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** The core game inverts this. In a generally disappointing game the final ''Moonraker'' level is generally considered the best of the bunch by far. The set design is good. There is a stealth section that actually works reasonably well. The space station sequence especially stands out by introducing fighting in zero gravity and even venturing outside into open vacuum. And for a change the boss fight is not just a glorified quick-time event. Little wonder they saved it for last.

to:

** The core game inverts this. In a generally an overall disappointing game the final ''Moonraker'' level is generally considered the best of the bunch by far. The set design is good. There is a stealth section that actually works reasonably well. The space station sequence especially stands out by introducing fighting in zero gravity and even venturing outside into open vacuum. And for a change the boss fight is not just a glorified quick-time event. Little wonder they saved it for last.

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* DisappointingLastLevel: The ''Film/{{Skyfall}}'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the associated film. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Film/{{Moonraker}}''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides NoEnding (Bond simply accepts that M had to make the call to shoot him, then is told to wait for a phone call). That's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).

to:

* DisappointingLastLevel: DisappointingLastLevel:
**
The ''Film/{{Skyfall}}'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the associated film. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Film/{{Moonraker}}''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides NoEnding (Bond simply accepts that M had to make the call to shoot him, then is told to wait for a phone call). That's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).tracks).
** The core game inverts this. In a generally disappointing game the final ''Moonraker'' level is generally considered the best of the bunch by far. The set design is good. There is a stealth section that actually works reasonably well. The space station sequence especially stands out by introducing fighting in zero gravity and even venturing outside into open vacuum. And for a change the boss fight is not just a glorified quick-time event. Little wonder they saved it for last.
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* ComplacentGamingSyndrome: Due to the fact that enemy corpses can't be moved and result in other enemies inevitably discovering them and raising alarms, it is often suggested that players avoid stealth altogether and go through each level guns blazing.

to:

* ComplacentGamingSyndrome: Due to the fact that Since enemy corpses can't be moved and result in other enemies inevitably discovering them and raising alarms, it is often suggested that players avoid stealth altogether and go through each level guns blazing.
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* MagnificentBastard: [[TheCartel Franz Sanchez]] is a powerful drug lord who lacks his [[Film/LicenceToKill film incarnation’s]] needless cruelty while maintaining his [[FauxAffablyEvil charm]] and intelligence. Sanchez runs a criminal organization that spans the globe, having his hand in money laundering in Asia, and the theft of American weapons in the Middle East. Sanchez has developed a way of smuggling his cocaine into the US by mixing it in with gasoline, a strategy that has kept the DEA from catching him. Sanchez has also partnered himself with terrorists who he smuggles into the US by having them drive his gasoline trucks. When he discovers that the CIA is trying to infiltrate his organization, Sanchez attacks and nearly kills Felix Leiter. When CIA Agent Pam Bouvier infiltrates his base, Sanchez uncovers her true intentions and nearly kills her, only being stopped by Bond’s interference.

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All approved by the thread.


* CompleteMonster: [[AdaptationalVillainy Gustav Graves]] here lacks the redeeming qualities of [[Film/DieAnotherDay his original version]] and is turned into a sociopathic businessman with a god complex. When Bond and his ally Jinx investigate him, Graves captures both of them, [[ElectricTorture torturing Bond with electricity]] and trying to [[ForcedToWatch force him to watch]] as Jinx is cut in half with a laser. Graves reveals that he plans to use his [[KillSat laser satellite Icarus]] to destroy the Demilitarized Zone between North and South Korea so the North can conquer the South. When Bond and Jinx escape, Graves recklessly fires Icarus at him, endangering his own men and killing his second-in-command Zao. When Bond confronts him again, Graves tries to electrocute him to death.

to:

* CompleteMonster: CompleteMonster:
** Auric Film/{{Goldfinger}} is a gold-loving businessman [[{{Greed}} out to enrich himself by any means necessary]]. When James Bond begins investigating him, Goldfinger murders his assistant and paints her corpse gold as a warning. Goldfinger plans to [[DeadlyGas fatally gas]] Fort Knox and the surrounding area, then detonate a nuclear bomb to plunge the US into economic crisis and raise the value of his own gold. When Bond is captured, Goldfinger tries to [[GroinAttack cut him in half with a laser]] and later handcuffs him to the bomb so he'll be vaporized when it detonates.
** [[Characters/JamesBondBlofeld Ernst Stavro Blofeld]] is the mysterious leader of [[NebulousEvilOrganization SPECTRE]], an international criminal organization specializing in terrorism. Blofeld's latest scheme is to threaten to release a [[SyntheticPlague deadly virus]] into several major cities around the world unless he's paid by the UN. Blofeld also kidnaps Bond's love [[Film/OnHerMajestysSecretService Tracy di Vicenzo]], bragging that she won't remember Bond's name after he's done with her and plans to blow up his own base when Bond's allies attack it. After his seeming death, Blofeld returns to make an attempt on Bond's life, killing Tracy in the process.
**
[[AdaptationalVillainy Gustav Graves]] here lacks the redeeming qualities of [[Film/DieAnotherDay his original version]] and is turned into a sociopathic businessman with a god complex. When Bond and his ally Jinx investigate him, Graves captures both of them, [[ElectricTorture torturing Bond with electricity]] and trying to [[ForcedToWatch force him to watch]] as Jinx is cut in half with a laser. Graves reveals that he plans to use his [[KillSat laser satellite Icarus]] to destroy the Demilitarized Zone between North and South Korea so the North can conquer the South. When Bond and Jinx escape, Graves recklessly fires Icarus at him, endangering his own men and killing his second-in-command Zao. When Bond confronts him again, Graves tries to electrocute him to death.death.
** [[TheSocialDarwinist Hugo Drax]] is a vile businessman who sees most of humanity as a pestilence to be eradicated. Drax has developed a [[DeadlyGas deadly nerve agent]] which he intends to release onto the Earth to wipe out all human life while he and his personally chosen "[[MasterRace super race]]" wait in the Film/{{Moonraker}} space station to repopulate the Earth. When Bond and CIA Agent Holly Goodhead try to stop him, Drax locks them in the blast chamber beneath his rocket to be incinerated. Later, Drax attempts to have his henchman Jaws kill them, all while planning to eliminate Jaws for not fitting into his perfect world.

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* CompleteMonster:
** [[Film/{{Goldfinger}} Auric Goldfinger]] is a billionaire with bottomless {{greed}}. Already a murderous gold smuggler who [[CruelAndUnusualDeath killed his assistant]] when Bond tried to question her, Goldfinger is revealed to be far worse when Bond sneaks into his compound to find evidence of his crimes. Coming across Operation Grand Slam, Bond learns Goldfinger plans on tricking Pussy Galore and her pilots into [[DeadlyGas gassing]] tens of thousands of people with nerve gas so he can smuggle a nuke into Fort Knox and detonate it, irradiating the gold to plunge the US into an economic crisis for his profit. Having Bond knocked unconscious, Goldfinger attempts to have him [[GroinAttack sawed in half with a laser]], only relenting due to pragmatism. When Pussy turning on him causes Operation Grand Slam to go awry, Goldfinger abandons his men to die, later attempting to kill Bond and Pussy for revenge.
** [[Characters/JamesBondBlofeld Ernst Stavro Blofeld]] is Bond's [[ArchEnemy most personal foe]]. After a previous defeat at Bond's hands, Blofeld has Bond and his fiancée, [[Film/OnHerMajestysSecretService Tracy]], attacked while they are skiing, resulting in Tracy's abduction. When Bond and Tracy's father, Draco, storm the base with Draco's men to save her, Blofeld mocks Bond, telling him that, by the time he's done with Tracy, she won't remember his name. When Bond and Draco save Tracy, she reveals Blofeld bragged to her about his plans to have brainwashed women release deadly viruses in major cities unless he is paid by the UN. When Bond stops this plan, Blofeld tries to [[DeadlyGas kill him with poison gas]], and later an axe when the two get into a fight. Despite seemingly falling to his death, Blofeld personally tries to gun down Bond on his wedding day, only succeeding in killing Tracy.
** [[AdaptationalVillainy Gustav Graves]] here lacks the redeeming qualities of [[Film/DieAnotherDay his original version]] and is turned into a sociopathic businessman with a god complex. When Bond and his ally Jinx investigate him, Graves captures both of them, [[ElectricTorture torturing Bond with electricity]] and trying to [[ForcedToWatch force him to watch]] as Jinx is cut in half with a laser. Graves reveals that he plans to use his [[KillSat laser satellite Icarus]] to destroy the Demilitarized Zone between North and South Korea so the North can conquer the South. When Bond and Jinx escape, Graves recklessly fires Icarus at him, endangering his own men and killing his second-in-command Zao. When Bond confronts him again, Graves tries to electrocute him to death.
** [[TheSocialDarwinist Hugo Drax]] is an entrepreneur who is investigated by Bond for [[Film/{{Moonraker}} stealing NASA technology]]. When looking into Drax's plans after meeting up with Holly Goodhead, Bond learns Drax plans to drop a [[DeadlyGas deadly nerve agent]] on the world, killing everyone on Earth and poisoning the soil for decades as his chosen "[[MasterRace perfect]]" ride out the storm in space. Confronting Bond and Goodhead when they attempt to stop the launch, Drax has them placed in a launch chamber to be roasted alive. Confronting the two when they escape and reach his space station, Drax attempts to have Jaws kill them, all while planning to dispose of TheBrute once his use is up, as he doesn't fit in his "physically perfect" society.

to:

* CompleteMonster:
** [[Film/{{Goldfinger}} Auric Goldfinger]] is a billionaire with bottomless {{greed}}. Already a murderous gold smuggler who [[CruelAndUnusualDeath killed his assistant]] when Bond tried to question her, Goldfinger is revealed to be far worse when Bond sneaks into his compound to find evidence of his crimes. Coming across Operation Grand Slam, Bond learns Goldfinger plans on tricking Pussy Galore and her pilots into [[DeadlyGas gassing]] tens of thousands of people with nerve gas so he can smuggle a nuke into Fort Knox and detonate it, irradiating the gold to plunge the US into an economic crisis for his profit. Having Bond knocked unconscious, Goldfinger attempts to have him [[GroinAttack sawed in half with a laser]], only relenting due to pragmatism. When Pussy turning on him causes Operation Grand Slam to go awry, Goldfinger abandons his men to die, later attempting to kill Bond and Pussy for revenge.
** [[Characters/JamesBondBlofeld Ernst Stavro Blofeld]] is Bond's [[ArchEnemy most personal foe]]. After a previous defeat at Bond's hands, Blofeld has Bond and his fiancée, [[Film/OnHerMajestysSecretService Tracy]], attacked while they are skiing, resulting in Tracy's abduction. When Bond and Tracy's father, Draco, storm the base with Draco's men to save her, Blofeld mocks Bond, telling him that, by the time he's done with Tracy, she won't remember his name. When Bond and Draco save Tracy, she reveals Blofeld bragged to her about his plans to have brainwashed women release deadly viruses in major cities unless he is paid by the UN. When Bond stops this plan, Blofeld tries to [[DeadlyGas kill him with poison gas]], and later an axe when the two get into a fight. Despite seemingly falling to his death, Blofeld personally tries to gun down Bond on his wedding day, only succeeding in killing Tracy.
**
CompleteMonster: [[AdaptationalVillainy Gustav Graves]] here lacks the redeeming qualities of [[Film/DieAnotherDay his original version]] and is turned into a sociopathic businessman with a god complex. When Bond and his ally Jinx investigate him, Graves captures both of them, [[ElectricTorture torturing Bond with electricity]] and trying to [[ForcedToWatch force him to watch]] as Jinx is cut in half with a laser. Graves reveals that he plans to use his [[KillSat laser satellite Icarus]] to destroy the Demilitarized Zone between North and South Korea so the North can conquer the South. When Bond and Jinx escape, Graves recklessly fires Icarus at him, endangering his own men and killing his second-in-command Zao. When Bond confronts him again, Graves tries to electrocute him to death.
** [[TheSocialDarwinist Hugo Drax]] is an entrepreneur who is investigated by Bond for [[Film/{{Moonraker}} stealing NASA technology]]. When looking into Drax's plans after meeting up with Holly Goodhead, Bond learns Drax plans to drop a [[DeadlyGas deadly nerve agent]] on the world, killing everyone on Earth and poisoning the soil for decades as his chosen "[[MasterRace perfect]]" ride out the storm in space. Confronting Bond and Goodhead when they attempt to stop the launch, Drax has them placed in a launch chamber to be roasted alive. Confronting the two when they escape and reach his space station, Drax attempts to have Jaws kill them, all while planning to dispose of TheBrute once his use is up, as he doesn't fit in his "physically perfect" society.
death.
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* SugarWiki/AwesomeMusic: One thing that can be said in the game's favor is that [[https://youtu.be/9zBhr9CQNkI the tense, pounding, orchestral rendition of the "Goldfinger" theme song that plays over the opening credits]] sounds absolutely phenomenal.
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** An entire game with levels that span the first fifty years of the James Bond movie franchise could have been the perfect opportunity for all six of the actors that officially played James Bond up to that point to get together and give Creator/SeanConnery through Creator/RogerMoore one last crack at the character while they were all still alive. But instead, the game is made into a big ego trip for Creator/DanielCraig's Bond (who isn't even voiced by Daniel Craig himself), and any chance of all the Bond actors coming together for any sort of occasion is lost forever, as of Creator/RogerMoore's passing in 2017 and Creator/SeanConnery's in 2020.

to:

** An entire game with levels that span the first fifty years of the James Bond movie franchise could have been the perfect opportunity for all six of the actors that officially played James Bond up to that point to get together and give Creator/SeanConnery through Creator/RogerMoore one last crack at the character while they were all still alive. But instead, Instead, the game is made into a big ego trip for Creator/DanielCraig's Bond (who isn't even voiced by Daniel Craig himself), and any chance of all the Bond actors coming together for any sort of occasion is lost forever, as of Creator/RogerMoore's passing in 2017 and Creator/SeanConnery's in 2020.

Changed: 342

Removed: 344

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* TearJerker:
** For all the problems people have with the game, [[Film/OnHerMajestysSecretService Tracy's death]] isn't one of them. The faster pace, the music, M's speech from ''Film/CasinoRoyale2006'' playing over the scene and also the fact that Tracy appears to still be alive for a few seconds after the bullets hit her make for a very effective scene.

to:

* TearJerker:
**
TearJerker: For all the problems people have with the game, [[Film/OnHerMajestysSecretService Tracy's death]] isn't one of them. The faster pace, the music, M's speech from ''Film/CasinoRoyale2006'' playing over the scene and also the fact that Tracy appears to still be alive for a few seconds after the bullets hit her make for a very effective scene.

Added: 3388

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Added DiffLines:

* CompleteMonster:
** [[Film/{{Goldfinger}} Auric Goldfinger]] is a billionaire with bottomless {{greed}}. Already a murderous gold smuggler who [[CruelAndUnusualDeath killed his assistant]] when Bond tried to question her, Goldfinger is revealed to be far worse when Bond sneaks into his compound to find evidence of his crimes. Coming across Operation Grand Slam, Bond learns Goldfinger plans on tricking Pussy Galore and her pilots into [[DeadlyGas gassing]] tens of thousands of people with nerve gas so he can smuggle a nuke into Fort Knox and detonate it, irradiating the gold to plunge the US into an economic crisis for his profit. Having Bond knocked unconscious, Goldfinger attempts to have him [[GroinAttack sawed in half with a laser]], only relenting due to pragmatism. When Pussy turning on him causes Operation Grand Slam to go awry, Goldfinger abandons his men to die, later attempting to kill Bond and Pussy for revenge.
** [[Characters/JamesBondBlofeld Ernst Stavro Blofeld]] is Bond's [[ArchEnemy most personal foe]]. After a previous defeat at Bond's hands, Blofeld has Bond and his fiancée, [[Film/OnHerMajestysSecretService Tracy]], attacked while they are skiing, resulting in Tracy's abduction. When Bond and Tracy's father, Draco, storm the base with Draco's men to save her, Blofeld mocks Bond, telling him that, by the time he's done with Tracy, she won't remember his name. When Bond and Draco save Tracy, she reveals Blofeld bragged to her about his plans to have brainwashed women release deadly viruses in major cities unless he is paid by the UN. When Bond stops this plan, Blofeld tries to [[DeadlyGas kill him with poison gas]], and later an axe when the two get into a fight. Despite seemingly falling to his death, Blofeld personally tries to gun down Bond on his wedding day, only succeeding in killing Tracy.
** [[AdaptationalVillainy Gustav Graves]] here lacks the redeeming qualities of [[Film/DieAnotherDay his original version]] and is turned into a sociopathic businessman with a god complex. When Bond and his ally Jinx investigate him, Graves captures both of them, [[ElectricTorture torturing Bond with electricity]] and trying to [[ForcedToWatch force him to watch]] as Jinx is cut in half with a laser. Graves reveals that he plans to use his [[KillSat laser satellite Icarus]] to destroy the Demilitarized Zone between North and South Korea so the North can conquer the South. When Bond and Jinx escape, Graves recklessly fires Icarus at him, endangering his own men and killing his second-in-command Zao. When Bond confronts him again, Graves tries to electrocute him to death.
** [[TheSocialDarwinist Hugo Drax]] is an entrepreneur who is investigated by Bond for [[Film/{{Moonraker}} stealing NASA technology]]. When looking into Drax's plans after meeting up with Holly Goodhead, Bond learns Drax plans to drop a [[DeadlyGas deadly nerve agent]] on the world, killing everyone on Earth and poisoning the soil for decades as his chosen "[[MasterRace perfect]]" ride out the storm in space. Confronting Bond and Goodhead when they attempt to stop the launch, Drax has them placed in a launch chamber to be roasted alive. Confronting the two when they escape and reach his space station, Drax attempts to have Jaws kill them, all while planning to dispose of TheBrute once his use is up, as he doesn't fit in his "physically perfect" society.
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Pierce Brosnan is still alive. For now, at least


** An entire game with levels that span the first fifty years of the James Bond movie franchise could have been the perfect opportunity for all six of the actors that officially played James Bond up to that point to get together and give Creator/SeanConnery through Creator/PierceBrosnan one last crack at the character while they were all still alive. But instead, the game is made into a big ego trip for Creator/DanielCraig's Bond (who isn't even voiced by Daniel Craig himself), and any chance of all the Bond actors coming together for any sort of occasion is lost forever, as of Creator/RogerMoore's passing in 2017 and Creator/SeanConnery's in 2020.

to:

** An entire game with levels that span the first fifty years of the James Bond movie franchise could have been the perfect opportunity for all six of the actors that officially played James Bond up to that point to get together and give Creator/SeanConnery through Creator/PierceBrosnan Creator/RogerMoore one last crack at the character while they were all still alive. But instead, the game is made into a big ego trip for Creator/DanielCraig's Bond (who isn't even voiced by Daniel Craig himself), and any chance of all the Bond actors coming together for any sort of occasion is lost forever, as of Creator/RogerMoore's passing in 2017 and Creator/SeanConnery's in 2020.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TearJerker:
** For all the problems people have with the game, [[Film/OnHerMajestysSecretService Tracy's death]] isn't one of them. The faster pace, the music, M's speech from ''Film/CasinoRoyale2006'' playing over the scene and also the fact that Tracy appears to still be alive for a few seconds after the bullets hit her make for a very effective scene.
Is there an issue? Send a MessageReason:
None


** A large number of the missions begin midway through their respective film's plot, and it's clear that the developers expected that players would be very familiar with ''all'' of the source material. If you haven't seen the films, you'll likely be confused as to the parade of supporting characters coming in and out of missions, why the plot bounces around from locale to locale without any connecting threads (for instance, going from ''Film/DieAnotherDay'' to ''Film/Moonraker''), and how the game actually fits into continuity. (It was later rendered completely non-canon by ''Film/{{Spectre}}''.)

to:

** A large number of the missions begin midway through their respective film's plot, and it's clear that the developers expected that players would be very familiar with ''all'' of the source material. If you haven't seen the films, you'll likely be confused as to the parade of supporting characters coming in and out of missions, why the plot bounces around from locale to locale without any connecting threads (for instance, going from ''Film/DieAnotherDay'' to ''Film/Moonraker''), ''Film/{{Moonraker}}''), and how the game actually fits into continuity. (It was later rendered completely non-canon by ''Film/{{Spectre}}''.)

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None


* ContinuityLockout: A large number of the missions begin midway through their respective film's plot, and it's clear that the developers expected that players would be very familiar with all of the source material. If you haven't seen the films, you'll likely be confused as to the parade of supporting characters coming in and out of missions, why the plot bounces around from locale to locale without any connecting threads, and how the game actually fits into continuity. (It was later rendered completely non-canon by ''Film/{{Spectre}}''.)

to:

* ContinuityLockout: ContinuityLockout:
**
A large number of the missions begin midway through their respective film's plot, and it's clear that the developers expected that players would be very familiar with all ''all'' of the source material. If you haven't seen the films, you'll likely be confused as to the parade of supporting characters coming in and out of missions, why the plot bounces around from locale to locale without any connecting threads, threads (for instance, going from ''Film/DieAnotherDay'' to ''Film/Moonraker''), and how the game actually fits into continuity. (It was later rendered completely non-canon by ''Film/{{Spectre}}''.)



* DisappointingLastLevel: The ''Film/{{Skyfall}}'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the associated film. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Film/{{Moonraker}}''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding. And that's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).

to:

* DisappointingLastLevel: The ''Film/{{Skyfall}}'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the associated film. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Film/{{Moonraker}}''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding. And that's NoEnding (Bond simply accepts that M had to make the call to shoot him, then is told to wait for a phone call). That's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).



* PortingDisaster

to:

* PortingDisasterPortingDisaster:



* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that several actors from the films return to voice their roles, including Creator/MichaelLonsdale, Creator/CareyLowell and Creator/JudiDench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.
* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team either received a truncated version of the film's storyline from the production team, or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.

to:

* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that several actors from the films return to voice their roles, including Creator/MichaelLonsdale, Creator/CareyLowell and Creator/JudiDench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended extensive with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.
* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
Although ''Film/{{Skyfall}}'''s storyline was generally well-received, well-received critically, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team either received a truncated version of the film's storyline from the production team, or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.

Added: 952

Changed: 11

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Due to the fact that enemy corpses can't be moved and result in other enemies inevitably discovering them and raising alarms, it is often suggested that players avoid the stealth system altogether and go through each level guns blazing.

to:

* ComplacentGamingSyndrome: Due to the fact that enemy corpses can't be moved and result in other enemies inevitably discovering them and raising alarms, it is often suggested that players avoid the stealth system altogether and go through each level guns blazing.blazing.
* ContinuityLockout: A large number of the missions begin midway through their respective film's plot, and it's clear that the developers expected that players would be very familiar with all of the source material. If you haven't seen the films, you'll likely be confused as to the parade of supporting characters coming in and out of missions, why the plot bounces around from locale to locale without any connecting threads, and how the game actually fits into continuity. (It was later rendered completely non-canon by ''Film/{{Spectre}}''.)
** In ''{{Film/Skyfall}}'', Bond chases Patrice because he stole a list of covert [=MI6=] operatives in Istanbul. In the DLC, Bond chases Patrice after learning he killed two agents, still gets shot off the train after M has a dilemma, and then somehow tracks him all the way to Shanghai with no explanation whatsoever (unlike the film, where Bond uses a depleted uranium bullet to find out more about him).
Is there an issue? Send a MessageReason:
None


* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team oeither received a truncated version of the film's storyline from the production team, or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.

to:

* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team oeither either received a truncated version of the film's storyline from the production team, or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.

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* PortingDisaster: The PC version of ''007 Legends'' is locked to 1280x720 resolution; changing the resolution just upscales it, the internal render is always at 720p. This is a ''huge'' no-no in PC gaming (the first ''Dark Souls'' and ''Deadly Premonition'' are also infamous for doing the same thing) because 720p visuals are glaringly blurry and low-fidelity on modern PC monitors. The game also has ''extreme'' mouse acceleration as well as a mouse deadzone, neither of which can be disabled, which makes aiming feel like the game is emulating a controller instead of a true responsive mouse input. It's something of a moot point, seeing how little circulation the PC version of the game received due to being pulled from all stores after only a couple of months.

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* PortingDisaster: PortingDisaster
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The PC version of ''007 Legends'' is locked to 1280x720 resolution; changing the resolution just upscales it, the internal render is always at 720p. This is a ''huge'' no-no in PC gaming (the first ''Dark Souls'' and ''Deadly Premonition'' are also infamous for doing the same thing) because 720p visuals are glaringly blurry and low-fidelity on modern PC monitors. The game also has ''extreme'' mouse acceleration as well as a mouse deadzone, neither of which can be disabled, which makes aiming feel like the game is emulating a controller instead of a true responsive mouse input. It's something of a moot point, seeing how little circulation the PC version of the game received due to being pulled from all stores after only a couple of months.
** The Wii U version is the only version of the game that can still play the ''Skyfall'' DLC if you didn't buy it on another platform. Unfortunately it has horrendous performance issues, running at a lower frame rate and serious sensitivity issues.
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* DisappointingLastLevel: The ''Skyfall'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the [[Film/{{Skyfall}} associated film]]. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Moonraker''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding. And that's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).

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* DisappointingLastLevel: The ''Skyfall'' ''Film/{{Skyfall}}'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the [[Film/{{Skyfall}} associated film]]. film. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Moonraker'').(''Film/{{Moonraker}}''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding. And that's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).



* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that several actors from the films return to voice their roles, including Creator/MichaelLonsdale, Carey Lowell and Creator/JudiDench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.

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* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that several actors from the films return to voice their roles, including Creator/MichaelLonsdale, Carey Lowell Creator/CareyLowell and Creator/JudiDench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.



** An entire game with levels that span the first fifty years of the James Bond movie franchise could have been the perfect opportunity for all six of the actors that officially played James Bond up to that point to get together and give Creator/SeanConnery through Creator/PierceBrosnan one last crack at the character while they were all still alive. But instead, the game is made into a big ego trip for Creator/DanielCraig's Bond (who isn't even voiced by Daniel Craig himself), and any chance of all the Bond actors coming together for any sort of occasion is lost forever, as of Creator/RogerMoore's passing in 2017.

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** An entire game with levels that span the first fifty years of the James Bond movie franchise could have been the perfect opportunity for all six of the actors that officially played James Bond up to that point to get together and give Creator/SeanConnery through Creator/PierceBrosnan one last crack at the character while they were all still alive. But instead, the game is made into a big ego trip for Creator/DanielCraig's Bond (who isn't even voiced by Daniel Craig himself), and any chance of all the Bond actors coming together for any sort of occasion is lost forever, as of Creator/RogerMoore's passing in 2017.2017 and Creator/SeanConnery's in 2020.
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** On the one hand, the flashback missions are modernized and updated to the Craig era. This was not seen as a bad thing in itself, but many were hoping for the first Bond game to feature ''all'' the actors [[MilestoneCelebration for the anniversary]], perhaps even as individual PeriodPiece levels. But then on the other hand, they modernized all the featured movies' stories [[ContinuitySnarl without regard for the continuity or tone of the rebooted Craig era]] (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone''), such as Creator/JeffreyWright's Felix Leiter or QUANTUM.

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** On the one hand, the flashback missions are modernized and updated to the Craig era. This was not seen as a bad thing in itself, but many were hoping for the first Bond game to feature ''all'' the actors [[MilestoneCelebration for the anniversary]], perhaps even as individual PeriodPiece levels. But then on the other hand, they modernized all the featured movies' stories [[ContinuitySnarl without regard for the continuity or tone of the rebooted Craig era]] (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone''), such as Creator/JeffreyWright's Felix Leiter or QUANTUM. And then, [[TheyWastedAPerfectlyGoodPlot they wasted a great storytelling opportunity]] by not integrating the vignettes into some kind of overarching plot, meaning they pleased nobody.

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