History YMMV / DoubleOhSevenLegends

29th Sep '17 10:23:04 PM crazyrabbits
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* DisappointingLastLevel: The ''Skyfall'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the [[Film/{{Skyfall}} associated film]]. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Moonraker''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding.

to:

* DisappointingLastLevel: The ''Skyfall'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the [[Film/{{Skyfall}} associated film]]. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Moonraker''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding. And that's not mentioning that the music for this DLC is pulled from ''VideoGame/BloodStone'' (specifically, the Siberian car chase and hovercraft chase tracks).
29th Sep '17 10:14:37 PM crazyrabbits
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Added DiffLines:

* DisappointingLastLevel: The ''Skyfall'' DLC. Aside from the fact that it wasn't ready for the game's release (necessitating that it be distributed later as a free DLC), the mission is a clipped adaptation of the plot from the [[Film/{{Skyfall}} associated film]]. The first stage was seemingly the original ''opening'' level for the game, pushed to the end of the game instead and having [[NoEnding no context for how it followed on from the previous mission]] (''Moonraker''). Get past moments of [[OohMeAccentsSlipping slipped accents]], dodgy programming (head-on car crashes are a minor inconvenience, [=NPCs=] are yanked out of the way like they're on a rope when you drive past) and a CutsceneBoss battle where you simply beat the hell out of Patrice, the second part of the DLC is a short, unsatisfying affair. You run around in a small arena and pump as many rounds as possible into Patrice, who is a bullet sponge. When you finally defeat him, the game ends with a short cutscene that provides no closure and NoEnding.
29th Sep '17 8:31:32 PM crazyrabbits
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** The [=WiiU=] version not having Wii Remote and Nunchuk support where ''[=GoldenEye=]'' did.
* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that many actors from the films return to voice their roles, including Richard Kiel, Michael Lonsdale, Carey Lowell and Judi Dench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.
* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team only received a truncated version of the film's storyline from the production team or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.

to:

** The [=WiiU=] version not having Wii Remote and Nunchuk support where support, whereas ''[=GoldenEye=]'' did.
* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that many several actors from the films return to voice their roles, including Richard Kiel, Michael Lonsdale, Carey Lowell and Judi Dench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.
* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team only oeither received a truncated version of the film's storyline from the production team team, or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.
29th May '17 8:19:02 AM moloch
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** On the one hand, the flashback missions are modernized and updated to the Craig era (not a bad thing in itself, but many were hoping for the first "[[PeriodPiece multi-era]]" Bond game for the anniversary). But then on the other hand, they modernized all the featured movies' stories [[ContinuitySnarl without regard for the continuity]] of the rebooted Craig era (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone'', which make sense as [[Interquel interquels]]), such as Geoffrey Wright's Felix Leiter or QUANTUM.

to:

** On the one hand, the flashback missions are modernized and updated to the Craig era (not a bad thing in itself, but many were hoping for the first "[[PeriodPiece multi-era]]" Bond game for the anniversary). But then on the other hand, they modernized all the featured movies' stories [[ContinuitySnarl without regard for the continuity]] of the rebooted Craig era (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone'', which make sense as [[Interquel [[{{Interquel}} interquels]]), such as Geoffrey Wright's Felix Leiter or QUANTUM.
29th May '17 8:14:19 AM moloch
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** On the one hand, the flashback missions are modernized and updated to the Craig era (not a bad thing in itself, but many were hoping for the first "[[PeriodPiece multi-era]]" Bond game for the anniversary). But then on the other hand, they modernized all the featured movies' stories [[ContinuitySnarl without regard for the continuity]] of the rebooted Craig era (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone''), such as Geoffrey Wright's Felix Leiter or QUANTUM.

to:

** On the one hand, the flashback missions are modernized and updated to the Craig era (not a bad thing in itself, but many were hoping for the first "[[PeriodPiece multi-era]]" Bond game for the anniversary). But then on the other hand, they modernized all the featured movies' stories [[ContinuitySnarl without regard for the continuity]] of the rebooted Craig era (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone''), ''Videogame/BloodStone'', which make sense as [[Interquel interquels]]), such as Geoffrey Wright's Felix Leiter or QUANTUM.
30th Apr '17 11:07:24 PM Joylock
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Added DiffLines:

* PortingDisaster: The PC version of ''007 Legends'' is locked to 1280x720 resolution; changing the resolution just upscales it, the internal render is always at 720p. This is a ''huge'' no-no in PC gaming (the first ''Dark Souls'' and ''Deadly Premonition'' are also infamous for doing the same thing) because 720p visuals are glaringly blurry and low-fidelity on modern PC monitors. The game also has ''extreme'' mouse acceleration as well as a mouse deadzone, neither of which can be disabled, which makes aiming feel like the game is emulating a controller instead of a true responsive mouse input. It's something of a moot point, seeing how little circulation the PC version of the game received due to being pulled from all stores after only a couple of months.
11th Nov '16 4:36:22 AM crazyrabbits
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* PortingDisaster: Very noticeable with the [=WiiU=] version:
** Poor frame rates compared against the 360 and [=PS3=] versions.
** [[LoadsAndLoadsOfLoading Load times are even worse.]]
** The audio in one late cutscene in the ''On Her Majesty's Secret Service'' mission doesn't even play. The audio stays cut until the second cutscene in the next mission afterwards.
** Non-audio glitches include some doors not opening when they're supposed to and hack points for Bond's smartphone not working as intended.
* TheProblemWithLicensedGames: Unfortunately happened for the game's celebration of Bond's 50th film anniversary.

to:

* PortingDisaster: Very noticeable with ComplacentGamingSyndrome: Due to the [=WiiU=] version:
** Poor frame rates compared against
fact that enemy corpses can't be moved and result in other enemies inevitably discovering them and raising alarms, it is often suggested that players avoid the 360 stealth system altogether and [=PS3=] versions.
** [[LoadsAndLoadsOfLoading Load times are even worse.]]
** The audio in one late cutscene in the ''On Her Majesty's Secret Service'' mission doesn't even play. The audio stays cut until the second cutscene in the next mission afterwards.
** Non-audio glitches include some doors not opening when they're supposed to and hack points for Bond's smartphone not working as intended.
go through each level guns blazing.
* TheProblemWithLicensedGames: Unfortunately happened for ''Hoo boy''. Originally intended to coincide with the game's celebration of Bond's franchise's [[MilestoneCelebration 50th film anniversary.anniversary]], it was instead derided by gaming news outlets and players along for being archaic, buggy and filled with wasted plotlines. Not to mention that it doesn't give any opportunity to honor some of the long-time participants involved with the series.



** [[TheOtherDarrin Timothy Watson voicing Bond]] instead of Creator/DanielCraig. Whereas Craig's performances in ''VideoGame/BloodStone'' and ''VideoGame/GoldeneyeWii'' were largely praised, Watson's performance was criticized for sounding bored and disaffected throughout the game.



** Craig not actually voicing Bond for once.
** The AI got ''[[ArtificialStupidity worse]]'' since ''VideoGame/GoldenEyeWii''/''[=GoldenEye=] Reloaded''
** The game having more ''VideoGame/CallOfDuty'' [[FollowTheLeader elements in the gameplay]].
** The game having NoEnding at all.

to:

** Craig not actually voicing Bond for once.
** The AI got ''[[ArtificialStupidity worse]]'' since ''VideoGame/GoldenEyeWii''/''[=GoldenEye=] Reloaded''
** The
move to make the game having more ''VideoGame/CallOfDuty'' [[FollowTheLeader elements in of a ''VideoGame/CallOfDuty''-[[FollowTheLeader clone]] was roundly criticized at launch, not only because the gameplay]].
** The game having NoEnding at all.
developers programmed in a poorly-utilized stealth system, but also because all of the engine upgrades that were present in ''[=GoldenEyeWii=]'' were seemingly thrown out the window.
5th May '16 6:59:07 AM moloch
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** Creator/DanielCraig being Bond in the flashback missions and all the modernized elements in the flashback missions from the featured movies. Alternatively, Craig not actually voicing Bond for once.
** The [[ArtificialStupidity AI got worse]] since ''VideoGame/GoldenEyeWii''/''[=GoldenEye=] Reloaded''
** Modernizing all the featured past movies' stories created [[ContinuitySnarl many problems]] with the rebooted Bond story that started with ''Film/QuantumOfSolace''.

to:

** Creator/DanielCraig being Bond in On the one hand, the flashback missions and all the are modernized elements in and updated to the flashback missions from Craig era (not a bad thing in itself, but many were hoping for the first "[[PeriodPiece multi-era]]" Bond game for the anniversary). But then on the other hand, they modernized all the featured movies. Alternatively, movies' stories [[ContinuitySnarl without regard for the continuity]] of the rebooted Craig era (unlike ''Videogame/GoldeneyeWii'' and ''Videogame/BloodStone''), such as Geoffrey Wright's Felix Leiter or QUANTUM.
**
Craig not actually voicing Bond for once.
** The [[ArtificialStupidity AI got worse]] ''[[ArtificialStupidity worse]]'' since ''VideoGame/GoldenEyeWii''/''[=GoldenEye=] Reloaded''
** Modernizing all the featured past movies' stories created [[ContinuitySnarl many problems]] with the rebooted Bond story that started with ''Film/QuantumOfSolace''.
Reloaded''
19th Jul '15 10:52:37 PM crazyrabbits
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* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that many actors from the films return to voice their roles, including Richard Kiel, Michael Lonsdale, Carey Lowell and Judi Dench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenseToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.

to:

* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that many actors from the films return to voice their roles, including Richard Kiel, Michael Lonsdale, Carey Lowell and Judi Dench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenseToKill'') (''Film/LicenceToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.
19th Jul '15 10:52:17 PM crazyrabbits
Is there an issue? Send a Message


* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team only received a clipped version of the film's story beats or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.

to:

* TheyWastedAPerfectlyGoodCharacter: Despite having access to 50 years' worth of characters, setpieces and storylines (to say nothing of the fact that many actors from the films return to voice their roles, including Richard Kiel, Michael Lonsdale, Carey Lowell and Judi Dench), the game offers very short vignettes from the films that don't bother to expand on their respective storylines or do anything interesting or extended with the classic characters. Lowell shows up to voice Pam Bouvier (''Film/LicenseToKill'') again, but she's entirely relegated to being a VoiceWithAnInternetConnection, while Lonsdale (Hugo Drax) is a CutsceneBoss who's only heard over loudspeaker through the majority of the mission.
* TheyWastedAPerfectlyGoodPlot: Although ''Film/{{Skyfall}}'''s storyline was generally well-received, the game instead offers a clipped adaptation that just ends when Bond kills Patrice, and seems to be an indicator that the development team only received a clipped truncated version of the film's story beats storyline from the production team or they just didn't want to bother with a game that dealt with Raoul Silva and the Skyfall estate.
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