item to find the one you want, and sweeping a cursor over a map to fast-travel. In the previous game both were accomplished by selecting from a handy list of categorized equipment or destinations and just hitting the action button.
** The property maintenance mechanic. Every home you buy now has a condition and it will slowly lower to 0%, at which point you will no longer receive any rent from that property. It's not so bad at first but, at least for the Xbox 360 version, every property must be repaired individually, which can become incredibly monotonous and tedious the more and more properties you buy. The PC version has a repair all button, but that version is largely unplayable at this point in time.
* TheyChangedItNowItSucks: ''Fable III'''s streamlining of quite a few of its predecessor's features, especially its combat system. Which wasn't exactly the most complex to begin with either, but the changes come across as now making so simple that it doesn't feel enjoyable after a certain point.
* TheyWastedAPerfectlyGoodCharacter: Once the Hero becomes king/queen, there is very little interaction or character development (either for themselves or the supporting characters). Sparing [[spoiler: Logan]] changes the dialogue very little, with no unique scenes despite him being a [[spoiler: deposed and despised king working with the new monarch]]. Page takes no action against you except complain and refuse to help, if you turn into a tyrant. Walter shows little sign of [[spoiler: corruption or PTSD]] as the Crawler's arrival draws nearer. Reaver has little input outside of suggesting evil/pragmatic choices in judgement scenes, despite being a Hero and having connections to Shadow/Logan/Sparrow. Nothing much happens with Sabine or Kalin regardless of your rulings on their people. Outside of one sidequest, Elliot/Elise have no role in the story and no other 'main' characters are marriable.
* TheyWastedAPerfectlyGoodPlot: Despite being one of the selling points, there isn't really much to do once you become king. You make a few decisions every day, but you only play around four days of the entire year you're king.

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** The Sanctuary. This In lieu of a more typical pause menu, this complicated the process of changing your equipment by making you walk around a room and flick through several pages of the same type of item to find the one you want, and sweeping or sweep a cursor over a map to fast-travel. In the previous game game, both were accomplished by selecting from a handy list of categorized equipment or destinations and just hitting the action button.
** The property maintenance mechanic. Every home you buy now has a condition and it will slowly lower to 0%, at which point you will no longer receive any rent from that property. It's not so bad at first but, at first, but (at least for the Xbox 360 version, version) every property must be repaired individually, which can become incredibly monotonous and tedious the more and more properties you buy. The since-delisted PC version has a repair all button, but that version is largely unplayable at tried to rectify this point in time.with a "repair all" button.
* TheyChangedItNowItSucks: ''Fable III'''s streamlining of quite a few of its predecessor's features, especially its features caught a noticeable degree of flak. Of particular mention is combat system. Which system, which wasn't exactly the most complex to begin with either, but with. Nonetheless, the changes come across as now making so simple that it doesn't feel enjoyable after a certain point.
* TheyWastedAPerfectlyGoodCharacter: Once the Hero becomes king/queen, there is very little interaction or character development (either for themselves or the supporting characters). Sparing [[spoiler: Logan]] changes the dialogue makes very little, little difference to the dialogue, with no unique scenes despite him being a [[spoiler: deposed and despised king working with the new monarch]]. Page takes no action against you except complain and refuse to help, if you turn into a tyrant. Walter shows little sign of [[spoiler: corruption or PTSD]] as the Crawler's arrival draws nearer. Reaver has little input outside of suggesting evil/pragmatic choices in judgement scenes, despite being a Hero and having connections to Shadow/Logan/Sparrow. Nothing much happens with Sabine or Kalin regardless of your rulings on their people. Outside of one sidequest, Elliot/Elise have no role in the story and no other 'main' characters are marriable.
* TheyWastedAPerfectlyGoodPlot: Despite being one of the selling points, there isn't really much to do once you become king. You make a few decisions every day, but you only play around four days of the an entire year you're after you become king.



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* GameplayDerailment: An infamous case with the games money system later in the game. Being the ruler of Albion is supposed to be about balancing your choices between stabilizing/bettering the land at the cost of money that makes it harder to defend the land later, or focusing on gathering wealth to fund an army at the cost of making morally dubious choices that make things worse. This is all broken though by how easy it is to get money, since it is really easy to own so much property, that you can have a huge income that counters the loss gained from making choices. So instead of weighing what is right and needed for the people and to stop a greater threat, you can freely pick the morally good options without issue because you have so much income flowing in.



* ScrappyMechanic: The Sanctuary. This complicated the process of changing your equipment by making you walk around a room and flick through several pages of the same type of item to find the one you want, and sweeping a cursor over a map to fast-travel. In the previous game both were accomplished by selecting from a handy list of categorized equipment or destinations and just hitting the action button.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The Sanctuary. This complicated the process of changing your equipment by making you walk around a room and flick through several pages of the same type of item to find the one you want, and sweeping a cursor over a map to fast-travel. In the previous game both were accomplished by selecting from a handy list of categorized equipment or destinations and just hitting the action button.



* TheyChangedItNowItSucks: ''Fable III'''s streamlining of quite a few of its predecessor's features, especially its combat system. Which wasn't exactly the most complex to begin with either.

to:

* TheyChangedItNowItSucks: ''Fable III'''s streamlining of quite a few of its predecessor's features, especially its combat system. Which wasn't exactly the most complex to begin with either.either, but the changes come across as now making so simple that it doesn't feel enjoyable after a certain point.
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* AuthorsSavingThrow: One complaint about Morphing in the second game is that Physique at maximum level made the character too muscular and Accuracy at maximum level made the character too tall. In this game, although it is still present, it is not so exaggerated and at most you will be a head taller than the average inhabitant.
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Added DiffLines:

* HilariousInHindsight: Elliot and Logan were portrayed by Creator/NicholasHoult and Creator/MichaelFassbender respectively. A year later, they depicted the heroic Beast and villainous Magneto respectively in ''Film/XMenFirstClass''.
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** Hollow Men are not particularly strong, and a direct fight an average Hollow is usually weaker than a mercenary, but unlike mercenaries who usually come in small groups, Hollow Men usually come in very large groups that can overwhelm the player if they manage to surround him. , and it is even worse if there are warrior hollowmen who can use shock, or the leaders who summon more hollows.

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** Hollow Men are not particularly strong, and in a direct fight an average Hollow is usually weaker than a mercenary, but unlike mercenaries who usually come in small groups, Hollow Men usually come in very large groups that can overwhelm the player if they manage to surround him. , and it is even worse if there are warrior hollowmen who can use shock, or the leaders who summon more hollows.
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Added DiffLines:

** Hollow Men are not particularly strong, and a direct fight an average Hollow is usually weaker than a mercenary, but unlike mercenaries who usually come in small groups, Hollow Men usually come in very large groups that can overwhelm the player if they manage to surround him. , and it is even worse if there are warrior hollowmen who can use shock, or the leaders who summon more hollows.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: One complaint about Morphing in the second game is that Physique at maximum level made the character too muscular and Accuracy at maximum level made the character too high. In this game, although it is still present, it is not so exaggerated and at most you will be a head taller than the average inhabitant.

to:

* AuthorsSavingThrow: One complaint about Morphing in the second game is that Physique at maximum level made the character too muscular and Accuracy at maximum level made the character too high.tall. In this game, although it is still present, it is not so exaggerated and at most you will be a head taller than the average inhabitant.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: Some enemies are not particularly strong, but they can deal a lot of damage before dying.
** Grenadiers are not stronger than other bandits, but they can do a lot of damage with their explosives, especially if they are accompanied by a leader Mercenary, and the player must focus on this.
** Robot Dogs, they can be killed with a couple of bullets, especially the hero has a good weapon, but when they die they explode, and they tend to be a greater threat when they accompany other robots.

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