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* ThatOneAchievement: "Gone Home", which requires you to [[spoiler: beat the game using a Watcher ship. It's a pretty good ship - it fires forwards and backwards simultaneously, and it has infinite ammo allowing you to BeamSpam in a way you can't normally - but it's a OneHitPointWonder, and the latest you can grab it is halfway through level 7, meaning you have complete the last level-and-a-half, including the ending boss and ThatOneBoss, without taking a hit.]]
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* ThatOneAchievement: ThatOneAchievement:
** "Gone Home", which requires you to [[spoiler: beat the game using a Watcher ship. It's a pretty good ship - it fires forwards and backwards simultaneously, and it has infinite ammo allowing you to BeamSpam in a way you can't normally - but it's a OneHitPointWonder, and the latest you can grab it is halfway through level 7, meaning you have complete the last level-and-a-half, including the ending boss and ThatOneBoss, without taking a hit.]]
** "Gone Home", which requires you to [[spoiler: beat the game using a Watcher ship. It's a pretty good ship - it fires forwards and backwards simultaneously, and it has infinite ammo allowing you to BeamSpam in a way you can't normally - but it's a OneHitPointWonder, and the latest you can grab it is halfway through level 7, meaning you have complete the last level-and-a-half, including the ending boss and ThatOneBoss, without taking a hit.]]
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* ThatOneBoss: The Goliath platforms, bosses of levels 4 and 7, give players the most trouble, since you need to pay attention to the core's firing pattern, the turrets shooting at you, and the turrets being dropped into space, and that's just to avoid taking damage, let alone dealing it. The second one goes faster and adds DeflectorShields to the mix.
** Ouroboros, the boss of level 6, can get unmanageable if you split it up too many times without destroying the existing segments.
** Ouroboros, the boss of level 6, can get unmanageable if you split it up too many times without destroying the existing segments.
to:
* ThatOneBoss: ThatOneBoss:
** The Goliath platforms, bosses of levels 4 and 7, give players the most trouble, since you need to pay attention to the core's firing pattern, the turrets shooting at you, and the turrets being dropped into space, and that's just to avoid taking damage, let alone dealing it. The second one goes faster and adds DeflectorShields to the mix.
** Ouroboros, the boss of level 6, can get unmanageable if you split it up too many times without destroying the existingsegments.segments.
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** The Goliath platforms, bosses of levels 4 and 7, give players the most trouble, since you need to pay attention to the core's firing pattern, the turrets shooting at you, and the turrets being dropped into space, and that's just to avoid taking damage, let alone dealing it. The second one goes faster and adds DeflectorShields to the mix.
** Ouroboros, the boss of level 6, can get unmanageable if you split it up too many times without destroying the existing
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Added DiffLines:
* ThatOneAchievement: "Gone Home", which requires you to [[spoiler: beat the game using a Watcher ship. It's a pretty good ship - it fires forwards and backwards simultaneously, and it has infinite ammo allowing you to BeamSpam in a way you can't normally - but it's a OneHitPointWonder, and the latest you can grab it is halfway through level 7, meaning you have complete the last level-and-a-half, including the ending boss and ThatOneBoss, without taking a hit.]]
** "God Tier", which asks you to get 10,000,000 points without losing all your lives. It's practically required to play through the entire game to get it (which will earn another candidate for this achievement, "1CC", in the process), and even then, it will require keeping up a decent multiplier most of the time.
** "Death Incarnate", earned for 100,000 kills, which is several playthroughs worth of enemies.
* ThatOneBoss: The Goliath platforms, bosses of levels 4 and 7, give players the most trouble, since you need to pay attention to the core's firing pattern, the turrets shooting at you, and the turrets being dropped into space, and that's just to avoid taking damage, let alone dealing it. The second one goes faster and adds DeflectorShields to the mix.
** Ouroboros, the boss of level 6, can get unmanageable if you split it up too many times without destroying the existing segments.
** "God Tier", which asks you to get 10,000,000 points without losing all your lives. It's practically required to play through the entire game to get it (which will earn another candidate for this achievement, "1CC", in the process), and even then, it will require keeping up a decent multiplier most of the time.
** "Death Incarnate", earned for 100,000 kills, which is several playthroughs worth of enemies.
* ThatOneBoss: The Goliath platforms, bosses of levels 4 and 7, give players the most trouble, since you need to pay attention to the core's firing pattern, the turrets shooting at you, and the turrets being dropped into space, and that's just to avoid taking damage, let alone dealing it. The second one goes faster and adds DeflectorShields to the mix.
** Ouroboros, the boss of level 6, can get unmanageable if you split it up too many times without destroying the existing segments.