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* ContestedSequel: While still held in high regard and considered a great game in its own right, many fans debate how well ''Returns'' stacks up compared to the original trilogy. Some have pointed out the game's lack of originality, uninteresting villains, and forced motion controls, while others still appreciate the new gameplay types, art style, and level design, the latter of which remains as solid as ever.
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* NintendoHard: In fact, it's much harder than the previous games. [[http://wii.gamespy.com/wii/donkey-kong-country-returns/1135968p1.html This trope is specifically mentioned in the GameSpy review.]] The unlockable Temple levels border on PlatformHell, even the World 1 temple (which is aptly named "Platform Panic"). However, the very worst levels in the game tend to be the rocket levels, which (like the minecart levels) will kill you if you touch anything, but unlike the minecart stages, have few to no breaks from the carts, and as the rocket is not running on rails, gives you many more chances to die.... especially with how touchy the rocket controls are.
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** Blowing is generally seen as an unnecessary additional action, as besides it getting annoying to perform due to needing press down to crouch and [[{{Waggle}} shake]]/press a button on the controller every single time (instead of it being performed with only one button), like in the original Rare trilogy, anything that could be done by blowing could also be done with just the Hand Slap. Tellingly, is completely removed in ''Donkey Kong Country: Tropical Freeze''.

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** Blowing is generally seen as an unnecessary additional action, as besides it getting annoying to perform due to needing press down to crouch and [[{{Waggle}} shake]]/press a button on the controller every single time (instead of it being performed with only one button), like in the original Rare trilogy, anything that could be done by blowing could also be done with just the Hand Slap. Tellingly, this is completely removed in ''Donkey Kong Country: Tropical Freeze''.

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** The {{Waggle}} in the abilities have this reputation. The Hand Slap/Peanut Popgun and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level. This is completely mitigated in the 3DS UpdatedRerelease, as waggle functions have been mapped to normal button presses.

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** The {{Waggle}} in the abilities have this reputation. The Hand Slap/Peanut Popgun and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level. This is completely mitigated in the 3DS UpdatedRerelease, as waggle functions have been mapped to normal button presses.presses.
** Blowing is generally seen as an unnecessary additional action, as besides it getting annoying to perform due to needing press down to crouch and [[{{Waggle}} shake]]/press a button on the controller every single time (instead of it being performed with only one button), like in the original Rare trilogy, anything that could be done by blowing could also be done with just the Hand Slap. Tellingly, is completely removed in ''Donkey Kong Country: Tropical Freeze''.
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** Many players tend to dislike both minecart and rocket barrel levels control schemes.
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* SeinfeldIsUnfunny: When ''Returns'' came out, difficult 2D platformers had largely fallen out of fashion. ''Returns'' was partially responsible (alongside other games, most notably ''VideoGame/NewSuperMarioBrosWii'') for bringing the genre back into public favor , and being a decidedly NintendoHard game at a time when most of Nintendo's efforts were decidedly more casual-oriented. Since then, not only have 2D platformers become much more common (to the point that [[UsefulNotes/WiiU Nintendo's following console]] was criticized for having ''too many'' of them), but ''Returns''' [[VideoGame/DonkeyKongCountryTropicalFreeze sequel]] addressed almost every single criticism anyone had of it (most notably the {{Waggle}}), making it much harder to appreciate today. Nowadays the game is considered "too safe" compared to the experimentality of its successor, despite providing the framework for it to build off of. While it is now overshadowed by its successor, it is still a fun and passionate game in its own right.
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* PolishedPort: The 3DS release has better controls and optional easy modes with more items to make levels less frustrating (e.g. green balloons to save your Kongs from falling to their deaths, Crash Guards which let you take several hits in mine cart and rocket barrel sections), as well as more levels in the new Cloud world. The only drawbacks are a slight graphical downgrade and that it runs at 30 FPS (as opposed to the Wii version running at 60 frames).

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* PolishedPort: The 3DS release UpdatedRerelease, ''Donkey Kong Country Returns 3D'', has better controls (with the {{Waggle}} removed) and optional easy modes with more items to make levels less frustrating (e.g. green balloons to save your Kongs from falling to their deaths, Crash Guards which let you take several hits in mine cart and rocket barrel sections), sections, and portable DK barrels), as well as more levels in the new Cloud world. The only drawbacks are a slight graphical downgrade and that it runs at 30 FPS (as opposed to the Wii version running at 60 frames).FPS).



** The {{waggle}} abilities are already getting a reputation. The Hand Slap/Peanut Popgun and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level. This is largely mitigated in the 3DS remake, as waggle functions have been mapped to normal button presses.
** Many players tend to dislike both minecart and rocket barrel levels, particularly the latter due to its control scheme.

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** The {{waggle}} {{Waggle}} in the abilities are already getting a have this reputation. The Hand Slap/Peanut Popgun and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level. This is largely completely mitigated in the 3DS remake, UpdatedRerelease, as waggle functions have been mapped to normal button presses.
** Many players tend to dislike both minecart and rocket barrel levels, particularly the latter due to its levels control scheme.schemes.



* {{Waggle}}: The most common complaint with the game is the clunky motion controls, especially in regards to rolling, which is performed by shaking the Wii Remote.

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* {{Waggle}}: The most common complaint with the game is the clunky and shoehorned motion controls, controls in the original version, especially in regards to rolling, rolling (though having to {{Waggle}} to Hand Slap/Peanut Popgun and Blow isn't particularly liked either), which is performed by shaking the Wii Remote.Remote. Thankfully, it is completely mitigated in the 3DS UpdatedRerelease, where waggle functions have been mapped to normal button presses.

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