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** Legion Battles, due to being very RNG-dependent, mechanically opaque, and largely automatized. They have also been criticized as a shallow way of handling mass combat. This one got enough criticism to have the devs promising a complete rework.

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** Legion Battles, due to being very RNG-dependent, mechanically opaque, and largely automatized. They have also been criticized as a shallow way of handling mass combat. combat and having a pretty binary win/loss setup where if you keep your legions fully manned they'll win almost every battle in the game, and will usually only lose to the one enemy army that you leave for last, which gets reinforced by the losers on the other battles. This one got enough criticism to have the devs promising a complete rework.rework.
** The UI while not terrible, is still a bit unwieldy in the sections dedicated to your camp upgrades. Instead of a simple set of icons on the screen when in or near the camp for each of the special buildings, inventory etc, there's only three, and click on buttons within those to get to where you want to go. It's also not possible to directly handle upgrading or replacing a weapon with a crafted one from the character inventory page, which can make it a pain when you unlock the 2nd or 3rd tier of weapons and want to upgrade or replace every character's weapons.
** The requirement to actually read the crafting recipes can be obscure, leading to players who don't realise until halfway through the game why they can't actually craft any of the items you've unlocked after upgrading the forge. It doesn't make any sense at all that these items don't get automatically added to your list.
** In crafting there's no filters at all beyond splitting armour, weapons & tactical items, when filters for what class you're crafting for, the types of weapons (if you wanted to stick to a specific regional theme) or strength would be useful.
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* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and [[HistoricalBeautyUpgrade beautiful]] take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her and a PC of either gender is meant to be a replacement for Julius Caesar, who historically "romanced" her.

to:

* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad unnecessary and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and [[HistoricalBeautyUpgrade beautiful]] take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her and a PC of either gender is meant to be a replacement for Julius Caesar, who historically "romanced" her.
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* SugarWiki/AwesomeMusic: The dynamic soundtrack by [[https://thomasfarnon.com/portfolio/expeditions-rome/ Thomas Farnon]] gets the blood pumping, especially during the siege missions at Bithynia, Awjila, and Alesia.
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* BigLippedAlligatorMoment: There is a BadEnd where you become a cat. Though technically part of a MushroomSamba scenario, it's the only time the game lets you go off the rails into a purely fantastic scenario like this.
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* NeverLiveItDown: The ButThouMust SadisticChoice HumanSacrifice quest in Gallia was probably meant as an example of DeliberateValuesDissonance, but seems to have affected the game's legacy mostly as a particularly infamous piece of RailRoading. It does not help that many see it as a blatant case of ArtisticLicenseHistory, saying the Romans were staunchly anti-HumanSacrifice.
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** Legion Battles, due to being very RNG-dependent, mechanically opaque, and largely automatized. This one got enough criticism to have the devs promising a complete rework.

to:

** Legion Battles, due to being very RNG-dependent, mechanically opaque, and largely automatized. They have also been criticized as a shallow way of handling mass combat. This one got enough criticism to have the devs promising a complete rework.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and [[HistoricalBeautyUpgrade beautiful]] take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her and a PC of either gender is meant to be a replacement for Julius Caesar, who historically "romanced" her.

to:

* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and [[HistoricalBeautyUpgrade beautiful]] take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her and a PC of either gender is meant to be a replacement for Julius Caesar, who historically "romanced" her.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her.

to:

* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful [[HistoricalBeautyUpgrade beautiful]] take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her and a PC of either gender is meant to be a replacement for Julius Caesar, who historically "romanced" her.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, such as the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her.

to:

* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, such as like the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, such as the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her.

to:

* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is already PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, such as the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Regarding this installment's handling of the series' trademark PoliticallyCorrectHistory. Unlike the "our history, but with gender equality" approach of the previous two games, this one goes all-in on acknowledging historical Roman sexism with a female PC. While she can do all the things a male PC can gameplaywise, in story terms, she is often denied the same opportunities and must find workarounds via men who vouch for her. A VocalMinority feels this is PoliticalCorrectnessGoneMad and you should only be able to play a male character. Some find the chosen solution a fair compromise of historicity and inclusivity, while actually providing significant ReplayValue and making your choice of gender meaningful. Others see a case of GoldenMeanFallacy and wonder what was wrong with the previous approach, pointing out that a female PC is denied most of the stuff enjoyable about Roman culture, such as the ability to hold political office, while still engaging in blatantly unhistorical actions such as commanding the Roman legions with flimsy justifications. Story romance choices are also hit by this, with male protagonists having access to a [[AGodAmI glamorous]], [[TheVamp vampy]] and beautiful take on Cleopatra, who proves to be a powerful political ally, while female protagonists get Cato, who is perceived as somewhat plain and has a minimal amount of content, with many wishing they would have gotten the game's WorthyOpponent {{Hunk}} depiction of Vercingetorix as an option instead, or Cleopatra as a bisexual option, since she does approve of female characters trying to flirt with her.
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** Certain RandomEncounters while traversing the world map. Specifically, encounters which guarantee at least one party member getting injured. If you have a quest or story mission which requires the entire main party to be present, and you got such an event on the way there, have fun travelling all the way back to your main camp to have them medically treated, because companions injured beyond "lightly" cannot enter quest locations. And there is nothing preventing the same event from triggering again once your party is healed and you are on your way to the mission again. To make matters worse, such random events can even trigger while you are in base camp in order to recover.

to:

** Certain RandomEncounters while traversing the world map. Specifically, encounters which guarantee at least one party member getting injured. If you have a quest or story mission which requires the entire main party to be present, and you got such an event on the way there, have fun travelling all the way back to your main camp to have them medically treated, because companions injured beyond "lightly" cannot enter quest locations. And there is nothing preventing the same event from triggering again once your party is healed and you are on your way to the mission again. To make matters worse, such random events can even trigger while you are in base camp in order to recover.recover.
** Legion Battles, due to being very RNG-dependent, mechanically opaque, and largely automatized. This one got enough criticism to have the devs promising a complete rework.
Is there an issue? Send a MessageReason:
None


** That's not even the end of it, however. Equipping a Barrage Archer with the "Spear of Achilles" in their off-hand and "Izil's bow" as their primary will snap the game in half. Starting the battle off with the spear in hand will give them the "Reaper" status. Any kills will now recharge all personal skills and current weapon skills, including tactical items. This means that your character will refresh all their attacks on kill, something that's easy to accomplish with three weapon skills, Quick Shot, and Pilum. Utilizing this combination can allow you to clear entire maps on turn 1 even on the highest difficulty.

to:

** That's not There was an even more broken combo regarding the end of it, however. Reaper buff before its nerf in 1.20. Equipping a Barrage Archer with the "Spear of Achilles" in their off-hand and "Izil's bow" as their primary will snap snapped the game in half. Starting the battle off with the spear in hand will give them the "Reaper" status. Any kills will would now recharge all personal skills and current weapon skills, including tactical items. This means that your character will refresh all their attacks on kill, something that's easy to accomplish with three weapon skills, Quick Shot, and Pilum. Utilizing this combination can could allow you to clear entire maps on turn 1 even on the highest difficulty.
Is there an issue? Send a MessageReason:
None


** Certain RandomEncounters while traversing the world map. Specifically, encounters which guarantee at least one party member getting injured. If you have a quest or story mission which requires the entire main party to be present, and you got such an event on the way there, have fun travelling all the way back to your main camp to have them medically treated, because companions injured beyond "lightly" cannot attend events. And there is nothing preventing the same event from triggering again once your party is healed and you are on your way to the mission again. To make matters worse, such random events can even trigger while you are in base camp in order to recover.

to:

** Certain RandomEncounters while traversing the world map. Specifically, encounters which guarantee at least one party member getting injured. If you have a quest or story mission which requires the entire main party to be present, and you got such an event on the way there, have fun travelling all the way back to your main camp to have them medically treated, because companions injured beyond "lightly" cannot attend events.enter quest locations. And there is nothing preventing the same event from triggering again once your party is healed and you are on your way to the mission again. To make matters worse, such random events can even trigger while you are in base camp in order to recover.
Is there an issue? Send a MessageReason:
None


** The MarathonLevel siege missions have people split, mostly for their sheer length and the fact that they usually are made much easier when bringing certainly tactical items, without actually telling you ''which'' until you have reached the moment where you'd need them and it's already too late.

to:

** The MarathonLevel siege missions have people split, mostly for their sheer length and the fact that they usually are can be made much easier when by bringing certainly tactical items, without actually telling you ''which'' until you have reached the moment where you'd need them and it's already too late.late to switch loadouts.

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* ScrappyMechanic: Pacification missions are meant to display situations not important enough for your main party to deal with, and to help you raise a more rounded team for the huge multi-squad siege battles. However, they are generally not well-liked, due to forcing you to use the game's randomly generated, non-customizeable praetorians instead of your main party (except for one member to lead them), due to just how plentiful they are (making some feel you play those generics more often than your main party), and because of the FridgeLogic of still having to go to the location in question with your main party anyway before you can start them, when the whole point is that you are delegating the task so your protagonist can do more important things elsewhere.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Pacification missions are meant to display situations not important enough for your main party to deal with, and to help you raise a more rounded team for the huge multi-squad siege battles. However, they are generally not well-liked, due to forcing you to use the game's randomly generated, non-customizeable praetorians instead of your main party (except for one member to lead them), due to just how plentiful they are (making some feel you play those generics more often than your main party), and because of the FridgeLogic of still having to go to the location in question with your main party anyway before you can start them, when the whole point is that you are delegating the task so your protagonist can do more important things elsewhere.elsewhere.
** The MarathonLevel siege missions have people split, mostly for their sheer length and the fact that they usually are made much easier when bringing certainly tactical items, without actually telling you ''which'' until you have reached the moment where you'd need them and it's already too late.
** Certain RandomEncounters while traversing the world map. Specifically, encounters which guarantee at least one party member getting injured. If you have a quest or story mission which requires the entire main party to be present, and you got such an event on the way there, have fun travelling all the way back to your main camp to have them medically treated, because companions injured beyond "lightly" cannot attend events. And there is nothing preventing the same event from triggering again once your party is healed and you are on your way to the mission again. To make matters worse, such random events can even trigger while you are in base camp in order to recover.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Raia, the CloudCuckooLander priestess of Bastet and GuestStarPartyMember who joins you for the last few missions during the Egypt arc is very popular, with many fans asking her to be made a permanent companion and possible love interest. Not helping are the strong FlashyProtagonistsBlandExtras and DummiedOut vibes her character gives, asking to join your group because she wants to see the world, only to leave again as soon as the current arc ends, as if she was once intended as an actual main character.

to:

* EnsembleDarkhorse: Raia, the CloudCuckooLander priestess of Bastet and GuestStarPartyMember who joins you for the last few missions during the Egypt arc is very popular, with many fans asking her to be made a permanent companion and possible love interest. Not helping are the strong FlashyProtagonistsBlandExtras and DummiedOut vibes her character gives, with her having a much more detailed design than most non-main characters and asking to join your group because she wants to see the world, only to leave again as soon as the current arc ends, as if she was once intended as an actual main character.full-time companion.
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* EnsembleDarkhorse: Raia, the CloudCuckooLander priestess of Bastet and GuestStarPartyMember who joins you for the last few missions during the Egypt arc is very popular, with many fans asking her to be made a permanent companion and possible love interest.

to:

* EnsembleDarkhorse: Raia, the CloudCuckooLander priestess of Bastet and GuestStarPartyMember who joins you for the last few missions during the Egypt arc is very popular, with many fans asking her to be made a permanent companion and possible love interest. Not helping are the strong FlashyProtagonistsBlandExtras and DummiedOut vibes her character gives, asking to join your group because she wants to see the world, only to leave again as soon as the current arc ends, as if she was once intended as an actual main character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: Raia, the CloudCuckooLander priestess of Bastet and GuestStarPartyMember who joins you for the last few missions during the Egypt arc is very popular, with many fans asking her to be made a permanent companion and possible love interest.
Is there an issue? Send a MessageReason:
None


* Game-Breaker: The Saggitarius (Archer) skill "Barrage". This lets them regain their Action Points when they use a ranged skill. This includes "Lure", "Quick Shot", and "Assist shot". Equip a Pilum on them and your archer can attack 12 times if you also use an "Arrow Stab" for the "Versatile" bonus.

to:

* Game-Breaker: GameBreaker: The Saggitarius (Archer) skill "Barrage". This lets them regain their Action Points when they use a ranged skill. This includes "Lure", "Quick Shot", and "Assist shot". Equip a Pilum on them and your archer can attack 12 times if you also use an "Arrow Stab" for the "Versatile" bonus.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* Game-Breaker: The Saggitarius (Archer) skill "Barrage". This lets them regain their Action Points when they use a ranged skill. This includes "Lure", "Quick Shot", and "Assist shot". Equip a Pilum on them and your archer can attack 12 times if you also use an "Arrow Stab" for the "Versatile" bonus. No unit can survive this barrage so long as somebody else broke their shield.
** That's not even the end of it, however. Equipping a Barrage Archer with the Spear of Achilles in their off-hand and starting the battle off with that set will give them the "Reaper" status. Any kills will now recharge all personal skills and current weapon skills, including tactical items. This means that your character will refresh all their attacks on kill, something that's easy to accomplish with three weapon skills, Quick Shot, and Pilum. Utilizing this combination can allow you to clear entire maps on turn 1, especially if they're equipped with the "Bow of Izil" which ignores shield arrow deflections.

to:

* Game-Breaker: The Saggitarius (Archer) skill "Barrage". This lets them regain their Action Points when they use a ranged skill. This includes "Lure", "Quick Shot", and "Assist shot". Equip a Pilum on them and your archer can attack 12 times if you also use an "Arrow Stab" for the "Versatile" bonus. No unit can survive this barrage so long as somebody else broke their shield.
bonus.
** That's not even the end of it, however. Equipping a Barrage Archer with the Spear "Spear of Achilles Achilles" in their off-hand and starting "Izil's bow" as their primary will snap the game in half. Starting the battle off with that set the spear in hand will give them the "Reaper" status. Any kills will now recharge all personal skills and current weapon skills, including tactical items. This means that your character will refresh all their attacks on kill, something that's easy to accomplish with three weapon skills, Quick Shot, and Pilum. Utilizing this combination can allow you to clear entire maps on turn 1, especially if they're equipped with 1 even on the "Bow of Izil" which ignores shield arrow deflections.highest difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Game-Breaker: The Saggitarius (Archer) skill "Barrage". This lets them regain their Action Points when they use a ranged skill. This includes "Lure", "Quick Shot", and "Assist shot". Equip a Pilum on them and your archer can attack 12 times if you also use an "Arrow Stab" for the "Versatile" bonus. No unit can survive this barrage so long as somebody else broke their shield.
** That's not even the end of it, however. Equipping a Barrage Archer with the Spear of Achilles in their off-hand and starting the battle off with that set will give them the "Reaper" status. Any kills will now recharge all personal skills and current weapon skills, including tactical items. This means that your character will refresh all their attacks on kill, something that's easy to accomplish with three weapon skills, Quick Shot, and Pilum. Utilizing this combination can allow you to clear entire maps on turn 1, especially if they're equipped with the "Bow of Izil" which ignores shield arrow deflections.
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** That [[spoiler:Julius Calidus is actually a woman is obvious. Even her crossdressing portrait looks female, and she makes no effort to hide her voice. It's to he point that even the devs make fun of this [[https://community.expeditionsseries.com/index/dev-diaries/devdiary-16-sieges-r23 in their own promotional materials]].]]

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** That [[spoiler:Julius Calidus is actually a woman is obvious. Even her crossdressing portrait looks female, and she makes no effort to hide her voice. It's to he the point that even the devs make fun of this [[https://community.expeditionsseries.com/index/dev-diaries/devdiary-16-sieges-r23 in their own promotional materials]].]]
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* ScrappyMechanic: Pacification missions are meant to display situations not important enough for your main party to deal with, and to help you raise a more rounded squad for the siege missions. However, they are generally not well-liked, due to forcing you to use the game's randomly generated, non-customizeable praetorians instead of your main party (except for one member to lead them), due to just how plentiful they are (making some feel you play those generics more often than your main party), and because of the FridgeLogic of still having to go to the location in question with your main party anyway before you can start them, when the whole point is that you are delegating the task so your protagonist can do more important things elsewhere.

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* ScrappyMechanic: Pacification missions are meant to display situations not important enough for your main party to deal with, and to help you raise a more rounded squad team for the huge multi-squad siege missions.battles. However, they are generally not well-liked, due to forcing you to use the game's randomly generated, non-customizeable praetorians instead of your main party (except for one member to lead them), due to just how plentiful they are (making some feel you play those generics more often than your main party), and because of the FridgeLogic of still having to go to the location in question with your main party anyway before you can start them, when the whole point is that you are delegating the task so your protagonist can do more important things elsewhere.
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* IdiotPlot: There's a subplot, if you play a female character, that no one in your legion during act 1 knew you were female, other than the people your directly speak to. This may come to players surprised as its never really mentioned except when your player finally makes her gender public. Where it runs into a bit of logic is how that even happened, when your character may have not worn a helmet for a while, and goes around with armor that has clearly molded breasts in the cuirass. And that's without counting how many people are in to the secret, including some of your enemies (many who recognize the player as a woman from a distance).

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* IdiotPlot: There's a subplot, if you play a female character, that no one in your legion during act 1 knew you were female, other than the people your directly speak to. This may come to players surprised as its never really mentioned except when your player finally makes her gender public. Where it runs into a bit of logic is how that even happened, when your character may have not worn a helmet for a while, and goes around with armor that has clearly molded breasts in the cuirass. And that's without counting how many people are in to the secret, including some of your enemies (many who recognize the player as a woman from a distance).distance).
* ScrappyMechanic: Pacification missions are meant to display situations not important enough for your main party to deal with, and to help you raise a more rounded squad for the siege missions. However, they are generally not well-liked, due to forcing you to use the game's randomly generated, non-customizeable praetorians instead of your main party (except for one member to lead them), due to just how plentiful they are (making some feel you play those generics more often than your main party), and because of the FridgeLogic of still having to go to the location in question with your main party anyway before you can start them, when the whole point is that you are delegating the task so your protagonist can do more important things elsewhere.
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* DemonicSpiders: Berserkers in act 2 possess the "Indominable" trait. Meaning if they take lethal damage, on their next turn they get up, become invincible, get a full normal turn where they shrug off all damage. Only in the turn AFTER that can they be re-killed. Being invincible basically leaves them free to just run past your tanks ignoring attacks of opportunities to go hit the most vulnerable targets, which they will always make a beeline for.
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* IdiotPlot: There's a subplot, if you play a female character, that no one in your legion during act 1 knew you were female, other than the people your directly speak to. This may come to players surprised as its never really mentioned except when your player finally makes her gender public. Where it runs into a bit of logic is how that even happened, when your character may have not worn a helmet for a while, and goes around with armor that has clearly molded breasts in the cuirass. And that's without counting how many people are in to the secret, including some of your enemies (many who recognize the plaer as a woman from a distance).

to:

* IdiotPlot: There's a subplot, if you play a female character, that no one in your legion during act 1 knew you were female, other than the people your directly speak to. This may come to players surprised as its never really mentioned except when your player finally makes her gender public. Where it runs into a bit of logic is how that even happened, when your character may have not worn a helmet for a while, and goes around with armor that has clearly molded breasts in the cuirass. And that's without counting how many people are in to the secret, including some of your enemies (many who recognize the plaer player as a woman from a distance).
Is there an issue? Send a MessageReason:
None


** That [[spoiler:Julius Calidus is actually a woman is obvious. Even her crossdressing portrait looks female, and she makes no effort to hide her voice. It's to he point that even the devs make fun of this [[https://community.expeditionsseries.com/index/dev-diaries/devdiary-16-sieges-r23 in their own promotional materials]].

to:

** That [[spoiler:Julius Calidus is actually a woman is obvious. Even her crossdressing portrait looks female, and she makes no effort to hide her voice. It's to he point that even the devs make fun of this [[https://community.expeditionsseries.com/index/dev-diaries/devdiary-16-sieges-r23 in their own promotional materials]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CaptainObviousReveal:
** That [[spoiler:Julius Calidus is actually a woman is obvious. Even her crossdressing portrait looks female, and she makes no effort to hide her voice. It's to he point that even the devs make fun of this [[https://community.expeditionsseries.com/index/dev-diaries/devdiary-16-sieges-r23 in their own promotional materials]].
* IdiotPlot: There's a subplot, if you play a female character, that no one in your legion during act 1 knew you were female, other than the people your directly speak to. This may come to players surprised as its never really mentioned except when your player finally makes her gender public. Where it runs into a bit of logic is how that even happened, when your character may have not worn a helmet for a while, and goes around with armor that has clearly molded breasts in the cuirass. And that's without counting how many people are in to the secret, including some of your enemies (many who recognize the plaer as a woman from a distance).

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