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* PolishedPort: The Windows 95 version of ''Ecco the Dolphin'' ups the visual quality with its redrawn graphics, features the Sega CD version's soundtrack, the FMV sequences from ''Tides of Time'', tightens up the controls, adds new difficulty system, and a save feature.

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* PolishedPort: The Windows 95 version of ''Ecco the Dolphin'' ups the visual quality with its redrawn graphics, features the Sega CD Platform/SegaCD version's soundtrack, the FMV sequences from ''Tides of Time'', tightens up the controls, adds new difficulty system, and a save feature.



** The infamous octopus in the Undercaves is an early game example, partially due to it being early enough that the player won't have a good feel for the controls yet. The puzzle is simple enough and even explained to you in-game by the line "swim slowly past eight arms", but pulling that off is finicky. Opposite the octopus are some spikes so you need to line yourself up precisely so that you won't get hurt by the spikes but also don't crash straight into the octopus. If you move too fast the octopus' attack can shred through a full health bar nearly instantly, not helped by him often knocking you into the spikes for even more damage. All the while you don't have much room for error since you need to pass the octopus twice before you can refill your oxygen meter and you only just have enough to make it in time, meaning you need to figure out that perfect swimming speed the game expects from you where you're fast enough that you don't drown but slow enough that you don't anger the octopus. Softened in the SEGA CD version where they place a checkpoint right before the octopus so it's not so unforgiving.

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** The infamous octopus in the Undercaves is an early game example, partially due to it being early enough that the player won't have a good feel for the controls yet. The puzzle is simple enough and even explained to you in-game by the line "swim slowly past eight arms", but pulling that off is finicky. Opposite the octopus are some spikes so you need to line yourself up precisely so that you won't get hurt by the spikes but also don't crash straight into the octopus. If you move too fast the octopus' attack can shred through a full health bar nearly instantly, not helped by him often knocking you into the spikes for even more damage. All the while you don't have much room for error since you need to pass the octopus twice before you can refill your oxygen meter and you only just have enough to make it in time, meaning you need to figure out that perfect swimming speed the game expects from you where you're fast enough that you don't drown but slow enough that you don't anger the octopus. Softened in the SEGA Sega CD version where they place a checkpoint right before the octopus so it's not so unforgiving.
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* NintendoHard: You ain't heard the half of it. As to rub salt on the wound, most of the achievements/trophies for the ports revolve around ''not'' dying until getting to a certain level and until you beat the game ''three times in a row''. On his Twitter, [[WordOfGod Ed Annunziata]] [[https://twitter.com/edannunziata/status/285469578635640832 admitted]] to making the game harder on purpose so that kids who rented it wouldn't beat it in a weekend.

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TRS


* QuirkyWork: The plot of ''Defender'' is incredibly bizarre. It is set at the dawn of the 30th century, in a world where humans and dolphins have lived together as equals and ruled as the dominant species of Earth for the past 500 years. They have gone into space and encountered aliens who want to conquer Earth. Ecco the dolphin has to travel through time to collect the dolphin's lost noble traits to save the world. This all being said, [[Administrivia/TropesAreTools the game is still pretty good]].



* WhatDoYouMeanItWasntMadeOnDrugs: The plot of ''Defender'' is incredibly bizarre. It is set at the dawn of the 30th century, in a world where humans and dolphins have lived together as equals and ruled as the dominant species of Earth for the past 500 years. They have gone into space and encountered aliens who want to conquer Earth. Ecco the dolphin has to travel through time to collect the dolphin's lost noble traits to save the world. This all being said, [[Administrivia/TropesAreTools the game is still pretty good]].
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** "Big Water" in ''Tides of Time''. There's only one puzzle to it: speak to the leader of the blue whale pod, watch him ram a rock wall blocking access to an Asterite globe, then take it and the other one that was just laying around in place sight, and leave. That's it. It's a short, goofy level with no enemies that can be completed in less than two minutes, and it's nestled between two much more difficult stages that involve finding several pars of Asterite globes apiece.

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** "Big Water" in ''Tides of Time''. There's only one puzzle to it: speak to the leader of the blue whale pod, watch him ram a rock wall blocking access to an Asterite globe, then take it and the other one that was just laying around in place plain sight, and leave. That's it. It's a short, goofy level with no enemies that can be completed in less than two minutes, and it's nestled between two much more difficult stages that involve finding several pars multiple pairs of Asterite globes apiece.

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* BreatherLevel: ''Defender'' had "Obscure Ways to Terminus," which was almost insultingly simple after a series of difficult and confusing levels, and there were no enemies to speak of.

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* BreatherLevel: BreatherLevel:
** "Big Water" in ''Tides of Time''. There's only one puzzle to it: speak to the leader of the blue whale pod, watch him ram a rock wall blocking access to an Asterite globe, then take it and the other one that was just laying around in place sight, and leave. That's it. It's a short, goofy level with no enemies that can be completed in less than two minutes, and it's nestled between two much more difficult stages that involve finding several pars of Asterite globes apiece.
**
''Defender'' had "Obscure Ways to Terminus," which was almost insultingly simple after a series of difficult and confusing levels, and there were no enemies to speak of.
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* NauseaFuel: As [[NightmareFuel Horrifically]] Ugly as she is, ramming in and detatching the [[BigBad Vortex Queen's]] Eyes and Jaw is less than satisfying.

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* NauseaFuel: As [[NightmareFuel Horrifically]] Ugly as she is, ramming in into and detatching detaching the [[BigBad Vortex Queen's]] Eyes and Jaw is less than satisfying.
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Pikmin is not known to take any inspiration from Ecco; Miyamoto came up with it while gardening IIRC. There's plenty of other games that you could name that have a more Ecco feel such as Dave the Diver, Endless Ocean, or The Aquatic Adventure of the Last Human, and none of them are really spiritual adaptations so much as also being sci-fi underwater.


* SpiritualAdaptation: One could see ''VideoGame/{{Pikmin}}'' as one to this series despite being made by [[Creator/{{Nintendo}} Sega's former rival]] given that they have similarities in tone and visuals, are set in worlds where [[EverythingTryingToKillYou nature itself wants you dead]] and use a sound based item as a core gameplay mechanic. [[VideoGame/Pikmin2 The second game]] even has dungeon themes similiar to this game's music.
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trope splti


* SurpriseDifficulty: Fits right in there with SurpriseCreepy. You'd think a series starring a cute dolphin would be a pushover, and holy cow would you be wrong.

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* SurpriseDifficulty: Fits right in there with SurpriseCreepy. You'd think a series starring a cute dolphin would be a pushover, and holy cow would you be wrong.
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Helps if I can spell


** ''Defender'' gets hit with this ''bad'' during Domain of the Enemy. The levels are barren, have puzzles that are obnoxious even by the game's NintentoHard standards, and feel overall rushed compared to the other level sets. While Man's Nightmare has a similarly barren aesthetic, at least there's the Movers, Circle, and Crimson to keep Ecco company and advance the plot.

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** ''Defender'' gets hit with this ''bad'' during Domain of the Enemy. The levels are barren, have puzzles that are obnoxious even by the game's NintentoHard NintendoHard standards, and feel overall rushed compared to the other level sets. While Man's Nightmare has a similarly barren aesthetic, at least there's the Movers, Circle, and Crimson to keep Ecco company and advance the plot.

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%%* DisappointingLastLevel:
%%** ''Defender'' gets hit with this ''bad'' during Domain of the Enemy.
%%** Welcome To The Machine in the original game.
%%ZCE

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%%* * DisappointingLastLevel:
%%** ** ''Defender'' gets hit with this ''bad'' during Domain of the Enemy.
%%**
Enemy. The levels are barren, have puzzles that are obnoxious even by the game's NintentoHard standards, and feel overall rushed compared to the other level sets. While Man's Nightmare has a similarly barren aesthetic, at least there's the Movers, Circle, and Crimson to keep Ecco company and advance the plot.
**
Welcome To The Machine in the original game.
%%ZCE
game is infamous for taking a ''sharp'' left turn into rote memorization of an autoscrolling maze level that's unlike anything else in the game: it's the longer and more complex of the game's two autoscrollers, and while the rest of the game does have the air meter's time limit hovering over its labyrinths and some auto-kill obstacles, ''nothing'' in the rest of the game will prepare the player for the challenges of the Machine. To add insult to injury, a bug in the original release means that losing to the final boss means ''you have to go through the Machine again''.
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* SpiritualAdaptation: One could see ''VideoGame/{{Pikmin}}'' as one to this series despite being made by [[Creator/{{Nintendo}} Sega's former rival]] given that they have similarities in tone and visuals, are set in worlds where [[EverythingTryingToKillYou nature itself wants you dead]] and use a sound based item as a core gameplay mechanic. [[VideoGame/Pikmin2 The second game]] even has dungeon themes similiar to this game's music.

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Fix


* EveryoneIsJesusInPurgatory:
The fact that the Vortex feed on sealife and Dolphins just so happen to be part of that could be interpreted as an obvious GreenAesop about overfishing, dolphins being caught in nets as a result from it as well as dolphin poaching.

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* EveryoneIsJesusInPurgatory:
EveryoneIsJesusInPurgatory: The fact that the Vortex feed on sealife and Dolphins just so happen to be part of that could be interpreted as an obvious unsubtle GreenAesop about overfishing, dolphins being caught in nets as a result from it as well as dolphin poaching.
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Adding example

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* EveryoneIsJesusInPurgatory:
The fact that the Vortex feed on sealife and Dolphins just so happen to be part of that could be interpreted as an obvious GreenAesop about overfishing, dolphins being caught in nets as a result from it as well as dolphin poaching.
Is there an issue? Send a MessageReason:
Fix


* NauseaFuel: As [[NightmareFuel Horrifically]] [[HateSink/Ugly]] as she is, ramming in and detatching the [[BigBad Vortex Queen's]] Eyes and Jaw is less than satisfying.

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* NauseaFuel: As [[NightmareFuel Horrifically]] [[HateSink/Ugly]] Ugly as she is, ramming in and detatching the [[BigBad Vortex Queen's]] Eyes and Jaw is less than satisfying.
Is there an issue? Send a MessageReason:
Fix


* NauseaFuel: As [[NightmareFuel Horrifically]] ugly as she is, ramming in and detatching the [[BigBag Vortex Queen's]] Eyes and Jaw is less than satisfying.

to:

* NauseaFuel: As [[NightmareFuel Horrifically]] ugly [[HateSink/Ugly]] as she is, ramming in and detatching the [[BigBag [[BigBad Vortex Queen's]] Eyes and Jaw is less than satisfying.
Is there an issue? Send a MessageReason:
Adding example

Added DiffLines:

* NauseaFuel: As [[NightmareFuel Horrifically]] ugly as she is, ramming in and detatching the [[BigBag Vortex Queen's]] Eyes and Jaw is less than satisfying.
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None


* BrokenBase: A low-key disagreement regarding ''Defender.'' The absence of ''Ecco''[='=]s usual [[MindScrew mindfuckery]] had a mixed reaction from some old-timers, though its surprisingly dark themes and scary atmosphere still left an impression on younger players and thus added to ''Ecco'''s niche fanbase.

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* BrokenBase: A low-key disagreement regarding ''Defender.'' The absence of ''Ecco''[='=]s usual [[MindScrew mindfuckery]] had a mixed reaction from some old-timers, though its surprisingly dark themes and scary gloomy atmosphere still left an impression on younger players and thus added to ''Ecco'''s niche fanbase.
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None


* BrokenBase: A low-key disagreement regarding ''Defender.'' The absence of ''Ecco''[='=]s usual [[MindScrew mindfuckery]] had a mixed reaction from some old-timers, though it left an impression on younger players and added to ''Ecco'''s niche fanbase.

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* BrokenBase: A low-key disagreement regarding ''Defender.'' The absence of ''Ecco''[='=]s usual [[MindScrew mindfuckery]] had a mixed reaction from some old-timers, though it its surprisingly dark themes and scary atmosphere still left an impression on younger players and thus added to ''Ecco'''s niche fanbase.

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ZCE - explain why these levels are considered disappointing


* DisappointingLastLevel:
** ''Defender'' gets hit with this ''bad'' during Domain of the Enemy.
** Welcome To The Machine in the original game.

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* %%* DisappointingLastLevel:
** %%** ''Defender'' gets hit with this ''bad'' during Domain of the Enemy.
** %%** Welcome To The Machine in the original game.game.
%%ZCE
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* AlternativeCharacterInterpretation: Some viewers see Mutaclone from ''Defender'' as a NobleDemon who genuinely believed that Ecco's timeline may have been a better world and only decides against letting him have the orb of wisdom because he fears the resulting world may actually be worse than the current one, even interpreting his defeat music as invoking AlasPoorVillain. Others however view him as just as much of a racist monster as the other Exalted Ones, believing that his idea of a better world would be one where dolphins like him were even more powerful and had more control over the weaker dolphins, also believing that his reason for refusing to have Ecco change the timeline is not because of fear that the resulting world would be worse, but because he does not want to sacrifice his tyranny that he lords over.
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** "Sonar Free" requires you to get to Dark Water without the death sonar trying to get that far into the game without the death sonar is already a harrowing challenge, but most don't even know the death sonar is optional.

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** "Sonar Free" requires you to get to Dark Water without the death sonar trying sonar. Trying to get that far into the game without the death sonar is already a harrowing challenge, but most don't even know the death sonar is optional.
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* CompleteMonster: In ''Defender'', in the "[[BadFuture Dolphin's Nightmare]]" storyline, Mutaclone and his two CoDragons form the "Exalted Ones", the leaders of a [[FantasticRacism dolphin-supremacist]] regime known as the Clan. Committing numerous atrocities, the Exalted Ones force whales to suffer as [[LivingBattery living generators]], cut off the food supply to a disobedient village, and unleash sharks on it and allow their followers free reign to torment and torture as they please. Bigoted {{Social Darwinist}}s, one refers to compassion itself as a weakness and Mutaclone himself refuses to let anything risk toppling the tyranny he lords over.

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* CompleteMonster: In ''Defender'', in the "[[BadFuture Dolphin's Nightmare]]" storyline, Mutaclone and his two CoDragons form the "Exalted Ones", the leaders of a [[FantasticRacism dolphin-supremacist]] regime known as the Clan. Committing numerous atrocities, the Exalted Ones force whales to suffer as [[LivingBattery living generators]], cut off the food supply to a disobedient village, and unleash sharks on it and allow their followers free reign rein to torment and torture as they please. Bigoted {{Social Darwinist}}s, one refers to compassion itself as a weakness and Mutaclone himself refuses to let anything risk toppling the tyranny he lords over.

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* CompleteMonster: In ''Defender'', in the "[[BadFuture Dolphin's Nightmare]]" storyline, [[ArcVillain Mutaclone]] and his two CoDragons form the "Exalted Ones", the leaders of a [[FantasticRacism dolphin-supremacist]] regime known as the Clan. Committing numerous atrocities, the Exalted Ones force whales to suffer as [[LivingBattery living generators]], cut off the food supply to a disobedient village, and unleash sharks on it and allow their followers free reign to torment and torture as they please. Bigoted {{Social Darwinist}}s, one refers to compassion itself as a weakness and Mutaclone himself refuses to let anything risk toppling the tyranny he lords over.

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* CompleteMonster: In ''Defender'', in the "[[BadFuture Dolphin's Nightmare]]" storyline, [[ArcVillain Mutaclone]] Mutaclone and his two CoDragons form the "Exalted Ones", the leaders of a [[FantasticRacism dolphin-supremacist]] regime known as the Clan. Committing numerous atrocities, the Exalted Ones force whales to suffer as [[LivingBattery living generators]], cut off the food supply to a disobedient village, and unleash sharks on it and allow their followers free reign to torment and torture as they please. Bigoted {{Social Darwinist}}s, one refers to compassion itself as a weakness and Mutaclone himself refuses to let anything risk toppling the tyranny he lords over.

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Approved by the thread.


* CompleteMonster: In ''Defender'', the two unnamed Exalted Ones lack the redeeming qualities of the leader, Mutaclone, and are merely [[FantasticRacism vile supremacists]]. Using their power over their oppressive group, the Clan, the Exalted Ones order numerous atrocities, such as using whales as living generators, or cutting off the food supply of a village they cast out before sending sharks to attack them. Unrelentingly cruel, the Exalted Ones show nothing but pride in their action, one even saying they believe compassion to be a weakness.

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* CompleteMonster: In ''Defender'', in the "[[BadFuture Dolphin's Nightmare]]" storyline, [[ArcVillain Mutaclone]] and his two unnamed Exalted Ones lack CoDragons form the redeeming qualities of "Exalted Ones", the leader, Mutaclone, and are merely leaders of a [[FantasticRacism vile supremacists]]. Using their power over their oppressive group, dolphin-supremacist]] regime known as the Clan, the Exalted Ones order Clan. Committing numerous atrocities, such as using the Exalted Ones force whales to suffer as [[LivingBattery living generators, or cutting generators]], cut off the food supply of to a village they cast out before sending disobedient village, and unleash sharks to attack them. Unrelentingly cruel, the Exalted Ones show nothing but pride in on it and allow their action, one even saying followers free reign to torment and torture as they believe please. Bigoted {{Social Darwinist}}s, one refers to compassion itself as a weakness and Mutaclone himself refuses to be a weakness.let anything risk toppling the tyranny he lords over.

Changed: 55

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* CompleteMonster: In ''Defender'', the two unnamed Exalted Ones lack the redeeming qualities of the leader, Mutaclone, and are merely [[FantasticRacism vile supremacists]]. Using their power over their oppressive group, the Clan, the Exalted Ones order numerous atrocities, such as using whales as living generators; cutting off the food supply of a village they cast out before sending sharks to attack them; and torturing a member of the dolphin resistance. Unrelentingly cruel, the Exalted Ones show nothing but pride in their action, one even saying they believe compassion to be a weakness.

to:

* CompleteMonster: In ''Defender'', the two unnamed Exalted Ones lack the redeeming qualities of the leader, Mutaclone, and are merely [[FantasticRacism vile supremacists]]. Using their power over their oppressive group, the Clan, the Exalted Ones order numerous atrocities, such as using whales as living generators; generators, or cutting off the food supply of a village they cast out before sending sharks to attack them; and torturing a member of the dolphin resistance.them. Unrelentingly cruel, the Exalted Ones show nothing but pride in their action, one even saying they believe compassion to be a weakness.

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** The PS2 port of ''Defender'' had a slightly greater draw distance. Some fans also preferred its updated sonar map, which showed larger areas of the level in greater detail and displayed enemies within range, at the sacrifice of no longer having dynamic directions and pausing the game while it was active.

Changed: 12

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*** And right at the end of the game, "Transfiguration." Dark, dangerous (especially in the Dreamcast version where enemies respawned), and ultimately amounts to doing the same task ''twice'' in a row [[note]]You had to grab a power of sonar to break a rock, inside of which was ''another'' power of sonar to break another rock that was too far away to get to while the first one was still active! [[/note]], and once you'd managed to get to the final stretch, any hit from an enemy would reverse Ecco's transformation into a fish and you'd have to try again. Bear in mind there was at least one enemy in the area that couldn't be killed, and it had a ''projectile attack!''

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*** And right at the end of the game, "Transfiguration." Dark, dangerous (especially in the Dreamcast version where enemies respawned), and ultimately amounts to doing the same task ''twice'' in a row [[note]]You had to grab a power of sonar to break a rock, inside of which was ''another'' power of sonar to break another rock that was too far away to get to while the first one was still active! [[/note]], and once you'd managed to get to the final stretch, any hit from an enemy would reverse Ecco's transformation into a fish and you'd have to try again. Bear in mind there was at least one enemy in the area that couldn't be killed, and it had a ''projectile attack!''

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