History YMMV / DungeonSiege

24th Jul '17 6:22:08 PM nombretomado
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* ThatOneLevel: The goblin workshop in the first game will likely be the first stretch that forces you to backtrack to the nearest vendor for more potions. While you've seen a few bosses or midboss monsters that do massive area-effect damage before, the workshop is the first place with ''entire packs of them'', often ambushes you with huge packs of them at the end of elevator/conveyor rides where you have no reasonable escape route (or from behind), and forces you to take them head-on in narrow corridors where you're unable to turn their blasts to the side. Heaven forbid you're playing on Hard -- healers are mechanically incapable of keeping up with the damage flow of more than a couple of them, summoned monsters with three times the HP of party members dissolve in seconds, and you'll often have to clear rooms via ten minutes or more of tedious hit-and-run or summoning creatures around corners.

to:

* ThatOneLevel: The goblin workshop in the first game will likely be the first stretch that forces you to backtrack to the nearest vendor for more potions. While you've seen a few bosses or midboss monsters that do massive area-effect damage before, the workshop is the first place with ''entire packs of them'', often ambushes you with huge packs of them at the end of elevator/conveyor rides where you have no reasonable escape route (or from behind), and forces you to take them head-on in narrow corridors where you're unable to turn their blasts to the side. Heaven forbid you're playing on Hard -- healers are mechanically incapable of keeping up with the damage flow of more than a couple of them, summoned monsters with three times the HP of party members dissolve in seconds, and you'll often have to clear rooms via ten minutes or more of tedious hit-and-run or summoning creatures around corners.corners.
* JustForFun/XMeetsY: ''DS 3'' is the bastard child of ''{{VideoGame/Diablo}}'' and ''VideoGame/DevilMayCry''.
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24th Oct '16 6:57:56 AM supergod
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* SoBadItsGood: TheMovie is a delicious ClicheStorm with generous helpings of HamAndCheese.
24th Oct '16 6:57:35 AM supergod
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* PortingDisaster: Despite being a simultaneous release, the PC version of [=DS3=] has serious interface problems, specifically requiring auto-lockon instead of the mystical, sophisticated computer-only peripheral known as a ''mouse'' in combat.
** There has since been a patch that added keybinding and the capacity to use a WASD layout. However, the targeting system has not been patched.

to:

* PortingDisaster: Despite being a simultaneous release, the PC version of [=DS3=] has serious interface problems, specifically requiring auto-lockon instead of the mystical, sophisticated computer-only peripheral known as a ''mouse'' in combat.
**
combat. There has since been a patch that added keybinding and the capacity to use a WASD layout. However, the targeting system has not been patched.
24th Oct '16 6:56:52 AM supergod
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* ThatOneLevel: The goblin workshop in the first game will likely be the first stretch that forces you to backtrack to the nearest vendor for more potions. While you've seen a few bosses or midboss monsters that do massive area-effect damage before, the workshop is the first place with ''entire packs of them'', often ambushes you with huge packs of them at the end of elevator/conveyor rides where you have no reasonable escape route (or from behind), and forces you to take them head-on in narrow corridors where you're unable to turn their blasts to the side. Heaven forbid you're playing on Hard -- healers are mechanically incapable of keeping up with the damage flow of more than a couple of them, summoned monsters with three times the HP of party members dissolve in seconds, and you'll often have to clear rooms via ten minutes or more of tedious hit-and-run or summoning creatures around corners.
* VillainWithGoodPublicity: In [=DS3=], the 10th Legion. So, a native people [[OccupiersOutOfOurCountry throws off the yoke of foreign occupation]] by a [[VestigialEmpire distant empire]], but according to the [[UnreliableNarrator opening narration]], I'm supposed to feel bad about it? Sure, they apparently [[RepressiveButEfficient made the wagons run on time]], but they also happened to be both the police, military, judges, and, coincidentally, the richest nobility? Isn't it funny how altruism can be so profitable.

to:

* ThatOneLevel: The goblin workshop in the first game will likely be the first stretch that forces you to backtrack to the nearest vendor for more potions. While you've seen a few bosses or midboss monsters that do massive area-effect damage before, the workshop is the first place with ''entire packs of them'', often ambushes you with huge packs of them at the end of elevator/conveyor rides where you have no reasonable escape route (or from behind), and forces you to take them head-on in narrow corridors where you're unable to turn their blasts to the side. Heaven forbid you're playing on Hard -- healers are mechanically incapable of keeping up with the damage flow of more than a couple of them, summoned monsters with three times the HP of party members dissolve in seconds, and you'll often have to clear rooms via ten minutes or more of tedious hit-and-run or summoning creatures around corners.
* VillainWithGoodPublicity: In [=DS3=], the 10th Legion. So, a native people [[OccupiersOutOfOurCountry throws off the yoke of foreign occupation]] by a [[VestigialEmpire distant empire]], but according to the [[UnreliableNarrator opening narration]], I'm supposed to feel bad about it? Sure, they apparently [[RepressiveButEfficient made the wagons run on time]], but they also happened to be both the police, military, judges, and, coincidentally, the richest nobility? Isn't it funny how altruism can be so profitable.
corners.
24th Oct '16 6:55:18 AM supergod
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* DrinkingGame: JEYNE KASSYNDER is mentioned so often, enthusiastic players turned her into a drinking game.
24th Oct '16 6:54:53 AM supergod
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* DisappointingLastLevel: The final level of ''DS II'', Zaramoth's Horns. The good news is that there's a lot of good loot and experience to be had. The bad news is all that grinding can get rather boring after a while.

to:

* DisappointingLastLevel: DisappointingLastLevel:
**
The final level of ''DS II'', Zaramoth's Horns. The good news is that there's a lot of good loot and experience to be had. The bad news is all that grinding can get rather boring after a while.



* GameBreaker: Nature mages in 2. They have the best healing, powerful offensive ice magic, and a number of ''very'' strong party buffs. Their two best super moves are a short term ''full team invulnerability'' spell and the single strongest FantasticNuke in the game. Combined with extremely dangerous pets (nearly equal to another PC in many respects) many players just ended up running a bunch of nature mages with an Ice Elemental for mana recovery.

to:

* GameBreaker: GameBreaker:
**
Nature mages in 2. They have the best healing, powerful offensive ice magic, and a number of ''very'' strong party buffs. Their two best super moves are a short term ''full team invulnerability'' spell and the single strongest FantasticNuke in the game. Combined with extremely dangerous pets (nearly equal to another PC in many respects) many players just ended up running a bunch of nature mages with an Ice Elemental for mana recovery.



* NightmareFuel: The Bound creatures that make up a majority of the enemies in ''Broken World'', especially since they can remind one of a [[NightmareFuel/AnimeAndManga notorious episode]] of ''Manga/FullmetalAlchemist''. Plus there's the Dark Wizards and the Familiars, and to some people, pretty much ''Broken World'' as a whole.

to:

* NightmareFuel: NightmareFuel:
**
The Bound creatures that make up a majority of the enemies in ''Broken World'', especially since they can remind one of a [[NightmareFuel/AnimeAndManga notorious episode]] of ''Manga/FullmetalAlchemist''. Plus there's the Dark Wizards and the Familiars, and to some people, pretty much ''Broken World'' as a whole.
24th Oct '16 6:53:51 AM supergod
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* {{Narm}}: The beginning of the first game can count as this. Think of it: You are a peasant fresh off the field, dressed in nothing but rags and armed with nothing but a tiny knife, and you are able to slaughter entire packs of burly Krug (who have already sacked your entire home village) with barely an effort.
** Some of the dialog in ''Dungeon Siege II'' could get pretty goofy, such as this one Taar says in the second half of Act I: "You must take care when talking to strangers. You never know when someone is lying." It would seem that Taar took the expression TeamMom a bit literally.

to:

* {{Narm}}: The beginning of the first game can count as this. Think of it: You are a peasant fresh off the field, dressed in nothing but rags and armed with nothing but a tiny knife, and you are able to slaughter entire packs of burly Krug (who have already sacked your entire home village) with barely an effort.
**
Some of the dialog in ''Dungeon Siege II'' could get pretty goofy, such as this one Taar says in the second half of Act I: "You must take care when talking to strangers. You never know when someone is lying." It would seem that Taar took the expression TeamMom a bit literally.
4th Sep '16 7:35:10 AM Thecommander236
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* ThatOneLevel: The goblin workshop in the first game will likely be the first stretch that forces you to backtrack to the nearest vendor for more potions. While you've seen a few boss or midboss monsters that do massive area-effect damage before, the workshop is the first place with ''entire packs of them'', often ambushes you with huge packs of them at the end of elevator/conveyor rides where you have no reasonable escape route (or from behind), and forces you to take them head-on in narrow corridors where you're unable to turn their blasts to the side. Heaven forbid you're playing on Hard -- healers are mechanically incapable of keeping up with the damage flow of more than a couple of them, summoned monsters with three times the HP of party members dissolve in seconds, and you'll often have to clear rooms via ten minutes or more of tedious hit-and-run or summoning creatures around corners.

to:

* ThatOneLevel: The goblin workshop in the first game will likely be the first stretch that forces you to backtrack to the nearest vendor for more potions. While you've seen a few boss bosses or midboss monsters that do massive area-effect damage before, the workshop is the first place with ''entire packs of them'', often ambushes you with huge packs of them at the end of elevator/conveyor rides where you have no reasonable escape route (or from behind), and forces you to take them head-on in narrow corridors where you're unable to turn their blasts to the side. Heaven forbid you're playing on Hard -- healers are mechanically incapable of keeping up with the damage flow of more than a couple of them, summoned monsters with three times the HP of party members dissolve in seconds, and you'll often have to clear rooms via ten minutes or more of tedious hit-and-run or summoning creatures around corners.
4th Sep '16 7:21:48 AM Thecommander236
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* DemonicSpiders: There's an enemy if the final dungeon of [=DS2=] that casts a curse on the whole party which deals a lot of damage over time and can easily cause a TotalPartyKill. This basically [[CharacterSelectForcing forces]] you to bring a nature mage with the curse immunity buff.

to:

* DemonicSpiders: There's an enemy if in the final dungeon of [=DS2=] that casts a curse on the whole party which deals a lot of damage over time and can easily cause a TotalPartyKill. This basically [[CharacterSelectForcing forces]] you to bring a nature mage with the curse immunity buff.
12th Apr '16 1:42:27 AM aye_amber
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* NightmareFuel: The Bound creatures that make up a majority of the enemies in ''Broken World'', especially since they can remind one of a [[NightmareFuel/{{Anime}} notorious episode]] of ''Manga/FullmetalAlchemist''. Plus there's the Dark Wizards and the Familiars, and to some people, pretty much ''Broken World'' as a whole.

to:

* NightmareFuel: The Bound creatures that make up a majority of the enemies in ''Broken World'', especially since they can remind one of a [[NightmareFuel/{{Anime}} [[NightmareFuel/AnimeAndManga notorious episode]] of ''Manga/FullmetalAlchemist''. Plus there's the Dark Wizards and the Familiars, and to some people, pretty much ''Broken World'' as a whole.
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