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** The catapults, despite not being strong, are usually annoying if they manage to reach a tower, in fact if you abandon a line when a catapult comes, your tower can end up suffering a lot of damage, or even destroyed.
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** Revenant's Brooch's claim to fame is that the wielder's physical attacks will be treated as Magical damage and since magic resistance won't be as high as the armor value by the late game, theoretically it would allow the hero to attack the enemies' weaker defensive aspect as well as allow them to attack through Ethereal targets which is the bane of physical carries especially during the later stages of the game. However the item itself gives relatively poor stats for the cost required and it being magical meant that the commonly purchased [=BKBs=] hard walls it, to say nothing of the fact that in order to utilize the item to its fullest potential, you would need to center your build around magical damage which in the early stages is entirely reliant on your abilities that itself fall off by the late game. Even the ability to attack Ethereal units is rendered redundant when all of them besides Muerta's Ultimate are dispellable meaning that one can easily purchase Nullifier which does the same and more. In fact the item was so bad that even back then when it builds up from the much more commonly used Witchblade, Intelligent cores almost always prefer to sell latter and use the gold available to purchase Scythe of Vyse over upgrading it and once Witchblade was changed to it builds into the more useful Parasma, Revenant's Brooch usage dropped to almost non-existent levels.

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** Revenant's Brooch's claim to fame is that the wielder's physical attacks will be treated as Magical damage and since magic resistance won't be as high as the armor value by the late game, theoretically it would allow the hero to attack the enemies' weaker defensive aspect as well as allow them to attack through Ethereal targets which is the bane of physical carries especially during the later stages of the game. However the item itself gives relatively poor stats for the cost required and it being magical meant that the commonly purchased [=BKBs=] BKB hard walls it, to say nothing of the fact that in order to utilize the item to its fullest potential, you would need to center your build around magical damage which in the early stages is entirely reliant on your abilities that itself fall off by the late game. Even the ability to attack Ethereal units is rendered redundant when all of them besides Muerta's Ultimate are dispellable meaning that one can easily purchase Nullifier which does the same and more. more or even just wait it out until the buff expires as they don't really last long enough to make a difference anyway. In fact the item was so bad that even back then when it builds up from the much more commonly used Witchblade, Intelligent cores almost always prefer to sell the latter and use the gold available to purchase a Scythe of Vyse over upgrading it and once Witchblade was changed to so that it builds into the more useful Parasma, Revenant's Brooch usage dropped to almost non-existent levels.
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** Jungling with your heroes in the early game is usually inefficient compared to laning as experience and gold are earned more slowly there than in lane (except for Enigma, Chen and Enchantress: Enigma farms faster in the jungle and Chen and Enchantress can make use of jungle creeps as minions). However, pub players like to jungle for no good reason other than fear of being harassed and killed by the opposing heroes, which makes no difference if you get ganked and weaken your lanes (or worse, picking a jungler when all lanes are occupied to not have to support), and with every hero that can't be killed by neutrals from level 1 (Legion Commander and Lifestealer being the most notorious examples, but others do exist). It says something when the most popular pub junglers always have higher win rates when played in a lane than when played in the jungle. Pro players tend to only jungle if they have the appropriate hero or their lane is in fact far too dangerous to stay in, and even then they often get out of the jungle to help their lanes instead of AFK farming for over 25 minutes and then complaining the team is behind like in pubs. Patch 7.07 proceeded to hit junglers hard by making neutral camps spawn at 1 minute into the game (as opposed to the previous 30 seconds) and removed the Iron Talon, making it much harder to jungle efficiently.

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** Jungling with your heroes in the early game is usually inefficient compared to laning as experience and gold are earned more slowly there than in lane (except for Enigma, Chen and Enchantress: Enigma farms faster in the jungle and Chen and Enchantress can make use of jungle creeps as minions). However, pub players like to jungle for no good reason other than fear of being harassed and killed by the opposing heroes, which makes no difference if you get ganked and weaken your lanes (or worse, picking a jungler when all lanes are occupied to not have to support), and with every hero that can't be killed by neutrals from level 1 (Legion Commander and Lifestealer being the most notorious examples, but others do exist). It says something when the most popular pub junglers always have higher win rates when played in a lane than when played in the jungle. Pro players tend to only jungle if they have the appropriate hero or their lane is in fact far too dangerous to stay in, and even then they often get out of the jungle to help their lanes instead of AFK farming for over 25 minutes and then complaining the team is behind like in pubs. Patch 7.07 proceeded to hit junglers hard by making neutral camps spawn at 1 minute into the game (as opposed to the previous 30 seconds) and removed the Iron Talon, making it much harder to jungle efficiently. Subsequent patches also rework or remove any abilities that aid in this such as adding a level limit to the to creep available with their abilities but most notably is that Enigma's Eidolon summoning has been changed from requiring a creep to convert to now working like a regular SummonMagic, pretty much killing any possible chance of him being able to jungle.
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** Revenant's Brooch's claim to fame is that the wielder's physical attacks will be treated as Magical damage and since magic resistance won't be as high as the armor value by the late game, theoretically it would allow the hero to attack the enemies' weaker defensive aspect as well as allow them to attack through Ethereal targets which is the bane of physical carries especially during the later stages of the game. However the item itself gives relatively poor stats for the cost required and it being magical meant that the commonly purchased [=BKBs=] hard walls it, to say nothing of the fact that in order to utilize the item to its fullest potential, you would need to center your build around magical damage which in the early stages is entirely reliant on your abilities that itself fall off by the late game. Even the ability to attack Ethereal units is rendered redundant when all of them besides Muerta's Ultimate are dispellable meaning that one can easily purchase Nullifier which does the same and more. In fact the item was so bad that even back then when it builds up from the much more commonly used Witchblade, Intelligent cores almost always prefer to sell latter and use the gold available to purchase Scythe of Vyse over upgrading it and once Witchblade was changed to it builds into the more useful Parasma, Revenant's Brooch usage dropped to almost non-existent levels.
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* PlayAlongMeme: The FlavorText for Ogre Magi's Multicast (a purely luck-based ability that causes his abilities and items to randomly cast multiple times per use) insists that "Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill." Fans have gone along with it, with streaks of good Multicast RNG being played up as a display of skill and conversely a streak of bad luck being classified as a "skill issue."
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** Players often debate over the game's [[VirtualPaperDoll cosmetic items]]. Nearly everyone agrees that having only cosmetic-based microtransactions is a good thing, but then there are disagreements about what kind of cosmetic items should be added. One camp believes that items should stick to the hero's base aesthetics, and avoid deviating too much from their default color scheme and silhouette. Others feel that if an item doesn't noticeably alter a hero's appearance, it isn't worth spending money on. Over time, the game has gradually moved towards the latter camp, to much controversy: this is best illustrated by Ursa's Alpine Stalker set, which makes him look like a cowboy and was widely criticized upon release until it was pulled from the game; nowadays, many players point out that it looks tame compared to some available sets. With every release of new items, expect to see a group of players complaining about them looking gaudy, or making a hero look too much like another, while others say that these complaints are exaggerations.

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** Players often debate over the game's [[VirtualPaperDoll cosmetic items]]. Nearly everyone agrees that having only cosmetic-based microtransactions is a good thing, but then there are disagreements about what kind of cosmetic items should be added. One camp believes that items should stick to the hero's base aesthetics, and avoid deviating too much from their default color scheme and silhouette. Others feel that if an item doesn't noticeably alter a hero's appearance, it isn't worth spending money on. Over time, the game has gradually moved towards the latter camp, to much controversy: this is best illustrated by Ursa's Alpine Stalker set, which makes him look like a cowboy (though the remaster of the set for the game's [=10th=] anniversary notes that [[SmallReferencePools it's meant to be a Bavarian outfit]]) and was widely criticized upon release until it was pulled from the game; nowadays, many players point out that it looks tame compared to some available sets. With every release of new items, expect to see a group of players complaining about them looking gaudy, or making a hero look too much like another, while others say that these complaints are exaggerations.

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