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** The minority of people who are legitimately concerned that Arc System Works/Aksys Games will apply CapcomSequelStagnation to this game in the future (a la VideoGame/GuiltyGear and VideoGame/BlazBlue), especially in the wake of the business models of [[VideoGame/KillerInstinct Killer Instinct (2013)]][[note]]one free rotating character and players can buy as many or as few characters as they want[[/note]], [[VideoGame/DeadOrAlive5 Dead or Alive 5: Last Round]][[note]]likewise, but with four starter characters and two rotating characters[[/note]], and VideoGame/StreetFighterV[[note]]the base game is required, but players can either buy DLC characters or grind "Fight Money" to eventually get them for free[[/note]], tend to get shut down by the majority who are [[VisualEffectsOfAwesome awed]] by the TwoPointFiveD style, especially if VideoGame/MarvelVsCapcomInfinite's graphics are at the discussion table (which, in and of itself, opens up [[YMMV/MarvelVsCapcomInfinite a completely different can of worms]]).
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** The minority of people who are legitimately concerned that Arc System Works/Aksys Games will apply CapcomSequelStagnation to this game in the future (a la VideoGame/GuiltyGear and VideoGame/BlazBlue), especially in the wake of the business models of [[VideoGame/KillerInstinct Killer Instinct (2013)]][[note]]one free rotating character and players can buy as many or as few characters as they want[[/note]], [[VideoGame/DeadOrAlive5 Dead or Alive 5: Last Round]][[note]]likewise, but with four starter characters and two rotating characters[[/note]], and VideoGame/StreetFighterV[[note]]the base game is required, but players can either buy DLC characters or grind "Fight Money" to eventually get them for free[[/note]], tend to get shut down by the majority who are [[VisualEffectsOfAwesome awed]] by the TwoPointFiveD style, especially if VideoGame/MarvelVsCapcomInfinite's graphics are at the discussion table (which, in and of itself, opens up [[YMMV/MarvelVsCapcomInfinite a completely different can of worms]]). The latter group often tells the former, "this is how almost every fighting game sells, deal with it", while the former group says "this shouldn't be the case" (especially given the above games).
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** The minority of people who are legitimately concerned that Arc System Works/Aksys Games will apply CapcomSequelStagnation to this game in the future (a la VideoGame/GuiltyGear and VideoGame/BlazBlue), especially in the wake of the business models of [[VideoGame/KillerInstinct Killer Instinct (2013)]][[note]]one free rotating character and players can buy as many or as few characters as they want[[/note]], [[VideoGame/DeadOrAlive5 Dead or Alive 5: Last Round]][[note]]likewise, but with four starter characters and two rotating characters[[/note]], and VideoGame/StreetFighterV[[note]]the base game is required, but players can either buy DLC characters or grind "Fight Money" to eventually get them for free[[/note]], tend to get shut down by the majority who are [[VisualEffectsOfAwesome awed]] by the TwoPointFiveD style, especially if VideoGame/MarvelVsCapcomInfinite's graphics are at the discussion table (which, in and of itself, opens up [[YMMV/MarvelVsCapcomInfinite a completely different can of worms]]).
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* SpiritualSuccessor: As a ''Dragon Ball'' fighting game that's built to be more complex and competitive than most, it's the second coming of ''Super Dragon Ball Z''.
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* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was released before this game was announced, and, by extension, before this became DuelingWorks with ''Marvel vs. Capcom: Infinite''.
to:
* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' Captain Marvel and ''Android 18'' Android 18 was released before this game was announced, and, by extension, before this became DuelingWorks with ''Marvel vs. Capcom: Infinite''.
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* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" ''Dragon Ball'' game, as well as the first one aimed at the fighting game community rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''Franchise/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more successful ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
to:
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" ''Dragon Ball'' game, as well as the first one aimed at the fighting game community rather than the more casual, mainstream audience of the previous titles. In actually, actuality, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''Franchise/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more successful ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
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* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was released before this game was announced, and, by extension, before this became DuelingWorks with ''VideoGame/MarvelVsCapcomInfinite''.
to:
* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was released before this game was announced, and, by extension, before this became DuelingWorks with ''VideoGame/MarvelVsCapcomInfinite''.''Marvel vs. Capcom: Infinite''.
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** With the ''VideoGame/DragonBallXenoverse'' community, as per the usual CasualCompetitiveConflict in fighting games. The ''Xenoverse'' community have shunned the game for being 2D, having a much smaller roster, and potentially not having as many fan favorite characters. The fighting game community, however, are wholly behind the game, even calling it the "best ''DBZ'' game ever", and the developers even expressed interest in bring it to EVO.
to:
** With the ''VideoGame/DragonBallXenoverse'' ''Xenoverse'' community, as per the usual CasualCompetitiveConflict in fighting games. The ''Xenoverse'' community have shunned the game for being 2D, having a much smaller roster, and potentially not having as many fan favorite characters. The fighting game community, however, are wholly behind the game, even calling it the "best ''DBZ'' game ever", and the developers even expressed interest in bring it to EVO.
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* BrokenBase: Some ''Franchise/DragonBall'' fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new ''[[VideoGame/DragonBallXenoverse Xenoverse]]'' or ''[[VideoGame/DragonballZBudokaiTenkaichi Tenkaichi]]'' game. Other fans, as well as a good chunk of the fighting game community, are very excited about the game.
to:
* BrokenBase: Some ''Franchise/DragonBall'' fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new ''[[VideoGame/DragonBallXenoverse Xenoverse]]'' or ''[[VideoGame/DragonballZBudokaiTenkaichi Tenkaichi]]'' game. Other fans, as well as a good chunk of the fighting game community, UsefulNotes/FightingGameCommunity, are very excited about the game.
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** Also with the ''VideoGame/DragonBallXenoverse'' community, as per the usual CasualCompetitiveConflict in Fighting games. The XV community shun the game for being 2D, a much smaller roster than XV, and potentially not having as many fan-favorite characters. The FGC however are wholly behind the game, even calling it the "best DBZ game ever", and the developers even expressed interest in bring it to EVO.
* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was announced before this was announced, and, by extension, before this became DuelingWorks with ''VideoGame/MarvelVsCapcomInfinite''.
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more successful ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was announced before this was announced, and, by extension, before this became DuelingWorks with ''VideoGame/MarvelVsCapcomInfinite''.
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more successful ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
to:
** Also with With the ''VideoGame/DragonBallXenoverse'' community, as per the usual CasualCompetitiveConflict in Fighting fighting games. The XV ''Xenoverse'' community shun have shunned the game for being 2D, having a much smaller roster than XV, roster, and potentially not having as many fan-favorite fan favorite characters. The FGC however fighting game community, however, are wholly behind the game, even calling it the "best DBZ ''DBZ'' game ever", and the developers even expressed interest in bring it to EVO.
* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' wasannounced released before this game was announced, and, by extension, before this became DuelingWorks with ''VideoGame/MarvelVsCapcomInfinite''.
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious"Dragon Ball ''Dragon Ball'' game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity fighting game community rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''Franchise/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more successful ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious"
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* SpiritualSuccessor: As a ''Dragon Ball'' fighting game that's built to be more complex and competitive than most, it's the second coming of ''Super Dragon Ball''.
to:
* SpiritualSuccessor: As a ''Dragon Ball'' fighting game that's built to be more complex and competitive than most, it's the second coming of ''Super Dragon Ball''.Ball Z''.
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* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
to:
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more successful ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
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* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
to:
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/{{Darkstalkers}}'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
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* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
to:
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball, Ball game, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far more ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
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* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being far less successful than the ''VideoGame/DragoBallZBudokai'' series.
to:
* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being overshadowed by the far less successful than the ''VideoGame/DragoBallZBudokai'' more ''VideoGame/DragonBallZBudokai'' and ''VideoGame/DragonBallZBudokaiTenkaichi'' series.
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* OlderThanTheyThink: ''[=FighterZ=]'' has been hailed as the first "serious" Dragon Ball, as well as the first one aimed at the UsefulNotes/FightingGameCommunity rather than the more casual, mainstream audience of the previous titles. In actually, ''Super Dragon Ball Z'' attempted the same thing back in 2005, and was even headed by a developer who had worked on the ''VideoGame/StreetFighter'', ''VideoGame/DarkStalkers'', ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SNKVsCapcom'' series. Unfortunately, it wound up being far less successful than the ''VideoGame/DragoBallZBudokai'' series.
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** Also with the ''[[VideoGame/DragonBallXenoverse]]'' community, as per the usual CasualCompetetiveConflict in Fighting games. The XV community shun the game for being 2D, a much smaller roster than XV, and potentially not having as many fan-favorite characters. The FGC however are wholly behind the game, even calling it the "best DBZ game ever", and the developers even expressed interest in bring it to EVO.
to:
** Also with the ''[[VideoGame/DragonBallXenoverse]]'' ''VideoGame/DragonBallXenoverse'' community, as per the usual CasualCompetetiveConflict CasualCompetitiveConflict in Fighting games. The XV community shun the game for being 2D, a much smaller roster than XV, and potentially not having as many fan-favorite characters. The FGC however are wholly behind the game, even calling it the "best DBZ game ever", and the developers even expressed interest in bring it to EVO.
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* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'' and ''[[VideoGame/MarvelVsCapcom3 3]]'', while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not helping matters is that this game was seen as a pleasant surprise, while ''Infinite'' has gotten a mixed reception since it was revealed.
to:
* FandomRivalry: FandomRivalry:
** With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'' and ''[[VideoGame/MarvelVsCapcom3 3]]'', while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not helping matters is that this game was seen as a pleasant surprise, while ''Infinite'' has gotten a mixed reception since it wasrevealed.revealed.
** Also with the ''[[VideoGame/DragonBallXenoverse]]'' community, as per the usual CasualCompetetiveConflict in Fighting games. The XV community shun the game for being 2D, a much smaller roster than XV, and potentially not having as many fan-favorite characters. The FGC however are wholly behind the game, even calling it the "best DBZ game ever", and the developers even expressed interest in bring it to EVO.
** With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'' and ''[[VideoGame/MarvelVsCapcom3 3]]'', while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not helping matters is that this game was seen as a pleasant surprise, while ''Infinite'' has gotten a mixed reception since it was
** Also with the ''[[VideoGame/DragonBallXenoverse]]'' community, as per the usual CasualCompetetiveConflict in Fighting games. The XV community shun the game for being 2D, a much smaller roster than XV, and potentially not having as many fan-favorite characters. The FGC however are wholly behind the game, even calling it the "best DBZ game ever", and the developers even expressed interest in bring it to EVO.
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* HilariousInHindsight: The ''WebAnimation/DeathBattle'' fight between ''Captain Marvel'' and ''Android 18'' was announced before this was announced, and, by extension, before this became DuelingWorks with ''VideoGame/MarvelVsCapcomInfinite''.
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* SpiritualSuccessor: As a ''Dragon Ball'' fighting game that's built to be more complex and competitive than most, it's the second coming of ''Super Dragon Ball''.
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* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not helping matters is that this game was seen as a pleasant surprise, while ''Infinite'' has gotten a mixed reception since it was revealed.
to:
* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'' and third ''[=MvC=]'' games ''[[VideoGame/MarvelVsCapcom3 3]]'', while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not helping matters is that this game was seen as a pleasant surprise, while ''Infinite'' has gotten a mixed reception since it was revealed.
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* BrokenBase: A segment of Dragon Ball fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] or [[VideoGame/DragonballZBudokaiTenkaichi Tenkaichi]] game. Meanwhile another segment of the fandom, as well as a good chunk of the fighting game community at large are, to put it mildly, very excited.
* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not made any better is that this game was seen as a pleasant surprise that is hotly anticipated by a large part of the ''Dragon Ball'' fandom, and has even gained attention from the hardcore fighting game community in general, while ''Infinite'' has gotten a mixed reception since it was revealed.
* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with ''DBZ'', and you get a fighting game that looks very much like an anime come to life. Like with ''Xrd'', the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in [[https://www.youtube.com/watch?v=B1_W94D_EQg this video]], which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic.
* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not made any better is that this game was seen as a pleasant surprise that is hotly anticipated by a large part of the ''Dragon Ball'' fandom, and has even gained attention from the hardcore fighting game community in general, while ''Infinite'' has gotten a mixed reception since it was revealed.
* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with ''DBZ'', and you get a fighting game that looks very much like an anime come to life. Like with ''Xrd'', the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in [[https://www.youtube.com/watch?v=B1_W94D_EQg this video]], which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic.
to:
* BrokenBase: A segment of Dragon Ball Some ''Franchise/DragonBall'' fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] ''[[VideoGame/DragonBallXenoverse Xenoverse]]'' or [[VideoGame/DragonballZBudokaiTenkaichi Tenkaichi]] ''[[VideoGame/DragonballZBudokaiTenkaichi Tenkaichi]]'' game. Meanwhile another segment of the fandom, Other fans, as well as a good chunk of the fighting game community at large are, to put it mildly, community, are very excited.
excited about the game.
* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Notmade any better helping matters is that this game was seen as a pleasant surprise that is hotly anticipated by a large part of the ''Dragon Ball'' fandom, and has even gained attention from the hardcore fighting game community in general, surprise, while ''Infinite'' has gotten a mixed reception since it was revealed.
* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with''DBZ'', ''Anime/DragonBallZ'', and you get a fighting game that looks very much like an anime come to life. Like with ''Xrd'', the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in [[https://www.youtube.com/watch?v=B1_W94D_EQg this video]], which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic.
* FandomRivalry: With ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not
* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with
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* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with DBZ, and you get a fighting game that looks very much like an anime come to life. Like with ''Xrd'', the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in [[https://www.youtube.com/watch?v=B1_W94D_EQg this video]], which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic.
to:
* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with DBZ, ''DBZ'', and you get a fighting game that looks very much like an anime come to life. Like with ''Xrd'', the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in [[https://www.youtube.com/watch?v=B1_W94D_EQg this video]], which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic.
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* FandomRivalry: With VideoGame/MarvelVsCapcomInfinite. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games. Not made any better is that this game was seen as a pleasant surprise that is hotly anticipated by a large part of the ''Dragon Ball fandom'', and has even gained attention from the hardcore fighting game community in general, while ''Infinite'' has gotten a mixed reception since it was revealed.
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* FandomRivalry: With VideoGame/MarvelVsCapcomInfinite. ''VideoGame/MarvelVsCapcomInfinite''. Both are team-based fighters developed by rival companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in the second and third ''[=MvC=]'' games. games while ''Infinite'' reverted back to the [=2v2=] style of previous entries. Not made any better is that this game was seen as a pleasant surprise that is hotly anticipated by a large part of the ''Dragon Ball fandom'', Ball'' fandom, and has even gained attention from the hardcore fighting game community in general, while ''Infinite'' has gotten a mixed reception since it was revealed.
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There's no need to bash the fanbases themselves.
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* FandomRivalry: With VideoGame/MarvelVsCapcomInfinite. Both are team-based fighters developed by rival companies based on properties whose fandoms can get into some petty, yet bitter, squabbles with each other over trivial details such as "Who would win in a fight?" debates. Not made any better that while the former itself is a major BaseBreaker, this game was seen as a pleasant surprise that is hotly anticipated by a large part of the Dragon Ball fandom, and has even gained attention from the hardcore fighting game fan base in general.
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* FandomRivalry: With VideoGame/MarvelVsCapcomInfinite. Both are team-based fighters developed by rival companies based on properties whose fandoms can get into some petty, yet bitter, squabbles with each other over trivial details such as "Who would win companies, and ''[=FighterZ=]'' has adopted the [=3v3=] gameplay style that was present in a fight?" debates. the second and third ''[=MvC=]'' games. Not made any better is that while the former itself is a major BaseBreaker, this game was seen as a pleasant surprise that is hotly anticipated by a large part of the Dragon ''Dragon Ball fandom, fandom'', and has even gained attention from the hardcore fighting game fan base community in general. general, while ''Infinite'' has gotten a mixed reception since it was revealed.
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* FandomRivalry: With VideoGame/MarvelVsCapcomInfinite. Both are team-based fighters developed by rival companies based on properties whose fandoms can get into some petty, yet bitter, squabbles with each other over trivial details such as "Who would win in a fight?" debates. Not made any better that while the former itself is a major BaseBreaker, this game was seen as a pleasant surprise that is hotly anticipated by a large part of the Dragon Ball fandom, and has even gained attention from the hardcore fighting game fan base in general.
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* BrokenBase: A segment of Dragon Ball fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] or [[VideoGame/DragonballZBudokaiTenkaichi Teknaichi]] game. Meanwhile another segment of the fandom, as well as a good chunk of the fighting game community at large are, to put it mildly, very excited.
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* BrokenBase: A segment of Dragon Ball fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] or [[VideoGame/DragonballZBudokaiTenkaichi Teknaichi]] Tenkaichi]] game. Meanwhile another segment of the fandom, as well as a good chunk of the fighting game community at large are, to put it mildly, very excited.
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* BrokenBase: A segment of Dragon Ball fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] or [[VideoGame/DragonballZBudokaiTenkaichi Teknaichi]] game.
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* BrokenBase: A segment of Dragon Ball fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] or [[VideoGame/DragonballZBudokaiTenkaichi Teknaichi]] game. Meanwhile another segment of the fandom, as well as a good chunk of the fighting game community at large are, to put it mildly, very excited.
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* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with DBZ, and you get a fighting game that looks very much like an anime come to life.
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* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with DBZ, and you get a fighting game that looks very much like an anime come to life. Like with ''Xrd'', the game moves at 60 frames per second but the character animations are intentionally trimmed to replicate the look of cel animation. It is best demonstrated in [[https://www.youtube.com/watch?v=B1_W94D_EQg this video]], which shows things like dust and wind moving at 60fps but the characters themselves appear more cinematic.
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* BrokenBase: A segment of Dragon Ball fans have expressed disappointment at the announcement of a traditional 2D fighting game for the franchise, instead of a new [[VideoGame/DragonBallXenoverse Xenoverse]] or [[VideoGame/DragonballZBudokaiTenkaichi Teknaichi]] game.
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* VisualEffectsOfAwesome: Take ''VideoGame/GuiltyGear Xrd'''s distinct visual style, combine it with DBZ, and you get a fighting game that looks very much like an anime come to life.